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Compatibility: | Gold Road (10.0.0) |
Updated: | 05/17/24 10:17 PM |
Created: | 05/14/22 06:20 AM |
Monthly downloads: | 4,800 |
Total downloads: | 80,932 |
Favorites: | 71 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
4.5.12 |
32kB |
Lykeion |
05/16/24 05:58 PM |
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4.5.11 |
32kB |
Lykeion |
05/16/24 05:09 AM |
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4.5.10 |
32kB |
Lykeion |
05/15/24 03:41 PM |
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4.5.9 |
32kB |
Lykeion |
05/11/24 07:51 AM |
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4.4.9 |
30kB |
Lykeion |
04/05/24 09:34 AM |
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4.3.1 |
29kB |
Lykeion |
04/01/24 11:46 AM |
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4.2.0 |
28kB |
Lykeion |
03/26/24 01:22 PM |
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4.1.1 |
29kB |
Lykeion |
03/25/24 05:39 PM |
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4.0.8 |
29kB |
Lykeion |
03/25/24 01:59 PM |
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3.1.8 |
26kB |
Lykeion |
03/17/24 02:15 AM |
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3.0.7 |
25kB |
Lykeion |
11/08/23 02:52 PM |
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2.11.3 |
25kB |
Lykeion |
10/25/23 05:58 PM |
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2.10.5 |
27kB |
Lykeion |
07/13/23 05:39 AM |
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2.9.3 |
26kB |
Lykeion |
04/27/23 02:21 PM |
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2.8.7 |
26kB |
Lykeion |
02/20/23 11:06 AM |
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2.7.8 |
33kB |
Lykeion |
02/06/23 12:30 PM |
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2.6.9 |
18kB |
Lykeion |
12/02/22 03:20 PM |
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2.5.27 |
28kB |
Lykeion |
09/19/22 12:38 PM |
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2.4.3 |
23kB |
Lykeion |
06/12/22 08:38 AM |
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2.3.10 |
22kB |
Lykeion |
06/10/22 11:51 AM |
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2.2.7 |
19kB |
Lykeion |
06/07/22 07:51 AM |
Comment Options |
Shadowfen |
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Lykeion |
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11/07/23, 01:45 PM | ||
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I am not using names to differentiate either. It is true that MSAL is considering these containers as resource nodes according to debug but I'm not sure why when there are other things in there too. (Actually, I'm not looking for/at resource nodes at all since you can't steal from them.)
Last edited by Shadowfen : 11/07/23 at 01:46 PM.
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Shadowfen |
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11/07/23, 01:34 PM | |
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Just a note: I'm not quite sure what isResourceNode is used for, but the detection algorithm seems to need some fine tuning. It is reporting "isResourceNode: false" in debug for a jewelry resource node that has
* Pulverized Titanium * Platinum Dust in it. I presume it is not recognizing the Pulverized Titanium as possible content of a resource node. |
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Shadowfen |
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11/07/23, 12:06 PM | ||
There are some looting addons that use node names to differentiate resource nodes from other containers, which is usually very accurate, but doesn't work correctly in other language environments. I, on the other hand, want my addon to work correctly in all languages (even not officially supported) for all functions, and thus do not take such an identification approach. This may lead to some inaccuracies, but I will continue to improve it while sticking to my principles. Thanks again for your feedback!
Last edited by Lykeion : 11/07/23 at 12:06 PM.
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Lykeion |
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11/07/23, 11:11 AM | |||
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I want the Stolen Rule set as Never Loot to totally ignore stolen items and allow other addons that only deal with stolen items to be able to process them through EVENT_LOOP_UPDATED after MSAL leaves them alone. Currently, (the place where I test-steal from) has a lot of Lorkan's Tears and other level waters in the containers. With MSAL set to never loot stolen and alchemy set to never loot, it still picks up the stolen waters -even with the ShouldLoot*() fixes. I found that having Considerate mode turned on was the reason that the waters were still getting picked up.
Last edited by Shadowfen : 11/07/23 at 11:46 AM.
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Shadowfen |
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11/07/23, 09:40 AM | ||
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Lykeion |
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11/06/23, 05:05 PM | |||
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Code:
if (IsESOPlusSubscriber() and not isStolen) then return true end However, another simpler way to deal with the stealing edge cases might be to check at the beginning of OnLootUpdate() if the first item is stolen (then everything will be) and if stolenRule == "Never loot" then just return out of the OnLootUpdate() function since there won't be anything that should be processed by it. |
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Shadowfen |
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09/11/23, 03:07 AM | ||
Re: Edge Case - Double Bind
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Lykeion |
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09/10/23, 11:04 PM | |
Forum posts: 0
File comments: 74
Uploads: 0
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Edge Case - Double Bind
Hello,
I just ran into an issue with auto-bind that's likely an edge case. It may not be worth addressing if it requires too much, but wanted you to be aware of it. If you loot two of the same item at the same time, it'll bind them both instead of just one of them. The scenario that caused this for me was doing a hardmode trial so it gives 2 pieces of gold jewelry. It happened to drop 2 necklaces of the same set that I didn't have, which prevented me from giving out the extra. Thanks again for your great addon - t's saved me a lot of time! |
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Darkstride |
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07/13/23, 05:41 AM | ||
Last edited by Lykeion : 07/13/23 at 05:42 AM.
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Lykeion |
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06/25/23, 07:14 PM | |
Forum posts: 1
File comments: 25
Uploads: 0
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Hi, thank you for the addon!
One setting is not working as expected (or maybe this is the limitation the tooltip explains, that I don't quite understand): With these settings under MATERIAL FILTERS >
I'd expect that it would loot stolen materials, but NOT base-game style mats like Bone, Manganese, Starmetal, etc. Unfortunately it is looting those, and they take up a lot of inventory slots when stolen. So is there no way to avoid those because I have ESO+?
Last edited by MoonPile : 06/26/23 at 08:48 PM.
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MoonPile |
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06/25/23, 01:24 AM | |||
Forum posts: 2
File comments: 25
Uploads: 0
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Smumbo |
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06/25/23, 12:55 AM | ||
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Lykeion |
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06/25/23, 12:29 AM | |
Forum posts: 2
File comments: 25
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I've been running into an issue where poisons are never getting autolooted even though I have the setting for them on. Do you know what might be causing this?
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Smumbo |
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