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Update 7 (1.7.0)
Updated:10/05/15 12:27 AM
Created:04/23/14 08:18 AM
Monthly downloads:90
Total downloads:11,635
Favorites:36
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X4D Bank  Popular! (More than 5000 hits)
Version: 1.26
by: wilson0x4d [More]
X4D Bank

X4D Bank is a LibStub-compatible Add-On that performs regular Bank deposits.

Features
  • Auto-Deposit Gold, either fixed amount or percentage.
  • Specify a Reserve Amount, and optionally Auto-Withdraw to maintain your Reserve.
  • Specify Deposit Down-Time, such as depositing Gold only once an hour.
  • Auto-Deposit Items by filling incomplete stacks in your bank..
  • Deposit and Withdraw based on Item Type.
  • Options UI for easy configuration.

Planned Features
  • Display Gold Deposit output, currently relies on X4D Loot (or any similar add-on) for displaying Balance Changes.


Installation

First, make sure you have the latest X4D Core installed.

As with most Addons, simply open the Archive and copy the contents into "%USERPROFILE%\Documents\Elder Scrolls Online\live\Addons\" folder.

If ESO is already running, execute /reloadui command.


Change Log

To see version history, including 'vNext' (soon to be published) changes, view the README on Github.
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Unread 04/26/15, 11:29 PM  
Kouroth

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Re: Re: auto quest items

Thanks!! It would be VERY useful.
Maybe I'll L2LUA.. Some day.. So I can do my own addons.

Originally Posted by wilson0x4d
Originally Posted by Kouroth
Any chance you could add an option to automatically withdraw quest items based for writ? Say you need 1 of x food for the writ, if it’s in the bank the addon would split and with draw one for you? That would be amazing and save me a lot of time!
Certainly sounds useful and doable, but I'm not actually familiar with writs yet. I'll backlog it as a feature for later.
Last edited by Kouroth : 04/26/15 at 11:30 PM.
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Unread 04/26/15, 08:04 PM  
wilson0x4d
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Re: auto quest items

Originally Posted by Kouroth
Any chance you could add an option to automatically withdraw quest items based for writ? Say you need 1 of x food for the writ, if it’s in the bank the addon would split and with draw one for you? That would be amazing and save me a lot of time!
Certainly sounds useful and doable, but I'm not actually familiar with writs yet. I'll backlog it as a feature for later.
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Unread 04/26/15, 03:41 PM  
Kouroth

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auto quest items

Any chance you could add an option to automatically withdraw quest items based for writ? Say you need 1 of x food for the writ, if it’s in the bank the addon would split and with draw one for you? That would be amazing and save me a lot of time!
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Unread 04/22/15, 11:32 PM  
Glen348
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Re: style material bug

Originally Posted by madeskimo
style material for Armour still gets deposited in bank even though it checked to be left alone and not be sorted.
works fine for me no problem at all
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Unread 04/22/15, 10:46 PM  
wilson0x4d
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Question Re: style material bug

Originally Posted by madeskimo
style material for Armour still gets deposited in bank even though it checked to be left alone and not be sorted.
Can you check if you have "Fill Partial Stacks?" option turned on for Bank Addon?

This option will attempt to fill partial stacks in your Bank, and it will override any other settings you have except the "Ignored Items List".

I may remove this option and see if anyone notices, actually. It's from the original release of the Bank Addon and I think it's misleading.
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Unread 04/22/15, 01:57 PM  
madeskimo

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style material bug

style material for Armour still gets deposited in bank even though it checked to be left alone and not be sorted.
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Unread 04/21/15, 06:35 PM  
wilson0x4d
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PLANNED-

Originally Posted by arutha
Is it possible to add guild bank support for this?
I noticed the guild bank gets cluttered with different stacks of the same material. If this addon would be able to check wether you are the guildleader and then does the restacking it would be awesome!
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Unread 04/21/15, 06:33 PM  
wilson0x4d
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RESOLVED-
Originally Posted by SektaNZ
Why is this telling me how much gold I picked up off mobs? I thought this was a bank manager. /uninstalled.
It is a bank and bag manager, and it also manages money on-hand vs. deposited (to your Bank.) As a by-product it does report monetary gains/losses, but it should only do this for Bank transactions.

If you have the "Loot" addon installed, you will see similar (nearly identical) output for all money updates (bank or otherwise.)

I recently added an option to disable this monetary reporting, as well.
Last edited by wilson0x4d : 04/21/15 at 06:37 PM.
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Unread 04/21/15, 06:30 PM  
wilson0x4d
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Re: Flag individual items to be left untouched

RESOLVED-

Originally Posted by Collector
Great addon... thanks for the work. I would be nice to be able to flag individual items per character that won't be moved back and forth automatically. For instance, I would like to deposit all of alchemy items for my alchemy mule, but I want my main to hold on to that stack of [Elixir of Spell Critical].
Originally Posted by evildrx
Same here, also.

Originally Posted by Pairaka
Same here.

Originally Posted by Diarmaid
Same.

Originally Posted by gillysan

FEATURE REQUEST: can we get an exclude item like the add-on Stacked? Currently my motivation here is Lockpicks. I have Stacked turned off but X4D Bank is always throwing them in the bank from my bags.
In addition to making deposit/withdraw controls more granular, I have also added an "ignored items list" in the settings UI, here you can plug in a special token like STOLEN, TRASH, LEGENDARY etc, or specify an item string (in lower case) such as "doll". If you added these then the Bank addon will no longer move STOLEN items, TRASH items, LEGENDARY items nor any items which contain "doll" in the name.

You can get more advanced than this, but some knowledge about 'Lua patterns' would be necessary. Likewise, some knowledge about the normalized item data would help greatly (for example, you can match against the token ITEMTYPE_NONE.)

Hope this helps a number of you.
Last edited by wilson0x4d : 04/21/15 at 06:37 PM.
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Unread 04/19/15, 05:39 PM  
wilson0x4d
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Good idea, and it's done. Thanks.

Originally Posted by Joklix
It would be enough to have a link to those readme files. So users who are not familar with github will find changes easier.
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Unread 04/19/15, 02:37 PM  
Joklix

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Originally Posted by wilson0x4d
PLANNED-
Originally Posted by Joklix
It would be great also if you could add a changelog to your addons. It is easier to have a look at new or reworked parts.
You can check the changelogs inside the download(s) or on Github where the source code is hosted. The changelogs are at the end of each README.md (except for All-In-One, for this I include no Changelog, only installation notes.)

For example:
Thx for clarification. It would be enough to have a link to those readme files. So users who are not familar with github will find changes easier.
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Unread 04/19/15, 12:56 PM  
wilson0x4d
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Originally Posted by wilson0x4d
PLANNED-
Originally Posted by Joklix
It would be great also if you could add a changelog to your addons. It is easier to have a look at new or reworked parts.
You can check the changelogs inside the download(s) or on Github where the source code is hosted. The changelogs are at the end of each README.md (except for All-In-One, for this I include no Changelog, only installation notes.)
I forgot to mention, there is also the commit log. I'm a diligent dev, and usually make very clean commits with concise descriptions, and 99% of the time I prefix with a tag so I know "where" in the code the change was made:

X4DESO Master Commit Log

While it's not as attractive as the README, this is more accurate and will let you know *everything* I changed (and occasionally I explain why.)
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Unread 04/19/15, 12:14 PM  
wilson0x4d
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PLANNED-
Originally Posted by Joklix
Could you please add an option to ignore items marked with Itemsaver?
I'll look into it. I scanned a few addons this morning and nothing obvious jumped out, and the ItemSaver docs don't explicitly note any libStub-based mechanism for hooking into ItemSaver. What little I saw just now looked hack-ish. Worst case I reach out to ItemSaver author(s) and legitimize integration (if it hasn't already been done.) Best case is there are already integration hooks exposed and I just need to find them.

Originally Posted by Joklix
It would be great also if you could add a changelog to your addons. It is easier to have a look at new or reworked parts.
Yeah, I hear ya. It's hard to trust an update when you don't know what was changed (or, rather, what may have broken.)

I used to publish the changelog on ESOUI, but it actually takes me a fair amount of time to upload packages let alone edit the text. It drives me a little bonkers. Sometimes I wish ESOUI would optionally use the included README.md instead of requiring me to hand edit BBCODE, in the same vein, I wish ESOUI would let me upload a ZIP and read the Addon name out of the one root-most XXX.txt file and make assumptions about which addon i'm attempting to update (verifying, of course, that it's the right one.) Unfortunately, ESOUI's primary user flow isn't uploads. It's downloads. I doubt the current flow will change.

That said.. I *do* maintain a user-friendly changelog for each Addon, I'm just not publishing it on ESOUI anymore (this saves me about 10-15 minutes overall when republishing, and spares me a bit of sanity.)

You can check the changelogs inside the download(s) or on Github where the source code is hosted. The changelogs are at the end of each README.md (except for All-In-One, for this I include no Changelog, only installation notes.)

For example:

I plan on rendering these inside the Addons (inside or next to the Settings UI for example) but it has been at the bottom of my list since the beginning.

Hope this helps!
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Unread 04/19/15, 03:58 AM  
Joklix

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Itemsave

Could you please add an option to ignore items marked with Itemsaver?

It would be great also if you could add a changelog to your addons. It is easier to have a look at new or reworked parts.
Last edited by Joklix : 04/19/15 at 04:04 AM.
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Unread 04/18/15, 06:17 PM  
wilson0x4d
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Originally Posted by Glen348
Originally Posted by Glen348
Per chars SavedVariables not working
Wiped all my addons and SavedVariables, only running X4d-core,bank,loot,xp and still not saving
yeah found this a bit ago, fix is about to get uploaded.

i rushed the deployment this morning, i shouldn't have. i know better.
Last edited by wilson0x4d : 04/18/15 at 06:24 PM.
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