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Compatibility: | High Isle (8.0.0) Ascending Tide (7.3.5) Blackwood (7.0.5) Flames of Ambition (6.3.5) |
Updated: | 05/05/22 04:36 PM |
Created: | 04/13/21 06:32 AM |
Monthly downloads: | 11,893 |
Total downloads: | 429,432 |
Favorites: | 370 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
3.15.2 |
9kB |
Shinni |
06/20/21 06:56 AM |
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3.15.1 |
791kB |
Shinni |
06/18/21 06:04 AM |
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3.15 |
9kB |
Shinni |
04/13/21 06:32 AM |
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serennognos |
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05/07/22, 01:13 PM | ||
Forum posts: 0
File comments: 8
Uploads: 0
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Bat file
Last edited by Vykk : 05/07/22 at 01:17 PM.
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Vykk |
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03/17/22, 06:53 AM | |||
Forum posts: 1
File comments: 19
Uploads: 0
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godsend
it really is a shock when it works
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defcultist |
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02/07/22, 03:17 PM | |
I often keep seeing multiple nodes close to each other on the minimap. How is that possible?
Long time ago, this was caused by the server storing nodes data from stone ages, but there was a setting to keep data only from certain chapter/DLC range. Is that still a thing? Is there anything I can do to "fix" this?
Last edited by Octopuss : 03/05/22 at 01:15 PM.
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Octopuss |
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01/04/22, 06:04 AM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Mac Users
The author said to do the following for this file to work. Next, I want to add how to give yourself permission under Monteray OS. If you don't do the below steps you will receive an error stating you don't have permission.
DownloadNewData.command
name=Harvest${i}_SavedVars to name=Harvest${zone}_SavedVars Now after you change that file give yourself the proper permissions to that file
It should look something like below. Thanks again author for dedicating your time to this addon! |
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viper81 |
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12/17/21, 09:52 PM | |
Forum posts: 0
File comments: 1
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I can't see any of the data I used to be able to see. No idea what happened. It messed up in the last patch update I believe. I'm on Windows 10 if it matters
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thealqemist |
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12/13/21, 06:13 PM | |
Try running the download/update scripts, just keep getting "unable to reach server" errors.
Like to get data for the new zones sence the last addon update.
Last edited by Techwolf : 12/13/21 at 06:13 PM.
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Techwolf |
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10/31/21, 04:05 AM | ||
Forum posts: 0
File comments: 2
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I should have searched the forums before creating a general *UNIX script
In my script I'm using realpath to get the absolute path for the live folder: basedir=$(realpath ../..) Most of the distros should have it
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Icipher |
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08/28/21, 03:13 AM | |
Forum posts: 0
File comments: 1
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Hi. I have extended the download script for OSX so that it works for Linux as well.
Obviously, since there is no native Linux ESO client, it assumes you're running the Windows version via Wine/Proton. The script is mostly the same as before and thus it should still also work with OSX (but I can't test that). The bugfix with the zone variable is included. Save this as HarvestMapData/DownloadNewData.sh, change "basedir_linux" to your ESO "live" directory, make it executable and run it. Code:
#!/bin/bash # HarvestMapData/DownloadNewData.sh # - Original script for OS X by (C) 2018 @mojo66 <[email protected]> # - Modified for Linux use by @myxlmynx <[email protected]> # Linux users: change "basedir_linux" to your ESO "live" directory #------------------------------------------------------------------------------ # use absolute paths. this makes the script work regardless of the dir it resides in basedir_osx=~/Documents/Elder\ Scrolls\ Online/live basedir_linux="/PATH/TO/YOUR/STEAMLIBRARY/steamapps/compatdata/306130/pfx/drive_c/users/steamuser/Documents/Elder Scrolls Online/live" case "$(uname -s)" in Darwin*) machine='Mac' ;; Linux*) machine='Linux' ;; *) machine='Other' ;; esac if [ "$machine" == 'Mac' ]; then basedir="$basedir_osx" elif [ "$machine" == 'Linux' ]; then basedir="$basedir_linux" fi savedvardir="${basedir}/SavedVariables" addondir="${basedir}/AddOns/HarvestMapData" emptyfile="${addondir}/Main/emptyTable.lua" # exit if ESO is running if [ "$machine" == "Mac" ]; then pgrep -x -q eso elif [ "$machine" == "Linux" ]; then pgrep -x eso64.exe >/dev/null 2>&1 fi if [[ ! $? -eq 1 ]]; then echo "Quit ESO before running this script to avoid data corruption.";exit 1;fi # check if everything exists if [[ ! -e "${addondir}" ]]; then echo "ERROR: ${addondir} does not exist, re-install this AddOn and try again...";exit 1;fi # iterate over the different zones for zone in AD EP DC DLC NF; do fn=HarvestMap${zone}.lua echo "Working on ${fn}..." svfn1=${savedvardir}/${fn} svfn2=${svfn1}~ # if saved var file exists, create backup... if [[ -e ${svfn1} ]]; then mv -f "${svfn1}" "${svfn2}" # ...else, use empty table to create a placeholder else name=Harvest${zone}_SavedVars echo -n "$name" | cat - "${emptyfile}" > "${svfn2}" fi # download data curl -# -d @"${svfn2}" -o "${addondir}/Modules/HarvestMap${zone}/${fn}" "http://harvestmap.binaryvector.net:8081" done |
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myxlmynx |
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07/12/21, 03:54 AM | ||
Edit: It was a different procedure in the past? I remember uploading files in a web application and replacing files manually? That's probably why I didn't read the code completely and just messed up my saved vars Edit #2: Oh and thanks for the quick answer.
Last edited by Sordrak : 07/12/21 at 04:01 AM.
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Sordrak |
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07/11/21, 04:08 PM | |
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@Sordrak
I'm not sure I understand your question. The downloaded files are not SavedVariables. edit: Ah, you didn't use any of the provided scripts so the files are in the wrong folder. The script is not compiled or anything so you can just look at the source code if you don't want to execute unknown code. Anyway, the downloaded files are to be saved in the AddOns/HarvestMapData/Modules/HarvestMapAD, EP, etc folders. ESO has a bug when it comes to escaping certain byte sequences in strings when writing to SavedVariables (https://www.esoui.com/forums/showthread.php?t=9567). That's why the files are loaded from the addon folder instead.
Last edited by Shinni : 07/11/21 at 04:18 PM.
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Shinni |
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07/11/21, 08:29 AM | |
Failed to update Nodes
Hossa
Something seems to be broken here on my side and some feedback would be very nice. I prefer to do things myself instead of just invoking some random (Powershell) scripts. So that's what I did. I've sent all five savedVariables files to your endpoint http://harvestmap.binaryvector.net:8081/ and received a response. Basically your response looks something like the following: Code:
Harvest:Info("Loading downloaded file HarvestAD") HarvestAD_Data={ [382]={ ["reapersmarch/rawlkha_base"]={ [1]="<random binary values>"... No nodes appear afterwards. Everything is gone. After an additional reloadui i took a look at the new savedVariables. The result is: Code:
HarvestAD_SavedVars = { ["dataVersion"] = 17, } Some feedback would be great (and yes, i have backups^^) EDIT: I guess I figured out what the issue is. When downloading the files i already though, this looks strange. The first line in the downloaded file looks like: Code:
Harvest:Info("Loading downloaded file HarvestAD") Aren't they loaded before any addons? If so, this would likely cause an exception as Harvest is nil at that point in time. So loading the savedVariables would fail -> no new data, no old data. Removing this line from all five files seems to do the trick for me. At least I have some data back again now. EDIT #2: Well, the data got loaded, but... it does not seem to be saved again in a savedVariables file. What did I miss? o_O
Last edited by Sordrak : 07/11/21 at 09:04 AM.
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Sordrak |
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07/06/21, 02:24 AM | |
Forum posts: 0
File comments: 1
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Mac/Linux download script error
The DownloadNewData.command is currently broken, to fix it, edit line 34
from name=Harvest${i}_SavedVars to name=Harvest${zone}_SavedVars I verified this on linux using bash, but should be the exact same for Mac |
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Mysak0CZ |
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07/05/21, 09:30 AM | |
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@Orejana: Thanks. This is odd. The script did download the data and HarvestMap is able to display pins, yet the downloaded locations are not displayed. It looks like eso does not load the downloaded data for some reason.
We can try the following, which might help track what's causing the issue: 1) Install the addon/library "LibDebugLogger", if you haven't already. https://www.esoui.com/downloads/info...bugLogger.html 2) Run the script in HarvestMapData again to get the most recent files from our server. 3) Log into the game with a character. Make sure LibDebugLogger, HarvestMap and HarvestMapAD, EP, etc are enabled. At this point, LibDebugLogger will save a lot of information in the background about the currently enabled addons. This information which might help us track the problem. 4) Logout of the game again. The information tracked by LibDebugLogger will be saved in the file Documents/Elder Scrolls Online/live/SavedVariables/LibDebugLogger.lua Please send me that file. You can submit the file here: https://www.dropbox.com/request/yvD5HwVUjuLOLxdghPGc |
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Shinni |
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07/05/21, 08:13 AM | ||
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I have the files you describe, yes.
It does show pins once I harvest stuff, but not before. They stay in place until I run the script again - then they are gone again.
Last edited by Orejana : 07/05/21 at 08:15 AM.
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Orejana |
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