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Updated: 06/23/24 09:30 AM
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Compatibility:
Gold Road (10.0.0)
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:06/23/24 09:30 AM
Created:05/31/22 12:47 PM
Monthly downloads:5,277
Total downloads:121,871
Favorites:113
MD5:
Categories:Bags, Bank, Inventory, Info, Plug-in Bars
10.0.0
Bar Steward - Multi Toolbar  Updated this week!  Popular! (More than 5000 hits)
Version: 3.0.1
by: FlatBadger [More]
Inspired by Wykkyd toolbar, Bar Steward provides 136+ widgets (and counting) that can be placed across multiple bars, aligned either horizontally or vertically. Some of the widgets provide additional information when hovered over. Others can open UI elements when clicked. Some widgets can also provide an audible alert and an on-screen message.

There are also keybinds to toggle hiding/showing of specific bars and a widget creator to create widget for porting to your houses (compatible with Port To Friend's House), also with keybinds.

Available in English, French, German and Chinese

Traduit en français par XXXspartiateXXX
Ins Deutsche übersetzt von Askdedal
LoongKeiZ 翻译成中文

Requirements
LibSavedVars
LibAddonMenu-2.0

Optional Requirements
WritWorthy - optional for the writs/surveys/maps widget
LibClockTST - required for the Tamriel clock widget
LibCombat - required for the DPS widget
Port to Friend's House - optional for the porting widget creator

Widgets
Basic information on the available widgets can be found on the Bar Steward Wiki
  • Current Time (with countdown timers)
  • Alliance Points
  • Crown Gems
  • Crowns
  • Event Tickets
  • Gold
  • Seal of Endeavour
  • Telvar Stones
  • Transmute Crystals
  • Undaunted Keys
  • Writ Vouchers
  • Inventory Space
  • Bank Space
  • FPS
  • Latency
  • Blacksmithing
  • Woodworking
  • Clothing
  • Jewel Crafting
  • Repair Cost
  • Mount Training
  • Companion Rapport
  • Champion Points
  • Mundus Stone
  • Durability
  • Daily Endeavours
  • Weekly Endeavours
  • Repair Kits
  • Stolen Items
  • Recall Cooldown
  • Fence Transactions
  • Current Zone
  • Player Name
  • Player Race
  • Player Class
  • Player Alliance
  • Player Status
  • Leads
  • Soul Gems
  • Online Friends
  • Memory Usage
  • Skyshards
  • Skill Points
  • Writs, Surveys and Treasure Maps
  • Fence Reset Timer
  • Daily/Weekly Endeavours Progress
  • Trophy Vault Keys
  • Lockpicks
  • Launder Transactions
  • Speed
  • Crafting Dailies
  • Online Guild Friends
  • Daily Endeavour Timer
  • Weekly Endeavour Timer
  • Companion Level
  • Tribute Club Rank
  • Player Level
  • Achievement Points
  • Daily Pledge Timer
  • Shadowy Supplier Timer
  • LFG Timer
  • Crafting Daily Timer
  • Item Watcher
  • Tamriel Time
  • Active Bar
  • DPS
  • Lorebooks/Shalidors Library/Crafting Motifs
  • Recipes
  • Random Memento
  • Random Pet
  • Random Mount
  • Random Emote
  • Containers
  • Treasure
  • Random Dungeon rewards
  • Player Location (subzone)
  • Random Battleground rewards
  • Random Tales of Tribute rewards
  • Player Experience
  • Missing Motifs for held writs
  • Furnishings, Companion Items and Museum pieces in your backpack
  • Equipped poisons
  • Vampire stage and feed timers
  • Collectible / Runebox fragments
  • Looted Recipes
  • Dungeon Treasure Chests
  • Weapon Charges
  • Companion summoning
  • Assistant summoning
  • Archival Fragments
  • Infinite Archive fast travel
  • Infinite Archive progress
  • Infinite Archive score
  • Food/Drink buff timer
  • AP / XP Buff tracking
  • Crafting research slots
  • Daily quest counter
  • Player Status
  • Player Title
  • Fishing counter
  • Player LFG Role
  • Scribing Ink
  • Bounty
*** PLEASE ENSURE YOU BACKUP YOUR SAVEDVARS BEFORE USING THIS VERSION ***
*** If there is a problem, logout of the game, restore your saved vars and revert to
*** to v2.1.17 using the instructions in this addons Comments section on ESOUI

Version: 3.0.1 ---------------
Logout bugfix
Login bugfix
Additional event added to role widget

Version: 3.0.0 ---------------
Remove LibSavedVars dependency
Copy bar setup between servers/accounts/characters
Stolen items widget - remove count of items in the bank as they can't be stored in a bank
Fishing widget added
Luminous Ink widget added
Group Role widget added
Player Title widget added
Bounty widget added
Random emote no longer selects locked emotes
Missing assistants added
Hide text option added to Item Watcher widget
Option added to hide all bars during combat
Code refactor
Archived Files (158)
File Name
Version
Size
Uploader
Date
3.0.0
175kB
FlatBadger
06/23/24 01:53 AM
2.1.17
165kB
FlatBadger
06/01/24 05:35 AM
2.1.15
165kB
FlatBadger
04/21/24 07:22 AM
2.1.14
165kB
FlatBadger
04/20/24 09:25 AM
2.1.13
165kB
FlatBadger
04/20/24 04:04 AM
2.1.12
165kB
FlatBadger
04/18/24 09:24 AM
2.1.11
163kB
FlatBadger
04/14/24 08:19 AM
2.1.10
155kB
FlatBadger
04/09/24 06:52 AM
2.1.9
155kB
FlatBadger
04/06/24 03:16 AM
2.1.8
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FlatBadger
04/05/24 10:37 AM
2.1.7
155kB
FlatBadger
04/01/24 03:52 AM
2.1.6
155kB
FlatBadger
03/31/24 07:07 AM
2.1.5
155kB
FlatBadger
03/17/24 05:39 AM
2.1.4
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03/16/24 10:27 AM
2.1.3
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FlatBadger
03/10/24 11:07 AM
2.1.1
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03/04/24 12:52 PM
2.1.0
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FlatBadger
02/26/24 12:43 PM
2.0.21
152kB
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01/17/24 03:10 AM
2.0.20
152kB
FlatBadger
01/13/24 05:15 AM
2.0.19
152kB
FlatBadger
01/04/24 10:53 AM
2.0.18
152kB
FlatBadger
12/30/23 11:01 AM
2.0.17
152kB
FlatBadger
12/30/23 10:52 AM
2.0.16
152kB
FlatBadger
12/27/23 10:13 AM
2.0.14
151kB
FlatBadger
12/25/23 12:49 PM
2.0.13
151kB
FlatBadger
12/25/23 04:08 AM
2.0.12
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12/23/23 06:34 AM
2.0.11
151kB
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12/23/23 04:55 AM
2.0.9
149kB
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11/25/23 02:23 PM
2.0.8
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11/24/23 01:40 PM
2.0.7
148kB
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11/23/23 12:50 PM
2.0.6
148kB
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11/23/23 10:50 AM
2.0.5
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11/10/23 10:31 AM
2.0.4
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11/08/23 12:06 PM
2.0.3
147kB
FlatBadger
11/07/23 11:11 AM
2.0.2
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11/05/23 11:17 AM
2.0.1
146kB
FlatBadger
11/05/23 04:51 AM
2.0.0
146kB
FlatBadger
11/04/23 12:17 PM
1.7.3
145kB
FlatBadger
10/18/23 01:24 PM
1.7.2
145kB
FlatBadger
10/14/23 09:59 AM
1.7.1
142kB
FlatBadger
10/14/23 04:36 AM
1.7.0
143kB
FlatBadger
10/12/23 09:35 AM
1.6.0
141kB
FlatBadger
06/06/23 08:00 AM
1.5.10
140kB
FlatBadger
05/13/23 03:23 AM
1.5.9
140kB
FlatBadger
05/10/23 09:45 AM
1.5.8
140kB
FlatBadger
05/05/23 01:43 AM
1.5.7
139kB
FlatBadger
04/07/23 02:57 AM
1.5.6
139kB
FlatBadger
03/31/23 09:03 AM
1.5.5
135kB
FlatBadger
03/28/23 09:58 AM
1.5.4
135kB
FlatBadger
03/27/23 11:37 AM
1.5.3
134kB
FlatBadger
03/26/23 12:37 PM
1.5.2
134kB
FlatBadger
03/26/23 04:31 AM
1.5.1
133kB
FlatBadger
03/16/23 01:21 PM
1.5.0
132kB
FlatBadger
03/14/23 01:53 PM
1.4.51
132kB
FlatBadger
03/08/23 10:09 AM
1.4.50
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03/03/23 10:39 AM
1.4.49
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FlatBadger
02/27/23 10:22 AM
1.4.48
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FlatBadger
02/26/23 04:05 PM
1.4.47
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FlatBadger
02/18/23 03:10 PM
1.4.46
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FlatBadger
02/18/23 02:26 PM
1.4.45
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FlatBadger
02/18/23 12:46 PM
1.4.44
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FlatBadger
02/15/23 11:23 AM
1.4.43
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FlatBadger
02/15/23 04:24 AM
1.4.42
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FlatBadger
02/13/23 01:51 PM
1.4.41
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FlatBadger
02/13/23 01:04 PM
1.4.40
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FlatBadger
02/13/23 05:49 AM
1.4.39
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FlatBadger
02/09/23 12:01 PM
1.4.38
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FlatBadger
02/06/23 12:03 PM
1.4.37
118kB
FlatBadger
02/01/23 01:51 PM
1.4.36
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FlatBadger
01/30/23 10:59 AM
1.4.35
117kB
FlatBadger
01/28/23 02:14 PM
1.4.34
116kB
FlatBadger
01/22/23 10:09 AM
1.4.33
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FlatBadger
01/21/23 06:56 AM
1.4.32
116kB
FlatBadger
01/17/23 11:29 AM
1.4.31
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FlatBadger
01/16/23 01:03 PM
1.4.30
116kB
FlatBadger
01/10/23 12:36 PM
1.4.29
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FlatBadger
12/29/22 01:07 PM
1.4.28
113kB
FlatBadger
12/27/22 11:21 AM
1.4.27
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FlatBadger
12/23/22 01:20 PM
1.4.26
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12/21/22 01:36 PM
1.4.25
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FlatBadger
12/20/22 02:07 PM
1.4.24
110kB
FlatBadger
12/18/22 04:27 AM
1.4.23
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FlatBadger
12/17/22 06:44 AM
1.4.22
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FlatBadger
12/16/22 10:44 AM
1.4.21
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FlatBadger
12/15/22 02:38 AM
1.4.20
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FlatBadger
12/14/22 02:25 PM
1.4.19
102kB
FlatBadger
12/12/22 01:37 PM
1.4.18
102kB
FlatBadger
12/11/22 01:35 PM
1.4.17
102kB
FlatBadger
12/10/22 04:18 AM
1.4.16
102kB
FlatBadger
12/08/22 11:46 AM
1.4.15
102kB
FlatBadger
12/07/22 11:28 AM
1.4.14
102kB
FlatBadger
12/06/22 11:06 AM
1.4.12
102kB
FlatBadger
12/04/22 02:06 PM
1.4.11
101kB
FlatBadger
12/04/22 04:46 AM
1.4.10
101kB
FlatBadger
12/03/22 12:51 PM
1.4.9
100kB
FlatBadger
12/03/22 07:24 AM
1.4.8
99kB
FlatBadger
11/26/22 09:46 AM
1.4.7
99kB
FlatBadger
11/26/22 06:41 AM
1.4.6
97kB
FlatBadger
11/24/22 08:06 AM
1.4.5
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FlatBadger
11/19/22 11:14 AM
1.4.4
95kB
FlatBadger
11/16/22 11:16 AM
1.4.3
94kB
FlatBadger
11/12/22 05:10 AM
1.4.2
94kB
FlatBadger
11/11/22 11:06 AM
1.4.1
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FlatBadger
11/08/22 12:37 PM
1.4.0
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FlatBadger
11/01/22 03:43 PM
1.3.18
92kB
FlatBadger
10/30/22 11:34 AM
1.3.17
127kB
FlatBadger
10/26/22 03:04 PM
1.3.16
69kB
FlatBadger
10/17/22 09:00 AM
1.3.15
69kB
FlatBadger
10/15/22 01:49 PM
1.3.14
69kB
FlatBadger
10/15/22 11:21 AM
1.3.13
67kB
FlatBadger
10/11/22 08:04 AM
1.3.12
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FlatBadger
10/10/22 01:47 AM
1.3.11
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10/09/22 03:11 AM
1.3.10
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10/04/22 11:04 AM
1.3.9
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1.3.8
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09/19/22 12:30 PM
1.3.7
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09/13/22 12:29 PM
1.3.6
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09/12/22 09:34 AM
1.3.5
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09/11/22 10:24 AM
1.3.3
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09/09/22 09:40 AM
1.3.2
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09/04/22 12:04 PM
1.3.1
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08/26/22 09:46 AM
1.3.0
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08/24/22 01:25 PM
1.2.26
64kB
FlatBadger
08/21/22 05:50 AM
1.2.25
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08/11/22 01:41 AM
1.2.24
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08/07/22 12:08 PM
1.2.23
63kB
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08/05/22 11:18 AM
1.2.22
63kB
FlatBadger
08/03/22 11:18 AM
1.2.21
59kB
FlatBadger
07/31/22 08:27 AM
1.2.20
58kB
FlatBadger
07/30/22 11:04 AM
1.2.19
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07/27/22 10:15 AM
1.2.18
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FlatBadger
07/16/22 05:25 AM
1.2.17
54kB
FlatBadger
07/14/22 12:19 AM
1.2.16
52kB
FlatBadger
07/12/22 12:47 AM
1.2.15
50kB
FlatBadger
07/09/22 02:16 AM
1.2.14
48kB
FlatBadger
07/07/22 10:07 AM
1.2.13
47kB
FlatBadger
07/05/22 09:56 AM
1.2.12
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FlatBadger
07/04/22 06:18 AM
1.2.11
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FlatBadger
07/03/22 10:56 AM
1.2.10
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FlatBadger
07/03/22 04:46 AM
1.2.9
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FlatBadger
07/02/22 10:59 AM
1.2.8
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FlatBadger
06/30/22 03:32 PM
1.2.7
45kB
FlatBadger
06/29/22 11:50 AM
1.2.6
44kB
FlatBadger
06/26/22 05:07 AM
1.2.5
43kB
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06/25/22 06:29 AM
1.2.4
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06/25/22 02:29 AM
1.2.3
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06/24/22 12:13 PM
1.2.2
42kB
FlatBadger
06/24/22 08:58 AM
1.2.1
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FlatBadger
06/23/22 11:58 PM
1.2.0
41kB
FlatBadger
06/23/22 12:52 AM
1.1.2
34kB
FlatBadger
06/15/22 09:24 AM
1.1.1
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FlatBadger
06/12/22 06:56 AM
1.1.0
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FlatBadger
06/10/22 02:55 PM
1.0.5
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06/09/22 11:43 AM
1.0.4
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06/07/22 02:28 PM
1.0.3
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FlatBadger
06/04/22 12:41 PM
1.0.2
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1.0.1
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1.0.0
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FlatBadger
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Post A Reply Comment Options
Unread 05/03/23, 11:49 AM  
Maxxermax
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 78
Uploads: 2
Hello,

lately I switched over from The Elder Bar because it is outdated and discontinued.

I miss a weapon charge widget which shows the lowest weapon charge and by hovering over it the charge of all weapons.


Also I would like to see that currencies, Alliance Points, Event Tickets, Telvar Stones, Transmute Crystals and Writ Vouchers would be grouped together in the tooltip from each currency if you hover over it.
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Unread 05/01/23, 05:27 AM  
FlatBadger
 
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Forum posts: 17
File comments: 388
Uploads: 5
Re: Missing data on Character Name Change

Originally Posted by Danglin
So after looking into this more, I found that prior to deleting the old character name data, the gold total was including the amount recorded for that character name as well as the amount for the new character name. So in fact everything was working as intended. Sorry to have bothered you!
Really not a problem - I much prefer someone made a report in error than miss an actual bug.
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Unread 05/01/23, 02:12 AM  
Danglin

Forum posts: 0
File comments: 4
Uploads: 0
Missing data on Character Name Change

Hi there, love the addon and look forward to version 2! I do however have a slight problem. I recently decided to change the name of a character. The following day I noticed that the information messages regarding mount training were still coming up for the original character name even after I had completed mount training for the day.

In an effort to stop this happening I used the maintenance setting to remove the old character name data but found that this stopped any information from the character from being used; for example the total gold amount was changed and didn't take into account what was on this character.

Now after reloading UI and closing and restarting ESO I find that the new character name is not recognised by the addon and the character data is still not being taken into account. Is there any way to get the addon to recognise the character again, this time with the new name?

EDIT:
So after looking into this more, I found that prior to deleting the old character name data, the gold total was including the amount recorded for that character name as well as the amount for the new character name. So in fact everything was working as intended. Sorry to have bothered you!
Last edited by Danglin : 05/01/23 at 03:18 AM.
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Unread 04/06/23, 07:15 AM  
FlatBadger
 
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Forum posts: 17
File comments: 388
Uploads: 5
Originally Posted by Mr.Envy
When turning the feature on, my bar overlay is moved to the left side of the screen, the widgets remain centered, but the overlay doesn't cover my whole screen
It might be the scale doing that - I'll have a play if/when I get the chance. The bar should stretch full width regardless of screen size, but I may need to play around with the way the scale is applied to it.


EDIT:
v.1.5.7 should hopefully address this by fixing the left and right edges of the bar to the screen edge regardless of scale or resolution
Last edited by FlatBadger : 04/07/23 at 02:57 AM.
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Unread 04/04/23, 01:46 PM  
Mr.Envy
 
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Forum posts: 20
File comments: 98
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Originally Posted by FlatBadger
Ah - that makes a lot more sense now. Actually I had thought of a slightly simpler way to achieve this in code - it turned out to be a lot more code than I anticipated, but it's done now, so, meh. It will be in the next release
Hey, thanks very much for trying! It's much appreciated, I'm coming with a feedback on the screen-wide feature, was a bit busy these days and couldn't come with it earlier.

When turning the feature on, my bar overlay is moved to the left side of the screen, the widgets remain centered, but the overlay doesn't cover my whole screen, you can see in the following screenshots:

Full-screen Off:
Warning: Spoiler

Full-screen On:
Warning: Spoiler

Maybe it's because of using different screen resolutions? Mine is 1920x1080.
Originally Posted by FlatBadger
Please note - I am working on version 2, so I may be a little slow coming back on requests for a short time.
Nice to hear and understandable. I can't wait for v2, all the best!
Last edited by Mr.Envy : 04/04/23 at 01:49 PM.
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Unread 04/04/23, 11:09 AM  
FlatBadger
 
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Forum posts: 17
File comments: 388
Uploads: 5
Originally Posted by NeuroticPixels
Put probably 100 items in my bank, hitting the max, but the widget didn't continue to update. It stopped at 413/480. I switched characters after that, and it was 480/480 on the next character. So I don't know if there's some sort of delay that I just needed to wait on for it to update or what, But I thought you might like to know.
Hmm - shouldn't matter. The widget uses a Zenimax callback that fires each time a bag slot is updated. One to keep an eye I guess - worth seeing if the in-game bag slot count updates properly at the point too.
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Unread 04/04/23, 08:21 AM  
NeuroticPixels
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Put probably 100 items in my bank, hitting the max, but the widget didn't continue to update. It stopped at 413/480. I switched characters after that, and it was 480/480 on the next character. So I don't know if there's some sort of delay that I just needed to wait on for it to update or what, But I thought you might like to know.
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Unread 04/01/23, 07:41 PM  
ScottW

Forum posts: 0
File comments: 78
Uploads: 0
Originally Posted by FlatBadger
That's a fair point - I look into added an option to invert the logic.
The logic inversion for Transmutes works perfectly -- I now have a color warning when close to the cap. THANKS!!!
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Unread 03/31/23, 06:48 AM  
FlatBadger
 
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Forum posts: 17
File comments: 388
Uploads: 5
Originally Posted by Mr.Envy
I did not try the "global level" thing yet as it implies reinstalling BarSteward with fresh SavedVars and redoing my setup
The global setting should still take effect for any widgets that you have never changed the default colours on.

Originally Posted by Mr.Envy
Originally Posted by FlatBadger
Not really sure why you'd want to do that
Because I'd like the bar to be screen wide to complement my other UI elements better.
Ah - that makes a lot more sense now. Actually I had thought of a slightly simpler way to achieve this in code - it turned out to be a lot more code than I anticipated, but it's done now, so, meh. It will be in the next release
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Unread 03/31/23, 06:43 AM  
FlatBadger
 
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Originally Posted by ScottW
I'm not sure that's appropriate for transmutes. For those, I think most people are worried about "hitting the cap" (and then losing additional rewards).
That's a fair point - I look into added an option to invert the logic.
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Unread 03/30/23, 01:23 PM  
Mr.Envy
 
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Originally Posted by FlatBadger
Any widget that has danger/warning colours already allows you to change those colours - they can also be changed on a global level
Yes, I know, but being able to personalise even more widgets this way would sure be nice. At least where it applies. I did not try the "global level" thing yet as it implies reinstalling BarSteward with fresh SavedVars and redoing my setup, but I will eventually.
Originally Posted by FlatBadger
Erm.. that's one of the main reasons this addon exists - you can already do all of that with it
Right, I don't know why I listed that, I never used the feature and I forgot it exists probably, lol.
Originally Posted by FlatBadger
Not really sure why you'd want to do that, but it's a bigger change than it sounds as everything is designed to automatically size.

Because I'd like the bar to be screen wide to complement my other UI elements better. But it's not something important, so there's no need to bother implementing it if it's hard to do ^^

I can do something like this, adding more widgets to make it screen wide, but there are some annoying things when doing this: when some of the widgets increase in number/size, the widgets at the ends go "through the screen" so to say or if I want to use the autohide feature for some of the widgets, this will cause my bar to "shrink" when they're hidden.
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Unread 03/30/23, 10:10 AM  
ScottW

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Originally Posted by Mr.Envy
-the ability to alter the length of the bar (not just by adding a new widget).
Originally Posted by FlatBadger
Not really sure why you'd want to do that, but it's a bigger change than it sounds as everything is designed to automatically size.
I wouldn't use this myself, but would a "blank" or "padding" widget work here? Just a widget that adds a specified number of blank spaces wherever it is placed. Would that solve the request without any change to the resizing logic?
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Unread 03/30/23, 10:04 AM  
ScottW

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Originally Posted by FlatBadger
The warning/danger colours are for values BELOW those set, not above
I'm not sure that's appropriate for transmutes. For those, I think most people are worried about "hitting the cap" (and then losing additional rewards), so the warning/danger needs to be ABOVE a certain level. Same as already done for Event Tickets; most people aren't as worried about "running out" of these as they are about going over the cap and losing rewards.

The "BELOW" logic is certainly appropriate for consumables like potions, food, poisons, and so forth. But perhaps having a way to reverse the thresholds would be helpful for items where a maximum cap exists, and the concern is more about exceeding the cap than running out?
Last edited by ScottW : 03/30/23 at 10:11 AM.
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Unread 03/30/23, 08:48 AM  
FlatBadger
 
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Originally Posted by Mr.Envy
Originally Posted by FlatBadger
Could you be more specific? I've just borrowed some of their code to implement a visible alignment grid, which I'll put into the next version.
Of course!
-more coloring options for the widgets (for example setting treshold colors (warning/danger) to most of the widgets;
Any widget that has danger/warning colours already allows you to change those colours - they can also be changed on a global level
Originally Posted by Mr.Envy
-setting the "max value" of a widget a different color (ex: transmute crystals - #/1000);
-more textures for the bar;
-selecting the number separator method (. , or just blank space);
I'll look into these.
Originally Posted by Mr.Envy
-the ability to set up multiple bars with different widgets, either vertically or horizontaly;
Erm.. that's one of the main reasons this addon exists - you can already do all of that with it
Originally Posted by Mr.Envy
-the ability to alter the length of the bar (not just by adding a new widget).
Not really sure why you'd want to do that, but it's a bigger change than it sounds as everything is designed to automatically size.
Originally Posted by Mr.Envy
Originally Posted by FlatBadger
It is intended to do that and does actually work, but for some reason now requires a reload to enable, but not disable. I'll do some more digging into why that is, but for now I have no idea.
I see, that tricked me then, i did not reload the UI after enabling it, sorry for that.
It's not surprising as the option doesn't say you need to .. because you shouldn't need. Still not figured that one out yet.
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Unread 03/30/23, 07:48 AM  
Mr.Envy
 
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Originally Posted by FlatBadger
Not a fan of that at the moment - looks like I'd need to implement widget wrapping which then just looks ugly. Far better to just create and align multiple bars I think - plus it looks like quite a bit of work to implement.
I understand. It's something I'd really love to have, but maybe sometime in the future, who knows. No pressure ^^
Originally Posted by FlatBadger
Could you be more specific? I've just borrowed some of their code to implement a visible alignment grid, which I'll put into the next version.
Of course!
-more coloring options for the widgets (for example setting treshold colors (warning/danger) to most of the widgets;
-setting the "max value" of a widget a different color (ex: transmute crystals - #/1000);
-more textures for the bar;
-the ability to set up multiple bars with different widgets, either vertically or horizontaly;
-selecting the number separator method (. , or just blank space);
-the ability to alter the length of the bar (not just by adding a new widget).
Originally Posted by FlatBadger
It is intended to do that and does actually work, but for some reason now requires a reload to enable, but not disable. I'll do some more digging into why that is, but for now I have no idea.
I see, that tricked me then, i did not reload the UI after enabling it, sorry for that.
Originally Posted by FlatBadger
The warning/danger colours are for values BELOW those set, not above
Oh, I did not know that, my bad ^^
Last edited by Mr.Envy : 03/30/23 at 07:49 AM.
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