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Updated: 08/05/14 12:25 PM
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Compatibility:
Update 3 (1.3.3)
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:08/05/14 12:25 PM
Created:04/18/14 04:14 PM
Monthly downloads:80
Total downloads:48,920
Favorites:200
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Categories:Discontinued & Outdated, Utility Mods
Bank Manager  Popular! (More than 5000 hits)
Version: v2.9.4
by: Todo [More]
Update 2.9.4
  • Edit: Correct the problem with the new API (thanks the github pull by snowmanDK)

Edit : methejuggler it would be perfect if you fork my project on github and you make pull request to perform your changes. I will be able to accept them and propose them to anyone easily.

So , that's true. I have crossed the line. I'm not fine with ESO gameplay. It's too slow and doesn't fit my expectation of an mmo. But no regret at all, cause the solo part was very good and the addon developpement part was awesome (because of you guys!!!, remember what this addon looks like at the release).
To me, the developpement is finished I have try to add everything that I want (and I could because of the API).
UPDATES
If the API changes again, try to pm me (like you did for this one, few hours ago, thanks to SnowmanDK). I will update the API. I hope it's gonna work, because I will soon lose the access to the game .
Thank you guys ! And see you on Wildstar (nickname Todo/Kabooum)


I want to say thank you to sirrother for his donation

------------------------- ENGLISH -------------------------

Bank Manager will help you manage your Bank.
It will automatically add the specific items from your Main character inventory to the bank. Really suited for managing mules for example because you can log your mules and take only the craft or items you want.

For example on my account, my Main is design to send all crafting items + styles items to the bank and I got my mules for the craft :
My khajiit : Provisioning (she will have only provisioning items) and she will send back food/drinks to the bank
My Nord : Blacksmith and Enchanting
My Argonian : Woodworking and Clothing
My Orc : Alchemy
My Dunmer : Others items (style, traits, weapons...)

If you got a crafter/mule for provisioning for example, you can take all items for provisining from your bank and send all items you crafted (like food) to your bank instanly.

Features
  • Send all specific items to the bank from the inventory
  • Send all specific items from bank to the inventory
  • Manage your gold, with multiple functions (check screens !)
  • Lots of differents items selectors (CRAFT, WEAPONS, ARMORS, FOOD etc...)
  • Differents profils configuration to do differents transfert while pushing only one button !
  • A Toolbar, when the bank open, which allows you to execute your profils
  • Avalaible in English - French - Deutsh
For the Options Panel see the screenshot added to this post

Soon
Theses are ideas you provided me and thought that I have. I hope I'm gonna put'em'all
  • Add the guild bank possibility (waiting for the game to correct the Guild Bank deposit not stacking)
  • Add more langages (like Spanish...)
  • Tell me if you want things
  • ...

Old Updates
Update 2.0.2
  • Change the wrong version number
  • Add an exception to check if the item is moveable when the item is junk
Update 2.0.3
  • Add an option to disable the automatic stack on items already present
Update 2.5
  • Add an option on each elements to perform withdraw/draw (which is kinda big enough )
  • Change the name to BankManager to match the changement of version
  • [UPDATE] Error on the Raw Material Option, considered it disabled (the chat spam mode is disabled to, it will be back soon)
Update 2.5.1
  • Add German supported thanks to DaBear78 (esoui.com)
  • Correct the chat spam function not displaying anything
  • Correct RAW Material option not working
  • Add a new Option in the RAW : "Match Corresponding Craft"
  • Correct a bug when the inventory or the bank was full nothing moves
Update 2.5.2
  • Fixed a bug where the library doesn't start result in a crash of the addon at launch
  • Fixed a bug where you can be disconnect for spam if you have lot of items to move and the chat spam option was activated (the game thinks you are spamming ). Now you can only displayed 30 messages, the rest will be sumurized
Update 2.5.3
  • Add possibility to deposit on the Guild Bank (in dev)
  • Add the bait Item type
  • Add the "fill stacks" options to autoamtically fill stacks that are optionless
  • Reorganization of the code
  • Removing the Alchemy base material considered as raw material
Update 2.6
  • Correction and optimization of the algorithm
  • Add the toolbar with 2 differents options
    • Push items regarding of the rules
    • Pull items regarding of the rules
  • Possibility to disable the toolbar
  • Possibility to disable the automatic transfert of items when the bank opened (to use the toolbar instead )
  • Correction on deustch langage
Update 2.6.1
  • Correction about items not being pushed
  • Correction about wrong information about the number of stacking items
Update 2.6.2
  • Correction when the "fill partial stack" option was used and no others options where selected related to the item
  • When an error is catch the addon is gonna clean itself, hopefully it is gonna stop the funny error
Update 2.6.3
  • Correction of a problem with stacks which stay in the list of pushable items and take place of others items whose have to be pushed
  • Changing in the Chat Spam Mode, I have add the coloration of the items rarity
  • (update) about the Guild Bank function. I'm gonna wait until they fix the bug that curses the guild bank. You can't stack in the bank (ex: you gotta pull the item back to the inventory, then stack in inventory then push it in the Guild Bank). This is kinda annoying to develop and this is going to be corrected in the nexts updates (dumping was the original cause). Everything is ready, so when they correct this issue, I'm gonna be able to update the Addon soon after.
Update 2.7
  • Add the management of multi profils (I had to reset the saved variables, sorry about that :/)
  • Correction of the LockPick problem (the game is kinda broken on this point, there is a label called ITEMTYPE_LOCKPICK but the lockpick didn't correspond to it. Instead it correspond to ITEMTYPE_TOOL. I have change the detect and I hope there is NO others items in the game which is label like that)
Update 2.7.1
  • Update to match the changes in the API (Craglorn)
Update 2.8
  • Correct the code to come back to the real LibAddonMenu
  • Add a new option to transfert only specific stack sized items
  • Add one of the most wanted feature, the Advances Options
  • Correct the always reload problem, now it's gonna reload only once when you close the Option panel (a RED message under the main header will tell you if it's gonna reload or not)
Update 2.9.2
  • Patch up the API version and bug correct
Update 2.9.4
  • Patch up a small bug correction corresponding to the work of SnowmanDK, thanks to him


Info
Develop with Windows 8.1 64 bits and this list of addons :
  • War Legend Group Frame
  • Wykkyd's Framework
  • Lorebooks
  • Skyshards
  • Foundry Tactical Combat
  • Inventory Grid View
  • LootDrop
  • SoftcapInfo
  • Sous Chef
  • XAutoRepair
  • ZrMiniMap
The code is on Github : Bank Manager


------------------------ FRANCAIS -------------------------

Bank Manager est un addon destiné à vous aider dans la gestion de votre banque.
Il va automatiquement envoyer les items spécifiques dans votre banque depuis votre personnage ou l'inverse. Reconnectez vous ensuite sur une de vos mules par exemple et après avoir réglé les différents paramètres (voir screen), il va automatiquement transférer dans votre inventaire les types d'item sélectionné.

Par exemple sur mon compte, mon Main est designé pour envoyer dans la banque tous les items de craft et de styles des que j'ouvre le panneau de la banque. Je reroll ensuite sur mes mules qui sont spécialisées dans un ou plusieurs artisanats afin de récupérer dans leurs inventaires tous les items de crafts associés.

Mon khajiit : Cuisine (Elle n'aura que les items de cuisines)
Mon Nordique : Forge et Enchantement
Mon Argonien : Travail du bois et Couture
Mon Orc : Alchimie
Mon dunmer : Divers (autres items comme les items de styles)

Composantes
  • Envoi automatiquement les items spécifiques de l'inventaire vers la banque
  • Envoi automatiquement les items spécifiques de la banque vers l'inventaire
  • Management de l'or automatiquement (voir les screens)
  • De nombreuses possibilités de sélection de filtres d'objets différents
  • Création du profils sur chaque personnage, ainsi plus besoin de changer les options à chaque fois!
  • Disponible en Anglais - Français - Allemand
  • ...
Pour la panneau d'options, voir les screenshots associés au post

Bientôt
  • Ajout d'autres langues comme Espagnol
  • Demander moi dans les commentaires
  • ...


Info
Développer avec Windows 8.1 64 bits et ces addons :
  • War Legend Group Frame
  • Wykkyd's Framework
  • Lorebooks
  • Skyshards
  • Foundry Tactical Combat
  • Inventory Grid View
  • LootDrop
  • SoftcapInfo
  • Sous Chef
  • XAutoRepair
  • ZrMiniMap
Le code est sur Github : Bank Manager
Update 2.9.4
  • Edit: Correct the problem with the new API (thanks the github pull by snowmanDK)
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Uploader
Date
v2.9.3
493kB
Todo
07/31/14 10:55 AM
v2.9.2
493kB
Todo
06/30/14 10:01 AM
v2.9.1
492kB
Todo
06/29/14 01:21 PM
v2.9
492kB
Todo
06/06/14 04:28 PM
v2.9
492kB
Todo
06/05/14 03:23 AM
v2.8
430kB
Todo
05/26/14 03:29 PM
v2.7.1
426kB
Todo
05/23/14 09:46 AM
v2.7
426kB
Todo
05/18/14 03:32 PM
v2.6.3
378kB
Todo
05/11/14 11:41 AM
v2.03
11kB
Todo
04/23/14 10:36 AM


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Unread 04/30/14, 06:45 PM  
LucivarSD

Forum posts: 2
File comments: 27
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I've noticed that if you select "Fill Partial Stacks" selected to On, pushing anything to the bank creates new stacks (i.e. Style Materials).

So instead of a single button that pushes everything to stacks in the bank, could each option be defaulted to "Auto-Stack" with the "Leave Alone" drop down leaving the items in your bags?

For example:
Style Materials = Drop down choice "Auto Stack"
This would, obviously, push your 5 pieces of Adamantite to fill a stack in your bank.
Food and Drink = Drop down choice "Leave Alone"
This would keep your stack of 25 Invigorated Wriggles-in-Gullet from joining the stack of 50 you have in the bank (and making you a ghost when you go to fight that boss and realize you forgot your food!)

If the "Push" option also stacked items, then pushing all your Trait Materials would fill stacks, as well as pushing the single diamond you have to the bank.
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Unread 04/30/14, 06:01 PM  
Azbandar
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File comments: 27
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Possibility?

Is it at all possible to set provisioning to food/beverage vs all or none? It's quite literally the only feature I can see being useful that I don't see, or have overlooked.

Thanks!
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Unread 04/30/14, 04:24 PM  
stwolf

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Salut, ou est passer l'option stack automatique de mule manager dans bank manager?
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Unread 04/30/14, 03:00 PM  
rotatorkuf

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Originally Posted by Todo
Originally Posted by rotatorkuf
what exactly does "match the corresponding craft" do?
It will act for the raw material like if you set to the corresponding craft.

If you want to get all material from the blacksmith including blacksmith raw, you select "Pull to Inventory" in the BlackSmith settings. But you don't want to have the Clothier materials and raws so you set Clothier to "Push to Bank". To finish you set "Match corresponding Craft" so the raw material for Blacksmith will go to your inventory like you said and the raw for clothier will go to your bank.

I hope I am clear
not really, this isn't making a whole lot of sense to me haha

so say you set raw materials to push to bank

then you say blacksmithing to "match corresponding craft" <<< what craft is this going to match to?

it seems like only raw materials should have the "match" option

but even then, let's say you want the following example:

blacksmithing raws to bank, any other smithing mats to inventory

woodworking raws to inventory, any other woodworking mats to bank

how would you arrange it?

i'm NOT trying to complain or bash this addon, simply trying to work out the logistics
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Unread 04/30/14, 01:49 PM  
Todo
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File comments: 55
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Originally Posted by rotatorkuf
what exactly does "match the corresponding craft" do?
It will act for the raw material like if you set to the corresponding craft.

If you want to get all material from the blacksmith including blacksmith raw, you select "Pull to Inventory" in the BlackSmith settings. But you don't want to have the Clothier materials and raws so you set Clothier to "Push to Bank". To finish you set "Match corresponding Craft" so the raw material for Blacksmith will go to your inventory like you said and the raw for clothier will go to your bank.

I hope I am clear
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Unread 04/30/14, 01:43 PM  
rotatorkuf

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what exactly does "match the corresponding craft" do?
Last edited by rotatorkuf : 04/30/14 at 01:43 PM.
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Unread 04/30/14, 10:18 AM  
Fargoran

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Originally Posted by Todo
Originally Posted by Fargoran
Originally Posted by Todo
Originally Posted by Tonyleila
Can you maybe add this option for dropdown menus:
If you have 80 of something on the bank and 8 of the same thing in your bag then move it to the bank.
Or the same other way around pullint ot inventory if you have more of that there?
I quite don't understand your point . Bank Manager already stack items, that's why ^^
I have the same request. I think what he means is that when there is an incomplete stack in the bank of something which does not match any set filters that BankManager tries to complete the stack.

For instance: When you have 90 lock picks in the bank and 20 in the bags the stack in the bank will be completed (100) and 10 will be remaining in the bags.
I think MulesManagement had this option and BankManager would be perfect whit this.

Keep up the great work!
If I had one dropdown (Nothin, Push, Pull) called "Fill stacks" would that be good ?
If you said push to bank then stacks gonna be push to bank if no option said otherwise
The dropdown menu options sound wonderful! The is exactly what makes this great addon complete.
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Unread 04/30/14, 07:55 AM  
Todo
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Originally Posted by Fargoran
Originally Posted by Todo
Originally Posted by Tonyleila
Can you maybe add this option for dropdown menus:
If you have 80 of something on the bank and 8 of the same thing in your bag then move it to the bank.
Or the same other way around pullint ot inventory if you have more of that there?
I quite don't understand your point . Bank Manager already stack items, that's why ^^
I have the same request. I think what he means is that when there is an incomplete stack in the bank of something which does not match any set filters that BankManager tries to complete the stack.

For instance: When you have 90 lock picks in the bank and 20 in the bags the stack in the bank will be completed (100) and 10 will be remaining in the bags.
I think MulesManagement had this option and BankManager would be perfect whit this.

Keep up the great work!
If I had one dropdown (Nothin, Push, Pull) called "Fill stacks" would that be good ?
If you said push to bank then stacks gonna be push to bank if no option said otherwise
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Unread 04/30/14, 07:19 AM  
Fargoran

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Originally Posted by Todo
Originally Posted by Tonyleila
Can you maybe add this option for dropdown menus:
If you have 80 of something on the bank and 8 of the same thing in your bag then move it to the bank.
Or the same other way around pullint ot inventory if you have more of that there?
I quite don't understand your point . Bank Manager already stack items, that's why ^^
I have the same request. I think what he means is that when there is an incomplete stack in the bank of something which does not match any set filters that BankManager tries to complete the stack.

For instance: When you have 90 lock picks in the bank and 20 in the bags the stack in the bank will be completed (100) and 10 will be remaining in the bags.
I think MulesManagement had this option and BankManager would be perfect whit this.

Keep up the great work!
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Unread 04/30/14, 06:03 AM  
Todo
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Re: [BUG]

Originally Posted by Fing3rz
Weapon/Armor Boosters only Push to Bank if the corresponding professions are also Push to Bank
In fact what I thought was the weapon booster was in fact the weapon traits. Could you give me an example of a weapon/armor booster so I can try it myself
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Unread 04/30/14, 02:52 AM  
Todo
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Hye guys !

You are awesome
This is exatly the problem and I know why , but I was to focus in the code to see the global picture .

If some of you want the explanation it's here :
During the developpement of the 2.5, I had to perform a change in the Library I use. So I change the LibAddonMenu file, to match my requirement and I renamed it "(BankManager)". Why is that ? Because each addon may have this library but each addon doesn't load that library, the system is more intelligent. In your addon you will said, "I need this library", the system will check if a previous addon already loaded it if not then it will load it. Then I was guaranted that by renaming the LibAddonMenu, it will definitly load mine and use mine version in my code. In this process I also changed, the LibStud file. This file is the library manager and it's because of it that every addon will not load the same library twice. So in the process, I have renamed this file LibStub(BankManager).lua and I have changed the txt file that describe the addon :
Code:
Libs/LibStub/LibStub(BankManager).lua
Libs/LibAddonMenu-1.0(BankManager)/LibAddonMenu-1.0(BankManager).lua
Few hours later, I remove every modifications I have done in this file only (because it was pointless) by copying the same file from an other addon without changing the txt file. So I was loading a wrong filename. So why it doesn't bug for everyone ? Because this LibStud may have already being loaded by another addons. Most people run lots of addons, so there is a little chance that my addon will run first. In your case, Bank Manager run first so ESO try to run LibStub but the path is wrong so it doesn't load it without prompting an error (that's bad I know :/). Then everything fails because of that.

The good news is I will correct it in few hours when I got home . I hope my explanation was clear for those interested
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Unread 04/30/14, 12:38 AM  
Questor

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Just a word of caution... you may want to wait on Todo to investigate and take care of this so that future releases won't cause you problems when they come out. This may be a matter or fixing up the TOC.. Table of Contents in the app.
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Unread 04/29/14, 11:59 PM  
fulcrum73

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hey hyper...can you tell me how to do that at treat me as if i were a five year old?

is there a way for us to talk in game? if so my name is @Fulcrum

thanks

nevermind figured it out. for those of you needing help still... here's how I did it

in the folder named LibStub there is a file there called called LibStub.lua
open this file in notepad and copy everything.
then open up the foler named LibAddonMenu-1.0(BankManager) in here there will be a file named LibAddonMenu-1.0(BankManager).lua
open this file in notepad and paste the contents from libstub.lua at the very top.
save
done
reload ui

Thanks Havok!
Last edited by fulcrum73 : 04/30/14 at 12:46 AM.
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Unread 04/29/14, 10:39 PM  
HyperToxic
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Re: Re: No Joy getting my Bank Managed

I found a solution. I'm not sure of the cause. I'd be willing to bet it’s some kind of environmental load order issue.

I suspected that the error indicated that LibAddon was not loaded so:

I copied the contents of LibAddon.lua into to the top of LibAddonMenu-1.0(BankManager).lua; so that I would have only a single library. I removed the LibAddon folder. Now it works.

Environmental load order issue?


Originally Posted by HyperToxic
I still don't have this sorted. However I'm on Windows 8.1 64 bit if that helps.

Originally Posted by Questor
Greetings this add on sounds like just what I can use to simplify my gaming experience.
However I am having the exact same issue that fulcrum73 and HyperToxic are experiencing.

I am not sure what the common denominator might be. Perhaps something to do with Window 8 64bit??

The addon shows up in the list but when I load any character or reset the UI I get the message that HyperToxic reported below. It's almost acting as if a path is incorrect to one of the libraries or something.

Thanks in advance for your assistance.
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Unread 04/29/14, 09:57 PM  
HyperToxic
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Re: No Joy getting my Bank Managed

I still don't have this sorted. However I'm on Windows 8.1 64 bit if that helps.

Originally Posted by Questor
Greetings this add on sounds like just what I can use to simplify my gaming experience.
However I am having the exact same issue that fulcrum73 and HyperToxic are experiencing.

I am not sure what the common denominator might be. Perhaps something to do with Window 8 64bit??

The addon shows up in the list but when I load any character or reset the UI I get the message that HyperToxic reported below. It's almost acting as if a path is incorrect to one of the libraries or something.

Thanks in advance for your assistance.
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