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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 07/12/24 12:08 PM |
Created: | 05/16/21 12:49 PM |
Monthly downloads: | 1,804 |
Total downloads: | 11,936 |
Favorites: | 31 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.1.6 |
10kB |
mightyjo |
10/30/23 09:25 PM |
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1.1.5 |
10kB |
mightyjo |
04/14/23 06:52 PM |
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1.1.4 |
10kB |
mightyjo |
06/06/22 09:02 PM |
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1.1.3 |
10kB |
mightyjo |
03/18/22 05:59 PM |
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1.1.2 |
10kB |
mightyjo |
08/23/21 08:01 PM |
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1.1.1 |
10kB |
mightyjo |
05/26/21 12:13 AM |
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1.1.0 |
10kB |
mightyjo |
05/25/21 11:02 PM |
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1.0.2 |
9kB |
mightyjo |
05/21/21 06:14 PM |
|
1.0.1 |
9kB |
mightyjo |
05/20/21 09:57 PM |
|
1.0.0 |
9kB |
05/16/21 12:49 PM |
Comment Options |
Baertram |
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07/14/24, 09:18 AM | ||||
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mightyjo |
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07/14/24, 08:44 AM | ||||||
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LCM is just using ZO_Menu functions so you must do 2 things:
1st is to get the index off the entry that got the submenu (ZO_Menu.items[index]) which LCm should return by AddCustomSubmenuItem, I think. 2nd you need to hook into ZO_Menu code (not sure where it was but something like ShowMenu maybe or any other ZO_Menu func that is called within ShowMenu) and then add the callback to that ZO_Menu.items[indexOfSubmenu] properly so you can click it too. Else it only opens the submenu. Yeah I would love to see that directly in LCM API call to AddCustomSubMenuItem too, and had asked Votan for that but never got a feedback ;-) Oh remember that ShowMenu get's called from ZOs code AND each addon! So multiple times. And in ClearMenu you need to PreHook and remove the callback at the ZO_Menu.items[submenuIndex] again else it will stay there for next menu as the controls are used from a pool and are reused!
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Baertram |
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07/14/24, 08:33 AM | |||||
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To improve users' target acquisition/click flow, I don't want to put the primary function behind a submenu. If I could get a single target to open the menu on mouseOver and still run a callback on mouseClick I'd love to use just one context menu item.
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mightyjo |
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07/14/24, 06:03 AM | ||||||
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So I can split the item stack in my inv (at mail panel e.g.) and theen "manually" attach the 1 split item. No need to auto attach 1 item (unless this works fine, go ahead and add it, sure. Should be easily doable, spy the code of my addon "DoItAll" it got a mail "Attach" routines and calls the ZOs API functions to try to attach items to a mail. Same should work for "Deposit" to bank, code is in there too).
I just meant 1 submenu e.g. named like your addon name and below that show all possible actions like "Take / Deposit / Attach 1" "Leave 1" And you asked if there is a way to show a submenu and if you click the submenu opening line it would do something (call a callback function)? That would be possible yes, but only with hacking into ZO_Menu code I'm doing this in FCOItemSaver e.g. to click teh FCOIS submenu opening line and open the LAM settings menu that way / or remove all marker icons. But that's tricky to do and should not be used for your addon I guess. One day when I make LibScrollableMenu work with Invenory context menus we will have the possibility to do so more easily! But that's future work
Last edited by Baertram : 07/14/24 at 06:05 AM.
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Baertram |
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07/13/24, 04:58 PM | ||||
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So if I can turn Code:
Take 1 Leave 1 Code:
-- Do the normal Take 1 action | ---- Open the sub-menu v v Take 1 > Leave 1 |
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mightyjo |
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07/13/24, 07:14 AM | ||||
Forum posts: 0
File comments: 45
Uploads: 0
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Re: Re: Re: New option
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InsaneShad0w92 |
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07/12/24, 02:36 PM | |
Forum posts: 0
File comments: 102
Uploads: 0
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Very nice and useful.
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Alessondria |
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07/12/24, 12:13 PM | |
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I think it does but just asking in case it does not (yet): Does your addon support CraftBag stack's "Take 1" and "All but 1" too?
And does it support the "Take 1" and "All but 1" at the normal inventory too? I often have the problem that I got a stack of items in my inv and only want to kepp 1 or only take 1 to send by mail to friends etc. Would be such a timesaver if that works in normal inv too. And, as inventory context menus can get very long due to many addons: Do you add 2 new entries, 1 each for "Take 1" and "All but 1" or do you use a LibCustomMenu submenu with 2 entries? The submenu would be a very great thing to keep the base context menu shorter by 1 item).
Last edited by Baertram : 07/12/24 at 12:16 PM.
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Baertram |
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07/12/24, 12:12 PM | |||
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Re: Re: New option
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mightyjo |
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07/11/24, 05:03 PM | ||
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Re: New option
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mightyjo |
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06/18/24, 11:58 AM | |
Forum posts: 0
File comments: 45
Uploads: 0
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New option
Hey any thoughts on adding Take All but One option?
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InsaneShad0w92 |
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05/26/21, 12:17 AM | |
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v1.1.1
Everything is fine. Nothing is ruined. Hope nobody saw that embarrassing display.
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mightyjo |
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05/25/21, 11:41 PM | |
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Broke something in v1.1.0
Just broke something. I'll have it fixed in a jiffy.
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mightyjo |
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05/24/21, 10:42 PM | |
Forum posts: 0
File comments: 20
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thanks
great addon thank you so much!
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arps |
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