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Updated: 06/15/23 05:35 PM
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Compatibility:
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:06/15/23 05:35 PM
Created:03/03/22 10:29 AM
Monthly downloads:316
Total downloads:12,680
Favorites:9
MD5:
Net Worth - You may be wealthier than you think!  Popular! (More than 5000 hits)
Version: 0.11
by: KermitTheFrog88 [More]
Net Worth

Net Worth is an addon that calculates the value of your inventory based on current TTC (Tamriel Trade Centre) market rates to determine an approximate net worth for your account. Market rate pricing can be adjusted in the settings to use average, minimum or maximum pricing data from TTC.

How your net worth is calculated
Net Worth scans all items in each supported inventory location (see below for supported inventory locations) and determines their value using current market rates from TTC. If any item is not eligible to be sold on a guild trader (i.e. it is bound) or TTC does not have a price for it (very rare) then the addon looks for a vendor sale price and uses that for the calculation.


How to run Net Worth
  • From a chat window type "/networth"


Requires
  • Tamriel Trade Centre (please do not try to run this addon without TTC, it just wont work)
  • LibAddonMenu-2.0


Supported Inventory
  • Current House Furnishings (Only supports currently occupied house. To get a total of all homes you would need to travel to each and note the value manually). - NEW
  • Current Character Backpack
  • Bank
  • Craft Bag
  • Storage Chests (addon must be run from inside a home for access to chests)
  • Equipped Items
  • Gold on hand (pocket change)


Unsupported Inventory
  • Furnishings placed in all homes (we hope to add support for this in an upcoming release, addon currently supports only one home at a time)
  • All character backpacks (we hope to add support for this in an upcoming release. Current work around is to place valuable items in the bank, a storage chest or consolidate them on a single character to ensure they are included in the calculation)

Important notes:
  • TTC maximum pricing is an unreliable way to calculate a real net worth. It may be fun to see what your value might be if you could sell everything you have for the absolute maximum but it is highly unlikely that could ever be done in reality. The maximum option is added for entertainment purposes only.
  • If you run the addon outside of your home it will NOT scan your storage chests and the "Storage Items" listing in the main window will display 0.
  • The "Equipped Items" listing in the main window can regularly display as 0. This is not a bug, your probably wearing exclusively reconstructed gear which has no sales value.
  • Home furnishing calculations only include unbound sellable furniture items placed in a home. Generally furniture that is bound has no sales value though there are exceptions to this rule. Due to the limited impact this has on total net worth, support for bound housing items may or may not be added in the future.
06-15-23 Updated for Necrom (u38)

03-13-23 Updated for SoF (u37)

11-2-22 Updated for Firesong (u36)

08-22-22 Updated for Lost Depths release (u35)

06-07-22 Updated for High Isle release

03-14-22 - Updated for Ascending Tide release

03-11-22 - Added new feature to calculate total value of furniture in any occupied house.

03-03-22 2 - Fixed a bug where players carried gold was not being correctly added to the grand total. Update the information window to better display text on different resolutions.

03-03-22 1 - Updated settings panel website information. Fixed a crash caused by storage chests not being available if you run this overland before visiting one of your houses at least once first.
Archived Files (10)
File Name
Version
Size
Uploader
Date
0.10
6kB
KermitTheFrog88
03/13/23 11:10 AM
0.09
6kB
KermitTheFrog88
11/02/22 08:08 AM
0.08
6kB
KermitTheFrog88
08/22/22 10:55 AM
0.07
6kB
KermitTheFrog88
06/07/22 07:15 AM
0.06
6kB
KermitTheFrog88
03/14/22 06:52 AM
0.05
6kB
KermitTheFrog88
03/11/22 09:06 AM
0.04
5kB
KermitTheFrog88
03/03/22 08:44 PM
0.03
5kB
KermitTheFrog88
03/03/22 03:29 PM
0.02
5kB
KermitTheFrog88
03/03/22 03:24 PM
0.01
5kB
KermitTheFrog88
03/03/22 10:29 AM


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Unread 05/14/23, 10:17 AM  
ApuoH

Forum posts: 0
File comments: 14
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Hello. First of all I want to thank you for your mod. Very interesting idea! But there is one nuance due to which the calculation is not correct.
It would be nice if you added a display of the average of the RECOMMENDED price as done in the Price Tooltip mod, rather than the average of the minimum and maximum prices. I'll give you an example. I have almost nothing in my inventory, but your mod gives a value of about 300k. The reason is simple. For example, I have "Melon" in my inventory. Its minimum price is 1 gold, and the maximum is 10,000,000. The average TTC value is 217.22 per 1 piece. But we all understand that this is an inadequate price tag and no one will buy for so much. While the recommended price of the TTC is 6-8 and its average value is 7 gold. In this regard, the calculation of the value is not correct.
I hope you heed the advice. Thanks anyway)
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Unread 05/14/23, 04:01 PM  
KermitTheFrog88
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Originally Posted by ApuoH
Hello. First of all I want to thank you for your mod. Very interesting idea! But there is one nuance due to which the calculation is not correct.
It would be nice if you added a display of the average of the RECOMMENDED price as done in the Price Tooltip mod, rather than the average of the minimum and maximum prices. I'll give you an example. I have almost nothing in my inventory, but your mod gives a value of about 300k. The reason is simple. For example, I have "Melon" in my inventory. Its minimum price is 1 gold, and the maximum is 10,000,000. The average TTC value is 217.22 per 1 piece. But we all understand that this is an inadequate price tag and no one will buy for so much. While the recommended price of the TTC is 6-8 and its average value is 7 gold. In this regard, the calculation of the value is not correct.
I hope you heed the advice. Thanks anyway)
Thanks ApuoH and I'm glad your enjoying the addon! To date I have relied exclusively on the functions built into the TTC addon, more specifically TamrielTradeCentrePrice:GetPriceInfo(itemLink) which supplies the TTC officially calculated min/max/avg values (Networth does no price averaging of its own). As I specifically built this around TTC and no other pricing data source this was the simplest approach and felt right as TTC is a recognized authority for the trade value of ESO items. However I understand your request and agree that this may not be ideal. I will look at potentially adding some more nuanced min/max/avg calculation user settings in an upcoming release.
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Unread 06/16/23, 03:03 AM  
Phinix
 
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@KermitTheFrog88 - I would like to second ApuoH's sentiments. First, that this is a really cool idea for an addon! But also secondly, that using the TTC min/max values rather than the recommended value should be an absolute last resort. Here is why.

TTC has its own internal calculations it uses to strip outliers (extreme low posts or joke/manipulative high posts), which is reflected in the returned RECOMMENDED price. However, this is NOT reflected in the min/max values returned, which usually are FAR from the actual average price and reflect only these extreme outliers, which are usually less than 5% of total posts. This is why I feel the min/max value returns should be omitted from TTC tooltips completely, or better explained so people don't use them.

However, for items that do not contain a threshold of posts in TTC's database, the addon will not calculate an internal recommended price and only returns min/max/average. In these cases using TTC's average rather than averaging the min/max manually will always be better, which is sounds like you are doing.

So, the order of operations should be:
  • Use TTC's recommended value.
  • Use TTC's average value if no recommended value is given.
  • Manually average min/max as a fallback.

Again really cool idea for an addon! I am going to try it out now with things as they are just out of curiosity to see how much my years of craft bag stockpile are potentially worth.
Last edited by Phinix : 06/16/23 at 03:04 AM.
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Unread 06/16/23, 08:16 AM  
KermitTheFrog88
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File comments: 11
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Originally Posted by Phinix
@KermitTheFrog88 - I would like to second ApuoH's sentiments. First, that this is a really cool idea for an addon! But also secondly, that using the TTC min/max values rather than the recommended value should be an absolute last resort. Here is why.

TTC has its own internal calculations it uses to strip outliers (extreme low posts or joke/manipulative high posts), which is reflected in the returned RECOMMENDED price. However, this is NOT reflected in the min/max values returned, which usually are FAR from the actual average price and reflect only these extreme outliers, which are usually less than 5% of total posts. This is why I feel the min/max value returns should be omitted from TTC tooltips completely, or better explained so people don't use them.

However, for items that do not contain a threshold of posts in TTC's database, the addon will not calculate an internal recommended price and only returns min/max/average. In these cases using TTC's average rather than averaging the min/max manually will always be better, which is sounds like you are doing.

So, the order of operations should be:
  • Use TTC's recommended value.
  • Use TTC's average value if no recommended value is given.
  • Manually average min/max as a fallback.

Again really cool idea for an addon! I am going to try it out now with things as they are just out of curiosity to see how much my years of craft bag stockpile are potentially worth.
Thanks Phinix! I 100% agree with your approach here and have been operating under the impression that the average value returned via the available TTC addon methods was not a straight average calculation but included some of the outlier logic you reference above (not the tooltip average value but the internal one via code I use). If that's not the case adding TTC recommended as the default setting certainly makes sense!

Update: On a cursory glance it does appear to be a straight average, not sure where I got the idea it included outlier logic.
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Unread 01/27/24, 03:31 AM  
ApuoH

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Hello. Thanks for creating such a mod. I would like to ask you to add the ability to open the information window by pressing hot keys.
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