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Updated: 08/05/14 12:25 PM
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Compatibility:
Update 3 (1.3.3)
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:08/05/14 12:25 PM
Created:04/18/14 04:14 PM
Monthly downloads:96
Total downloads:48,633
Favorites:200
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Categories:Discontinued & Outdated, Utility Mods
Bank Manager  Popular! (More than 5000 hits)
Version: v2.9.4
by: Todo [More]
Update 2.9.4
  • Edit: Correct the problem with the new API (thanks the github pull by snowmanDK)

Edit : methejuggler it would be perfect if you fork my project on github and you make pull request to perform your changes. I will be able to accept them and propose them to anyone easily.

So , that's true. I have crossed the line. I'm not fine with ESO gameplay. It's too slow and doesn't fit my expectation of an mmo. But no regret at all, cause the solo part was very good and the addon developpement part was awesome (because of you guys!!!, remember what this addon looks like at the release).
To me, the developpement is finished I have try to add everything that I want (and I could because of the API).
UPDATES
If the API changes again, try to pm me (like you did for this one, few hours ago, thanks to SnowmanDK). I will update the API. I hope it's gonna work, because I will soon lose the access to the game .
Thank you guys ! And see you on Wildstar (nickname Todo/Kabooum)


I want to say thank you to sirrother for his donation

------------------------- ENGLISH -------------------------

Bank Manager will help you manage your Bank.
It will automatically add the specific items from your Main character inventory to the bank. Really suited for managing mules for example because you can log your mules and take only the craft or items you want.

For example on my account, my Main is design to send all crafting items + styles items to the bank and I got my mules for the craft :
My khajiit : Provisioning (she will have only provisioning items) and she will send back food/drinks to the bank
My Nord : Blacksmith and Enchanting
My Argonian : Woodworking and Clothing
My Orc : Alchemy
My Dunmer : Others items (style, traits, weapons...)

If you got a crafter/mule for provisioning for example, you can take all items for provisining from your bank and send all items you crafted (like food) to your bank instanly.

Features
  • Send all specific items to the bank from the inventory
  • Send all specific items from bank to the inventory
  • Manage your gold, with multiple functions (check screens !)
  • Lots of differents items selectors (CRAFT, WEAPONS, ARMORS, FOOD etc...)
  • Differents profils configuration to do differents transfert while pushing only one button !
  • A Toolbar, when the bank open, which allows you to execute your profils
  • Avalaible in English - French - Deutsh
For the Options Panel see the screenshot added to this post

Soon
Theses are ideas you provided me and thought that I have. I hope I'm gonna put'em'all
  • Add the guild bank possibility (waiting for the game to correct the Guild Bank deposit not stacking)
  • Add more langages (like Spanish...)
  • Tell me if you want things
  • ...

Old Updates
Update 2.0.2
  • Change the wrong version number
  • Add an exception to check if the item is moveable when the item is junk
Update 2.0.3
  • Add an option to disable the automatic stack on items already present
Update 2.5
  • Add an option on each elements to perform withdraw/draw (which is kinda big enough )
  • Change the name to BankManager to match the changement of version
  • [UPDATE] Error on the Raw Material Option, considered it disabled (the chat spam mode is disabled to, it will be back soon)
Update 2.5.1
  • Add German supported thanks to DaBear78 (esoui.com)
  • Correct the chat spam function not displaying anything
  • Correct RAW Material option not working
  • Add a new Option in the RAW : "Match Corresponding Craft"
  • Correct a bug when the inventory or the bank was full nothing moves
Update 2.5.2
  • Fixed a bug where the library doesn't start result in a crash of the addon at launch
  • Fixed a bug where you can be disconnect for spam if you have lot of items to move and the chat spam option was activated (the game thinks you are spamming ). Now you can only displayed 30 messages, the rest will be sumurized
Update 2.5.3
  • Add possibility to deposit on the Guild Bank (in dev)
  • Add the bait Item type
  • Add the "fill stacks" options to autoamtically fill stacks that are optionless
  • Reorganization of the code
  • Removing the Alchemy base material considered as raw material
Update 2.6
  • Correction and optimization of the algorithm
  • Add the toolbar with 2 differents options
    • Push items regarding of the rules
    • Pull items regarding of the rules
  • Possibility to disable the toolbar
  • Possibility to disable the automatic transfert of items when the bank opened (to use the toolbar instead )
  • Correction on deustch langage
Update 2.6.1
  • Correction about items not being pushed
  • Correction about wrong information about the number of stacking items
Update 2.6.2
  • Correction when the "fill partial stack" option was used and no others options where selected related to the item
  • When an error is catch the addon is gonna clean itself, hopefully it is gonna stop the funny error
Update 2.6.3
  • Correction of a problem with stacks which stay in the list of pushable items and take place of others items whose have to be pushed
  • Changing in the Chat Spam Mode, I have add the coloration of the items rarity
  • (update) about the Guild Bank function. I'm gonna wait until they fix the bug that curses the guild bank. You can't stack in the bank (ex: you gotta pull the item back to the inventory, then stack in inventory then push it in the Guild Bank). This is kinda annoying to develop and this is going to be corrected in the nexts updates (dumping was the original cause). Everything is ready, so when they correct this issue, I'm gonna be able to update the Addon soon after.
Update 2.7
  • Add the management of multi profils (I had to reset the saved variables, sorry about that :/)
  • Correction of the LockPick problem (the game is kinda broken on this point, there is a label called ITEMTYPE_LOCKPICK but the lockpick didn't correspond to it. Instead it correspond to ITEMTYPE_TOOL. I have change the detect and I hope there is NO others items in the game which is label like that)
Update 2.7.1
  • Update to match the changes in the API (Craglorn)
Update 2.8
  • Correct the code to come back to the real LibAddonMenu
  • Add a new option to transfert only specific stack sized items
  • Add one of the most wanted feature, the Advances Options
  • Correct the always reload problem, now it's gonna reload only once when you close the Option panel (a RED message under the main header will tell you if it's gonna reload or not)
Update 2.9.2
  • Patch up the API version and bug correct
Update 2.9.4
  • Patch up a small bug correction corresponding to the work of SnowmanDK, thanks to him


Info
Develop with Windows 8.1 64 bits and this list of addons :
  • War Legend Group Frame
  • Wykkyd's Framework
  • Lorebooks
  • Skyshards
  • Foundry Tactical Combat
  • Inventory Grid View
  • LootDrop
  • SoftcapInfo
  • Sous Chef
  • XAutoRepair
  • ZrMiniMap
The code is on Github : Bank Manager


------------------------ FRANCAIS -------------------------

Bank Manager est un addon destiné à vous aider dans la gestion de votre banque.
Il va automatiquement envoyer les items spécifiques dans votre banque depuis votre personnage ou l'inverse. Reconnectez vous ensuite sur une de vos mules par exemple et après avoir réglé les différents paramètres (voir screen), il va automatiquement transférer dans votre inventaire les types d'item sélectionné.

Par exemple sur mon compte, mon Main est designé pour envoyer dans la banque tous les items de craft et de styles des que j'ouvre le panneau de la banque. Je reroll ensuite sur mes mules qui sont spécialisées dans un ou plusieurs artisanats afin de récupérer dans leurs inventaires tous les items de crafts associés.

Mon khajiit : Cuisine (Elle n'aura que les items de cuisines)
Mon Nordique : Forge et Enchantement
Mon Argonien : Travail du bois et Couture
Mon Orc : Alchimie
Mon dunmer : Divers (autres items comme les items de styles)

Composantes
  • Envoi automatiquement les items spécifiques de l'inventaire vers la banque
  • Envoi automatiquement les items spécifiques de la banque vers l'inventaire
  • Management de l'or automatiquement (voir les screens)
  • De nombreuses possibilités de sélection de filtres d'objets différents
  • Création du profils sur chaque personnage, ainsi plus besoin de changer les options à chaque fois!
  • Disponible en Anglais - Français - Allemand
  • ...
Pour la panneau d'options, voir les screenshots associés au post

Bientôt
  • Ajout d'autres langues comme Espagnol
  • Demander moi dans les commentaires
  • ...


Info
Développer avec Windows 8.1 64 bits et ces addons :
  • War Legend Group Frame
  • Wykkyd's Framework
  • Lorebooks
  • Skyshards
  • Foundry Tactical Combat
  • Inventory Grid View
  • LootDrop
  • SoftcapInfo
  • Sous Chef
  • XAutoRepair
  • ZrMiniMap
Le code est sur Github : Bank Manager
Update 2.9.4
  • Edit: Correct the problem with the new API (thanks the github pull by snowmanDK)
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Uploader
Date
v2.9.3
493kB
Todo
07/31/14 10:55 AM
v2.9.2
493kB
Todo
06/30/14 10:01 AM
v2.9.1
492kB
Todo
06/29/14 01:21 PM
v2.9
492kB
Todo
06/06/14 04:28 PM
v2.9
492kB
Todo
06/05/14 03:23 AM
v2.8
430kB
Todo
05/26/14 03:29 PM
v2.7.1
426kB
Todo
05/23/14 09:46 AM
v2.7
426kB
Todo
05/18/14 03:32 PM
v2.6.3
378kB
Todo
05/11/14 11:41 AM
v2.03
11kB
Todo
04/23/14 10:36 AM


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Unread 05/03/14, 10:07 PM  
Visigoth
 
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Re: Just what I'm looking for...

Originally Posted by Dajon
From the description and screen shots, this is what I had hoped to find.
But I am missing something, perhaps because I am using a Mac.

I do not see where to access the setup window for options.

The add-on shows up in my character opening screen.
And when I access the bank in game, there is a message in the chat window that says no items stacked, no items moved.

But WHERE is the interface to set up characters and mules?

Thanks for your help!
it's listed under the default settings menu. go to "Bank Manager"


So: Esc then settings then Bank Manager.
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Unread 05/03/14, 10:03 PM  
Visigoth
 
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Hey this is an awesome mod, But I would love to see some changes...

Push/Pull (Armor) doesn't work too well [armor falls into two categories "Clothier= Medium+Light, Blacksmithing= Heavy" it would be nice to have the functionality to Push/Pull based on crafting type]

Weapons are the same "Most are for the blacksmith except for bows which should go/I want to go to my woodworker"

and I don't know how Shields are handled (I turned off Push/Pull weapons and armor because it doesn't work right for me) but it would be nice if they could be pulled out of the bank by my Woodworker.

thanks again for an awesome mod!
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Unread 05/03/14, 01:25 PM  
LucivarSD

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Partial Stacks

Is there anyway to have the "Leave Alone" option actually leave it alone? I have a full stack of drinks in the bank, and every time I open the bank, my partial stack joins it, because I have "Fill Partial Stacks" set to On. In addition, any weapons on hand, such as Oak Bow, join the bank if you happen to have one of those in there. The same with costumes.
Thanks!
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Unread 05/03/14, 05:19 AM  
noeffix

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great addon

Have 2 suggestions for you :P

Being able to filter out items by magical status:
ie I want to keep green blue purple and yellow crafting items in my bank. Pull and Push the rest.

Filtering Items by type for push pull:
ie I only want to deposit blacksmithing weapons for my alt. Rest I DC or Sell.

Created an account just for you great addon once again!
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Unread 05/03/14, 01:01 AM  
Laren

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Purified and Cleansed Water not picked up

I think the addon does not recognize Purified Water and Cleansed Water as alchemy solvents.

In the options, Alchemy is set to pull to inventory. But the 2 items remain in the bank and have to be pulled manually. All other alchemy ingredients seem to work. The game tooltip states: Solvent (Alchemy).

Addon version: 2.5.2
Game version: 1.0.6
Last edited by Laren : 05/03/14 at 01:03 AM.
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Unread 05/02/14, 07:52 PM  
Dajon

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Just what I'm looking for...

From the description and screen shots, this is what I had hoped to find.
But I am missing something, perhaps because I am using a Mac.

I do not see where to access the setup window for options.

The add-on shows up in my character opening screen.
And when I access the bank in game, there is a message in the chat window that says no items stacked, no items moved.

But WHERE is the interface to set up characters and mules?

Thanks for your help!
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Unread 05/02/14, 07:31 PM  
VirgyLiam

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Suggestions

Bugs:

If you open private bank, guild bank will not load until UI is reloaded

Suggestions:

-As far as i can tell the "match the corresponding craft" option is for the raw materials but is on everything in
the craft tab

-Would like to see an option to add things to a guild bank if at all possible

-Something to add all the stacks of an item in the guild bank together

-option to bank gold
Last edited by VirgyLiam : 05/02/14 at 07:36 PM.
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Unread 05/02/14, 06:12 AM  
SteveCampsOut
 
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Originally Posted by Todo
Originally Posted by SteveCampsOut
Well I see someone beat me to the punch on the Waters not being included in Alchemy so I'll just add my impatience here and say hurry hurry hurry! Please. Love this app since I just set up my mules by hand before actually finding this. It's going to be a great help!
You may not have set the option Raw Materials , set it to "Match".
Nope! Didn't know what that did, thanks!
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Unread 05/02/14, 04:10 AM  
Azbandar
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Originally Posted by Todo
Originally Posted by Azbandar
Is it at all possible to set provisioning to food/beverage vs all or none? It's quite literally the only feature I can see being useful that I don't see, or have overlooked.

Thanks!
I'm not sure I have understood what you mean. If you want a separate option for food/beverage there is one in the Others categories (Food/Drinks)
I'm talking the actual provisioning ingredients. Eg. Thin broth is used to make food, Ludo Grapes are used to make beverages. It's in the tool tip. I'm not meaning the actual crafted product, but the ingredient to make said product. I only ask because my wife and I both play and we have an understanding that she gets all beverage provisions, I get all food provisions to cut down on bank space.
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Unread 05/02/14, 02:57 AM  
McGuffin

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hi
thx for this.
really good time saver^^


I saw what you said below about ITEMTYPE_ALCHEMY_BASE items, but I think they are missing in the list (both craft and raw) unless the label is wrong...?
Last edited by McGuffin : 05/02/14 at 03:14 AM.
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Unread 05/01/14, 05:02 PM  
sirrother

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Guil Bank Option

Hey man very nice work, it helps a lot !
Can you add the option to send something to the guild bank ?
Would be nice, because in my guild we have all provisioning items there.

Pls continue your work
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Unread 05/01/14, 06:04 AM  
Todo
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Originally Posted by SteveCampsOut
Well I see someone beat me to the punch on the Waters not being included in Alchemy so I'll just add my impatience here and say hurry hurry hurry! Please. Love this app since I just set up my mules by hand before actually finding this. It's going to be a great help!
You may not have set the option Raw Materials , set it to "Match".

Originally Posted by throneofgames
This is a fantastic add-on!

Just wanted to let you know,
I could not find a category for bait. Could you consider adding this please?

Thank you so much!
Done

Originally Posted by Fing3rz
Originally Posted by Todo
Originally Posted by Fing3rz
Weapon/Armor Boosters only Push to Bank if the corresponding professions are also Push to Bank
In fact what I thought was the weapon booster was in fact the weapon traits. Could you give me an example of a weapon/armor booster so I can try it myself
"Pitch" a woodworking resin(green rarity)
"Dwarven Oil" a blacksmithing temper(blue rarity)
"Elegant Lining" a clothing tannin(purple rarity)

These are called boosters right? That is my understanding.
I have just check, this are considered as ITEMTYPE_WOODWORKING_BOOSTER - ITEMTYPE_BLACKSMITHING_BOOSTER etc.... I will add those when I will develop my "advance option" mode, maybe next week.


Originally Posted by Azbandar
Is it at all possible to set provisioning to food/beverage vs all or none? It's quite literally the only feature I can see being useful that I don't see, or have overlooked.

Thanks!
I'm not sure I have understood what you mean. If you want a separate option for food/beverage there is one in the Others categories (Food/Drinks)

Originally Posted by stwolf
Salut, ou est passer l'option stack automatique de mule manager dans bank manager?
Elle revient

Originally Posted by rotatorkuf
Originally Posted by Todo
Originally Posted by rotatorkuf
what exactly does "match the corresponding craft" do?
It will act for the raw material like if you set to the corresponding craft.

If you want to get all material from the blacksmith including blacksmith raw, you select "Pull to Inventory" in the BlackSmith settings. But you don't want to have the Clothier materials and raws so you set Clothier to "Push to Bank". To finish you set "Match corresponding Craft" so the raw material for Blacksmith will go to your inventory like you said and the raw for clothier will go to your bank.

I hope I am clear
not really, this isn't making a whole lot of sense to me haha

so say you set raw materials to push to bank

then you say blacksmithing to "match corresponding craft" <<< what craft is this going to match to?

it seems like only raw materials should have the "match" option

but even then, let's say you want the following example:

blacksmithing raws to bank, any other smithing mats to inventory

woodworking raws to inventory, any other woodworking mats to bank

how would you arrange it?

i'm NOT trying to complain or bash this addon, simply trying to work out the logistics
This setup is very strange and not possible at the moment . If you want to have you raws in your bank and BS in your inventory just set BM to "Inventory" and Raws to "Nothing".
Last edited by Todo : 05/01/14 at 06:06 AM.
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Unread 05/01/14, 12:58 AM  
SteveCampsOut
 
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Well I see someone beat me to the punch on the Waters not being included in Alchemy so I'll just add my impatience here and say hurry hurry hurry! Please. Love this app since I just set up my mules by hand before actually finding this. It's going to be a great help!
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Unread 04/30/14, 10:35 PM  
throneofgames

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This is a fantastic add-on!

Just wanted to let you know,
I could not find a category for bait. Could you consider adding this please?

Thank you so much!
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Unread 04/30/14, 07:38 PM  
Fing3rz

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Re: Re: [BUG]

Originally Posted by Todo
Originally Posted by Fing3rz
Weapon/Armor Boosters only Push to Bank if the corresponding professions are also Push to Bank
In fact what I thought was the weapon booster was in fact the weapon traits. Could you give me an example of a weapon/armor booster so I can try it myself
"Pitch" a woodworking resin(green rarity)
"Dwarven Oil" a blacksmithing temper(blue rarity)
"Elegant Lining" a clothing tannin(purple rarity)

These are called boosters right? That is my understanding.
Last edited by Fing3rz : 04/30/14 at 07:41 PM.
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