The purpose of this addon is to move certain UI objects from where they would normally be covered by others.
Example:
normally:
When the Inventory is opened, the Keyboard chat window will block the inventory list and the Keybind Strip may block part of the chat window (if low enough).
with this addon:
When the inventory is opened, will move the chat window to the right of the "Left Tooltip" and above the Keybind Strip
When the Inventory is closed, the chat window will return to it's last set position.
Options:
use the Keyboard Loot History so it is set to the bottom right of the screen to not be covered by the Keyboard Chat window.
set the text size of the numbers displayed over the icons in Loot History.
set the text size of the entry in Loot History.
enable dynamic chat window positioning.
use the Keyboard HUD meters (Tel Var, Infamy, Daedric energy).
This video is based on the early version of this addon.
- - -1.9.4
○ removed debug output
- - -1.9.3
○ improved chat position updating.
- Chat should no longer try to show prematurely.
- - -1.9.2
○ improved chat position updating.
- Chat should now position properly for gamepad dialogues.
- - -1.9.1
○ HUD meters preview hides, if showing, when settings is closed.
- - -1.9
○ Re-wrote most of the addon
○ added: if chat window is told to open while closing, it will fully close then open automatically in order to open to the correct position.
○ improved: previews for, LootHistory and HUD meters
○ added: options to toggle show preview for LootHistory and HUD meters
- - -1.8.2
○ removed Debug output
- - -1.8.1
○ added standard keyboad loothistory setting to disable custom on set
○ Fixed keyboard lootHidsory from not showing when directly setting from use "Use modded Keyboard Loot History".
○ Fixed/improved HUD meter moving
○ Added previews for the HUD meters
- - -1.8
○ rewrote the loot history. now uses a cloned keyboard loot history.
○ added option to use the standard keyboard loot history.
- options are: use custom keyboard, use standard keyboard, if those are off, use standard gamepad.
○ Custom keyboard and standard gamepad both are effected by the font changes.
- - -1.7
○ Chat will no longer pass the right edge of the screen and come back for scenes such as Mail
○ Chat should no longer reset position if scene has shown while chat was moving.
- - -1.6.1
○ removed debug text output.
- - -1.6
○ updated api version to 101038
○ improved hud meters platform change functionality
○ improved loot history functionality
- - -1.5
○ updated to U38 api
○ added a reset anchor to chat for when it is supposed to be back in it's original position
-- to prevent chat from ending up off screen or other positions when it shouldn't be
- - -1.4
○ improved chat repositioning
-- attempt to fix chat getting reset in the wrong place
○ fixed chat positioning not working properly in housing editor.
- - -1.3.2
○ fixed error caused by addition of "rapport adjustment Type" when adjusting loot history settings.
- - -1.3.1
○ added support for gamepad dialogues.
- - -1.3
○ updated for API 101034.
- - -1.2.2
○ fixed error /EsoUI/Libraries/Globals/Globals.lua:128: operator < is not supported for number < nil
- - -1.2.1
○ update French with new settings
- - -1.2
○ user:/AddOns/IsJustaGamepadUIVisibility/IsJustaGamepadUIVisibility.lua:242: function expected instead of nil - should now be fixed
○ added French translation courtesy of fzr6n7
○ rewrote loot history and dynamic chat window position
○ improved chat position handling.
- it no longer uses update loops to watch for changing UI elements.
- should not "bounce" if chat was closed prior to returning back to HUD
- stopped screen flash caused by re-anchoring when chat was already in saved position
○ added some support for KelapadUI
○ added simple move
○ should now function properly if the chat window is above center screen
○ ----------------------
○ improved loot history handling, will now enable/disable properly
○ demo loot will now be visible in options when making a change to loot history options
○ loot history should now appear over other elements
○ loot history row dimensions are now dynamically set based on font size and text height
○ ----------------------
○ added ability to move hud meters (Telvar, Infamy, and Daedric energy)
- - -1.1.1
○ user:/AddOns/IsJustaGamepadUIVisibility/IsJustaGamepadUIVisibility.lua:242: function expected instead of nil - should now be fixed
○ improved chat position handling.
- should not "bounce" if chat was closed prior to returning back to HUD
- stopped screen flash caused by reanchoring when chat was already in saved position
○ improved loot history handling, will now enable/disable properly
○ demo loot will now be visible in options when making a change to loot history options
- - - 1.1
○ chat window will now move into position properly after sliding into view.
○ set chat to move to bottom right for the main in-game menu.
○ overall improvement to chat window repositioning.
○ added loot demo to show when keyboard loot history is set.
- - - 1.0.7
○ updated loot history code
○ fixed error and improved companion xp gained loot history over icon
- - - 1.0.6
○ commented out "show name and version" on load
- - - 1.0.5
○ added support for more scenes
○ changed how dynamic chat window positioning is processed
- - - 1.0.4
○ added companion scenes to support dynamic chat window positioning
○ updated lang
- - - 1.0.3
○ fixed loot history for companion rapport and xp, to show xp and rapport on icon, not over companion name
- - - 1.0.2
○ added Champion Constellation scene to move chat above the keybind strip
- - - 1.0.1
○ added DependsOn: LibAddonMenu-2.0 to manifest
Is it possible to make the app not post the add-on version to chat each time the UI is loaded? I find the chat colors and system output really distracting.
Is it possible to make the app not post the add-on version to chat each time the UI is loaded? I find the chat colors and system output really distracting.
Thanks! It's a great mod ♥
For now you can hide it yourself by a simple edit.
Find this line in "IsJustaGamepadUIVisibility.lua".
SI_IJA_DYNAMIC_CHAT ="Position de la fenêtre de discussion dynamique",
SI_IJA_DYNAMIC_CHAT_TOOLTIP ="Activé: la fenêtre de discussion \"Clavier\" se repositionnera dynamiquement basée sur l'affichage \"Manette\" en cours.",
SI_IJA_LOOTHISTORY_MOVE ="Modifier l'historique de \"Loot\"",
SI_IJA_LOOTHISTORY_MOVE_TOOLTIP ="Activé: L'historique de \"loot\" de l'interface \"Manette\" utilise l'affichage de l'historique de loot \"Clavier\".",
SI_IJA_LOOTHISTORY_FONTS ="Definit la police de texte de l'icône.",
I see great potential in this addon. I placed the "Fyrakin mini map" in the bottom right corner, which now is blocking my loot window as it pops up behind it. I would like the option to put it on top of my map with a dark background as it is only a temporary window. I used to have it at the top right blocking the quest list.
Then I had to use an addon like "Azurah" to move it down blocking other stuff, etc. The same can be said for the addon "Alternative Attribute Bars" which makes the 3 stam/mag/health bars stick together. I dislike working with "Azura" as it has problems with certain addons.
Every UI addon should have an auto "move" option with the option move: left, right, top, bottom, front or behind. Now I work with a 4K monitor and I scaled up the UI (I still have a mini game launcher). So, not every UI addon works well.
As for chatting, I still want 2 chat windows open" one for guild/group/whsiper and a general for the rest instead of chats. Maybe that will be another addon?
As for chatting, I still want 2 chat windows open" one for guild/group/whsiper and a general for the rest instead of chats. Maybe that will be another addon?
You can also use FCOChatTabBrain to automatically switch the chat tabs in 1 chat window for incoming messages so that youdo not need any 2 chat windows at the same time.
As for chatting, I still want 2 chat windows open" one for guild/group/whsiper and a general for the rest instead of chats. Maybe that will be another addon?
You can also use FCOChatTabBrain to automatically switch the chat tabs in 1 chat window for incoming messages so that you do not need any 2 chat windows at the same time.
I usually want the npc chat dialog in the main window, while monitoring new guild chat messages. Since I do a lot of story quest atm, I miss out on a lot of guild messages. So, I don't think the 'switch' is good for me.
Someone should really take over and update that ChatMultiWindow addon...
Re: Error message when turning on 'Move Loot History'
I found the issue. Thank you for letting me know.
Apparently I was also relaying on a change I added to "IsJusta Companion UI Enhancements". I'll work on getting this updated.
Last edited by IsJustaGhost : 02/28/22 at 11:54 AM.
There is once again an error with loot history with the new High Isle update.
I got this message when I try to turn off loot history in settings.
And as a direct effect, the affinity icon in loot history is missing.
I thought I posted that update. ZOS added adjustment type to rapport update. The error came from the addon trying to show an example of loot history when you changed the setting without passing the type for rapport.
Any ability to force the chat box (I use pChat) on the right hand side when entering menus? Having my text box on the right, but forcing itself to the left when entering a menu is rather annoying.
Any ability to force the chat box (I use pChat) on the right hand side when entering menus? Having my text box on the right, but forcing itself to the left when entering a menu is rather annoying.
Through elimination - this addon is currently responsible for having the screen blurred after taking your daily reward or scrying - each time you have to reload ui. The screen is blurred, and nothing from the UI is visible.