auto-sets the current staion to currently selected item to craft upon using the station.
example: on "Using" a provisioning station, it will auto select the current recipe's tab and scroll to the recipe in the list.
one-click accept all writs from board.
one-click withdraw all items in the player bank needed for all active writs.
one-click crafting.
one-click turn-in.
auto-open writ reward containers.
Options.
can set to auto accept writs from Job boards.
each writ type can be set to Auto-craft in settings (Smithing, Provisioning, Alchemy, Enchanting).
for smithing writs, can set to use the syle material you have the most of. can also set it to only use Race styles.
for smithing master writs, can set to auto-improve the item to the required quality.
can set to auto-exit from station after all writs for the station are complete.
can set to auto-open wirt reward containers after writ turn in, and can set a delay to wait before trying after each writ turned in. this is to give the user time to turn in other writs before the opening process begains.
the Writ Panel can be set to 1 of 4 font sizes.
the Writ Panel's transparency can be set.
for keyboard mode, the alchemy Recipe Panel can be moved and locked.
5.2.2
○ fixed error with gamepad keybind
5.2.1
○ attempt to fixed error with alchemy writs
○ added setting to auto-collapse the writ panel when all writs are completed, no longer forced
○ fixed setting for use character settings to show properly as set when true
○ change how alchemy Result panel fragment is added
5.2
○ crafting tutorials are blocked if auto-craft
○ fixed provisioning recipe lookup
○ added translations to support automation for de,fr,ru -- translations still needed for settings
○ changed the auto-open functions. now will not have to search inventory for each item -- seams to have stopped the "item not ready" issue
○ changed how "on craft station", get next item, is processed
○ added support for certifications
○ added settings for certifications (auto-refine, auto-decon)
○ added setting to auto-collapse the writ panel when all writs are completed, no longer forced
5.1.6
○ changed addon structure
○ fixed bank withdraw
○ worked on writ updates
5.1.5
○ changed writId to "craftingType .. (isMasterWrit and 1 or 0)"
5.1.4
○ added function to get updated questIndex
5.1.3
○ updated for changed gamepad alchemy crafting scene for easy alchemy
○ fixed error caused by missing rune
○ added functions to get link for missing rune to show in writ panel
5.1.2
○ fixed "Alchemy.lua:182: attempt to index a nil value" error on alchemy writs
○ changed how items are compared when checking for banked items
○ added function to smithing to update the link level
5.1.1
○ fixed alchemy error from missing recipeData by added new function to lib
○ changed bank lookup to recipeData_object
○ fixed writPanel not updating after withdrawing items from bank
○ changed how smithing auto-improve data is handled
○ fixed processing of auto-opening containers
5.1
○ several changes to writ processing
○ individual writ conditions are now objects
5.0.4
○ fixed error associated with saved variables
○ many events are now dynamic, only active while writs are active
○ the Writ Panel is now fully dynamic. no longer uses multiple templates for selecting font size
5.0.3
○ fixed invalid "cannont craft this item" smithing alert
5.0.2
○ fixed nil itemTraitType causing the following error
user:/AddOns/IsJustaWritHelper/Smithing.lua:1595: operator + is not supported for nil + number
5.0.1
○ fixed smithing tab index
○ fixed trait information
○ implementation of auto-improvement
Not sure what happened with this last update but here is what has changed.
1. Settings will not save per account.
2. It will only make the first item for a writ on its own, the rest have to be done manually.
3. No longer exits from the crafting stations with one exception, the Enchanting table which works fine.
4. I now have to click on the "writ quest" to see what needs to be made. It used to be auto selected.
5. The one character that needed an Alchemy item made got LOCKED into the crafting station. Not only did it not make the potion, once I made it the entire UI went POOF. I could not click on anything nor could I exit the station and had to hard close the game, so I cannot see any error messages.
Thank you for letting me know, I'll start looking into it.
If the previous update was working for you, you can go back to that one while I figure out what happened.
Originally Posted by tipsymagi
5. The one character that needed an Alchemy item made got LOCKED into the crafting station. Not only did it not make the potion, once I made it the entire UI went POOF. I could not click on anything nor could I exit the station and had to hard close the game, so I cannot see any error messages.
If a UI error occurs while loading a scene, it will cause the scene to break. Making it not have the code loaded for leaving the scene. If that happens, you should still be able to /reloadui to get everything back.
Last edited by IsJustaGhost : 09/30/21 at 02:49 PM.
The setting to use per character not showing that it is set for characters was an oversight. It will now show if it is set to use per-character settings when set. However, the other settings should have still worked as intended.
I have not ran into an issue with smiting crafting as of yet. I am working on the issue with alchemy writs.
The alchemy writ issue is present when not having Easy Alchemy installed. I neglected to disable it during my last tests.
Last edited by IsJustaGhost : 09/30/21 at 06:02 PM.
Sorry all, I need to go back and do some more work on alchemy for when "IsJusta Easy Alchemy" is not being used. I neglected to disable it when I was working on the last update.
It looks like it will also require an update to libIsJustaAlchemy.
I'm having issues installing the addon via Minion, when I click "Install" it just downloads the zip and doesn't unpack it as it should be for a proper intallation. Being more specific:
- Click on the addon and the popup opens
- Click on the "Install" button
- The download bar fills up and the "Install" button deactivates and changes to "Istalled"
This in the popup window only, in the main window I see a filled download bar that stands still.
Seems something interfering with the unpacking process in Minion?