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Compatibility: | Waking Flame (7.1.5) Blackwood (7.0.5) |
Updated: | 08/23/21 08:19 AM |
Created: | 04/19/14 09:40 AM |
Monthly downloads: | 376 |
Total downloads: | 200,067 |
Favorites: | 348 |
MD5: |
/script d(tostring(select(4, ZO_LinkHandler_ParseLink(""))))
File Name |
Version |
Size |
Uploader |
Date |
1.1.7 |
205kB |
Phinix |
07/25/21 02:52 PM |
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1.1.6 |
205kB |
Phinix |
03/10/21 07:40 AM |
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1.1.5 |
205kB |
Phinix |
08/20/20 02:35 AM |
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1.1.4 |
200kB |
Phinix |
04/01/20 05:04 PM |
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1.1.3 |
200kB |
Phinix |
03/16/19 10:24 AM |
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1.1.0 |
236kB |
Phinix |
11/07/18 04:26 AM |
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1.0.8 |
231kB |
Phinix |
10/17/18 10:22 AM |
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1.0.7 |
214kB |
Phinix |
03/25/18 12:23 AM |
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1.0.6 |
214kB |
Phinix |
11/09/17 01:25 PM |
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1.0.5b |
206kB |
Phinix |
08/24/17 06:35 PM |
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1.0.5a |
202kB |
Phinix |
08/24/17 05:59 AM |
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1.0.5 |
203kB |
Phinix |
08/23/17 06:26 AM |
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1.0.4b |
193kB |
Phinix |
08/22/17 08:21 PM |
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1.0.4a |
191kB |
Phinix |
05/24/17 04:28 PM |
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1.0.4 |
191kB |
Phinix |
05/22/17 11:26 AM |
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1.0.3b |
191kB |
Phinix |
02/13/17 07:44 PM |
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1.0.3a |
191kB |
Phinix |
02/13/17 08:24 AM |
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1.0.3 |
185kB |
Phinix |
02/13/17 01:39 AM |
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1.0.2d |
188kB |
Phinix |
02/11/17 08:12 AM |
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1.0.2c |
164kB |
Phinix |
02/10/17 05:27 AM |
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1.0.2b |
150kB |
Phinix |
12/14/16 02:41 AM |
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1.0.2a |
148kB |
Phinix |
10/05/16 08:42 PM |
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1.0.2 |
148kB |
Phinix |
08/06/16 09:19 AM |
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1.0.1a |
146kB |
Phinix |
08/01/16 02:18 PM |
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1.0.1 |
147kB |
Phinix |
06/15/16 11:56 AM |
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1.0.0 |
126kB |
Phinix |
06/11/16 09:52 AM |
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0.9.9 |
104kB |
mra4nii |
03/05/15 06:27 AM |
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0.9.8a |
103kB |
mra4nii |
11/05/14 10:39 AM |
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0.9.8 |
103kB |
mra4nii |
11/05/14 12:11 AM |
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0.9.7 |
97kB |
mra4nii |
09/17/14 03:12 PM |
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0.9.6 |
97kB |
mra4nii |
08/05/14 07:33 PM |
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0.9.5 |
96kB |
mra4nii |
07/13/14 02:59 PM |
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0.9.4 |
96kB |
mra4nii |
06/30/14 03:37 PM |
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0.9.3 |
95kB |
mra4nii |
06/29/14 05:03 PM |
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0.9.2 |
95kB |
mra4nii |
06/25/14 09:47 PM |
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0.9.1 |
98kB |
mra4nii |
06/24/14 07:04 AM |
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0.9 |
97kB |
mra4nii |
06/21/14 01:49 PM |
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0.8 |
77kB |
mra4nii |
05/23/14 07:57 PM |
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0.6.5 |
76kB |
mra4nii |
05/11/14 06:58 PM |
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0.6.1 |
75kB |
mra4nii |
05/03/14 04:59 PM |
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0.5.6 |
50kB |
mra4nii |
04/30/14 07:58 PM |
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0.5.5a |
49kB |
mra4nii |
04/25/14 10:38 PM |
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0.5.5 |
48kB |
mra4nii |
04/22/14 07:02 PM |
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0.5.1 |
48kB |
mra4nii |
04/21/14 07:05 PM |
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0.5.0 |
49kB |
mra4nii |
04/21/14 04:07 PM |
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0.4.4 |
10kB |
mra4nii |
04/20/14 02:15 PM |
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0.4.3 |
10kB |
mra4nii |
04/19/14 06:42 PM |
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0.4.1 |
10kB |
mra4nii |
04/19/14 12:15 PM |
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0.4 |
9kB |
04/19/14 09:40 AM |
Comment Options |
Bl4ckSh33p |
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mra4nii |
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04/24/14, 10:44 AM | |
Forum posts: 5
File comments: 25
Uploads: 0
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Feature request
I love this app and it goes so well with Research Assistant.
I have crafting spread across a number of characters so it helps me sort the right items to go to which character more easily. Feature Request: Would it be possible to include an option to highlight the rare racial styles in a different colour?Also I wonder if you could add the option to scale the size of the text lettering for the Armour types (HML) as the letters look a little big compared with the Item description. |
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TikiGamer |
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04/24/14, 05:17 PM | ||
Forum posts: 0
File comments: 72
Uploads: 0
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Code:
["fr"] = { phrases = { GENERAL = "G\195\169n\195\169ral", ICON_THEME = " Style de symboles", ICON_THEME_TOOLTIP = "Apparence des symboles qui sont affich\195\169s \195\160 c\195\180t\195\169 du nom de l\'objet.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", ICON_SIZE = " Taille des icones", ICON_SIZE_TOOLTIP = "Taille des icones qui sont affich\195\169s sur les armes et armures.", ICON_POSITION = " Position des icones", ICON_POSITION_TOOLTIP = "Position des icones en partant de la gauche.", RACIAL = " Afficher le motif racial", RACIAL_TOOLTIP = "Afficher l\'icone du motif racial.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", ARMOR = " Afficher le type d\'armure", ARMOR_TOOLTIP = "Afficher l\'icone du type d\'armure (l\195\169g\195\168re, moyenne, lourde).\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", LETTER = " Utiliser des lettres", LETTER_TOOLTIP = "Afficher des lettres \195\160 la place des icones pour repr\195\169senter le type d\'armure.\n\nL : armure l\195\169g\195\168re (light)\n\nM : armure moyenne (medium)\n\nH : armure lourde (heavy)", COLOR = " Colorer les icones", COLOR_TOOLTIP = "Afficher les symboles en couleur, selon la qualit\195\169 de l\'objet.", TOOLTIP = " Afficher les infobulles", TOOLTIP_TOOLTIP = "Afficher une infobulle lorsque vous passez le curseur de la souris sur un symbole.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", }, }, Can you add all the lines/terms that we can translate please ? For the "name" attribute in SM_ARMOR_TEXTURES, you can use this (french localization) : "Armure l\195\169g\195\168re" for "Light armor" "Armure moyenne" for "Medium armor" "Armure lourde" for "Heavy armor" For the racial styles, I have to check in the FR client (how Zenimax have translated racial styles in french). And many thanks for this simple but very useful addon
Last edited by Ykses : 04/24/14 at 05:29 PM.
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Ykses |
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04/25/14, 08:35 AM | |||
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Thats fantastic, thanks a lot! I'll add it to next version which i'm going to push live during week-end.
Regarding armor names, i'm pretty sure they are present in some global variables and you don't need to translate, but just to use them. As for motif names i've used, let's custom names. I don't like how "Ancient high elf" or "Orc" sounds, so i used race name how they calls himself: Aldmer, Orsimer etc. Nothing to translate here But i'll take in consideration the possibility to change it to in-game names.
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mra4nii |
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04/25/14, 08:41 AM | ||
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Re: Feature request
I was thinking to highlight somehow unknown racial styles. You came with a great idea, but i need to think how it include it without overwhelm the interface with lots of colors.
That letters are icons too, an image. Not too good-looking, i agree. Right now the size for racial and armor icons is the same, i can separate this two option.
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mra4nii |
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04/25/14, 12:13 PM | ||
Forum posts: 0
File comments: 72
Uploads: 0
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Really useful addon. Thanks ! (in my favorites now) |
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Ykses |
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04/26/14, 08:10 AM | |
Forum posts: 0
File comments: 72
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Hello mra4nii,
Thanks for the update Here is the last french localisation, with the new strings (you added in version 0.5.5) translated : Code:
["fr"] = { phrases = { GENERAL = "G\195\169n\195\169ral", ICON_THEME = "Style de symboles", ICON_THEME_TOOLTIP = "Apparence des symboles qui sont affich\195\169s \195\160 c\195\180t\195\169 du nom de l\'objet.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", ICON_SIZE = "Taille du motif racial", ICON_SIZE_TOOLTIP = "Taille de l\'icone affich\195\169 pour le motif racial", ARMOR_ICON_SIZE = "Taille du type d\'armure", ARMOR_ICON_SIZE_TOOLTIP = "Taille de l\'icone affich\195\169 pour le type armure", ICON_POSITION = "Position des icones", ICON_POSITION_TOOLTIP = "Position des icones, en partant de la gauche.", RACIAL = "Afficher le motif racial", RACIAL_TOOLTIP = "Afficher l\'icone du motif racial.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", ARMOR = "Afficher le type d\'armure", ARMOR_TOOLTIP = "Afficher l\'icone du type d\'armure (l\195\169g\195\168re, moyenne, lourde).\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", LETTER = "Utiliser des lettres", LETTER_TOOLTIP = "Afficher des lettres \195\160 la place des icones pour repr\195\169senter le type d\'armure.\n\nL : armure l\195\169g\195\168re (light)\n\nM : armure moyenne (medium)\n\nH : armure lourde (heavy)", COLOR = "Colorer les icones", COLOR_TOOLTIP = "Afficher les symboles en couleur, selon la qualit\195\169 de l\'objet.", TOOLTIP = "Afficher les infobulles", TOOLTIP_TOOLTIP = "Afficher une infobulle lorsque vous passez le curseur de la souris sur un symbole.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", }, }, } EDIT : Even if we keep the original names for Altmer, Bosmer, Dunmer, Khajiit and may be Aldmer (I don't know the corresponding word in game in french), it could be nice to translate the racial motifs like Argonian or Redgard ("Argonien" and "Rougegarde" in the FR client), etc... Here is the terms I use in french, corresponding to the terms used (in game) by Zenimax in french : Code:
SM_STYLES_TEXTURES = { ["Default"] = { [ITEMSTYLE_RACIAL_HIGH_ELF] = { texture = [[ShowMotifs/themes/Default/altmer.dds]], name = "Altmer", }, [ITEMSTYLE_AREA_ANCIENT_ELF] = { texture = [[ShowMotifs/themes/Default/aldmer.dds]], name = "Aldmer", }, [ITEMSTYLE_RACIAL_ARGONIAN] = { texture = [[ShowMotifs/themes/Default/argonian.dds]], name = "Argonien", }, [ITEMSTYLE_AREA_REACH] = { texture = [[ShowMotifs/themes/Default/reach.dds]], name = "Barbare", }, [ITEMSTYLE_RACIAL_WOOD_ELF] = { texture = [[ShowMotifs/themes/Default/bosmer.dds]], name = "Bosmer", }, [ITEMSTYLE_RACIAL_BRETON] = { texture = [[ShowMotifs/themes/Default/breton.dds]], name = "Br\195\169ton", }, [ITEMSTYLE_ENEMY_DAEDRIC] = { texture = [[ShowMotifs/themes/Default/daedric.dds]], name = "Daedrique", }, [ITEMSTYLE_RACIAL_DARK_ELF] = { texture = [[ShowMotifs/themes/Default/dunmer.dds]], name = "Dunmer", }, [ITEMSTYLE_RACIAL_KHAJIIT] = { texture = [[ShowMotifs/themes/Default/khajiit.dds]], name = "Khajiit", }, [ITEMSTYLE_RACIAL_IMPERIAL] = { texture = [[ShowMotifs/themes/Default/imperial.dds]], name = "Imp\195\169rial", }, [ITEMSTYLE_RACIAL_NORD] = { texture = [[ShowMotifs/themes/Default/nord.dds]], name = "Nordique", }, [ITEMSTYLE_RACIAL_ORC] = { texture = [[ShowMotifs/themes/Default/orsimer.dds]], name = "Orque", }, [ITEMSTYLE_ENEMY_PRIMITIVE] = { texture = [[ShowMotifs/themes/Default/primitive.dds]], name = "Primordial", }, [ITEMSTYLE_RACIAL_REDGUARD] = { texture = [[ShowMotifs/themes/Default/redguard.dds]], name = "Rougegarde", }, [100] = { texture = [[ShowMotifs/themes/Default/unknown.dds]], name = "Inconnu", }, }, }
Last edited by Ykses : 04/29/14 at 10:21 PM.
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Ykses |
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04/29/14, 09:11 AM | ||
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Thanks for update translation!
I've been away this days, didn't have a chance to look into. Will include updated translation in couple hours. Thanks
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mra4nii |
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04/29/14, 11:20 AM | |
Forum posts: 1
File comments: 8
Uploads: 0
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might just be me.. but I personally SUCK at remembering how each single race's icon looks like.. so a letter instead of an icon would be exceptionally appreciated as a toggle option instead of the current icons for each race...
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Litvan |
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04/29/14, 12:21 PM | ||
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Hi,
I don't see how to implement this because there are races starting with same letter. Instead, my plan is to add the race name to item details pop-up. And and informative pop-up at theme selection in settings stating all icons with race names. Also there is tooltip for racial motif icon, telling you the race if you hover the mouse in it.
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mra4nii |
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04/30/14, 03:00 AM | ||
Forum posts: 0
File comments: 72
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At line 101 in ShowMotifsData.lua, just replace "Da\195\169drique" by "Daedrique" : Code:
[ITEMSTYLE_ENEMY_DAEDRIC] = { texture = [[ShowMotifs/themes/Default/daedric.dds]], name = "Daedrique", }, Sorry, and again, many thanks mra4nii ! NB : Don't search in my messages below for this error, I edited the code in the last message (the one wrote in 04-26-14 04:10 PM) in order to modify this line. Definitly fixed ! |
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Ykses |
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04/30/14, 08:00 PM | |||
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I've changed to use in-game names for racial styles, so now is less to translate
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mra4nii |
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05/02/14, 06:54 AM | ||
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Ykses |
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05/02/14, 10:07 AM | |
You've got mail! (German translation)
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Bl4ckSh33p |
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