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Updated: 08/05/14 12:25 PM
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Compatibility:
Update 3 (1.3.3)
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:08/05/14 12:25 PM
Created:04/18/14 04:14 PM
Monthly downloads:132
Total downloads:48,542
Favorites:200
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Categories:Discontinued & Outdated, Utility Mods
Bank Manager  Popular! (More than 5000 hits)
Version: v2.9.4
by: Todo [More]
Update 2.9.4
  • Edit: Correct the problem with the new API (thanks the github pull by snowmanDK)

Edit : methejuggler it would be perfect if you fork my project on github and you make pull request to perform your changes. I will be able to accept them and propose them to anyone easily.

So , that's true. I have crossed the line. I'm not fine with ESO gameplay. It's too slow and doesn't fit my expectation of an mmo. But no regret at all, cause the solo part was very good and the addon developpement part was awesome (because of you guys!!!, remember what this addon looks like at the release).
To me, the developpement is finished I have try to add everything that I want (and I could because of the API).
UPDATES
If the API changes again, try to pm me (like you did for this one, few hours ago, thanks to SnowmanDK). I will update the API. I hope it's gonna work, because I will soon lose the access to the game .
Thank you guys ! And see you on Wildstar (nickname Todo/Kabooum)


I want to say thank you to sirrother for his donation

------------------------- ENGLISH -------------------------

Bank Manager will help you manage your Bank.
It will automatically add the specific items from your Main character inventory to the bank. Really suited for managing mules for example because you can log your mules and take only the craft or items you want.

For example on my account, my Main is design to send all crafting items + styles items to the bank and I got my mules for the craft :
My khajiit : Provisioning (she will have only provisioning items) and she will send back food/drinks to the bank
My Nord : Blacksmith and Enchanting
My Argonian : Woodworking and Clothing
My Orc : Alchemy
My Dunmer : Others items (style, traits, weapons...)

If you got a crafter/mule for provisioning for example, you can take all items for provisining from your bank and send all items you crafted (like food) to your bank instanly.

Features
  • Send all specific items to the bank from the inventory
  • Send all specific items from bank to the inventory
  • Manage your gold, with multiple functions (check screens !)
  • Lots of differents items selectors (CRAFT, WEAPONS, ARMORS, FOOD etc...)
  • Differents profils configuration to do differents transfert while pushing only one button !
  • A Toolbar, when the bank open, which allows you to execute your profils
  • Avalaible in English - French - Deutsh
For the Options Panel see the screenshot added to this post

Soon
Theses are ideas you provided me and thought that I have. I hope I'm gonna put'em'all
  • Add the guild bank possibility (waiting for the game to correct the Guild Bank deposit not stacking)
  • Add more langages (like Spanish...)
  • Tell me if you want things
  • ...

Old Updates
Update 2.0.2
  • Change the wrong version number
  • Add an exception to check if the item is moveable when the item is junk
Update 2.0.3
  • Add an option to disable the automatic stack on items already present
Update 2.5
  • Add an option on each elements to perform withdraw/draw (which is kinda big enough )
  • Change the name to BankManager to match the changement of version
  • [UPDATE] Error on the Raw Material Option, considered it disabled (the chat spam mode is disabled to, it will be back soon)
Update 2.5.1
  • Add German supported thanks to DaBear78 (esoui.com)
  • Correct the chat spam function not displaying anything
  • Correct RAW Material option not working
  • Add a new Option in the RAW : "Match Corresponding Craft"
  • Correct a bug when the inventory or the bank was full nothing moves
Update 2.5.2
  • Fixed a bug where the library doesn't start result in a crash of the addon at launch
  • Fixed a bug where you can be disconnect for spam if you have lot of items to move and the chat spam option was activated (the game thinks you are spamming ). Now you can only displayed 30 messages, the rest will be sumurized
Update 2.5.3
  • Add possibility to deposit on the Guild Bank (in dev)
  • Add the bait Item type
  • Add the "fill stacks" options to autoamtically fill stacks that are optionless
  • Reorganization of the code
  • Removing the Alchemy base material considered as raw material
Update 2.6
  • Correction and optimization of the algorithm
  • Add the toolbar with 2 differents options
    • Push items regarding of the rules
    • Pull items regarding of the rules
  • Possibility to disable the toolbar
  • Possibility to disable the automatic transfert of items when the bank opened (to use the toolbar instead )
  • Correction on deustch langage
Update 2.6.1
  • Correction about items not being pushed
  • Correction about wrong information about the number of stacking items
Update 2.6.2
  • Correction when the "fill partial stack" option was used and no others options where selected related to the item
  • When an error is catch the addon is gonna clean itself, hopefully it is gonna stop the funny error
Update 2.6.3
  • Correction of a problem with stacks which stay in the list of pushable items and take place of others items whose have to be pushed
  • Changing in the Chat Spam Mode, I have add the coloration of the items rarity
  • (update) about the Guild Bank function. I'm gonna wait until they fix the bug that curses the guild bank. You can't stack in the bank (ex: you gotta pull the item back to the inventory, then stack in inventory then push it in the Guild Bank). This is kinda annoying to develop and this is going to be corrected in the nexts updates (dumping was the original cause). Everything is ready, so when they correct this issue, I'm gonna be able to update the Addon soon after.
Update 2.7
  • Add the management of multi profils (I had to reset the saved variables, sorry about that :/)
  • Correction of the LockPick problem (the game is kinda broken on this point, there is a label called ITEMTYPE_LOCKPICK but the lockpick didn't correspond to it. Instead it correspond to ITEMTYPE_TOOL. I have change the detect and I hope there is NO others items in the game which is label like that)
Update 2.7.1
  • Update to match the changes in the API (Craglorn)
Update 2.8
  • Correct the code to come back to the real LibAddonMenu
  • Add a new option to transfert only specific stack sized items
  • Add one of the most wanted feature, the Advances Options
  • Correct the always reload problem, now it's gonna reload only once when you close the Option panel (a RED message under the main header will tell you if it's gonna reload or not)
Update 2.9.2
  • Patch up the API version and bug correct
Update 2.9.4
  • Patch up a small bug correction corresponding to the work of SnowmanDK, thanks to him


Info
Develop with Windows 8.1 64 bits and this list of addons :
  • War Legend Group Frame
  • Wykkyd's Framework
  • Lorebooks
  • Skyshards
  • Foundry Tactical Combat
  • Inventory Grid View
  • LootDrop
  • SoftcapInfo
  • Sous Chef
  • XAutoRepair
  • ZrMiniMap
The code is on Github : Bank Manager


------------------------ FRANCAIS -------------------------

Bank Manager est un addon destiné à vous aider dans la gestion de votre banque.
Il va automatiquement envoyer les items spécifiques dans votre banque depuis votre personnage ou l'inverse. Reconnectez vous ensuite sur une de vos mules par exemple et après avoir réglé les différents paramètres (voir screen), il va automatiquement transférer dans votre inventaire les types d'item sélectionné.

Par exemple sur mon compte, mon Main est designé pour envoyer dans la banque tous les items de craft et de styles des que j'ouvre le panneau de la banque. Je reroll ensuite sur mes mules qui sont spécialisées dans un ou plusieurs artisanats afin de récupérer dans leurs inventaires tous les items de crafts associés.

Mon khajiit : Cuisine (Elle n'aura que les items de cuisines)
Mon Nordique : Forge et Enchantement
Mon Argonien : Travail du bois et Couture
Mon Orc : Alchimie
Mon dunmer : Divers (autres items comme les items de styles)

Composantes
  • Envoi automatiquement les items spécifiques de l'inventaire vers la banque
  • Envoi automatiquement les items spécifiques de la banque vers l'inventaire
  • Management de l'or automatiquement (voir les screens)
  • De nombreuses possibilités de sélection de filtres d'objets différents
  • Création du profils sur chaque personnage, ainsi plus besoin de changer les options à chaque fois!
  • Disponible en Anglais - Français - Allemand
  • ...
Pour la panneau d'options, voir les screenshots associés au post

Bientôt
  • Ajout d'autres langues comme Espagnol
  • Demander moi dans les commentaires
  • ...


Info
Développer avec Windows 8.1 64 bits et ces addons :
  • War Legend Group Frame
  • Wykkyd's Framework
  • Lorebooks
  • Skyshards
  • Foundry Tactical Combat
  • Inventory Grid View
  • LootDrop
  • SoftcapInfo
  • Sous Chef
  • XAutoRepair
  • ZrMiniMap
Le code est sur Github : Bank Manager
Update 2.9.4
  • Edit: Correct the problem with the new API (thanks the github pull by snowmanDK)
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Uploader
Date
v2.9.3
493kB
Todo
07/31/14 10:55 AM
v2.9.2
493kB
Todo
06/30/14 10:01 AM
v2.9.1
492kB
Todo
06/29/14 01:21 PM
v2.9
492kB
Todo
06/06/14 04:28 PM
v2.9
492kB
Todo
06/05/14 03:23 AM
v2.8
430kB
Todo
05/26/14 03:29 PM
v2.7.1
426kB
Todo
05/23/14 09:46 AM
v2.7
426kB
Todo
05/18/14 03:32 PM
v2.6.3
378kB
Todo
05/11/14 11:41 AM
v2.03
11kB
Todo
04/23/14 10:36 AM


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Unread 04/22/14, 08:04 AM  
DemikunX

Forum posts: 3
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i love that u keep updating the mod, but can u post somewhere what u changed in the most recent version?
Would make it way more easy to keep track
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Unread 04/22/14, 09:26 AM  
mrwhick

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user:/AddOns/MulesManagement/MulesManagement:lua:109perator - is not supported for nil-number
stack traceback:
user:/AddOns/MulesManagement/MulesManagement:lua:109:in function 'displayChat'
user:/AddOns/MulesManagement/MulesManagement:lua:184:in function #moveitemsMM'
user:/AddOns/MulesManagement/MulesManagement:lua:237:in function 'bankOpeningMM'

I want this to work sooo bad for me. Sounds amazing. But i get this when i open my bank with the new version - the old one functions.
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Unread 04/22/14, 09:39 AM  
Todo
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 55
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Originally Posted by mrwhick
user:/AddOns/MulesManagement/MulesManagement:lua:109perator - is not supported for nil-number
stack traceback:
user:/AddOns/MulesManagement/MulesManagement:lua:109:in function 'displayChat'
user:/AddOns/MulesManagement/MulesManagement:lua:184:in function #moveitemsMM'
user:/AddOns/MulesManagement/MulesManagement:lua:237:in function 'bankOpeningMM'

I want this to work sooo bad for me. Sounds amazing. But i get this when i open my bank with the new version - the old one functions.
I'm pretty sure the 2.01 corrected this error, you should check out few comments below. Someone had the same issue few minutes after the 2.0 and I corrected it instantly in the 2.01. . The version display on the addon (VERSION:X) is not correct for now, I will correct it in few hours . Download it from minion (or here) when the 2.02 is live and see if the issue is still there

Originally Posted by DemikunX
i love that u keep updating the mod, but can u post somewhere what u changed in the most recent version?
Would make it way more easy to keep track
From now, I'll post the new feature I've added to the mod in comparison to the last version. . Patch notes incoming

Originally Posted by 3.14ratte
Is it possible to spare items marked as "junk" to be moved into bank?
Be ready to see an update for that as soon as I'm home. You are damn right about it . Thank you !


Originally Posted by 3.14ratte
And i somehow still found some higher tier materials in my inventory, which didn't move from main char to bank
(clothing, woodworking and blacksmithing stuff that is)
This is strange, it was an issue I got at the 1.0 but everything works fine since the 2.0. Could you tell me which items you try to move?
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Unread 04/22/14, 12:33 PM  
Lovely

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Please help.
I have marked one char as Mule with enchanting ON. However, this alt also pulls other items from the bank into his inventory. For example, if he has a moonstone on him, all moonstones go into his inventory. Same with all items that he has one or more in his inventory already?
Is this as intended? If it is, can it be made an option? I only want to take the items I checked out (enchanting mats). For the rest, just leave them as they are or, even better, stack them IN the bank if there are some there already.

Or I guess if you would do the pull / push thing as mentioned below, this would take care of the problem even more ellegantly.

Thank you very much. You are awesome.
Last edited by Lovely : 04/22/14 at 12:35 PM.
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Unread 04/22/14, 01:47 PM  
James405

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I have an idea not sure if it is possible. I was wondering if it would be possible to have to no/Send/Receive for each item or may divide the addon into two a Main and a Mule addons. That way you could have the Main one set to sending stuff to the Bank and the Mule addon to set pull the stuff out.

*edit* Another idea I had was have a different entry for processed and unprocessed.
Last edited by James405 : 04/22/14 at 02:09 PM.
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Unread 04/22/14, 02:53 PM  
Todo
AddOn Author - Click to view AddOns

Forum posts: 5
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Originally Posted by James405
I have an idea not sure if it is possible. I was wondering if it would be possible to have to no/Send/Receive for each item or may divide the addon into two a Main and a Mule addons. That way you could have the Main one set to sending stuff to the Bank and the Mule addon to set pull the stuff out.

*edit* Another idea I had was have a different entry for processed and unprocessed.
Arf I got busted
This is exactly the update 2.5 which will be coming soon I hope.


Originally Posted by Lovely
Please help.
I have marked one char as Mule with enchanting ON. However, this alt also pulls other items from the bank into his inventory. For example, if he has a moonstone on him, all moonstones go into his inventory. Same with all items that he has one or more in his inventory already?
Is this as intended? If it is, can it be made an option? I only want to take the items I checked out (enchanting mats). For the rest, just leave them as they are or, even better, stack them IN the bank if there are some there already.

Or I guess if you would do the pull / push thing as mentioned below, this would take care of the problem even more ellegantly.

Thank you very much. You are awesome.
Same as above but I will make your options for Items that are not listed. The effect was intended because request below but I'm gonna make it disableable
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Unread 04/22/14, 03:47 PM  
BusterBunny

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Originally Posted by Lovely
[...]
Same with all items that he has one or more in his inventory already?
Is this as intended? If it is, can it be made an option? I only want to take the items I checked out (enchanting mats). For the rest, just leave them as they are or, even better, stack them IN the bank if there are some there already.

Or I guess if you would do the pull / push thing as mentioned below, this would take care of the problem even more ellegantly.

Thank you very much. You are awesome.
That was my "Idea" in order to enable "custom mules". For example a mule that will only keep rare/yellow improvement mats from every profession, while the rest goes to the mules of the corresponding profession.

I implemented that in my version as a dirty hack, but that was when we only had Version 1.0... You were kinda limited on what to send to the mules, and I thought this would be a cool "hack" in order to have custom mules without making a mayor code change. Maybe it makes more sense if you have a flag in the option that would explain this behavior, since it is kinda hidden right now
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Unread 04/22/14, 03:50 PM  
BusterBunny

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Re: Great addon!

Originally Posted by KietuBuku
Thanks for the addon, it is very useful.
Would like to ask if you can make different sub-categories for Provisioning: Food and Beverages.
There are so many different ingredients for provisioning, had to assign two different mule characters for storing food and beverages materials separately.

Thank you!
You can use the "Pull what I have" feature... Just DONT enable any options for the character, and fill him up ONCE manually.

Once he has an item in his inventory, the same items will get pulled from bank automagically...
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Unread 04/22/14, 04:31 PM  
mrwhick

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2.01

Guess I was still getting the older one somehow. 2.01 fixed my prob - TyTy
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Unread 04/22/14, 04:56 PM  
3.14ratte

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Originally Posted by Todo

Originally Posted by 3.14ratte
And i somehow still found some higher tier materials in my inventory, which didn't move from main char to bank
(clothing, woodworking and blacksmithing stuff that is)
This is strange, it was an issue I got at the 1.0 but everything works fine since the 2.0. Could you tell me which items you try to move?

I reviewed that issue and i found "Calcinium Ore" (BS) and "Rough Yew" (WW) not being transferred to the mule i set for those mats

edit: "Thick Leather Scraps" (Clothing) too
Last edited by 3.14ratte : 04/23/14 at 08:40 AM.
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Unread 04/23/14, 09:26 AM  
Todo
AddOn Author - Click to view AddOns

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Originally Posted by 3.14ratte
Originally Posted by Todo

Originally Posted by 3.14ratte
And i somehow still found some higher tier materials in my inventory, which didn't move from main char to bank
(clothing, woodworking and blacksmithing stuff that is)
This is strange, it was an issue I got at the 1.0 but everything works fine since the 2.0. Could you tell me which items you try to move?

I reviewed that issue and i found "Calcinium Ore" (BS) and "Rough Yew" (WW) not being transferred to the mule i set for those mats

edit: "Thick Leather Scraps" (Clothing) too
I might have a solution. are you sure you tick the box "Raw Material". Because all those are raw materials. Your others raw materials are transfered because there are already in your inventory.

Btw, the update 2.03 will be live in a few hours, it will add the option to disable the automatic transfer of already presents items in the bag
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Unread 04/23/14, 12:29 PM  
Stormbow

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It would be truly amazing to see this addon use a "withdraw" and "deposit" option instead of declaring mains and alt, using on and off.
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Unread 04/23/14, 12:45 PM  
Todo
AddOn Author - Click to view AddOns

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Originally Posted by Stormbow
It would be truly amazing to see this addon use a "withdraw" and "deposit" option instead of declaring mains and alt, using on and off.
Check out tomorrow or the following day . This is the next update
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Unread 04/23/14, 06:16 PM  
Selrach

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Originally Posted by Todo
Originally Posted by Stormbow
It would be truly amazing to see this addon use a "withdraw" and "deposit" option instead of declaring mains and alt, using on and off.
Check out tomorrow or the following day . This is the next update
You have now officially gotten my hopes up.
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Unread 04/24/14, 03:04 AM  
Xcelent

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This addon is awesome!

It took me almost half an hour to sort my inventorys and bankspace on all my characters, with this addon I only need 5 minutes at best.

So, THANK YOU Sir for this great addon!
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