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Compatibility:
Gold Road (10.0.0)
Scions of Ithelia (9.3.0)
Updated:05/15/24 08:09 AM
Created:08/09/21 06:17 PM
Monthly downloads:13,938
Total downloads:301,929
Favorites:160
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Categories:Action Bar Mods, Casting Bars, Cooldowns
10.0.0
Wizard's Wardrobe  Popular! (More than 5000 hits)
Version: 1.18.3
by: ownedbynico, ghostbane, JN Slevin
Wizard's Wardrobe

Throw all your setups into the wardrobe and let the wizard equip them exactly when you need it.

Dependencies: LibAddonMenu-2.0 LibChatMessage LibDebugLogger LibAsync

Wizard's Wardrobe is an AlphaGear/DressingRoom alternative. It helps you to manage your setups. You can save them per boss per trial and the
auto-equip feature will automatically equip the setup for you.


Wiki and FAQ can be found on GITHUB



Features:
  • Manages your gear, spells, cps and buff food
    - Multiple pages per trial (e.g. for different raiding groups)
    - Additional setup slots on each page
    - Deposit and withdraw gear from bank (open WW and bank)
    - Inventory markers that show items in setups
    - Drag and drop spells, gear and food
    - Check for missing items in inventory
  • Auto-equips setups in raids[/indent]
  • Charges your weapons (disabled by default)
  • Repairs your armor (disabled by default)
  • Refills your poisons (disabled by default)
  • Useful hotkeys for prebuffs (Acceleration, Destro Ult, Maneuver, Siege Shield)
  • Import and export setups to other Wizard's Wardrobe users
  • Link setups into chat
  • Hotkey to fix Spaulder

Limitations:
  • Currently only the English, German, Russian and French client are supported for auto-equip
    (Send an edited version of the en.lua from the addon folder if you want your language to be supported!)
  • Not (yet) supported arenas/trials: MSA, DSA, VH
  • There is a 30s cooldown when changing cp, so don't be surprised if the change is delayed sometimes.
  • Features like equipping gear and spells are not working in combat.

Thanks to:
  • @Zeeces for the name idea and the mental assistance
  • @File2606, @DSimonM for testing and rubber ducking
  • @K1nor for the russian translation
  • @Alasthorn for the french translation
04.05.24 v1.18.3 by JN Slevin
- uncommented an important codeblock, which somehow got forgotten in the previous release

04.05.24 v1.18.2 by JN Slevin
- Improved the user experience for the new zone selection
- added auto-hide on selection
- added animations on open on close
- added a favorite system
- Fixed a potential issue in the setup swap logic which might have caused problems when your inventory is close to full
- Fixed a potential issue with the skill swap logic which might have caused problems while swapping off cryptcanon
- Removed the "strict" option for the comparison depth of the setup validtion, since I realized the uniqueId should not change regardless what users are doing to the item.
- The uniqueId is now checked first, if that matches the validation passes successfully
- The options only come into play now if the uniqueId does not match, which should basically never happen, but if it does it will check for the option users chose


03.05.24 v1.18.1 by JN Slevin
- fixed yet another issue with empty slots (this is the same issue where it told you your skills did not swap correctly even though they did) don't ask me how this happened but it should be fixed now
- fixed yet another issue where if you had the unequip empty option set to on it would not unequip every piece, which would cause the setup validation to fail
- code maintenance in the validation file
- fix for a potential issue within the scribing functionality (thanks DakJaniels)


02.05.24 v1.18.0 by JN Slevin
live
- Further improved the prevention of unnecessary looping
- added spanish translations (thanks to DavidGonzalezGutierrez)
- added a highlight to the currently equipped setup in the main window
- laid the groundwork for a future update which will include dungeons etc (for any authors which have dungeon extentions or other things, you can find the categories in the WizardsWardrobeConst.lua file)
- added a tree element to the main window to chose the zone (you enable the legacy dropdown in the settings)
- changed the positions of the top menu icons slightly
- changed the order of operations and other things to improve the way the setup validation works
- Improved logging so the setup swaps should not be as heavy on the ressources anymore
- fixed a bug which caused some unintended behavior while wearing cryptcanon
- fixed a bug which caused some unintended behavior while having empty slots saved
- fixed a bug which caused your backbar skills to not swap while swapping to and off cryptcanon
- general code improvements
- added a callback for other addon authors which is fired after a setup swapped correctly (let me know if you want more callbacks or parameters, im happy to add them)
Code:
WizardsWardrobe.callbackManager:RegisterCallback("WW_OnSetupSwapSuccess",function() yourFunction() end)
- added a cancel functionality to the reset queue button in the rare case that the current solution does not work (thanks lykeion for the idea)

PTS
- added (experimental) Lucent Citadel support
- added (experimental) Scribing support (thanks ACastanza)
- API bump

Known issues:
- while on PTS, swapping from and to cryptcanon setups will cause a lua error. ZOS has confirmed that this is an issue on their end and are investigating

02.05.24 v1.17.13 by JN Slevin
- removed some rogue comments in the code which prevented the loop fix from the previous version to work

02.05.24 v1.17.12 by JN Slevin
- fix for lua error WizardsWardrobe.lua:524: attempt to index a nil value
- further fixes to prevent unnecessary looping over setups

02.05.24 v1.17.11 by JN Slevin
- Fixed an issue where the auto charge feature did not work correctly
- Changed some constants (thanks dack_janiels)
- Added an automatic stop in the setup fix so it will not loop endlessly
- Added a version element to the main UI
- Changed some logging to work better and use proper levels (if you feel like Wizards lags during swap just try
Code:
/debuglogger level i
). This should set the logging level to info only.
- Fixed the lua error which was caused by empty skill slots
- Fixed the unnessecary weapon sheathing if weapons will not be changed (it will still sheathe your weapons since thats how the game works but it should be way quicker now)

29.04.24 by JN Slevin
- Migrated the entire queuing system for gear, skills and cp to LibAsync
(This is the main feature of this version, i have been working on this for months with as many months testing it. Your setup should switch now way more relieably and should be quicker too. If you want to speed it up even more sheathe your weapons before swapping)
- fixed an issue where the wrong argument was listed in the tooltip for the custom lua code
- added new features to the custom lua code:
  1. If the box is empty it will have explanations shown
  2. Can access LibDebugLogger and LibAsync objects within
  3. Added a functionality to execute code as soon as setup is trying to load or wait until out of combat to execute.
    To do this you have to enclose the code which you want called as soon as youre out of combat in <<>>.
- Added functionality to unequip cryptcanon before changing skills so you can have another ult while wearing cryptcanon, since we cannot access that ult you have to save the skills without cryptcanon equipped or drag the ult onto the setup.
- added a check if skills swapped correctly
- Fixed a problem where your weapon swap failed when you had a weapon frontbarred then swapped the same weapon to the backbar.
- Removed automatic failed gear swap since it caused more problems than it fixed, still available via keybind
- Increased the number of keybinds for setups to 25, because why not.
- Added support for Crown Soul Gems and Repair Kits (Soul Gems prefer the one you chose in the basegame settings first and then the one you did not chose)
- API bump
- Way more code improvements, which are too many to list.
- Added support for quite a few more foods (thanks to Shadowinplay)

29.12.23 by JN Slevin
- Added a check to the link comparison which is used for the new validation feature.
If the "unequip empty slots" option is turned off this ignores empty slots.
This should help in situations where you only have one piece of gear to swap.
Thanks to isiimode for pointing that out

- Changed "EA" to "IA"

28.12.23 by JN Slevin
- Fixed set ID recognition in the setup compare function, so now it actually checks the correct variable and not how many pieces are equipped.
- Moved the initial validation function. Now it only validates the setup when equipping a setup instead of moving gear.

27.12.23 by JN Slevin

Setup Validation
  • Added a setup validation which will notify users if the setup did not swap correctly (has 4 comparison levels adjustable in the settings.
    • This happens after a delay, since the addon needs some time to swap things. This delay is adjustable in the settings.
  • Added an automatic list of steps to fix the failed setup. This is turned off by default.
  • Added a keybind to do these steps "non automatically"
  • Added logging (and a delete log functionality) which saves occurences when setups failed to swap so we may finally get to the bottom of this
  • Added a red color on the info panel which colors the name if the setup failed to swap.
  • Added a confirmation if the setup swapped correctly
    • (at the time of writing, this only notifies users if any gear swapped, if 2 setups have the same gear it will not notify them, this may be changed at a later time.)

Misc
  • Added the ability to chose Center Screen Announcements for the messages given to the user
  • Added EA Pages (thanks to @yachoor )
  • The automatic swap feature does not work in EA since the content is inherently random and i do not think its feasible to add this
  • Changed the Sanity's Edge ID so now the porting feature works too (thanks to @necco889)



03.10.23 by JN Slevin
- Added keybind to refresh current setup in case something didn't swap correctly Thanks to B7TxSpeed!
- Updated the version correctly this time
-----------

05.09.23 by JN Slevin
- Updated API Version to be compatible with the newest base game patch
- Added keybinds for Previous Setup, Next Setup and Undress Thanks to Complicative!
- Added Chinese translation Thanks to Lykeion!
-----------

09.08.23 by JN Slevin
- Readded the ignore tabard option
- Thank you TeebowGanx
-----------

15.07.23 by JN Slevin
- Fixed LUA errors which occured when trying to save a setup while having Cryptcanon Vestments equipped
-----------

12.06.23
- Updated api version
- Added support for Sanity's edge (thanks to JNSlevin)
-----------

02.10.22
- Updated api version
- Added teleport feature
- Removed not working workaround for locked weapons
-----------

28.07.22
- Fixed gear when exporting setups
- Added food to export
- Added (yet another) possible workaround for stuck bars
- Added feature to print log messages to alert (thanks to Saenic)
-----------

13.07.22
- Added possible fix for unwanted setup cloning/resetting
- Added Orzorgas Red Frothgar bufffood
- Minor fixes
-----------

09.06.22
- Fixed mouse events on texture controls
- Added sidebosses to DSR module
-----------

06.06.22
- Fixed scene management
-----------

06.06.22
- Added dreadsail reef trial (not final)
- Added jewels of misrule bufffood
- Added workaround for surfing on weapons bug
- Changed to coordinate-based boss tracking in SS, KA and RG
- Changed size of preview
- Substitute setups can now be cleared
- Excluded guild tabard from export
- Fixed invisible setups after page deletion
- Fixed mythic items not swapped after fight
- Fixed visual bug of import and save button
- Fixed wrong pages getting auto loaded
- Fixed missing tooltip on banking button
-----------

02.04.22
- GUI rewritten, you can now add/remove/rearrange setups on each page
- Added more buff food
- Added first launch message & warning for major updates
- Added import feature also scanning bank or housing chests if opened
- Fixed prebuff error when spamming buttons
- More minor fixes
- Updated API version
-----------

24.02.22
- Fixed unequipping
-----------

23.02.2022
- Added toggle for Gear/Skills/CP/Food
- Prebuff rewritten
- Added possible fix for stuck gear
- Added min version dependency for LibChatMessage
- Added tabard to banking exceptions
- Added more buff food
- Added tooltips for gear, spells, cp like there is for bufffood
- Added function to migrate skills from very old Wizards versions
- Fixed traits in item tooltip of linked setups
-----------

01.02.2022
- Fixed setups with poisons
-----------

20.01.2022
- Changed back to EquipItem() instead of RequestMoveItem()
- Minor page fixes
-----------

13.01.2022
- Substitute setups enabled by default
- Added help for substitute setups
- Replaced outfit with auto bufffood (costume/tabard is now saved with gear)
- Markers that show saved gear
- Fixed banks in housing
- Added button to clear queue
- Grid Zone Selection (with an option for the legacy selection)
- Setup preview / send setups to chat (right click on setup name)
- Drag and drop skills & gear
- Page dropdown with more page features
- Check for missing items (danger sign when missing gear)
- HoF now based on movement (trash before factotum & spider no longer works)
- Added a keybind to fix mythic shoulders
- Window will remember its state/position on quickslot tab independently of the inventory
- Double check after equipping gear and skills
-----------

05.11.2021
- Updated to newest API
- Minimal mode for Panel
- Fixed prebuff when not having weapons in hand
- Added a option to ignore trash in HoF after 2nd boss
- Added a warn message when having a full inventory
- Added a option to automatically renew buff food in trial/dungeon
- Minor fixes
-----------

27.09.2021
- Fixes for SS and CR
-----------

26.09.2021
- Banking and undress feature now more reliable
- UI now resizable
- Icon on panel now works as a button
- Substitute setups
-----------

26.08.2021
- Cyro & BG setups can now be renamed
- Fixed bug when opening window on hud or hudui
- Fixed a bug where a invalid boss got loaded in CR
-----------

25.08.2021
- Added banking feature
- Changed scene management (use /wizard or hotkey, will remember states and position on scenes)
- Added set indicator
- Added pvp tab
- Changed to new api
-----------

10.08.2021
- Improved wipe detection
- Added ru.lua
-----------

14.08.2021
- Improved wipe detection
- CR improvements
- Barswap no longer needed
- Siege Shield Prebuff for Bahsei
- Reduced SavedVariables size
- Auto fix invisible offhand/surf on staffs
- Moved (de)active to setup dropdown
-----------

10.08.2021
- Changed from NewCharacterNameSettings to NewCharacterIdSettings
-----------
Optional Files (2)
File Name
Version
Size
Author
Date
Type
3.1
23kB
05/31/24 05:43 PM
Patch
1.4.1
31kB
12/08/23 12:22 PM
Patch


Archived Files (37)
File Name
Version
Size
Uploader
Date
1.18.2
149kB
JN Slevin
05/15/24 07:53 AM
1.18.1
155kB
JN Slevin
05/14/24 07:28 AM
1.18.0
155kB
JN Slevin
05/13/24 04:19 PM
1.17.13
135kB
JN Slevin
05/03/24 05:58 AM
1.17.12
135kB
JN Slevin
05/02/24 02:21 PM
1.17.11
135kB
JN Slevin
05/02/24 04:28 AM
1.17.10
135kB
JN Slevin
04/29/24 12:57 AM
1.16.2
127kB
JN Slevin
12/29/23 11:10 AM
1.16.1
126kB
JN Slevin
12/28/23 07:38 AM
1.16.0
126kB
JN Slevin
12/27/23 06:52 AM
1.14.1
120kB
JN Slevin
10/03/23 10:22 AM
1.14.0
119kB
JN Slevin
09/05/23 07:17 AM
1.13.1
113kB
JN Slevin
08/09/23 07:37 AM
1.13.0
113kB
JN Slevin
07/15/23 06:41 AM
1.11.0
115kB
ownedbynico
06/12/23 08:01 AM
1.10.0
113kB
ownedbynico
10/02/22 10:30 AM
1.9.4
109kB
ownedbynico
07/27/22 06:25 PM
1.9.3
112kB
ownedbynico
07/13/22 01:58 PM
1.9.2
112kB
ownedbynico
06/08/22 05:41 PM
1.9.1
112kB
ownedbynico
06/06/22 07:28 AM
1.9.0
112kB
ownedbynico
06/06/22 12:23 AM
1.8.0
158kB
ownedbynico
04/02/22 02:29 PM
1.7.1
160kB
ownedbynico
02/24/22 01:01 PM
1.7.1
160kB
ownedbynico
02/23/22 03:25 PM
1.6.2
170kB
ownedbynico
01/31/22 08:46 PM
1.6.1
170kB
ownedbynico
01/20/22 09:46 AM
1.6
155kB
ownedbynico
01/13/22 04:31 PM
1.5
84kB
ownedbynico
11/04/21 05:48 PM
1.4.1
77kB
ownedbynico
09/26/21 04:58 PM
1.4
77kB
ownedbynico
09/25/21 11:06 PM
1.3.1.1
73kB
ownedbynico
08/26/21 08:32 AM
1.3.1
73kB
ownedbynico
08/25/21 07:47 PM
1.3
73kB
ownedbynico
08/24/21 07:44 PM
1.2.1
49kB
ownedbynico
08/17/21 04:40 AM
1.2
46kB
ownedbynico
08/14/21 01:37 PM
1.1
44kB
ownedbynico
08/10/21 07:11 AM
1.0
44kB
08/09/21 06:17 PM


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Unread 09/05/23, 09:32 PM  
Tiara Ra
 
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Forum posts: 4
File comments: 279
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Version 1.14.0

file "\AddOns\WizardsWardrobe\WizardsWardrobe.lua"
Code:
WW.version = "1.13.1"
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Unread 08/30/23, 11:41 AM  
Keldorem

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Re: Re: Re: Re: General option

Originally Posted by sora0v0
Originally Posted by Keldorem
Originally Posted by Baertram
Originally Posted by sora0v0
I set many builds on general item. But when I back trial to overland, this addon set last trial. Please select general item if we back overlands. I change builds by keyboard button. Or is there way of it?
Yep, the same happens if I'm in Cyrodiil and I leave Cyrodiil to normal world again. It still got the tab for Cyrodiil activated then and loads these sets instead of "General" (Had reported that a few weeks agao already).
Maybe I found the issue for that. WizardWardrobe already uses the EVENT_PLAYER_ACTIVATED event. But the issue (as far as I understood the code) is that in the anonymus function in WW.OnZoneChange we only switch the GUI after first load or if it is not the General tab (arena, trial, ..). That means switching back from a trial would not change the GUI tab. Not sure if this is inteded and should therefore be checked by the developer.
If the above is intended, there is another issue that all the conditions of a tab, e.g. switch to trash after any boss, is still loaded. Which means if you encounter any boss in the overland/dungeon and leave it, WizardWardrobe still has those conditions internally loaded and reloads therefore the trash trial setup. I recommend here that in the else branch for the call of WW.gui.OnZoneSelect the function WW.conditions.LoadConditions is called to reset those conditions.
WW.conditions.LoadConditions is usually called within WW.gui.OnZoneSelect, so only one solution is required.

I tested both variants and they are working fine (for me).
The change didn't work for me personally
Could you give me a sample of the changes?
The original code looks like the following in WW.OnZoneChange (just for reference):
Code:
	zo_callLater( function()
					  -- init new zone
					  WW.currentZone.Init()
					  -- change ui if loaded, only swap if trial zone
					  if isFirstZoneAfterReload or WW.currentZone.tag ~= "GEN" then
						  WW.gui.OnZoneSelect( WW.currentZone )
					  end
The if condition will ommit the load of the GEN tab when leaving a trial.

My first solution was to just always call the WW.gui.OnZoneSelect regardless of any condition:
Code:
	zo_callLater( function()
					  -- init new zone
					  WW.currentZone.Init()
					  -- change always the UI after zone change
				          WW.gui.OnZoneSelect( WW.currentZone )
The second solution was to at least remove the conditions which are still loaded internally by calling WW.conditions.LoadConditions in the else branch when calling WW.gui.OnZoneSelect:
Code:
	zo_callLater( function()
					  -- init new zone
					  WW.currentZone.Init()
					  -- change ui if loaded, only swap if trial zone
					  if isFirstZoneAfterReload or WW.currentZone.tag ~= "GEN" then
						  WW.gui.OnZoneSelect( WW.currentZone )
					  else
						  WW.conditions.LoadConditions()
					  end
I hope this clarifies what I tried to describe
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Unread 08/28/23, 10:46 PM  
wambo
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Re: Re: Re: General option

Originally Posted by Keldorem
Maybe I found the issue for that. WizardWardrobe already uses the EVENT_PLAYER_ACTIVATED event. But the issue (as far as I understood the code) is that in the anonymus function in WW.OnZoneChange we only switch the GUI after first load or if it is not the General tab (arena, trial, ..). That means switching back from a trial would not change the GUI tab. Not sure if this is inteded and should therefore be checked by the developer.
If the above is intended, there is another issue that all the conditions of a tab, e.g. switch to trash after any boss, is still loaded. Which means if you encounter any boss in the overland/dungeon and leave it, WizardWardrobe still has those conditions internally loaded and reloads therefore the trash trial setup. I recommend here that in the else branch for the call of WW.gui.OnZoneSelect the function WW.conditions.LoadConditions is called to reset those conditions.
WW.conditions.LoadConditions is usually called within WW.gui.OnZoneSelect, so only one solution is required.

I tested both variants and they are working fine (for me).
I also can't completely follow you:
I recommend here that in the else branch for the call of WW.gui.OnZoneSelect the function WW.conditions.LoadConditions is called to reset those conditions.
I only see one position calling WW.gui.OnZoneSelect, and it doesn't have any else branches - except for the one setting "GEN" if the zone is not in the lookup table for zones...

So I assume you mean the function WWG.OnZoneSelect itself and the else branch within, which only removes the teleport button for the zones GEN/SUB/PVP. No, that's also not what you mean. I'm guessing you pasted the wrong function name somewhere?


in line 650 of WizardsWardrobeGui.lua there's the comment
Code:
  -- change ui if loaded, only swap if trial zone
which suggests this behaviour is intended - but for us it is not wanted.
So just removing the or part of the if statement in line 651 should remove this behaviour?
Code:
					  if isFirstZoneAfterReload or WW.currentZone.tag ~= "GEN" then
						  WW.gui.OnZoneSelect( WW.currentZone )
					  end

Still got to test it though.
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Unread 08/28/23, 03:54 PM  
sora0v0
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Re: Re: Re: General option

Originally Posted by Keldorem
Originally Posted by Baertram
Originally Posted by sora0v0
I set many builds on general item. But when I back trial to overland, this addon set last trial. Please select general item if we back overlands. I change builds by keyboard button. Or is there way of it?
Yep, the same happens if I'm in Cyrodiil and I leave Cyrodiil to normal world again. It still got the tab for Cyrodiil activated then and loads these sets instead of "General" (Had reported that a few weeks agao already).
Maybe I found the issue for that. WizardWardrobe already uses the EVENT_PLAYER_ACTIVATED event. But the issue (as far as I understood the code) is that in the anonymus function in WW.OnZoneChange we only switch the GUI after first load or if it is not the General tab (arena, trial, ..). That means switching back from a trial would not change the GUI tab. Not sure if this is inteded and should therefore be checked by the developer.
If the above is intended, there is another issue that all the conditions of a tab, e.g. switch to trash after any boss, is still loaded. Which means if you encounter any boss in the overland/dungeon and leave it, WizardWardrobe still has those conditions internally loaded and reloads therefore the trash trial setup. I recommend here that in the else branch for the call of WW.gui.OnZoneSelect the function WW.conditions.LoadConditions is called to reset those conditions.
WW.conditions.LoadConditions is usually called within WW.gui.OnZoneSelect, so only one solution is required.

I tested both variants and they are working fine (for me).
The change didn't work for me personally
Could you give me a sample of the changes?
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Unread 08/20/23, 04:29 AM  
Keldorem

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Re: Re: General option

Originally Posted by Baertram
Originally Posted by sora0v0
I set many builds on general item. But when I back trial to overland, this addon set last trial. Please select general item if we back overlands. I change builds by keyboard button. Or is there way of it?
Yep, the same happens if I'm in Cyrodiil and I leave Cyrodiil to normal world again. It still got the tab for Cyrodiil activated then and loads these sets instead of "General" (Had reported that a few weeks agao already).
Maybe I found the issue for that. WizardWardrobe already uses the EVENT_PLAYER_ACTIVATED event. But the issue (as far as I understood the code) is that in the anonymus function in WW.OnZoneChange we only switch the GUI after first load or if it is not the General tab (arena, trial, ..). That means switching back from a trial would not change the GUI tab. Not sure if this is inteded and should therefore be checked by the developer.
If the above is intended, there is another issue that all the conditions of a tab, e.g. switch to trash after any boss, is still loaded. Which means if you encounter any boss in the overland/dungeon and leave it, WizardWardrobe still has those conditions internally loaded and reloads therefore the trash trial setup. I recommend here that in the else branch for the call of WW.gui.OnZoneSelect the function WW.conditions.LoadConditions is called to reset those conditions.
WW.conditions.LoadConditions is usually called within WW.gui.OnZoneSelect, so only one solution is required.

I tested both variants and they are working fine (for me).
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Unread 08/10/23, 03:24 AM  
Baertram
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Re: General option

Originally Posted by sora0v0
I set many builds on general item. But when I back trial to overland, this addon set last trial. Please select general item if we back overlands. I change builds by keyboard button. Or is there way of it?
Yep, the same happens if I'm in Cyrodiil and I leave Cyrodiil to normal world again. It still got the tab for Cyrodiil activated then and loads these sets instead of "General" (Had reported that a few weeks agao already).

Seems to be a general issue.
Idea: At EVENT_PLAYER_ACTIVATED (as this fires after loading screens and zone changes) save the actual zoneId or the parentZoneId as parentZoneIds (e.g. zoneId is the one of a delve in Glenumbra but parent zoneId is Glenumbra then).
Then check:
If actual zoneId/parentZoneId was not empty, get current zoneId/parentZoneId. If the parentZoneId (or zoneId -> Attention: zoneId may change within trials e.g. if you switch from part1 to part2 of the trial! So trials and dungeons are maybe need to be checked differently here!) changed:
Detect the current zone's type (trial, dungeon, cyrodiil, BG, overland, house, others) and activate the proper tab of saved profiles then.
If that new activated tab got no saved profiles: Let it fallback to General tab again.

Some zone types like cyrodiil etc. got API functions to detect them too, like IsPlayerInAvAWorld() or IsActiveWorldBattleground() or IsUnitInDungeon("player") and IsPlayerInRaid() and similar. So these can be checked first, before doing zoneId/parentZoneId changes.

I have not checked WizardWardrobes code so I guess this is in there alreay somwhere, and just is not properly called again after a zone change (EVENT_PLAYER_ACTIVATED)?

btw: Many thanks for taking over and helping with this great addon JN Slevin!
Last edited by Baertram : 08/10/23 at 03:28 AM.
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Unread 08/09/23, 11:34 AM  
Keldorem

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Prebuff swap back

Hello, I noticed while using a prebuff skill, that sometimes it does not swap the skill back to the previous one. After some code digging I found the root cause. In the function AreSkillsEqual we are checking two skills if they are equal and if not we check the base morph. But the base morph is based on the previousAbilityId instead of the abilities we are actually checking.
Could you consider to fix this.
Thanks.
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Unread 08/03/23, 04:57 PM  
sora0v0
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General option

I set many builds on general item. But when I back trial to overland, this addon set last trial. Please select general item if we back overlands. I change builds by keyboard button. Or is there way of it?
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Unread 08/02/23, 05:27 PM  
wambo
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No he doesn't want to swap the role ingame, but wants to have different pages in WW for each role.

Right now you can setup pages, but it'd be nice if we could swap the role as an higher order role, so that I wouldnt scroll through my healer pages to reach my DD pages for a specific trial.
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Unread 08/02/23, 04:27 PM  
sora0v0
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Re: Archetype feature

Originally Posted by Cerbin
Hello there !
First of all, thanks for your amazing work, this addon is really game changer when it comes to build management !
I wanted to suggest something, would it be possible to have Wizard work with Archetypes ? Now we can have two different specs on the same character, I'd like to be able to swap build pages when I go Heal or Tank on the same toon ahah
Thanks again !
lui creater created role changing slash command.
I set below lua code to each builds.

SLASH_COMMANDS["/changerole"]("heal")

I can change each builds with each roles automatically.
Does it match your mean?

Get lui too.
Last edited by sora0v0 : 08/02/23 at 04:32 PM.
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Unread 08/02/23, 01:49 AM  
Cerbin
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Archetype feature

Hello there !
First of all, thanks for your amazing work, this addon is really game changer when it comes to build management !
I wanted to suggest something, would it be possible to have Wizard work with Archetypes ? Now we can have two different specs on the same character, I'd like to be able to swap build pages when I go Heal or Tank on the same toon ahah
Thanks again !
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Unread 07/17/23, 05:51 AM  
sora0v0
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Re: About save styles

Originally Posted by sora0v0
I'd like to see the difference in builds with each styles. Is there a way to save the style at the same time the build is saved? Also, could you add that function?
I can set by lua command with slash.
And I want to change rore to each builds.
Does anyone know how to change role (dps to tank or healer) by command?

An example, I change the style in this way by lua with "alphastyle" addon.
SLASH_COMMANDS["/asload"]("style")
Last edited by sora0v0 : 07/17/23 at 07:31 AM.
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Unread 07/16/23, 03:23 PM  
sora0v0
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About save styles

I'd like to see the difference in builds with each styles. Is there a way to save the style at the same time the build is saved? Also, could you add that function?
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Unread 07/16/23, 01:16 AM  
wambo
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I've found that I want to use different Prebuff setups for Solo, 4 Man and 12 man content (and also for PVP)

so I would suggest an option to enable linking the Prebuff to the selected content, instead of having one Character wide
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Unread 07/15/23, 06:05 PM  
Astelodos

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Re: Re: Can I move the button to launch the addon?

Originally Posted by JN Slevin
Originally Posted by Astelodos
Hello, is there a way to move the wizards wardrobe button to launch the addon? I use gamepad and the button is behind my skillbar.
Have you unlocked the movement of the info panel?

You can do so in the Addon settings under Info movement and set the "Lock Movement" to "Off". Then you should be able to move the panel (even in gamepad mode, although i did use my mouse while testing it).
This worked! Thank you so much!
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