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Updated: 05/21/18 12:12 PM
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Summerset (4.0)
Updated:05/21/18 12:12 PM
Created:04/19/14 12:19 PM
Monthly downloads:448
Total downloads:248,974
Favorites:456
MD5:
Categories:Discontinued & Outdated, Auction House & Vendors, Mail, TradeSkill Mods, Miscellaneous
Item Saver  Popular! (More than 5000 hits)
Version: 3.4.1.0
by: Randactyl, ingeniousclown
This started as a simple mod that allowed you to place a little marker on your items so you could remember to not accidentally sell or deconstruct them.

With Item Saver 3.0.0.0, that simple functionality is extended with some awesome new features:
  • Choose whether items are saved in general or uniquely - Save multiple stacks of the same item or give duplicates their own sets!
  • Choose to filter marked items from any combination of vendors, the deconstruction list, the research list, the guild store tell tab, the send mail window, and the trading window.
  • Create as many different sets of items as you like, all with their own save type, marker texture, color, and filtering rules.
  • Add your own marker textures to use for Item Saver sets (details below).

Full feature list:
  • Create a new item set with the "+ Create Set" context menu option.
  • Choose your set's name, save type, marker, color, and filters.
  • Choose your default save set.
  • Keybind for saving items to the default set.
  • Choose one of nine possible marker positions.
  • Item sets are listed in a submenu when right clicking an item.
  • The context submenu can be deferred until there are more than a specified number of sets created (1 - 5).
  • Edit created sets. Any changes will update immediately without needing a UI reload.
  • Quickly clear all items from a set.
  • Delete sets you no longer need.

Want some more marker textures to choose from? Check out Item Saver - Advanced Filters Marker Textures or see below to create a new texture pack for yourself. It's super easy!

---

Item Saver features an API for other addons to integrate with Item Saver's functionality. The full Item Saver API is listed here:
Lua Code:
  1. ItemSaver_AddSet(setName, setData)
  2. --returns true if the set was successfully registered.
  3. --returns false if the set name is an empty string or already in use.
  4.  
  5. ItemSaver_GetDefaultSet()
  6. --returns the default set name
  7.  
  8. ItemSaver_GetFilters(setName)
  9. --if the given set exists, returns a table with the following keys: store,
  10. --deconstruction, research, guildStore, mail, trade.
  11. --each will have a value of true if they are filtered or false if they are not.
  12. --if the set does not exist, returns nil
  13.  
  14. ItemSaver_GetMarkerAnchor()
  15. --returns preferred anchor position for markers.
  16.  
  17. ItemSaver_GetMarkerInfo(bagId, slotIndex)
  18. --returns texturePath, r, g, b if the item is saved.
  19. --returns nil if the item is not saved.
  20.  
  21. ItemSaver_GetMarkerOptions()
  22. --returns array of the names of available markers.
  23.  
  24. ItemSaver_GetMarkerTextures()
  25. --returns table with key/value pairs of markerName/markerPath
  26.  
  27. ItemSaver_GetSaveSets()
  28. --returns an alphabetically sorted array of the names of available save sets.
  29.  
  30. ItemSaver_GetSetData(setName)
  31. --[[
  32.     returns a table with the full info of the provided set name.
  33.     returns nil if the set doesn't exist.
  34.     example:
  35.         setData = {
  36.             ["markerColor"] = "ff0000",
  37.             ["filterMail"] = true,
  38.             ["filterResearch"] = true,
  39.             ["filterGuildStore"] = true,
  40.             ["filterDeconstruction"] = true,
  41.             ["filterTrade"] = true,
  42.             ["filterStore"] = true,
  43.             ["markerTexture"] = "Two-Handed",
  44.         }
  45. ]]
  46.  
  47. ItemSaver_IsItemSaved(bagId, slotIndex)
  48. --returns true and the string set name if the item is saved. Returns false if
  49. --the item is not saved.
  50.  
  51. ItemSaver_IsSubmenuDeferred()
  52. --returns true and the maximum number of sets that will be shown without a submenu
  53. --if submenu creation is deferred.
  54. --returns false if submenu creation is not deferred.
  55.  
  56. ItemSaver_RegisterMarker(markerInformation)
  57. --returns true if the marker was successfully registered, false if it was not.
  58.  
  59. ItemSaver_ToggleItemSave(setName, bagId, slotIndex)
  60. --returns true if item was saved successfully. Returns false if item was unsaved.
  61. --if setName is nil, the default set will be used.

---

The new API for adding marker textures takes its inspiration from Inventory Grid View's skins and Advanced Filters' dropdown filters.

There are code examples in the markertextures folder in Item Saver's root directory.

You may submit your markers as plugins for Item Saver on ESOUI.
Do this by:
  1. Go to http://www.esoui.com/downloads/info300-ItemSaver.html (this page).
  2. Click on "Other Files" between "Change Log" and "Comments"
  3. Click on "Upload Optional Addon"
  4. Enter all relevant information and attach a .zip file containing the folder that contains your plugin.
  5. Submit

The archive hierarchy should look something like:
Code:
IS_MyMarkerTexture-1.0.0.0.zip
    IS_MyMarkerTexture
        markertextures
            MyMarkerTexture.dds
        IS_MyMarkerTexture.txt
        IS_MyMarkerTexture.lua
Remember to include all readme and disclaimer information required by ZOS.

Your addon manifest should look similar to the following:
Code:
## Title: Item Saver - My Marker Texture
## Author: Randactyl
## Version: 1.0.0.0
## APIVersion: 100012
## DependsOn: ItemSaver

IS_MyMarkerTexture.lua
Your title should retain the leading "Item Saver - " in order to keep things organized in the game's addon menu.
ItemSaver must always be included in the DependsOn line.

---

If you like my work and feel the urge to contribute, I'm always willing to accept in-game gold sent to @Randactyl

If you REALLY like my work and want to help me out with ESO Plus, I won't say no to Paypal donations
v3.4.1.0 - Randactyl
- added jewelry to the deconstruction and research filters
- fixed research filters not being applied on set creation (during the current session)
- updated LibFilters to version 2.0r3.6
- updated minimum API version to 100023 (ESO 4.x, Summerset)

v3.4.0.0 - Randactyl
- added French translation from lexo1000
- updated LibFilters to version 2.0r3.1

v3.3.2.0 - Randactyl
- temporarily disabled the color picker on the create set dialog box. Color will default to yellow and you can edit it in the settings menu after you've created a set.
- updated LibAddonMenu to version 2.0r24
- updated LibCustomMenu to version 4.3
- updated LibCustomTitles to version 20
- updated minimum API version to 100020 (ESO 3.1.x, Horns of the Reach)

v3.3.1.0 - Randactyl
- changed IsItemSaved lookup precedence to Unique > General

v3.3.0.1 - Randactyl
- updated minimum API version to 100019 (ESO 3.x, Morrowind)

v3.3.0.0 - Randactyl
- added customizable marker x & y offsets
- added four more keybinds and setttings to assign a set to each keybind
- fixed create set context entry in certain situations
- updated German strings (thanks, Baertram)
- added libAddonKeybinds version 2
- updated LibCustomTitles to version 16
- updated LibFilters to version 2.0r3.0
- support API version 100018 (ESO 2.7.x, Homestead)

v3.2.1.0 - Randactyl
- updated LibFilters to version 2.0r2.3
- moved LibFilters initialization to the proper place
- fixed craft bag markers
- fixed research filter toggle error
- updated LibCustomTitles to version 15
- updated LibCustomMenu to version 4.2
- updated LibAddonMenu to version 2.0r23

v3.2.0.1 - Randactyl
- updated API version

v3.2.0.0 - Randactyl
- made settings page more dynamic, removing the need to ever reload the UI when creating/deleting sets.
- fixed initial equipment marking
- updated LCT to version 12
- updated LAM to version 2.0r22

v3.1.0.0 - Randactyl
- updated to LibFilters-2.0r2
- added new isDangerous flag to dangerous LAM buttons

v3.0.2.0 - Randactyl
- fixed index nil value error on list dialogs (enchanting, charging, research)
- fixed index nil value error when keybind was pressed while the cursor was not over an item

v3.0.1.0 - Randactyl
- fixed blank German strings for save type options (translation pending)

v3.0.0.0 - Randactyl
ESO 2.4 & 2.5
- finished refactor into "namespace" style
- implemented hybrid saving
- updated API
- updated description

v2.5.1.0 - Randactyl
ESO 2.4 & 2.5
- fixed error when opening the deconstruction tab at smithing stations

v2.5.0.0 - Randactyl
ESO 2.4 & 2.5
- huge code refactor
- updated LibAddonMenu to version 2.0r21
- added LibCustomTitles version 11
- updated API version
- changed the way items are saved in the saved variables file. This allows duplicate items to be treated uniquely and keeps an item from "unsaving" when minor details like quality or enchantment change. Due to this change, you will need to re-save all of your items. If you need to see what you had saved previously, you can manually install version 2.4.0.0.

v2.4.0.0 - Randactyl
- updated LibAddonMenu to version 2.0r20.2
- added markers to the improvement, alchemy, and craft bag windows
- added context menu option to improvement, alchemy, and craft bag windows
- fixed the keybind save toggle

v2.3.1.2 - Randactyl
- updated LibAddonMenu to version 2.0r20

v2.3.1.1 - Randactyl
- updated API version
- updated LibCustomMenu to version 4.1

v2.3.1.0 - Randactyl
- fix visible rows calculation for the icon picker controls

v2.3.0.0 - Randactyl
- updated LAM to version 2.0r19
- removed requirement to reload the UI after the default set is changed
- changed the marker texture's anchor target to the item's icon. This gives it a nice animation and allows you to chose its position even without using Inventory Grid View
- added filters to Item Saver's response for EVENT_INVENTORY_SINGLE_SLOT_UPDATE in order ignore superfluous calls during combat
- added more marker anchor positions bringing the total number of options from 4 to 9

v2.2.0.0 - Randactyl
- brought back marker texture previews in the settings panel and create set dialog
- added buttons to remove all items from a set
- fixed stale markers on equipment slots
- restored marker visibility and ability to save items from the quickslot inventory
- fixed the timer icon

v2.1.1.0 - Randactyl
- keep the "Default" set from having its user set options overridden with defaults on UI load

v2.1.0.0 - Randactyl
- alphabetically sort sets in the settings menu and context menu
- added option to defer the creation of the submenu until there are more than a specified amount of sets (1 - 5)
- added option to choose the default set
- made it more clear which options needed a reload by removing the "Apply" button
- alphabetically sort API returned set names
- removed outdated API functions
- added return values to ItemSaver_RegisterMarker and ItemSaver_AddSet

v2.0.2.1 - Randactyl
- updated libFilters to version 1.0r16
- updated API version

v2.0.2.0 - Randactyl
- fixed sets only being partially deleted
- added German strings
- strings will now default to English if the client's language is unsupported.

v2.0.1.1 - Randactyl
- removed errant chat spam

v2.0.1.0 - Randactyl
-fixed toggled filters applying to all sets

v2.0.0.0 - Randactyl
- added ability to save an unlimited number of save sets each with different markers and filtering rules
- expanded filtering options
- expanded API for getting information about saved items
- added API for registering custom marker textures
- updated LibStub to 1.0r4
- updated LibAddonMenu to 2.0r18
- updated libFilters to 1.0r15.2
- added LibCustomMenu 4.0.0
- updated API version

v1.3.0.0 - Randactyl
- add choices for save marker position

v1.2.0.1 - Randactyl
- updated API version
- updated embedded LAM version to 2.0r17

v1.2.0.0 - Randactyl
- added global function ItemSaver_ToggleItemSave(bagId, slotIndex) for other addons to use
- added Spanish translations from Kwisatz and German translations from Baertram
- updated libFilters to v1.0r13

v1.1.3.0 - Randactyl
- update libFilters to v1.0r12
- fix local function for increased compatibility

v1.1.2.3 - Randactyl
- update to libFilters v1.0r11. No functionality changes.

v1.1.2.2 - Randactyl
- update API version

v1.1.2b - Randactyl
- Update API version to 100009

v1.1.2 - Randactyl
- includes new version of libFilters which fixes runes being hidden if you've enabled the deconstruction filter.

v1.1.1 - Randactyl
- The two functions I removed in 1.1 broke the keybind. Sorry! My mistake :( They have been readded.
- Changed global function name from ItemSaver_IsSavedItem(bagId, slotIndex) to ItemSaver_IsItemSaved(bagId, slotIndex).
- Reordered function declarations so ItemSaver_IsItemSaved should no longer produce an error.

v1.1 - Randactyl
- Added French localization thanks to Khrill!
- Added Enchanting support via an update to libFilters
- Added four new global functions for use by addons that overhaul the deconstruction/store/research screens. These are detailed near the bottom of Item Saver's description
- Removed two unused functions and two unused variables

v1.0.5 - Randactyl
- Fixed all equipped items being marked/unmarked if you toggled an equipped item's save state
- Reset saved variables to ensure proper filtering

v1.0.4 - Randactyl
- Moved API version to 100008
- Updated settings to LAM-2.0r14

v1.0.3
-Updated to LibAddonMenu-2.0r8
-Updated to API 100007 and requisite README


v1.0.2
-Updated to LibAddonMenu-2.0


v1.0.1b
-Updated to libFilters1.0r7


v1.0.1
-Updated to libFilters1.0r6 to fix a bug related to initialization... again.


v1.0.0b
-Updated to libFilters1.0r5 to fix a bug related to initialization.


v1.0.0
-Incremented to 1.0.0, as this is mostly bug-free and feature complete now
-Fixed an error when attempting to save an empty equipment slot
-Added an option for a keybind; set your keybind in the Controls menu under "User Interface Shortcuts > Item Saver"
-Updated the API version number


v0.4.0b
-Removed git files from zip because I'm a noob
-Updated manifest because, again, I'm a noob :P
-Fixed the error when trying to research items
-Filters should now work correctly when toggling them from the settings menu.


v0.4.0
-Removed the "/itemsaver alternate" function. "/itemsaver filters" is still available for easy access.
-Added a settings menu in which you can customize your icon, color and filtering options.
-The "Save item" command should no longer show up for many windows that cause errors with it.
-Updated to libFilters 1.0r4


v0.3.1
-Added "/itemsaver alternate" for an alternate color/icon scheme
-Fixed the add-on-breaking bug that broke the deconstruction menu filter.
-The research list no longer needs to be reloaded when using "/itemsaver filters" to toggle the filter.


v0.3.0b
-Fix for nil value error in libFilters


v0.3.0
-Exported filter logic to libFilters
-Changed the wording in the context menu from "Mark" to "Save". This IS ItemSAVEr, after all, not ItemMARKer!
-Fixed an issue that caused the save context menu item to show up in the guild store browse and listing sections.


v0.2.2
-Applied filter on/off setting to the research window.
-Marked soul gems realized that they were born to be used by you and now offer their services for weapon charging even if you have them marked.


v0.2.1
-Added "/itemsaver filters" to toggle the hiding/filtering for marked items.
-Added saved setting for the filters, which defaults to OFF.


v0.2.0
-Added filtering to shops and deconstruction windows to make the marked items not show up at all in these windows.
-Marked items will be "redded out" in the Research window, and the mouse will be disabled for that item.
-With the previous two additions, added full support for the additional filters created by Advanced Filters.


v0.1.3
-Fixed interaction with InventoryGridView.
-Marker will now show up over the item in Grid View.


v0.1.2
-Fixed the error that happened when right clicking an inventory item.
-Added equipped item (paper doll) support for the markers.


v0.1.1
-Added the marker to the list that pops up when choosing an item to research.


v0.1.0
-Initial release
Optional Files (0)


Archived Files (57)
File Name
Version
Size
Uploader
Date
3.4.0.0
85kB
Randactyl
08/14/17 01:37 PM
3.3.2.0
84kB
Randactyl
08/14/17 10:48 AM
3.3.1.0
81kB
Randactyl
06/10/17 11:02 AM
3.3.0.1
81kB
Randactyl
05/22/17 01:03 AM
3.3.0.0
81kB
Randactyl
01/26/17 05:05 PM
3.2.1.0
75kB
Randactyl
11/18/16 03:00 PM
3.2.0.1
71kB
Randactyl
10/04/16 05:46 PM
3.2.0.0
71kB
Randactyl
08/11/16 11:20 AM
3.1.0.0
69kB
Randactyl
07/28/16 06:01 PM
3.0.2.0
67kB
Randactyl
07/26/16 12:15 PM
3.0.1.0
67kB
Randactyl
07/25/16 05:41 PM
3.0.0.0
67kB
Randactyl
07/25/16 05:06 PM
2.5.1.0
65kB
Randactyl
07/23/16 02:28 AM
2.5.0.0
65kB
Randactyl
07/23/16 12:04 AM
2.4.0.0
63kB
Randactyl
07/01/16 02:20 PM
2.3.1.2
64kB
Randactyl
03/30/16 10:51 AM
2.3.1.1
59kB
Randactyl
03/07/16 06:14 AM
2.3.1.0
59kB
Randactyl
02/24/16 05:43 PM
2.3.0.0
59kB
Randactyl
02/24/16 04:47 PM
2.2.0.0
59kB
Randactyl
02/23/16 06:33 PM
2.1.1.0
57kB
Randactyl
01/31/16 12:28 PM
2.1.0.0
57kB
Randactyl
01/29/16 03:54 PM
2.0.2.1
55kB
Randactyl
11/02/15 03:38 PM
2.0.2.0
55kB
Randactyl
09/02/15 03:12 PM
2.0.1.1
368kB
Randactyl
09/01/15 04:03 PM
2.0.1.0
368kB
Randactyl
09/01/15 02:09 PM
2.0.0.0
55kB
Randactyl
08/31/15 02:14 AM
1.3.0.0
37kB
Randactyl
03/20/15 11:26 AM
1.2.0.1
37kB
Randactyl
03/03/15 11:38 AM
1.2.0.0
33kB
Randactyl
01/09/15 03:28 PM
1.1.3.0
33kB
Randactyl
12/18/14 05:42 PM
1.1.3.0
33kB
Randactyl
11/30/14 12:29 AM
1.1.2.2
33kB
Randactyl
11/03/14 10:21 AM
1.1.2b
33kB
Randactyl
09/20/14 11:39 AM
1.1.2
33kB
Randactyl
09/02/14 11:26 AM
1.1.1
33kB
Randactyl
08/15/14 11:38 PM
1.1
32kB
Randactyl
08/15/14 12:27 PM
1.0.5
32kB
Randactyl
08/06/14 07:22 PM
1.0.4
32kB
Randactyl
08/04/14 12:44 PM
1.0.3
32kB
ingeniousclown
06/26/14 09:36 PM
1.0.2
31kB
ingeniousclown
06/14/14 06:42 PM
1.0.1b
14kB
ingeniousclown
06/07/14 11:24 AM
1.0.1
14kB
ingeniousclown
06/06/14 08:21 PM
1.0.0b
14kB
ingeniousclown
06/01/14 02:28 PM
1.0.0
14kB
ingeniousclown
05/31/14 11:31 PM
0.4.0b
14kB
ingeniousclown
05/18/14 06:41 PM
0.4.0
61kB
ingeniousclown
05/18/14 02:44 PM
0.3.1
6kB
ingeniousclown
05/05/14 06:29 PM
0.3.0b
6kB
ingeniousclown
05/04/14 11:21 PM
0.3.0
6kB
ingeniousclown
05/04/14 09:46 PM
0.2.2
3kB
ingeniousclown
04/24/14 07:14 PM
0.2.1
3kB
ingeniousclown
04/23/14 06:55 PM
0.2.0
3kB
ingeniousclown
04/22/14 06:59 PM
0.1.3
2kB
ingeniousclown
04/20/14 01:34 AM
0.1.2
2kB
ingeniousclown
04/19/14 05:33 PM
0.1.1
2kB
ingeniousclown
04/19/14 12:56 PM
0.1.0
2kB
ingeniousclown
04/19/14 12:19 PM


Post A Reply Comment Options
Unread 05/08/14, 12:15 AM  
ingeniousclown
AddOn Author - Click to view AddOns

Forum posts: 122
File comments: 257
Uploads: 8
Those of you experiencing the "no items to sell" bug, try updating your Advanced Filters addon if you use it. If you do not use it (or do not want to), go download "libFilters". If, after doing one of those things, your "no items to sell bug" goes away, I will package the latest version of libFilters with this add-on along with a couple of other minor fixes.

IF YOU DO THIS, the first few of you that try PLEASE report your findings here! Otherwise I won't know if anything changed or not!

Failing that, if you could send me a complete list of all the addons you use (I know, its a lot, but there's a shortcut method in my post below), that would help a lot.
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Unread 05/06/14, 04:58 PM  
ingeniousclown
AddOn Author - Click to view AddOns

Forum posts: 122
File comments: 257
Uploads: 8
Originally Posted by choekstr
Originally Posted by ingeniousclown
Originally Posted by Saftsuse
So the "no items to sell" issue is solved?

EDIT: I had to disable it. I dont use Advanced Filters, that got something to do with it?
I'm not sure, you tell me. I was completely unable to reproduce that issue, as the shop filters were working fine for me at all times.

In other words, for anyone reading this and experiencing the "no items to sell" bug, please provide me with more details such as what you were doing before you went to the shop and what tabs you clicked inside the shop.
I am still experiencing this with the very latest version as of this post. I went to the blacksmith, sold everything in weapons and all armors, and still had about 20 more pieces that it couldn't see. I looked in inventory and it was there. merchant sell it wasn't. same with deconstruct.
I disabled item save and left advanced filters installed and back to normal again.

I use Inventory Insight so maybe a conflict? There are no lua errors that show up, just selective filtering despite choosing all, heavy, med, light, rings, etc. I wish I could give more details but not much else I can offer. I do have lots of add-ons installed and really item saver was just a nicety but don't you dare take away my advanced filters!

What to do when the dev can't reproduce the same issue and we have no good debugging options...
The only thing I can think of is to ask you to just PM me an exhaustive list of all your add-ons, but geez I wouldn't even wanna do that.

I glanced through Vicster's Inventory Insight, and I didn't notice anything that would conflict with the filters at all.

If you have an outdated version of Advanced Filters (which I kinda doubt) then that could be the issue, because I wrote libFilters for both ItemSaver and Advanced Filters to take advantage of together and to allow anyone else who wants to add inventory filters to their mod to do so without conflicting with my stuff.

Obviously, there is something different with your client and the other guy who reported this issue that is somehow messing with inventory data, and it might be an add-on that both of you happen to use. The majority of players, however, seem to be fine as my comments have stopped completely exploding :P

That said, I really want to isolate and help solve this issue, so if you don't have an issue doing what I don't even want to do, it MIGHT be a great help!

To make that a little easier, there is a document in the Elder Scrolls Online/live folder that has a list of all of your addons. You could just copy that to me if you'd like.
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Unread 05/06/14, 04:27 PM  
Ykses

Forum posts: 0
File comments: 72
Uploads: 0
Originally Posted by dominoid
I get the following error when saving or unsaving from the enchantment window. The action completes but I think the problem is with the visual representation of that change in the item list.

https://www.dropbox.com/s/szhnlf8ei2...506_104841.JPG
Same error (and same behaviour) when you try to save/unsave an item from the upgrade window. It's not really important (so easy to avoid it, and it doesn't disturb the game or ItemSaver) but may be you can fix this bug in a next update.

Thanks again, very usefull addon !
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Unread 05/06/14, 04:09 PM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 391
Uploads: 0
Originally Posted by ingeniousclown
Originally Posted by Saftsuse
So the "no items to sell" issue is solved?

EDIT: I had to disable it. I dont use Advanced Filters, that got something to do with it?
I'm not sure, you tell me. I was completely unable to reproduce that issue, as the shop filters were working fine for me at all times.

In other words, for anyone reading this and experiencing the "no items to sell" bug, please provide me with more details such as what you were doing before you went to the shop and what tabs you clicked inside the shop.
I am still experiencing this with the very latest version as of this post. I went to the blacksmith, sold everything in weapons and all armors, and still had about 20 more pieces that it couldn't see. I looked in inventory and it was there. merchant sell it wasn't. same with deconstruct.
I disabled item save and left advanced filters installed and back to normal again.

I use Inventory Insight so maybe a conflict? There are no lua errors that show up, just selective filtering despite choosing all, heavy, med, light, rings, etc. I wish I could give more details but not much else I can offer. I do have lots of add-ons installed and really item saver was just a nicety but don't you dare take away my advanced filters!

What to do when the dev can't reproduce the same issue and we have no good debugging options...
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Unread 05/06/14, 08:51 AM  
dominoid
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I get the following error when saving or unsaving from the enchantment window. The action completes but I think the problem is with the visual representation of that change in the item list.

https://www.dropbox.com/s/szhnlf8ei2...506_104841.JPG
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Unread 05/06/14, 08:17 AM  
ingeniousclown
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Originally Posted by Saftsuse
So the "no items to sell" issue is solved?

EDIT: I had to disable it. I dont use Advanced Filters, that got something to do with it?
I'm not sure, you tell me. I was completely unable to reproduce that issue, as the shop filters were working fine for me at all times.

In other words, for anyone reading this and experiencing the "no items to sell" bug, please provide me with more details such as what you were doing before you went to the shop and what tabs you clicked inside the shop.
Last edited by ingeniousclown : 05/06/14 at 08:28 AM.
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Unread 05/06/14, 07:05 AM  
Saftsuse
 
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So the "no items to sell" issue is solved?

EDIT: I had to disable it. I dont use Advanced Filters, that got something to do with it?
Last edited by Saftsuse : 05/06/14 at 07:46 AM.
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Unread 05/06/14, 12:05 AM  
BL!NK

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nvm
Last edited by BL!NK : 05/06/14 at 12:06 AM.
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Unread 05/05/14, 10:29 PM  
ingeniousclown
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Originally Posted by Arnovich
chat message when enabled addon

Introduced in version 0.3.0
I'm aware. This is completely harmless, though. Still working out a kink or two in my libFilters. Thanks
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Unread 05/05/14, 09:47 PM  
Arnovich

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chat message when enabled addon

Introduced in version 0.3.0
Last edited by Arnovich : 05/05/14 at 09:48 PM.
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Unread 05/05/14, 06:32 PM  
ingeniousclown
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Originally Posted by choekstr
And I am not seeing a single thing to sell at vendors. I can buy back items and it shows them in there but nothing in the sell tab as everything seems to be hidden.
I've fixed the deconstruction issues and added an option for swapping to the alternate icon/color scheme, but I was not able to reproduce your issue with the store.

Store has been working perfectly for me the whole time I was testing these changes... Can you make sure you have the latest Advanced Filters add-on installed? There are probably compatibility issues between the old Advanced Filters/Item Saver and the new ones because of my exporting their filtering logic into a library.
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Unread 05/05/14, 04:57 PM  
joshmiller83
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Originally Posted by Eleventeen
Originally Posted by ingeniousclown
I have some further bugs to squash with the libFilters, apparently. If either add-on doesn't have libFilters, though, something will break.

As for the styling options, I was talking to that guy but he's kinda vanished...
Well it isn't his original work. He just referenced the lock icons used by the pvp ui.. So pretty sure you can do that without his permission, as it's ZO's IP.

Name changing the thing from "mark/save/lock" doesn't matter much to me, just like the lock instead of the star is all.

re: filter bugs. Yea I dunno. I've using an older version of advanced filters, so that may be it. I had severe issues with your updates (as I mentioned over on that one), so had to revert. I may try the new ones again tho.
I would also like to see the Icons as Padlocks from ZO's PvP UI. Red Star never made sense to me either. IMHO
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Unread 05/05/14, 04:17 PM  
Eleventeen

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Originally Posted by ingeniousclown
I have some further bugs to squash with the libFilters, apparently. If either add-on doesn't have libFilters, though, something will break.

As for the styling options, I was talking to that guy but he's kinda vanished...
Well it isn't his original work. He just referenced the lock icons used by the pvp ui.. So pretty sure you can do that without his permission, as it's ZO's IP.

Name changing the thing from "mark/save/lock" doesn't matter much to me, just like the lock instead of the star is all.

re: filter bugs. Yea I dunno. I've using an older version of advanced filters, so that may be it. I had severe issues with your updates (as I mentioned over on that one), so had to revert. I may try the new ones again tho.
Last edited by Eleventeen : 05/05/14 at 04:21 PM.
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Unread 05/05/14, 04:16 PM  
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Originally Posted by ingeniousclown
Okay guys, I've identified and confirmed the issue with the deconstruction filters.

Is anyone else experiencing the issues with the shop filters not working like choekstr reported? I'm heading home now to fix this travesty of design and maintenance!
THe husband and I cannot see any items when deconstructing craftables. We had not tried to sell before going in and systematically checking if addons were causing the issue. Once we turned item saver off, we could deconstruct, once again.

I'm hoping it's easily fixable for you, as we both LOVE this addon! Let me know if there's anything further that either Edo or I can tell you that might help.
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Unread 05/05/14, 04:06 PM  
ingeniousclown
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Okay guys, I've identified and confirmed the issue with the deconstruction filters.

Is anyone else experiencing the issues with the shop filters not working like choekstr reported? I'm heading home now to fix this travesty of design and maintenance!
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