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Updated: 05/14/22 11:27 AM
Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Updated:05/14/22 11:27 AM
Created:05/14/22 11:27 AM
Monthly downloads:66
Total downloads:2,754
Favorites:2
MD5:
Armitage's Skyshards Off
Version: 1.0
by: Fessolin [More]
Just simply off Skyshards out Map and Compass
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Unread 08/20/24, 03:46 PM  
JeroenB

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No longer working with U43

As of the current patch (U43, API 101043?), this addon regrettably no longer works for me. I've tried it with all other addons disabled. There do not appear to be any error messages or visible problems, other than the skyshard icons suddenly still being visible on map and compass.

This addon implements Baertram's suggested code from this 2021 thread. (Though possibly the author developed it independently.)

Current code:
Code:
RedirectTexture("EsoUI/Art/MapPins/skyshard_seen.dds", "/esoui/art/icons/heraldrycrests_misc_blank_01.dds")
RedirectTexture("EsoUI/Art/Compass/skyshard_seen.dds", "/esoui/art/icons/heraldrycrests_misc_blank_01.dds")
Both lines work fine if entered at the command line with /script, so this addon's method of calling them must no longer work in U43.

Update: Looks like just placing the script lines in a bare lua the way this addon currently does it doesn't work anymore. It really does require being placed in a function, such as the EVENT_ADD_ON_LOADED callback function per Baertram's original suggestion. This works for me:
Code:
SkyshardMystery = {
	name = "SkyshardMystery",
}

local function OnAddOnLoaded( eventCode, addonName )
	if (addonName ~= SkyshardMystery.name) then return end

	EVENT_MANAGER:UnregisterForEvent(SkyshardMystery.name, EVENT_ADD_ON_LOADED)

	-- payload code
	RedirectTexture("EsoUI/Art/MapPins/skyshard_seen.dds", "/esoui/art/icons/heraldrycrests_misc_blank_01.dds")
	RedirectTexture("EsoUI/Art/Compass/skyshard_seen.dds", "/esoui/art/icons/heraldrycrests_misc_blank_01.dds")
	
end

EVENT_MANAGER:RegisterForEvent(SkyshardMystery.name, EVENT_ADD_ON_LOADED, OnAddOnLoaded)
(I tried modifying Armitage's Skyshards Off's lua, but couldn't get it to work -- no idea how to deal with the spaces. So I modified my earlier 2021 attempt to implement this code, and that worked.)

Note: When testing, you need to completely quit the game to restore the icons -- /reloadui, swapping characters, or relogging is insufficient.
Last edited by JeroenB : 08/20/24 at 05:38 PM.
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Unread 02/07/23, 04:10 AM  
AllHailPinwheel

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Compass still showing skyshard hint

Hello, have been using this addon for some time and while it works in hiding the skyshards from showing up on both the map and the compass, it is not able to prevent the hint text from showing up on both.

https://imgur.com/a/tVGFq5s

Is this intended or some bug?
Last edited by AllHailPinwheel : 02/07/23 at 04:10 AM.
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Unread 05/15/22, 02:52 PM  
NeuroticPixels
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Originally Posted by LoneStar2911
I’m not home and on my phone right now. So I’m curious. Does this just remove the game’s skyshard map pins? Or would it also affect the Skyshards addon?
I ask because the overlapping of the default map pins and the Skyshard addon’s is a bit annoying.
To answer my own question, yes. This addon works with Skyshards.
It removes the game's built-in skyshard markers. Therefore, you'd only see Skyshards' (addon) markers if you used the Skyshards addon.
It makes the map and compass much neater.
Thank you for this, Fessolin (author).
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Unread 05/14/22, 01:08 PM  
NeuroticPixels
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I’m not home and on my phone right now. So I’m curious. Does this just remove the game’s skyshard map pins? Or would it also affect the Skyshards addon?
I ask because the overlapping of the default map pins and the Skyshard addon’s is a bit annoying.
Last edited by NeuroticPixels : 05/14/22 at 01:09 PM.
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