Download
(617 Kb)
Download
Updated: 10/05/16 08:41 PM
Pictures
File Info
Compatibility:
One Tamriel (2.6)
Updated:10/05/16 08:41 PM
Created:04/17/14 04:13 PM
Monthly downloads:208
Total downloads:557,910
Favorites:494
MD5:
Combat Cloud (Discontinued)  Popular! (More than 5000 hits)
Version: 0.92d
by: Sideshow, ArtOfShred, Garkin, Phinix
Description

Combat information, cloud style.
Displays outgoing and incoming combat events, warnings, notifications, ...


Features
  • Original "cloud" animations
  • Seperate toggles for each combat and notification event
  • Combat events are incoming and outgoing events for damage & healing, mitigation and crowd control.
  • Notification events are combat state, alerts, points and resources
  • Event throttling
  • Extensive customization - Font, color, toggles, format (make each event display whatever text you want)

Combat Events

Damage & Healing: Damage, Healing, Energize, DoT, HoT, Criticals
Mitigation: Dodged, Missed, Immune, Parried, Reflected, Damage Shielded, Blocked
Crowd Control: Disoriented, Feared, Off Balanced, Silenced, Stunned


Notification Events

Combat State: Entering and exiting combat
Points: XP & AP Gain
Alerts: Cleanse, Block, Exploit, Interrupt, Dodge
Resources: Low Health, Low Magicka, Low Stamina, Ultimate Ready, Potion Ready


Settings

Combat Cloud uses the new LibAddonMenu-2.0. The settings can be found in "Addon Settings" and can also be accessed by typing "/combatcloud"
0.92d ~Phinix
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

0.92c ~Phinix
- Updated LibAddonMenu to r22.

0.92b ~Phinix
- Updated API to latest.
- Updated libraries to latest.

0.92a ~Phinix
Fixed error with CP/non-CP character EX gain notification.

0.92 ~Phinix
Updated for Dark Brotherhood API.
Replaced all Veteran functions with Champion equivalent. Updated language files.

0.91d
Fixed "Execute now"

0.91c
Fixed combat event viewer

0.91b ~Garkin
Fixed UI error in settings menu.

0.91a ~Garkin
Ability icons are now obtained using the new function introduced in Update 7.

0.91 ~Garkin
Updated API version to 100012 (Update 7)
Updated LibAddonMenu-2.0 (r18)
Updated LibStub (r4)
Updated russian localization. Thanks to KiriX

0.90a ~Garkin
Added optional critical hits throttling (off by default)

0.90
Fixed incorrect color for critical heals.

0.89 ~Garkin
Re-added veteran points module. Low level characters will see experience points, character veteran rank 1-13 will see veteran poins and champion experience points, VR14 characters will see just champion experience points.
Updated russian localization. Thanks to KiriX

0.88b ~Garkin
Fixed champion XP display.

0.88a ~Garkin
Added support for enlightened - if player is veteran, addon will show gained champion XPs instead of regular XPs.

0.88 ~Garkin
Updated API version to 100011 (Update 6)
Updated LibAddonMenu-2.0 (r17)
Updated LibMediaProvider-1.0 (r8)

0.87d ~Garkin
Updated german localization. Thanks to Bommel

0.87c ~Garkin
Added warning threshold for each resource
Added "Potion Ready" notification (experimental)
(both features requested by Arnovich)

0.87b ~Garkin
Disabled Veteran Points module as those points were "banished from the land of Tamriel" in Update 5.

0.87a ~Garkin
Updated LibMediaProvider-1.0 (r7)
Fixed: Experience points for VR characters are shown again.

0.87 ~Garkin
Updated API version to 100010 (Update 5)
Updated LibAddonMenu-2.0 (r16)

0.86 ~Garkin
Added: Ability Icons can be enabled in the Animation Options menu
Added: Ellipse animation (you will need to rearange positions of incoming and outgoing panels)
Added: Ultimate Energize (thanks to Lumber)
Added: Labels can now show resource - useful when you want to show what resurce was restored or drained. Example - "Restored %a (%r)" will display "Restored 20 (Magicka)".
Fixed: Crowd Control labels are now correctly anchored to both incoming and outgoing panels
Changed: Common code in event viewers was moved to the base class.

0.85b ~Garkin
Updated french localization. Thanks to Lumber.
Updated russian localization. Thanks to KiriX

0.85a ~Garkin
Added sliders for adjusting execute alert threshold and frequency

0.85 ~Garkin
Added alerts for successful interrupts. Coded by Lumber.
Added execute alerts for targets below 20% of health (off by default, turn it on in the settings, "Toggle Options [Notifications]" submenu)

0.84d ~Garkin
Updated russian localization (RuESO support). Thanks to KiriX

0.84c ~Garkin
Added russian localization (RuESO support). Thanks to KiriX

0.84b ~Garkin
Updated french localization. Thanks to Jelark
Changed paths to for libraries because possible issues with file path length limits introduced in Update 4.

0.84a ~Garkin
Updated french localization. Thanks to Jelark

0.84 ~Garkin
Updated API version to 100009 (Update 4)
Added french localization. Thanks to Jelark

0.83j ~Garkin
Updated API version to 100008 (Update 3)
Updated LibAddonMenu-2.0 (r14)

0.83i ~Garkin
Fix of UI error when UI is reloaded in combat
Updated LibAddonMenu-2.0 (r13) and LibMediaProvider-1.0 (r6) libraries

0.83h ~Garkin
Now it is possible to show/hide Active Combat Tips window from the addon settings. (fixed issue reported by esothomas)

0.83g ~Garkin
Only updated LibMediaProvider-1.0 library

0.83f ~Garkin
Attempt to fix issue with event viewers. (reported by Morwo)
Fixed error with XPs for VR players.
Updated libraries.

0.83e ~Sekta
Only added german translations. Big thanks to Phidias

0.83d ~Sekta
Only increased API version to 100007

0.83c ~Sekta
Only updated LibAddonMenu-2.0 library to newest version (fixes menu cut-offs)

0.83b ~Sekta
Removed ease-in animation which prevents multiple instantaneous events from overlapping
Fixed test buttons which broke due to adding powerType for drain and energize in 0.83

0.83 ~Sekta
Added drain (will overlap since events happen at exact same time)
Color coded energize and drain for magicka and stamina

0.82c ~Sekta
Changed default colors to better suit the original game's style and made them a little bit more "pastel".
Most noticeable change would be healing is the proper color rather than a bright green.

0.82b ~Sekta
Fixed points
Points panel should now be right next to the default quest tracker

0.82 ~Sekta
Incremented variables version due to major update
Added Active Combat Tips/Alerts (Block, Exploit, Interrupt, Dodge) Requested by Kraeius
Moved Cleanse from Debuffs to Alerts
Replaced Debuff panel with Alerts panel (Debuff was crowd control + cleanse)
Added outgoing crowd control
Crowd control is now anchored to the bottom of the incoming/outgoing panels
Consolidated font sizes into damage, healing, ticks, mitigation, crowd control, alerts, points, resources
Font size limit has been increased from 50 to 72
Alerts and resources font size now 48 by default
DoT & HoT crits now do not use critical font size Requested by Kreicus
Combat state should always work as expected
Fixed colours for "in combat" state
Tweaked animations - smoother transitions, combat state will now fade in/out
Tweaked panel positions
Code tidy up

0.81 ~Sekta
Re-registered Roboto Bold font
Added Roboto Bold Italic font
Added subtle "pop" animation to cloud. Numbers will scale from 0% to 100% in size as they appear.
Fixed off balanced resulting in UI error (sorry!)
Fixed out of combat and stunned colors
Added option to disable Combat State messages. Requested by pinstripesc

0.80b ~Sekta
Added Combat State messages (in/out of combat), both customizable. Requested by Kraeius

0.80 ~Sekta
Added Energized, magicka/stamina return. Requested by Lumber
Changed anchor point from center to top for points, debuffs and resources

0.79b ~Sekta
Some extra stuff I should have done an hour ago in 0.79
Made Cleanse an in-combat only event(reason: Prevent things like "Cleanse 'Slaughterfish' or 'In Lava'")
Added 2 second buffer for unique debuff notifications. It will now play a sound during the buffer instead of displaying another message.
(Usually when CC'd, such as stunned, it will retrigger the stun event every time you fail an action when stunned. So if you were spamming left click, it would flood the screen with "Stunned".)

0.79 ~Sekta
Changed a few tooltips
Fixed Debuffs not showing (reason: In combat state wasn't working)
Added "In Combat Only" toggle for incoming & outgoing
Added Garkin's tweak
Added critical direct heals

0.78
Fixed experience points not showing
Fixed animation type "cloud"

0.77
Fixed menu title for incoming animation direction
Fixed menu dropdown list for font outline
Changed default critical format back to "%a!" instead of "%a Critical!" (reason: seems spammy)
Fixed ultimate ability popping up when not slotted (at least I hope I fixed it)

0.76
Incremented variables version due to major update

0.75 ~Sekta
Sekta's modifications added:
LibAddonMenu 2.0
Split existing panels into incoming, outgoing, points, debuffs, resources
Incoming and outgoing panels now display mitigation values:
- Dodge, Miss, Immune, Parried, Reflected, Damage Shielded, Blocked
Debuff panels show negative effects on your character which include:
- Cleanse when receiving DoTs, Disoriented, Feared, Immobilized, Off Balanced, Silenced, Stunned
Added fall damage
Added Roboto Bold font
Greatly increased the freedom of customization:
-All panels are resizable, reduce minimum possible throttle from 50 to 0, everything can have their format and colour changed

0.74
Updated version number
Small optimization for throttles

0.73
Added options for veteran points

0.72
Updated french localization (Thanks Ykses)
Fixed throttle trailer not showing for cloud animation type
Added test button in settings panel
Minor tweaks and updates

0.71
Fixed alliance points toggle
Added options to choose animation type
Added "poof" effect animation for warnings (e.g. low health)

0.69
Changed animations; is now hybrid "cloud" and scrolling
Added options for throttling
Added options for animation
Added options for ultimate ability
Added options for alliance points
Added Metamorphous font
Removed %u (unit) option from text format
Added option to override critical healing color
Added button to manually load settings panel

0.65
Fixed threshold being nil

0.64
Code refactor
Added option to override critical color
Added animation to Dots/Hots
Minor tweaks

0.631
Fixed default setting for warning threshold

0.62
Fixed trying to use a font before it's even registered

0.61
Added threshold slider for warnings
Updated localization
Healing yourself is now an incoming event

0.6
Added incoming panel and options
Added extra formatting options
Various tweaks

0.52
Fixed problem with animation library

0.51
Fixed warning options not being used

0.5
Code refactor
Added seperate panel for notifications
Added options to show low power warnings
Added format options
Added miscellaneous options
Changed default font settings
Various minor tweaks

0.41
Fixed healing over time not using correct color

0.4
Code refactor
Reworked options panel
Added option to show experience

0.32
German localization (Thanks Mili)

0.31
French localization (Thanks Ykses)
Tweaked coordinates of normal numbers

0.3
French localization (Thanks snowolff)
Added options to toggle damage and healing
Added resizing: number coordinates are now constrained to the frame

0.22
Added healing

0.21
Updated outdated library

0.2
Beta release
Added pools for control creation

0.1
Alpha release
Archived Files (70)
File Name
Version
Size
Uploader
Date
0.92c
615kB
Phinix
08/06/16 09:18 AM
0.92b
613kB
Phinix
08/01/16 02:17 PM
0.92a
578kB
Phinix
06/16/16 12:13 PM
0.92
578kB
Phinix
06/15/16 06:38 PM
0.91d
578kB
Sideshow
09/16/15 10:37 AM
0.91c
578kB
Sideshow
09/10/15 02:10 PM
0.91b
575kB
Garkin
09/07/15 07:01 PM
0.91a
575kB
Garkin
09/07/15 07:52 AM
0.91
575kB
Garkin
09/01/15 05:19 AM
0.90a
569kB
Garkin
04/12/15 11:12 AM
0.90
572kB
Sideshow
04/12/15 07:35 AM
0.89
569kB
Sideshow
03/27/15 08:56 AM
0.88b
568kB
Garkin
03/17/15 04:17 PM
0.88a
568kB
Garkin
03/06/15 03:21 PM
0.88
568kB
Garkin
03/03/15 07:52 AM
0.87d
564kB
Garkin
12/07/14 12:01 PM
0.87c
564kB
Garkin
12/06/14 02:00 PM
0.87b
563kB
Garkin
12/02/14 09:12 AM
0.87a
563kB
Garkin
11/28/14 10:01 PM
0.87
563kB
Garkin
11/03/14 12:08 PM
0.86
559kB
Garkin
10/11/14 08:59 PM
0.85b
556kB
Garkin
10/01/14 05:12 AM
0.85b
556kB
Garkin
10/01/14 05:02 AM
0.85a
556kB
Garkin
09/30/14 02:42 PM
0.85
555kB
Garkin
09/30/14 08:00 AM
0.84d
554kB
Garkin
09/24/14 07:29 AM
0.84c
554kB
Garkin
09/23/14 09:09 AM
0.84b
553kB
Garkin
09/17/14 12:18 PM
0.84a
554kB
Garkin
09/17/14 07:59 AM
0.84
554kB
Garkin
09/16/14 09:21 AM
0.83j
553kB
Garkin
08/05/14 08:23 AM
0.83i
553kB
Garkin
07/21/14 10:55 AM
0.83h
552kB
Garkin
07/19/14 09:07 AM
0.83g
552kB
Sideshow
07/17/14 09:27 PM
0.83f
552kB
Garkin
07/17/14 06:45 AM
0.83e
536kB
SektaNZ
06/26/14 05:55 PM
0.83d
535kB
SektaNZ
06/24/14 04:57 PM
0.83b
536kB
SektaNZ
06/20/14 04:14 PM
0.82c
535kB
SektaNZ
06/17/14 11:16 PM
0.81
532kB
Sideshow
06/15/14 08:26 PM
0.81
458kB
SektaNZ
06/15/14 04:16 PM
0.80
457kB
SektaNZ
06/15/14 05:39 AM
0.79
456kB
SektaNZ
06/15/14 12:45 AM
0.78b
407kB
Sideshow
06/14/14 03:38 PM
0.77
467kB
Sideshow
06/14/14 02:22 PM
0.76
467kB
Sideshow
06/14/14 11:16 AM
0.75
455kB
SektaNZ
06/14/14 04:41 AM
0.74
363kB
Sideshow
06/12/14 08:12 AM
0.73
363kB
Sideshow
05/18/14 11:24 AM
0.72
362kB
Sideshow
05/10/14 01:43 AM
0.71
362kB
Sideshow
05/08/14 12:33 PM
0.69
359kB
Sideshow
05/07/14 03:07 PM
0.65
325kB
Sideshow
05/02/14 12:21 AM
0.64
325kB
Sideshow
05/01/14 03:38 PM
0.631
327kB
Sideshow
04/28/14 11:40 AM
0.62
327kB
Sideshow
04/28/14 11:01 AM
0.61
327kB
Sideshow
04/27/14 03:38 AM
0.6
327kB
Sideshow
04/26/14 10:14 AM
0.52
325kB
Sideshow
04/26/14 01:36 AM
0.51
325kB
Sideshow
04/25/14 02:23 PM
0.5
325kB
Sideshow
04/25/14 12:14 PM
0.41
320kB
Sideshow
04/21/14 02:18 PM
0.4
320kB
Sideshow
04/21/14 12:15 PM
0.32
319kB
Sideshow
04/20/14 07:30 AM
0.31
319kB
Sideshow
04/19/14 05:39 PM
0.3
319kB
Sideshow
04/19/14 05:27 PM
0.22
318kB
Sideshow
04/19/14 05:32 AM
0.21
318kB
Sideshow
04/18/14 01:36 PM
0.2
317kB
Sideshow
04/18/14 07:47 AM
0.1
317kB
Sideshow
04/17/14 04:13 PM


Post A Reply Comment Options
Unread 04/18/15, 08:46 AM  
Garkin
 
Garkin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 832
File comments: 1097
Uploads: 33
Originally Posted by impulse1337
Is there not a way to make your hud look like it does in several of the screenshots? That was one of the reasons i downloaded this. I searched through the addon settings, and nothing. Back to FTC i guess.
This addon shows floating text for combat events, it doesn't modify your resource bars. If you want the same resource bars as on Sekta's screenshots, you will need to download ggFrames.
Report comment to moderator  
Reply With Quote
Unread 04/18/15, 07:03 AM  
impulse1337

Forum posts: 0
File comments: 1
Uploads: 0
Is there not a way to make your hud look like it does in several of the screenshots? That was one of the reasons i downloaded this. I searched through the addon settings, and nothing. Back to FTC i guess.
Report comment to moderator  
Reply With Quote
Unread 04/16/15, 07:56 AM  
Garkin
 
Garkin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 832
File comments: 1097
Uploads: 33
Originally Posted by firestorm5636
Is there a way to show the type of incoming damage instead of just a number? Besides color?

Also is there a way to copy the settings from one character to another?

Thanks BTW its a great add on
- Damage type is represented by (configurable) text color. Labels can show icon, ability name, hit value and power type.
- All settings are account wide, so no need to copy settings to another character.

With small code change you can display anything you want, but I don't think that this needs to be in the official addon version.

Warning: Spoiler
Last edited by Garkin : 04/16/15 at 08:25 AM.
Report comment to moderator  
Reply With Quote
Unread 04/16/15, 07:43 AM  
firestorm5636

Forum posts: 0
File comments: 21
Uploads: 0
Is there a way to show the type of incoming damage instead of just a number? Besides color?


Thanks BTW its a great add on
Last edited by firestorm5636 : 04/16/15 at 07:52 AM.
Report comment to moderator  
Reply With Quote
Unread 04/08/15, 10:05 AM  
BillSnow

Forum posts: 0
File comments: 4
Uploads: 0
Originally Posted by Garkin
By the way, do you really gain ultimate faster with Werewolf Transformation slotted? It's not in ability description on the tooltip.

Werewolf Transformation:


Pack Leader:


Werewolf Berserker:
My mistake. I haven't played the game in a long time. It appears they changed the Blood Rage passive... It used to generate extra ultimate when in human form to have werewolf form slotted...
Report comment to moderator  
Reply With Quote
Unread 04/08/15, 09:12 AM  
Tonyleila
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 288
File comments: 763
Uploads: 7
Re: Re: bug

Originally Posted by Garkin
Is there any way to reproduce this bug? From my understanding, this is something what virtually can't happen.
It poped up yesterday while I was in a group with a friend. I played a Nightblade with 1h and shild. At this moment we were killing many npcs inside the big open world dungeon in Malabal Tor (Bloodgrotto). German client.

It did not pop up again since then.
Last edited by Tonyleila : 04/08/15 at 09:13 AM.
Report comment to moderator  
Reply With Quote
Unread 04/08/15, 07:23 AM  
Garkin
 
Garkin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 832
File comments: 1097
Uploads: 33
Re: bug

Originally Posted by Tonyleila
got this error
Code:
user:/AddOns/CombatCloud/Core/EventViewers/Combat_Scroll.lua:83: attempt to index a nil value
stack traceback:
	user:/AddOns/CombatCloud/Core/EventViewers/Combat_Scroll.lua:83: in function 'CombatCloud_CombatScrollEventViewer:View'
	user:/AddOns/CombatCloud/Core/EventViewers/Combat_Scroll.lua:47: in function 'CombatCloud_CombatScrollEventViewer:ViewFromEventBuffer'
	user:/AddOns/CombatCloud/Core/EventViewers/Combat_Scroll.lua:34: in function 'func'
	EsoUI/Libraries/Globals/globalapi.lua:181: in function '(anonymous)'
Is there any way to reproduce this bug? From my understanding, this is something what virtually can't happen.
Report comment to moderator  
Reply With Quote
Unread 04/08/15, 07:11 AM  
Garkin
 
Garkin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 832
File comments: 1097
Uploads: 33
Originally Posted by BillSnow
Is there any way to add an extra alert option for Ultimate of a different value? I'd like to be able to add either a custom (or even point value or percentage) notification of ultimate when it reaches a certain point.

My main concern is for ultimate use on my alternate bar. For example:

Playing as tank with main ultimate slotted as WW form to generate ultimate a little faster. Alternate bar has Veil Of Blades. WW form takes 400 ultimate generated before it pops up the notification, while veil only takes half that.

Ideally, I'd like the option to add an alert for the second bar (if possible). But an equally nice option would be to add an alert at a manually selected point value (200 in this case), or on a percentage max basis (50% for this example).

I could probably struggle through adding a rudimentary addition to the ultimate.lua file, but I'd likely end up butchering it... or at best just add an extra ULTIMATE READY! flag which doesn't indicate WHICH is ready...
It could be good idea, but I'm not sure if and when I will implement it. I'm currently working on different addons.


By the way, do you really gain ultimate faster with Werewolf Transformation slotted? It's not in ability description on the tooltip.

Werewolf Transformation:
Transform yourself into a bloodthirsty beast, increasing Stamina, Armor, and Sprinting Speed. Your light attacks add a bleeding effect, dealing 5925 Physical Damage over 8 seconds.

Your transformation also causes nearby enemies to run in fear.
Pack Leader:
Transform yourself into a bloodthirsty beast, increasing Stamina, Armor, and Sprinting Speed. Your light attacks add a bleeding effect, dealing 5925 Physical Damage over 8 seconds.

Your presence increases the duration of a nearby ally's Werewolf Transformation by 2 seconds for each time they activate a heavy attack.

Your transformation also causes nearby enemies to run in fear.
Werewolf Berserker:
Your transformation also causes nearby enemies to run in fear.

Transform yourself into a bloodthirsty beast, increasing Stamina, Armor, and Sprinting Speed. Your light attacks add a bleeding effect, dealing 5925 Physical Damage over 8 seconds, plus an additional 40%.

Your transformation also causes nearby enemies to run in fear.
Report comment to moderator  
Reply With Quote
Unread 04/07/15, 06:33 PM  
Tonyleila
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 288
File comments: 763
Uploads: 7
bug

got this error
Code:
user:/AddOns/CombatCloud/Core/EventViewers/Combat_Scroll.lua:83: attempt to index a nil value
stack traceback:
	user:/AddOns/CombatCloud/Core/EventViewers/Combat_Scroll.lua:83: in function 'CombatCloud_CombatScrollEventViewer:View'
	user:/AddOns/CombatCloud/Core/EventViewers/Combat_Scroll.lua:47: in function 'CombatCloud_CombatScrollEventViewer:ViewFromEventBuffer'
	user:/AddOns/CombatCloud/Core/EventViewers/Combat_Scroll.lua:34: in function 'func'
	EsoUI/Libraries/Globals/globalapi.lua:181: in function '(anonymous)'
Report comment to moderator  
Reply With Quote
Unread 04/07/15, 01:30 PM  
esothomas
 
esothomas's Avatar

Forum posts: 24
File comments: 93
Uploads: 0
Re: Re: Damage numbers and buffs

Originally Posted by Garkin
Originally Posted by esothomas
regardless of whether I had Surge and/or Momentum active, the damage number on the enemy remained the same.
As of patch 1.6 you can have just one Major and one Minor buff of the same type.
Gah, thanks for pointing that out. I read it, but I didn't quite get its ramifications until now.
Report comment to moderator  
Reply With Quote
Unread 04/07/15, 12:46 AM  
BillSnow

Forum posts: 0
File comments: 4
Uploads: 0
Is there any way to add an extra alert option for Ultimate of a different value? I'd like to be able to add either a custom (or even point value or percentage) notification of ultimate when it reaches a certain point.

My main concern is for ultimate use on my alternate bar. For example:

Playing as tank with main ultimate slotted as WW form to generate ultimate a little faster. Alternate bar has Veil Of Blades. WW form takes 400 ultimate generated before it pops up the notification, while veil only takes half that.

Ideally, I'd like the option to add an alert for the second bar (if possible). But an equally nice option would be to add an alert at a manually selected point value (200 in this case), or on a percentage max basis (50% for this example).

I could probably struggle through adding a rudimentary addition to the ultimate.lua file, but I'd likely end up butchering it... or at best just add an extra ULTIMATE READY! flag which doesn't indicate WHICH is ready...
Report comment to moderator  
Reply With Quote
Unread 04/06/15, 07:13 AM  
Garkin
 
Garkin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 832
File comments: 1097
Uploads: 33
Re: Damage numbers and buffs

Originally Posted by esothomas
Say, where does Combat Cloud get its displayed values from? Does it not take buffs into account? I noticed today that regardless of whether I had Surge and/or Momentum active, the damage number on the enemy remained the same.
It takes numbers from EVENT_COMBAT_EVENT, or you can say from the combat log.

EDIT:
Both Surge and Momentum gives Major Brutality buff. As of patch 1.6 you can have just one Major and one Minor buff of the same type. It means that weapon damage from Surge and Momentum doesn't not stack, it just refreshes the Major Brutality buff. Damage numbers will be the same no matter if you activate Surge, Momentum or both at the same time.
Last edited by Garkin : 04/06/15 at 07:22 AM.
Report comment to moderator  
Reply With Quote
Unread 04/06/15, 05:47 AM  
esothomas
 
esothomas's Avatar

Forum posts: 24
File comments: 93
Uploads: 0
Damage numbers and buffs

Say, where does Combat Cloud get its displayed values from? Does it not take buffs into account? I noticed today that regardless of whether I had Surge and/or Momentum active, the damage number on the enemy remained the same.
Report comment to moderator  
Reply With Quote
Unread 03/31/15, 05:42 AM  
Garkin
 
Garkin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 832
File comments: 1097
Uploads: 33
Originally Posted by Carter_DC
hi guys ! could there be an option to get the actual XP towards the next vet level instead of xp towards the next CP.
For a VR14, real XP is useless but when in levelling stage, i'm more interested in real XP gains.
Yes, there is such option. Experience towards vetreran ranks is called Veteran Points and you can enable it in Combat Cloud options -> "Toggle Options [Notifications]" -> "Point Toggles" -> "Veteran Points".
Report comment to moderator  
Reply With Quote
Unread 03/31/15, 04:45 AM  
Carter_DC
 
Carter_DC's Avatar
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 21
Uploads: 6
hi guys ! could there be an option to get the actual XP towards the next vet level instead of xp towards the next CP.
For a VR14, real XP is useless but when in levelling stage, i'm more interested in real XP gains.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: