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Gold Road (10.0.0)
Updated:06/02/24 10:50 PM
Created:06/01/22 08:56 AM
Monthly downloads:799
Total downloads:25,862
Favorites:66
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Categories:Map, Coords, Compasses, Graphic UI Mods
10.0.0
Accurate World Map  Updated Today!  Popular! (More than 5000 hits)
Version: 2.1.0
by: Thal-J, Vylaera, XyoDarc
ACCURATE WORLD MAP : GOLD ROAD EDITION




Accurate World Map : Gold Road Edition is an addon for the Elder Scrolls Online (ESO)
that replaces the in-game world map with a higher quality, and more lore accurate one.

Originally made by Vylaera & Thal-J, now reworked and maintained by Xiokro (me)



Features
  • 8k resolution, vanilla-style map
  • Lore friendly zone placements
  • Lore accurate renames of zones
  • Descriptions for various zones
  • Wayshrine visibility toggle
  • Dungeon/Trial visibility toggle
  • Owned/Unowned House visibility toggle
  • Display zone names on map
  • The ability to see IC Sewers without being in instance

Previews

Tamriel


Aurbis


Before Installing Notes
  • After the Necrom Chapter the entire codebase was reworked, and most ugly
    logic code is now in LibMapThemer, if there is a non-visual bug within AccurateWorldMap
    it's probably from LMT and should be reported there

  • Any bugs found in general should be reported to me (Xiokro) and not Thal-J or Vylaera
  • After installing, the world map will be completely different and almost nothing will be
    in the same place as before. This is intentional, and may/will break many addons that
    rely on the placement of the markers on the map.

Installation
  • Make sure ESO is closed, the theme may not fully load if ESO is running, even after a /reloadui
  • Make sure you have all the dependencies installed
  • Install addon into ESO addon directory
  • Enjoy!

Compatibility


Compatible
  • Map Pins by Hoft
  • DarkUI by Sharlikran
  • Destinations by Sharlikran
  • Lost Treasure by Sharlikran
  • Skyshards by Assembler Maniac
  • TrueExploration by Shinni
  • Most of Votan's Mods**
  • Any addon that doesn't effect the map or wayshrines

Partial Compatibility / Unknown
  • LoreBooks by Kyoma (Eidetic Memory Books don't work)
  • More that idk about

Not Compatible
  • GuildShrines (This addon sorta already does that)
  • **Votan's Tamriel Map (Just outright wont work correctly)
  • Any addon that effects the map or wayshrines in any major way

Known Issues
  • PvP battle marks dont respect map changes, this is a LibMapThemer issue.
  • Various markers may appear in incorrect locations, all these are known and being worked on.
  • English only for descriptions and renames.
  • Player icons may not align correctly on the world map. This is not a game breaking feature,
    however until a reliable solution is found, the bug will remain.

Thanks To
  • Vylaera & Thal-J for initially creating the addon.
  • Highly Detailed World Map for the initial spark of map addons.
  • Anybody who initially helped with AccurateWorldMap.
  • The ESO Community as a whole for being fantastic.

Maintained By
Update v2.1.0 (Gold Road) 06/03/24

Major Changes
- Added West Weald to Tamriel map
- Added Eyevea to Aurbis map
- Added icon to Imperial City map so
you can view the sewers directly
- Added missing descriptions (Whoopsie)
- Finished Aurbis map daedric text

Minor Changes
- Changed the folder structure for assets
- Requires an updated version of LibMapThemer (v1.1.0)
- Slightly changed the texture of the Tamriel map, you may notice the difference, you may not
- Slightly changed the texture of the Aurbis map, you may notice the difference, you may not
- Changed the zone highlight colors
- Fixed errors with the zone highlights
- Moved around wayshrine positions


v2.0.3 - 11/03/2023
- fixed bugs
- fixed mouse over with wayshrines
- option to remove zone hover fade added


v2.0.2 - 11/01/2023
- fixed ui issues related to settings not working
- updated build version so settings should be wiped on next boot/reloadui
- various LibMapThemer issues fixed


v2.0.0 - 10/31/2023


It's been a while! If you want to know why it took so long since the last update, check the comments on the addon page

- Updated to Necrom (and Endless Archive)
- Totally overhauled the map style to be more accurate to vanilla ESO
- Merged Eltheric Map into Tamriel Map
- Added zone map labels (ala Votan's Tamriel Map)
- Additional wayshrine filters; by type, by major settlement, and by guildshrines
- Gamepad mode actually works now
- Many many many bugs and issues fixed
- A year's worth of other stuff I've probably forgotten

For addon authors:

We have separated AWM core internals into its own lib, LibMapThemer, which means you can use AWM's map theming tech in your addon if you want to. AWM is now the example implementation of a LMT Theme.

We are also accepting separate theme packs for AWM - look out for documentation on that soon.

v1.2.0 - 07/11/2022

- Added support for Firesong and Lost Depths

Known Issues:

- Galen's player positioning is off. We are planning to address this with a larger patch.

v1.1.1 - 20/07/2022

- Enable fixed player locations by default
- Smaller file size

v1.1.0 - 05/06/2022

- Fix API level
- Add clickable blobs to Dreadsail Reef and Sword's Rest Isle (Emeric's Retreat)
- Add indicator in settings to show whether the player/waypoint respositioning feature is enabled (requires updated libs)
- Fix Zone Description background position bugging out in some circumstances
- Fix game hanging when going to Champion Points menu
- Fix world map shimmering when zooming out
- Fix incompatibilities with circular minimaps
- Add patch for DarkUI

v1.0.0 - Initial release - 01/06/2022
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Uploader
Date
2.0.3
43MB
XyoDarc
11/04/23 12:49 AM
2.0.2
43MB
XyoDarc
11/02/23 12:22 AM
2.0.2
43MB
XyoDarc
11/01/23 12:38 PM
1.2.0
85MB
Thal-J
11/07/22 02:59 PM
1.1.1
86MB
Thal-J
07/20/22 04:12 PM
1.1.0
92MB
Thal-J
06/05/22 09:59 AM
1.0.0
75MB
Thal-J
06/01/22 08:56 AM


Post A Reply Comment Options
Unread 06/01/22, 10:11 AM  
Samantha Says
 
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I love this addon

Hooray, I stumbled across this mod page whilst you're still setting it up. Fantastic work!
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Unread 06/01/22, 11:20 AM  
Thal-J
 
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Re: I love this addon

Originally Posted by Samantha Says
Hooray, I stumbled across this mod page whilst you're still setting it up. Fantastic work!
Thanks! If you download it, let me know what you think!
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Unread 06/01/22, 05:04 PM  
Attizh

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I just wondering in which resolution the zone maps are? And are they too in need of improvement? I use 2 map addons: VotansTamrielMap and QuickMapNav. One colors the regions in faction and the other adds clickable neighbor zone names.

Instead of coloring all zones a colored faction border of the whole faction would be a nice addition + the faction's shield in a corner to can be turned on/off
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Unread 06/01/22, 05:05 PM  
vazelle

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Very nice and clean mods. I still use destinations and don't find any trouble with POI but will keep testing.

One thing that doesn't work is with https://www.esoui.com/downloads/info...nsMiniMap.html. It cuts the minimap into its default box style. Idk why this happens since it only affects the minimap looks.

But the minimap itself works really well if you only use the default style https://esoui.com/downloads/info1399-VotansMiniMap.html.
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Unread 06/02/22, 03:54 PM  
Valve
 
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Really cool addon!

I updated GuildShrines with a check for AWM so it should be more compatible
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Unread 06/02/22, 09:50 PM  
DreamsUnderStars

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Would it be too much to ask to do a smaller size like 4k or 2k?
Last edited by DreamsUnderStars : 06/02/22 at 09:50 PM.
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Unread 06/03/22, 02:38 AM  
TNTKokser
 
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Since questing is much easier in native language due to fantasy words and accents like the Khajiit I play the localized version. Unfortunately AWM is not prepared for localization. After all the years in the Elder Scrolls universe I'm familiar with the original location names of course, so this problem would be ok for me.

However, I found some other incompatibility: all addons that refer to the localized map names, e.g. Votan's Survey The World, a module of his Improved Locations (that is listed as compatible).
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Unread 06/03/22, 05:04 AM  
Thal-J
 
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Originally Posted by TNTKokser
Unfortunately AWM is not prepared for localization.
This is correct, I will update the main page to indicate this more clearly (Localisation is something I am interested in for future, it is just English only for now). You can turn off the forced English names in AWM by unticking the "Lore Accurate Names" option in settings for now.

Originally Posted by TNTKokser
However, I found some other incompatibility: all addons that refer to the localized map names, e.g. Votan's Survey The World, a module of his Improved Locations (that is listed as compatible).
̶I̶ ̶h̶a̶v̶e̶ ̶s̶p̶o̶k̶e̶n̶ ̶w̶i̶t̶h̶ ̶V̶o̶t̶a̶n̶ ̶a̶n̶d̶ ̶h̶e̶ ̶h̶a̶s̶ ̶p̶l̶e̶d̶g̶e̶d̶ ̶t̶o̶ ̶m̶a̶k̶e̶ ̶h̶i̶s̶ ̶I̶m̶p̶r̶o̶v̶e̶d̶ ̶L̶o̶c̶a̶t̶i̶o̶n̶s̶ ̶c̶o̶m̶p̶a̶t̶i̶b̶l̶e̶ ̶w̶i̶t̶h̶ ̶A̶W̶M̶,̶ ̶i̶t̶ ̶r̶e̶q̶u̶i̶r̶e̶s̶ ̶h̶i̶m̶ ̶u̶p̶d̶a̶t̶i̶n̶g̶ ̶ ̶h̶i̶s̶ ̶a̶d̶d̶o̶n̶ ̶m̶a̶n̶i̶f̶e̶s̶t̶ ̶t̶o̶ ̶p̶u̶t̶ ̶"̶#̶#̶O̶p̶t̶i̶o̶n̶a̶l̶D̶e̶p̶e̶n̶d̶s̶O̶n̶:̶ ̶A̶c̶c̶u̶r̶a̶t̶e̶W̶o̶r̶l̶d̶M̶a̶p̶"̶,̶ ̶w̶h̶i̶c̶h̶ ̶h̶e̶ ̶h̶a̶s̶ ̶n̶o̶t̶ ̶y̶e̶t̶ ̶d̶o̶n̶e̶.̶ ̶Y̶o̶u̶ ̶c̶a̶n̶ ̶d̶o̶ ̶t̶h̶i̶s̶ ̶y̶o̶u̶r̶s̶e̶l̶f̶ ̶i̶n̶ ̶t̶h̶e̶ ̶m̶e̶a̶n̶t̶i̶m̶e̶ ̶b̶y̶ ̶g̶o̶i̶n̶g̶ ̶t̶o̶ ̶A̶d̶d̶O̶n̶s̶ ̶>̶ ̶V̶o̶t̶a̶n̶s̶I̶m̶p̶r̶o̶v̶e̶d̶L̶o̶c̶a̶t̶i̶o̶n̶s̶ ̶>̶ ̶V̶o̶t̶a̶n̶s̶I̶m̶p̶r̶o̶v̶e̶d̶L̶o̶c̶a̶t̶i̶o̶n̶s̶.̶t̶x̶t̶ ̶a̶n̶d̶ ̶a̶d̶d̶i̶n̶g̶:̶

## OptionalDependsOn: AccurateWorldMap
̶U̶n̶d̶e̶r̶ ̶t̶h̶e̶ ̶"̶#̶#̶D̶e̶p̶e̶n̶d̶s̶O̶n̶"̶ ̶s̶e̶c̶t̶i̶o̶n̶,̶ ̶a̶n̶d̶ ̶i̶t̶ ̶s̶h̶o̶u̶l̶d̶ ̶n̶o̶w̶ ̶s̶h̶o̶w̶ ̶A̶W̶M̶'̶s̶ ̶c̶o̶r̶r̶e̶c̶t̶e̶d̶ ̶z̶o̶n̶e̶ ̶n̶a̶m̶e̶s̶ ̶a̶s̶ ̶i̶n̶t̶e̶n̶d̶e̶d̶.̶ ̶I̶ ̶h̶a̶v̶e̶ ̶n̶o̶t̶ ̶t̶e̶s̶t̶e̶d̶ ̶w̶i̶t̶h̶ ̶V̶o̶t̶a̶n̶'̶s̶ ̶S̶u̶r̶v̶e̶y̶ ̶T̶h̶e̶ ̶W̶o̶r̶l̶d̶,̶ ̶s̶o̶ ̶o̶n̶l̶y̶ ̶V̶o̶t̶a̶n̶s̶ ̶I̶m̶p̶r̶o̶v̶e̶d̶ ̶L̶o̶c̶a̶t̶i̶o̶n̶s̶ ̶I̶ ̶k̶n̶o̶w̶ ̶i̶s̶ ̶c̶o̶m̶p̶a̶t̶i̶b̶l̶e̶.̶

Edit: I am mistaken, Votan has actually already updated his addon to support AWM on 18/05/22, so please update to latest version of that and tell me if the issue still occurs.
Last edited by Thal-J : 06/03/22 at 05:43 AM.
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Unread 06/03/22, 05:34 AM  
Thal-J
 
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Originally Posted by Valve
[..] cool addon!
I updated GuildShrines with a check for AWM so it should be more compatible
Thanks! I have added GuildShrines back to the "Works Great With" section.

Originally Posted by DreamsUnderStarts
Would it be too much to ask to do a smaller size like 4k or 2k?
Yes unfortunately, right now we export the map tiles manually, having to do the same for 4k and 2k would take a lot of work.
Last edited by Thal-J : 06/05/22 at 04:34 AM.
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Unread 06/03/22, 07:37 AM  
DreamsUnderStars

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Ok, thanks for your reply. It's really fantastic work though.
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Unread 06/03/22, 05:00 PM  
TNTKokser
 
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Originally Posted by Thal-J
Edit: I am mistaken, Votan has actually already updated his addon to support AWM on 18/05/22, so please update to latest version of that and tell me if the issue still occurs.
It's already running and working fine in the english version, the issue affects only the localized version. Switching "Lore Accurate Names" OFF works for me, thanks for the hint.

Regarding the localization of your great addon:
wouldn't it have make sense to do this from scratch instead of hard coding english in the main lua file and then replace everything with StringIDs Especially I'm pretty sure such StringIDs are already provided by ZOS' API for the standard region names. At least I assume so, it would make sense. The more you hard code now the more work you'll have later (and it may produce errors). As far as I know you only need a folder "lang" with files like de.lua, en.lua, fr.lua etc, containing simple declarations like
Code:
ZO_CreateStringId("AWM_SOME_NAME", "Localiced Name")
and then use eg. AWM_CRAGLORN in your main.lua instead of "Craglorn". Other users like me could translate your en.lua to their native language.
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Unread 06/04/22, 05:22 AM  
Thal-J
 
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Originally Posted by TNTKokser
Regarding the localization, [..] wouldn't it have make sense to do this from scratch instead of hard coding english in the main lua file?
Yes, in hindsight making the mod with localisation in mind would have been better and would have saved me more work later, but we (Vylaera and I) were focused on getting the mod working, which wasn't easy. (AWM is more than just a texture replacer) Since we're both English speakers, it just came default and we weren't thinking about it.

My focus right now is getting the main issues fixed before "full" release (6th June - same as High Isle), as you can see on the main page or on the changelog section under "Upcoming release". But this doesn't mean I'm not open to localisation -- a known FR translator has already forked my mod on Github (waiting to hear back from him - but implied he wants to translate), so will see how things go.


I've put on my todolist your suggestions and I will see what I can do to make things more localisation friendly for post-release.

Edit: French guy says he is open to translation (that is why he forked it), so after release I'll definitely make things more localisation friendly in future.
Last edited by Thal-J : 06/04/22 at 08:33 AM.
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Unread 06/04/22, 10:48 PM  
Anceane
 
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API 101035 ?

Unless i am totally wrong, the API on your manifest .txt is wrong, the new API for June 6 is 101034

and if i understood well, the API is what allow zos to load the addons as uptodate.

So may be you want to check this before the launch


Just a suggestion and if i am wrong, then i apologize
Last edited by Anceane : 06/04/22 at 10:49 PM.
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Unread 06/05/22, 04:28 AM  
Thal-J
 
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Re: API 101035 ?

Originally Posted by Anceane
[..] the API on your manifest .txt is wrong, the new API for June 6 is 101034
You are right, and it has been fixed, thank you for the heads up!
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Unread 06/05/22, 10:08 AM  
Thal-J
 
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New update

Just released 1.1.0 today in advance of High Isle's release tomorrow, it adds/fixes the following:

v1.1.0 - 05/06/2022

- Fix game hanging when going to Champion Points menu
- Fix world map shimmering when zooming out
- Fix incompatibilities with circular minimaps
- Add clickable blobs to Dreadsail Reef and Sword's Rest Isle (Emeric's Retreat)
- Fix zone description background position bugging out in some circumstances
- Fix API level
- Add indicator in settings to show whether the player/waypoint respositioning feature is enabled (requires updated libs)

If nothing goes wrong, this is what the release version will be for High Isle. If there's any bugs or issues please let me know so I can fix asap!
Last edited by Thal-J : 06/05/22 at 10:08 AM.
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