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Compatibility: | High Isle (8.0.0) |
Updated: | 06/13/22 03:51 AM |
Created: | 11/01/21 07:58 AM |
Monthly downloads: | 308 |
Total downloads: | 11,137 |
Favorites: | 27 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
0.7 |
5kB |
CyberOnEso |
06/05/22 11:27 PM |
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0.6 |
5kB |
CyberOnEso |
01/29/22 01:48 PM |
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0.5 |
4kB |
CyberOnEso |
11/20/21 03:45 PM |
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0.4 |
4kB |
CyberOnEso |
11/07/21 08:05 AM |
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0.31 |
4kB |
CyberOnEso |
11/06/21 01:29 PM |
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0.3 |
4kB |
CyberOnEso |
11/05/21 06:44 AM |
|
0.2 |
4kB |
CyberOnEso |
11/03/21 11:59 AM |
|
0.1 |
3kB |
CyberOnEso |
11/01/21 07:58 AM |
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File comments: 48
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any plan to update and fix this? it bugs the game really hard
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aleris_1988 |
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error code 9428B91 appears upon opening armory menu for first time per login.
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Sovereia |
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Recent update to fix the LUA error didn't work
Still getting the same error as the commenter below.
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schm0 |
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manwoodsal |
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Alessondria |
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Update 40 seems to have broken the addon when you unlock one, save. My game bugged pretty hard. Had to restart the game as nothing I could so corrected the UI freezing.
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Alessondria |
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Re: Update 37
THANK YOU SO MUCH for uploading this! ![]() |
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ZoLatKam |
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Update 37
Hi all, since the author seems not to be working on this addon at the moment, I created an updated version: https://www.esoui.com/downloads/info...leManager.html
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Dekakaruk |
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Error after U37 update
2023.03.18 - Encountered 5 instances of the following error before I noticed it, however, I was unable to duplicate it a 6th time:
Warning: Spoiler
Code:
ResizeToFitDescendents: Enabling resizToFitDescendents is illegal for Label . stack traceback: [C]: in function 'SetResizeToFitDescendents' user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:276: in function 'CreateOverlay' <Locals> parent = ud, rel = 2, relPoint = 2, x = 0, y = 0, overlay = ud </Locals> user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:531: in function 'CreateUI' <Locals> control = ud, UIContainer = ud, CurseOutfitRow = ud, Header = ud, Collapse = ud, Mundus = ud, lastSlotControl = ud, i = 3 </Locals> /EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_Armory_ExpandedEntry_OnInitialized' ZO_Armory_Keyboard_TopLevelList2Row1_Initialized:3: in function '(main chunk)' <Locals> self = ud </Locals> [C]: in function 'CreateControlFromVirtual' /EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual' <Locals> name = "ZO_Armory_Keyboard_TopLevelLis...", parent = ud, templateName = "ZO_Armory_ExpandedBuildEntry", optionalNameSuffix = 1 </Locals> (tail call): ? (tail call): ? /EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject' <Locals> self = [table:1]{m_NextFree = 2, m_NextControlId = 1}, objectKey = 1 </Locals> /EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject' <Locals> self = [table:1], objectKey = 1 </Locals> /EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2442: in function 'ZO_ScrollList_UpdateScroll' <Locals> self = ud, windowHeight = 668, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 2, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{bottom = 550, top = 0, typeId = 2}, bottomEdge = 668, controlTop = 0, dataType = [table:6]{selectable = T, height = 550}, controlPool = [table:1] </Locals> /EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit' <Locals> self = ud, windowHeight = 668, selectionsEnabled = F, scrollableDistance = 170, foundSelected = F, i = 0 </Locals> /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:204: in function 'ZO_Armory_Keyboard:RefreshBuilds' <Locals> self = [table:7]{selectedBuildIndex = 1}, numBuilds = 3, scrollData = [table:3] </Locals> /EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'RefreshBuilds' /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:29: in function 'callback' <Locals> oldState = "hidden", newState = "showing" </Locals> /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' <Locals> self = [table:8]{state = "showing", fireCallbackDepth = 1, animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, duration = 200}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 1, callbackInfo = [table:10]{4 = F}, callback = /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:26, deleted = F </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState' <Locals> self = [table:8], newState = "showing", oldState = "hidden" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown' <Locals> self = [table:8] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh' <Locals> self = [table:8], asAResultOfSceneStateChange = T, refreshedForScene = [table:11]{name = "armoryKeyboard", state = "showing", restoresHUDSceneToggleUIMode = F, disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F}, oldState = "hidden" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper' <Locals> self = [table:11], asAResultOfSceneStateChange = T, i = 12, fragment = [table:8] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments' <Locals> self = [table:11], asAResultOfSceneStateChange = T </Locals> /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState' <Locals> self = [table:11], newState = "showing", oldState = "hidden", name = "armoryKeyboard", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals> /EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState' <Locals> self = [table:11], newState = "showing" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene' <Locals> self = [table:12]{hudUISceneHidesAutomatically = T, numRemoteTopLevelShown = 0, hudSceneName = "hud", remoteSceneSequenceNumber = 179, fireCallbackDepth = 0, initialized = F, exitUIModeOnChatFocusLost = F, numTopLevelShown = 0, hudUISceneName = "hudui"}, scene = [table:11], sequenceNumber = 179 </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene' <Locals> self = [table:12], scene = [table:11] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' <Locals> self = [table:12], scene = [table:13]{name = "interact", state = "hidden", fireCallbackDepth = 0, restoresHUDSceneToggleUIMode = F, disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F}, currentNextScene = [table:11] </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange' <Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals> /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange' <Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals> /EsoUI/Ingame/Scenes/IngameSceneManager.lua:379: in function 'ZO_IngameSceneManager:OnSceneStateChange' <Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals> Not sure if it's relevant, but I use the newest Armory Assistant: Zuqoth Please let me know if any additional information would help with tracking down the cause. ![]()
Last edited by ZoLatKam : 03/18/23 at 01:01 PM.
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ZoLatKam |
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The values returned by GetCurrentTitleIndex() appear to only be valid until you earn a new title (then log out and back in again, I think), because the new title might appear above the current one - e.g. I had saved a build with Master Thief, but it changed to Executioner (1 position out) when I loaded that build the day after earning a new title.
Not sure if it's possible, but you might have to save the string value then look up the index by going through the whole list. EDIT: my reading of the API shows it should be possible using GetNumTitles() and GetTitle(idx).
Last edited by infydel : 02/28/23 at 05:35 AM.
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infydel |
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something you almost certainly can't do much about - if you change builds inside your house, the pet collectible you've set for that build won't be updated (since you can't use pets inside housing).
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infydel |
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however one thing I do note is that the message "NO ITEM FOUND TO UNEQUIP" appears in the top right; I can't work out what that pertains to, everything seems to be being equipped for the build... anyway this addon is exactly what I was looking for, thanks!
Last edited by infydel : 02/08/23 at 05:23 AM.
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infydel |
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does exactly what I want* AND it works with the controller UI (thank you thank you thank you), but I get a stack trace error every time I switch or save builds:
Code:
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:316: attempt to index a nil value stack traceback: user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:316: in function 'RefreshUI' user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:509: in function 'ArmoryBuildLoaded' * I'm not sure the write protection works under controller, or if it does I couldn't figure it out at a glance - but other than that it seems to work great (aside from the error popup)
Last edited by infydel : 02/08/23 at 03:08 AM.
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infydel |
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I get this error on one of my characters, i think its related to something in the outfit or mounts but im not sure. The others work fine.
Code:
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:345: attempt to index a nil value stack traceback: user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:345: in function 'setNextButton' |caaaaaa<Locals> icon = "/esoui/art/icons/pet_deathhoun..." </Locals>|r user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:393: in function 'RefreshUI' |caaaaaa<Locals> selectedBuildIndex = 1, textWidth = 0, nextButtonToUpdate = 6, hasPoly = F </Locals>|r user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:568: in function 'CreateUI' |caaaaaa<Locals> control = ud, UIContainer = ud, CurseOutfitRow = ud, Header = ud, Collapse = ud, Mundus = ud, lastSlotControl = ud </Locals>|r /EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_Armory_ExpandedEntry_OnInitialized' ZO_Armory_Keyboard_TopLevelList2Row1_Initialized:3: in function '(main chunk)' |caaaaaa<Locals> self = ud </Locals>|r [C]: in function 'CreateControlFromVirtual' /EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual' |caaaaaa<Locals> name = "ZO_Armory_Keyboard_TopLevelLis...", parent = ud, templateName = "ZO_Armory_ExpandedBuildEntry", optionalNameSuffix = 1 </Locals>|r (tail call): ? (tail call): ? /EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject' |caaaaaa<Locals> self = [table:1]{m_NextControlId = 1, m_NextFree = 2}, objectKey = 1 </Locals>|r /EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject' |caaaaaa<Locals> self = [table:1], objectKey = 1 </Locals>|r /EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2442: in function 'ZO_ScrollList_UpdateScroll' |caaaaaa<Locals> self = ud, windowHeight = 668, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 2, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{top = 0, typeId = 2, bottom = 550}, bottomEdge = 668, controlTop = 0, dataType = [table:6]{height = 550, selectable = T}, controlPool = [table:1] </Locals>|r /EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit' |caaaaaa<Locals> self = ud, windowHeight = 668, selectionsEnabled = F, scrollableDistance = 266, foundSelected = F, i = 0 </Locals>|r /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:204: in function 'ZO_Armory_Keyboard:RefreshBuilds' |caaaaaa<Locals> self = [table:7]{selectedBuildIndex = 1}, numBuilds = 4, scrollData = [table:3] </Locals>|r /EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'RefreshBuilds' /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:29: in function 'callback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:8]{allowShowHideTimeUpdates = F, fireCallbackDepth = 1, state = "showing", duration = 200, animationTemplate = "FadeSceneAnimation"}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 1, callbackInfo = [table:10]{4 = F}, callback = /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:26, deleted = F </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:8], newState = "showing", oldState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = [table:8] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T, refreshedForScene = [table:11]{name = "armoryKeyboard", wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F, state = "showing", disallowEvaluateTransitionCompleteCount = 1, restoresHUDSceneToggleUIMode = F}, oldState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper' |caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T, i = 12, fragment = [table:8] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments' |caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:11], newState = "showing", oldState = "hidden", name = "armoryKeyboard", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r /EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState' |caaaaaa<Locals> self = [table:11], newState = "showing" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = [table:12]{hudUISceneName = "hudui", exitUIModeOnChatFocusLost = F, fireCallbackDepth = 0, hudSceneName = "hud", hudUISceneHidesAutomatically = T, numRemoteTopLevelShown = 0, initialized = F, numTopLevelShown = 0, remoteSceneSequenceNumber = 11}, scene = [table:11], sequenceNumber = 11 </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene' |caaaaaa<Locals> self = [table:12], scene = [table:11] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' |caaaaaa<Locals> self = [table:12], scene = [table:13]{name = "interact", fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F, state = "hidden", disallowEvaluateTransitionCompleteCount = 1, restoresHUDSceneToggleUIMode = F}, currentNextScene = [table:11] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange' |caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange' |caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Ingame/Scenes/IngameSceneManager.lua:375: in function 'ZO_IngameSceneManager:OnSceneStateChange' |caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r |
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ake |
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Lovin the addon.. I am however noticing a few issues i believe to be related to it.
1. Ocasionally my titles seems to randomly change from what was originally saved 2. 50% of the time loading saves does not load mundas stone and have to reload again. |
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sinnereso |
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