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Updated: 06/13/22 03:51 AM
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High Isle (8.0.0)
Updated:06/13/22 03:51 AM
Created:11/01/21 07:58 AM
Monthly downloads:245
Total downloads:10,286
Favorites:26
MD5:
Armory Style Manager  Popular! (More than 5000 hits)
Version: 0.9
by: CyberOnEso [More]
Your outfit is saved via the Armory system, why isn't your hat?

Armory Style Manager will seamlessly save and load equipped collectibles when you save and load your build via the Armory system

Armory Style Manager will remember your equipped: Skin, Hat, Costume, Mount, Non- combat pet, Polymorph, Personality, Hair, Body/ Face markings, accessories, and Title.

The collectibles saved with each build are shown in the build UI.

Added with 0.2
Lock your builds so you do not accidentally overwrite them by pressing R at an inopportune time.

Added with 0.3
Shows your current equipped build in the top right of the Armory UI.

Added with 0.5
Your builds will now save and load your LFG Role..
If you do not want your role to be swapped when you change build you can just click the LFG Icon.
0.8
  • Fixed LUA error
0.8
  • Fixed issue with tabards not auto unequiping, thanks Tralce
0.7
  • Images now automatically reposition to show your charcters collectables.
  • Added polymorph support.
  • Added guild tabard support.
0.6
  • Fixed a visual bug where the role icon was sometimes being displayed too far to the right.
0.5
  • Added LFG role feature. Thanks kernkraft-3000!
  • If you do not want your role to be swapped when you change build you can just click the LFG Icon.
0.4
  • Fixed issue that errors were caused when closing a build in the armory UI. Thanks Morgannor!
0.3
  • Changed the build count to show your current equipped build, thanks u/Snawchee
0.2
  • Added ability to lock builds to prevent them from being overwritten
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
0.7
5kB
CyberOnEso
06/05/22 11:27 PM
0.6
5kB
CyberOnEso
01/29/22 01:48 PM
0.5
4kB
CyberOnEso
11/20/21 03:45 PM
0.4
4kB
CyberOnEso
11/07/21 08:05 AM
0.31
4kB
CyberOnEso
11/06/21 01:29 PM
0.3
4kB
CyberOnEso
11/05/21 06:44 AM
0.2
4kB
CyberOnEso
11/03/21 11:59 AM
0.1
3kB
CyberOnEso
11/01/21 07:58 AM


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Unread 03/28/23, 09:37 AM  
Dekakaruk
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 7
Uploads: 1
Update 37

Hi all, since the author seems not to be working on this addon at the moment, I created an updated version: https://www.esoui.com/downloads/info...leManager.html
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Unread 05/04/23, 05:55 AM  
ZoLatKam
 
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Forum posts: 3
File comments: 146
Uploads: 0
Re: Update 37

Originally Posted by Dekakaruk
Hi all, since the author seems not to be working on this addon at the moment, I created an updated version: https://www.esoui.com/downloads/info...leManager.html
Can confirm: Works wonderfully and I love having Zuqoth on a keybind!

THANK YOU SO MUCH for uploading this!
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Unread 10/30/23, 09:19 PM  
Alessondria

Forum posts: 0
File comments: 94
Uploads: 0
Update 40 seems to have broken the addon when you unlock one, save. My game bugged pretty hard. Had to restart the game as nothing I could so corrected the UI freezing.
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Unread 10/30/23, 09:42 PM  
Alessondria

Forum posts: 0
File comments: 94
Uploads: 0
Originally Posted by Alessondria
Update 40 seems to have broken the addon when you unlock one, save. My game bugged pretty hard. Had to restart the game as nothing I could so corrected the UI freezing.
Followup. It seems that if I unlock, exit. Then save its all good.
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Unread 11/07/23, 04:29 PM  
manwoodsal

Forum posts: 5
File comments: 116
Uploads: 0
U40 Lua Error

I get this error when accessing the Armor station.


stack traceback:
[C]: in function 'SetResizeToFitDescendents'
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:276: in function 'CreateOverlay'
<Locals> parent = ud, rel = 2, relPoint = 2, x = 0, y = 0, overlay = ud </Locals>
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:531: in function 'CreateUI'
<Locals> control = ud, UIContainer = ud, CurseOutfitRow = ud, Header = ud, Collapse = ud, Mundus = ud, lastSlotControl = ud, i = 5 </Locals>
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_Armory_ExpandedEntry_OnInitialized'
ZO_Armory_Keyboard_TopLevelList2Row1_Initialized:3: in function '(main chunk)'
<Locals> self = ud </Locals>
[C]: in function 'CreateControlFromVirtual'
/EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual'
<Locals> name = "ZO_Armory_Keyboard_TopLevelLis...", parent = ud, templateName = "ZO_Armory_ExpandedBuildEntry", optionalNameSuffix = 1 </Locals>
(tail call): ?
(tail call): ?
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject'
<Locals> self = [table:1]{m_NextControlId = 1, m_NextFree = 2}, objectKey = 1 </Locals>
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject'
<Locals> self = [table:1], objectKey = 1 </Locals>
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2454: in function 'ZO_ScrollList_UpdateScroll'
<Locals> self = ud, windowHeight = 668, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 2, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{top = 0, bottom = 550, typeId = 2}, bottomEdge = 668, controlTop = 0, dataType = [table:6]{height = 550, selectable = T}, controlPool = [table:1] </Locals>
(tail call): ?
(tail call): ?
(tail call): ?
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2219: in function 'ZO_ScrollList_Commit'
<Locals> self = ud, windowHeight = 668, selectionsEnabled = F, scrollableDistance = 362, foundSelected = F, i = 0 </Locals>
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:208: in function 'ZO_Armory_Keyboard:RefreshBuilds'
<Locals> self = [table:7]{selectedBuildIndex = 1}, numBuilds = 5, scrollData = [table:3] </Locals>
/EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'RefreshBuilds'
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:29: in function 'callback'
<Locals> oldState = "hidden", newState = "showing" </Locals>
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
<Locals> self = [table:8]{allowShowHideTimeUpdates = F, state = "showing", fireCallbackDepth = 1, animationTemplate = "FadeSceneAnimation", duration = 200}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 1, callbackInfo = [table:10]{4 = F}, callback = /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:26, deleted = F </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:144: in function 'ZO_SceneFragment:SetState'
<Locals> self = [table:8], newState = "showing", oldState = "hidden" </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
<Locals> self = [table:8] </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:233: in function 'ZO_SceneFragment:Refresh'
<Locals> self = [table:8], asAResultOfSceneStateChange = T, refreshedForScene = [table:11]{wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, state = "showing", wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, name = "armoryKeyboard"}, oldState = "hidden" </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:181: in function 'ZO_Scene:RefreshFragmentsHelper'
<Locals> self = [table:11], asAResultOfSceneStateChange = T, i = 12, fragment = [table:8] </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:189: in function 'ZO_Scene:RefreshFragments'
<Locals> self = [table:11], asAResultOfSceneStateChange = T </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:158: in function 'ZO_Scene:SetState'
<Locals> self = [table:11], newState = "showing", oldState = "hidden", name = "armoryKeyboard", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
<Locals> self = [table:11], newState = "showing" </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:207: in function 'ZO_SceneManager_Base:ShowScene'
<Locals> self = [table:12]{hudUISceneName = "hudui", numRemoteTopLevelShown = 0, hudSceneName = "hud", hudUISceneHidesAutomatically = T, exitUIModeOnChatFocusLost = F, isLoadingScreenShown = F, remoteSceneSequenceNumber = 195, fireCallbackDepth = 0, initialized = F, numTopLevelShown = 0}, scene = [table:11], sequenceNumber = 195 </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:298: in function 'ZO_SceneManager_Leader:ShowScene'
<Locals> self = [table:12], scene = [table:11] </Locals>
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:381: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
<Locals> self = [table:12], scene = [table:13]{wasRequestedToShowInGamepadPreferredMode = F, name = "hud", restoresHUDSceneToggleGameMenu = F, state = "hidden", fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, restoresHUDSceneToggleUIMode = F}, currentNextScene = [table:11] </Locals>|r
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Unread 11/28/23, 08:10 PM  
schm0

Forum posts: 0
File comments: 3
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Recent update to fix the LUA error didn't work

Still getting the same error as the commenter below.
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Unread 12/27/23, 07:58 PM  
Sovereia

Forum posts: 0
File comments: 2
Uploads: 0
error code 9428B91 appears upon opening armory menu for first time per login.
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