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Compatibility: | Scribes of Fate (8.3.5) Firesong (8.2.5) |
Updated: | 02/22/23 02:05 PM |
Created: | 01/14/21 06:07 AM |
Monthly downloads: | 261 |
Total downloads: | 21,862 |
Favorites: | 20 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
3.12 |
45kB |
Irniben |
02/16/23 10:39 AM |
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3.11 |
44kB |
Irniben |
02/14/23 10:54 AM |
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3.10 |
43kB |
Irniben |
02/12/23 10:41 AM |
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3.00 |
40kB |
Irniben |
01/17/23 03:17 PM |
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2.92 |
38kB |
Irniben |
09/19/22 12:58 PM |
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2.91 |
37kB |
Irniben |
07/17/22 11:10 PM |
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2.9 |
37kB |
Irniben |
03/22/22 05:35 AM |
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2.8 |
22kB |
Irniben |
01/19/22 11:45 PM |
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2.7 |
22kB |
Irniben |
01/13/22 09:38 AM |
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2.6 |
22kB |
Irniben |
01/05/22 01:23 AM |
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2.5 |
19kB |
Irniben |
12/21/21 12:59 PM |
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2.4 |
19kB |
Irniben |
12/13/21 06:54 AM |
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2.1 |
7kB |
Irniben |
12/01/21 02:39 PM |
|
2.0 |
5kB |
Irniben |
11/14/21 06:37 AM |
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1.9 |
4kB |
Irniben |
11/04/21 01:33 PM |
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1.8 |
4kB |
Irniben |
11/04/21 01:23 AM |
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1.7 |
3kB |
Irniben |
06/01/21 11:32 AM |
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1.6 |
3kB |
Irniben |
04/02/21 02:49 PM |
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1.5 |
3kB |
Irniben |
04/02/21 02:28 AM |
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1.4 |
3kB |
Irniben |
03/14/21 02:54 PM |
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1.3 |
3kB |
Irniben |
02/22/21 03:46 PM |
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1.2 |
2kB |
Irniben |
01/17/21 03:54 PM |
|
1.1 |
2kB |
Irniben |
01/14/21 02:03 PM |
|
1.0 |
1kB |
01/14/21 06:07 AM |
Comment Options |
Jammet |
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06/01/24, 11:42 AM | ||
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Irniben |
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05/27/24, 03:03 PM | |
Would it be possible to include an option that only posts weapons from sets a group may pick up? Often I see people regard it as spam if I post all the armor pieces that people usually aren't even looking for anymore, by the time they've collected most of a dungeons sets.
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Jammet |
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07/17/22, 11:14 PM | ||
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Irniben |
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03/22/22, 05:47 AM | |
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Hi Irniben,
I got a hint about your deconstruction and refine functions. Currently you do not check if the deconstruction or refine panels are shown as the slash commands are used. You only check if the crafting tables are open, that's all. But we could be at the refine tab and decon stuff or be at the research tab and refine stuff. That "works" as the API is not really in need of the UI controls BUT it will ignore some other addons that way which e.g. use LibFilters3 to filter out items shown at the refine/decon panels, AND it will ignore the "Include banked" filters at the deconstruction panel e.g. (which your code currently manually reads manually again for that reason). Imo you should better not rebuild the code of ESO all again but simply force to open the correct panel first, which will then apply all filters etc. by vanilla code + other addons (AdvancedFilters e.g., plugins, FCOItemSaver, FCOCraftFilter, all other LibFilters3 addons + IsJustaDecon* addons and so on!) and then decon all the "currently shown inventory slots" there so that all filters are recognized properly. -> The addOn DoItAll e.g. got a slot class which will iterate the "shown slots" properly, so you can spy that code. This is only my experience so far so feel free to ignore this and just build your own code that just ignores the other filter addons but you should definately describe that at the description page then so that noone blames your addon to destroy stuff which was not even visible at the UI, but taken into account by your addon in the background by just checking the available items in all bags. FCOIS is alreayd supported so if the users use that they are protected. But there are several other addons around like AutoCategory and so on which also provide filter methods (not sure about the crafting UI but I think this example addon does add the categories there too). Another hint: Check the functions of craftingutils.lua, they may help to detect open panels and crafting tables without the need to do special checks: ZO_CraftingUtils_IsCraftingWindowOpen() -> Includes alchemy so this needs to be excluded if not supported And if you check for multiple (more than 1) same result variables like Code:
if var1=="hello world" or var1 == "blubb" then local tabCheck = { ["hello world"] = true, ["blubb"] = true} Code:
if tabCheck[var1] then
Last edited by Baertram : 03/22/22 at 05:54 AM.
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Baertram |
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01/18/21, 10:31 AM | |||
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Will try again, but normally it should re-use the last used whisper recipient. There also is the "Reply to whisper" keybinding which does the same, just uses the function ChatReplyToLastWhisper(). https://github.com/esoui/esoui/blob/...stem.lua#L2379 You could use this instead then, if no @accountName or charName was given as parameter after /carolootw <@accountOrCharName> Here is a function to get the options of the arguments you enter after a /slashCommand <args> into a table "options". Lua Code:
Last edited by Baertram : 01/18/21 at 10:34 AM.
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Baertram |
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01/18/21, 07:37 AM | ||
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Irniben |
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01/17/21, 04:52 PM | |
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Thanks for the addon!
A hint about the "You already have to be in whisper mode" restrictions: I think you are able to circumvent this by using the chat channel parameter of the function "StartChatInput" Lua Code:
This should also be used to output the message to the CHAT_CHANNEL_PARTY P.S. Code:
Nananananananana...
Last edited by Baertram : 01/17/21 at 04:54 PM.
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Baertram |
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