Go to Page... |
Compatibility: | Scribes of Fate (8.3.5) |
Updated: | 03/27/23 09:49 AM |
Created: | 07/25/22 12:49 PM |
Monthly downloads: | 145 |
Total downloads: | 7,862 |
Favorites: | 26 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
37.0 |
6kB |
remosito |
03/19/23 10:30 AM |
|
37.0 |
6kB |
remosito |
12/20/22 07:50 AM |
|
35.9 |
6kB |
remosito |
08/08/22 10:41 AM |
Comment Options |
remosito |
View Public Profile |
Send a private message to remosito |
Find More Posts by remosito |
Add remosito to Your Buddy List |
Natakiro |
View Public Profile |
Send a private message to Natakiro |
Find More Posts by Natakiro |
Add Natakiro to Your Buddy List |
12/10/22, 07:28 PM | |
Addon is great! But error with Hooded Figure
I found out about this addon from the ESO forums. Oh god how nice it is to not have to hear "Here ye card sharks and card collectors" ever again, or Stuga the orc.
I got an error with the Hooded Figure. Can you look into this? |
|
|
Tes96 |
View Public Profile |
Send a private message to Tes96 |
Send email to Tes96 |
Find More Posts by Tes96 |
Add Tes96 to Your Buddy List |
12/05/22, 04:41 AM | ||
|
Howdie,
apologies. Was busy with U36 and new antiquity location and some changes to displayleads. Never noticed your previous post... Somebody had that could not create dropdown error. But never got back with if or how it got fixed. I am not getting it. So must be something local on your end. Probably interactions with other addons. some of the errors you posted are from advancedfilters. My Addon is not using that. Nor is libaddonmenu. So those errors are not from my Addon. Maybe they are the cause of bad interaction that then cause the LAM2 (libaddonmenu) error? Try getting that one fixed first? One previous case with shutyertrap error was some other addon had their own libaddonmenu version that got loaded instead of the official one. Maybe check for that. Had a look at NPCMuter. And at first sight it looks like some NPCs use an additional voice channel that needs to be muted... Thanks a bunch for the hint. will have a more detailed look at it and hopefully a got at it once U36 displayleads work is done. Todays patch hopefully fixes the remaining lead drops... cheers
|
|
|
remosito |
View Public Profile |
Send a private message to remosito |
Send email to remosito |
Find More Posts by remosito |
Add remosito to Your Buddy List |
12/03/22, 03:57 AM | |
|
Lua Code:
Is this ever going to get fixed? |
|
NeuroticPixels |
View Public Profile |
Send a private message to NeuroticPixels |
Send email to NeuroticPixels |
Visit NeuroticPixels's homepage! |
Find More Posts by NeuroticPixels |
Add NeuroticPixels to Your Buddy List |
10/23/22, 02:30 AM | |
|
I also got the "[LAM2] Could not create dropdown 'Muted Dialogue' of Shut Yer Trap." error in chat.
Afterwards, I couldn't properly select the NPCs from the dropdown menu to mute. I would select one, and it would mute a totally different one in the list. Bizarre. After reloading, the dropdown menu for removing things I've muted had disappeared. Seems I'd have to log out and back in to get Shut Yer Trap to reset its settings menu. Perhaps some chat commands could be implemented? To allow us to mute whoever we have under our cursor? Like /fullmute or /selectivemute or /mutenpc or /mutedialogue and of course the /unmutenpc and /unmutedialogue And as far as the NPCs that Shut Yer Trap can't seem to mute... I'm pretty certain the mod NPCMuter could mute them. So you might want to look at the coding for that addon? (Still works great for me. I've just had it disabled lately to try out Shut Yer Trap.) Because I would love to mute Concordia Mercius. |
|
NeuroticPixels |
View Public Profile |
Send a private message to NeuroticPixels |
Send email to NeuroticPixels |
Visit NeuroticPixels's homepage! |
Find More Posts by NeuroticPixels |
Add NeuroticPixels to Your Buddy List |
09/29/22, 08:59 AM | ||
|
Howdie,
zos uses two different kinds of npc voice mechanisms. One my addon can catch and mute. The other not. Never tested those npcs you mentioned. The one that works as well puts the dialogue in chat if option is set in chat options. As well as the npc subtitles if option is enabled in audio settings.. easiest way to check which type an npc dialogue is... cheers
|
|
|
remosito |
View Public Profile |
Send a private message to remosito |
Send email to remosito |
Visit remosito's homepage! |
Find More Posts by remosito |
Add remosito to Your Buddy List |
09/28/22, 06:29 AM | |
Forum posts: 1
File comments: 8
Uploads: 0
|
Some NPCs don't get detected in the dropdown menu so I can't mute them. Like Concordia Mercius "You there. How would you like to do something worthwhile?" or Scout Gunthe "Hold adventurer. You're the one I seek."
I tried just adding them to the savedvariables but they still talk. |
|
Axiphel |
View Public Profile |
Send a private message to Axiphel |
Send email to Axiphel |
Visit Axiphel's homepage! |
Find More Posts by Axiphel |
Add Axiphel to Your Buddy List |
09/03/22, 11:58 PM | ||
|
Glad to hear it :-)
Last edited by remosito : 09/04/22 at 12:24 AM.
|
|
|
remosito |
View Public Profile |
Send a private message to remosito |
Send email to remosito |
Visit remosito's homepage! |
Find More Posts by remosito |
Add remosito to Your Buddy List |
09/03/22, 06:13 PM | |||
Forum posts: 0
File comments: 2
Uploads: 0
|
Re: Re: Error
Hi
Thanks - that worked. There's definitely a conflict. ArchPLG appears to hold its own copy of LibAddonMenu-2.0 so I'll try playing with the other addOn to see if I can fix the conflict. Cheers
|
||
|
MrBluezman |
View Public Profile |
Send a private message to MrBluezman |
Send email to MrBluezman |
Visit MrBluezman's homepage! |
Find More Posts by MrBluezman |
Add MrBluezman to Your Buddy List |
09/03/22, 09:13 AM | ||
|
Re: Error
/AddOns/ArchPLG/lib/LibAddonMenu-2.0/ in that error makes me think ArchPLG has it's own incompatible/old copy of liabaddonmenu-2.0 included which is loaded instead of the "real"
libaddonmenu-2.0 can you try disabling ArchPLG and see if error persists?
|
|
|
remosito |
View Public Profile |
Send a private message to remosito |
Send email to remosito |
Visit remosito's homepage! |
Find More Posts by remosito |
Add remosito to Your Buddy List |
09/03/22, 05:08 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
|
Error
Hi,
Not sure if I'm missing something simple here but I get this error for every NPC or chat I try to mute with all my characters. I've tried re-installing but still get the error user:/AddOns/ShutYerTrap/Settings.lua:106: attempt to index a nil value stack traceback: user:/AddOns/ShutYerTrap/Settings.lua:106: in function 'func' user:/AddOns/ArchPLG/lib/LibAddonMenu-2.0/controls/button.lua:63: in function 'callback' user:/AddOns/ArchPLG/lib/LibAddonMenu-2.0/controls/button.lua:72: in function '(anonymous)' |caaaaaa<Locals> args = [table:1]{2 = 1}, callback = user:/AddOns/ArchPLG/lib/LibAddonMenu-2.0/controls/button.lua:62 </Locals>|r |
|
MrBluezman |
View Public Profile |
Send a private message to MrBluezman |
Send email to MrBluezman |
Visit MrBluezman's homepage! |
Find More Posts by MrBluezman |
Add MrBluezman to Your Buddy List |
09/02/22, 01:30 AM | ||
|
Hi Marcus,
thanks for posting your saved variables content. I added them to mine and it all works for me. so I am afraid it might be something on your end. Unless it's how I handle savedvars for more than one account. I only have one. Try: - Delete first account parts from your savedvars file. Try the second account ingame.(check if its multiaccount that I messed up) - Deinstalling, reinstalling the addon. - Delete/Move the saved variables file - Disable other Addons one by one (or in chunks) to track down interference
There is no other way I know of unfortunately. ZOS does not provide a way to suppress specific dialogues. I think I finally found out why very rarely the volume gets stuck at 0. As happened to you: muted dialogue happens. volume is set to 0. timer to unmute is starting. But before it can fire and volume be set back to previous value. game crashes or player logs out/quits.... have a couple ideas how to fix this.
Last edited by remosito : 09/02/22 at 01:37 AM.
|
|
|
remosito |
View Public Profile |
Send a private message to remosito |
Send email to remosito |
Visit remosito's homepage! |
Find More Posts by remosito |
Add remosito to Your Buddy List |
09/01/22, 02:38 PM | |
Forum posts: 11
File comments: 95
Uploads: 0
|
Good to know about the Chatterings menu - makes sense. Yes, it still happens after a reload, even restarting the game. The only way for me to remove anyone from being Muted would be to edit the settings file - or just delete it altogether.
Also - Does it work by lowering the Dialog Volume? Because I've been trying to talk to other NPC's, and getting nothing. Found out yesterday that my Dialog Volume is down at zero - and I didn't put it there. Guess I'll try removing it and reinstalling - can't hurt. If that doesn't fix it, it's probably one of my older addons messing with something. |
|
Marcus |
View Public Profile |
Send a private message to Marcus |
Send email to Marcus |
Visit Marcus's homepage! |
Find More Posts by Marcus |
Add Marcus to Your Buddy List |
09/01/22, 08:22 AM | |||
Forum posts: 11
File comments: 95
Uploads: 0
|
Re: Re: Could not create dropdown
No clue where Saved Variables were, so I hacked your code and found out about ZO_SavedVars in the OnAddOnLoaded event, searched online, and found it. Here it is, though I *****'s out the account names (I checked, they were fine):
Code:
SYTVars = { ["NA Megaserver"] = { ["@*****"] = { ["$AccountWide"] = { ["version"] = 1, ["Muted"] = { ["Sorinne Gaerard^F"] = { ["#@ALL@#"] = true, }, }, }, }, ["@*****"] = { ["$AccountWide"] = { ["version"] = 1, ["Muted"] = { ["Sorinne Gaerard^F"] = { ["#@ALL@#"] = true, }, ["Florentia Candidius^F"] = { ["#@ALL@#"] = true, }, ["Stuga^F"] = { ["#@ALL@#"] = true, }, }, }, }, }, }
|
||
|
Marcus |
View Public Profile |
Send a private message to Marcus |
Send email to Marcus |
Visit Marcus's homepage! |
Find More Posts by Marcus |
Add Marcus to Your Buddy List |