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Compatibility:
Gold Road (10.0.0)
Scions of Ithelia (9.3.0)
Updated:06/02/24 01:51 PM
Created:01/24/23 03:57 PM
Monthly downloads:34,447
Total downloads:234,601
Favorites:112
MD5:
10.0.0
LibScrollableMenu  Popular! (More than 5000 hits)
Version: 2.21
by: tomstock, Baertram
Library for scrollable menus and nested submenus at ComboBoxes.

It features:
  • Scrollable menus
  • Scrollable context menus
  • (Nested) submenus
  • Headers
  • Dividers
  • Checkboxes
  • MultiIcons
  • "Is new" state icon
  • (Custom) header with filter search possibilities
  • Callbacks fired at menu open, close, submenu open close, entry mouse enter, entry mouse exit, entry selected, checkbox checked state change, isNew state change
  • Narration: Call custom function of addon to narrate or return a string to be narrated
  • Scrollable nested context menus at any control (like LibCustomMenu)

Originally developed by Kyoma in Kyoma's Titlizer. Now used in Improved Titleizer, AddonSelector, AdvancedFilters for example.


Important information - Context menus
LSM cannot work in combination with normal context menus created via ZO_Menu, as this is not scrollable.
As for example all inventory context menus use ZO_Menu you cannot use LSM there, only LibCustomMenu (which is based on ZO_Menu).

You can use LSM as scrollHelper on a ZO_ComboBox control, or as new context menu at any custom control, or at least any control where another context menu via ZO_Menu wasn't added yet. Both cannot be used in combination!
What you can do though is replace your LCM implementation with LSM so you remove ZO_Menu context menus and make them scrollable.
But using both on the same control in combination won't work.


Known Issues


Developer reference
Read the Github readme file and check file LSM_test.lua for example code


Add a scrolhelper (dropdown scrollable) to a ZO_ComboBox:
API syntax:
Code:
--Adds a scrollable dropdown to the comboBoxControl, replacing the original dropdown, and enabling scrollable submenus (even with nested scrollable submenus)
--	control parent 							Must be the parent control of the comboBox
--	control comboBoxContainer 				Must be any ZO_ComboBox control (e.g. created from virtual template ZO_ComboBox -> Where ZO_ComboBox_ObjectFromContainer can find the m_comboBox object)
--
--  table options:optional = {
--> === Dropdown general customization =================================================================================
--		number visibleRowsDropdown:optional		Number or function returning number of shown entries at 1 page of the scrollable comboBox's opened dropdown
--		number visibleRowsSubmenu:optional		Number or function returning number of shown entries at 1 page of the scrollable comboBox's opened submenus
--		number maxDropdownHeight				Number or function returning number of total dropdown's maximum height
--		boolean sortEntries:optional			Boolean or function returning boolean if items in the main-/submenu should be sorted alphabetically. !!!Attention: Default is TRUE (sorting is enabled)!!!
--		table sortType:optional					table or function returning table for the sort type, e.g. ZO_SORT_BY_NAME, ZO_SORT_BY_NAME_NUMERIC
--		boolean sortOrder:optional				Boolean or function returning boolean for the sort order ZO_SORT_ORDER_UP or ZO_SORT_ORDER_DOWN
-- 		string font:optional				 	String or function returning a string: font to use for the dropdown entries
-- 		number spacing:optional,	 			Number or function returning a Number: Spacing between the entries
--		boolean disableFadeGradient:optional	Boolean or function returning a boolean: for the fading of the top/bottom scrolled rows
--		table headerColor:optional				table (ZO_ColorDef) or function returning a color table with r, g, b, a keys and their values: for header entries
--		table normalColor:optional				table (ZO_ColorDef) or function returning a color table with r, g, b, a keys and their values: for all normal (enabled) entries
--		table disabledColor:optional 			table (ZO_ColorDef) or function returning a color table with r, g, b, a keys and their values: for all disabled entries
-->  ===Dropdown header/title ==========================================================================================
--		string titleText:optional				String or function returning a string: Title text to show above the dropdown entries
--		string titleFont:optional				String or function returning a font string: Title text's font. Default: "ZoFontHeader3"
--		string subtitleText:optional			String or function returning a string: Sub-title text to show below the titleText and above the dropdown entries
--		string subtitleFont:optional			String or function returning a font string: Sub-Title text's font. Default: "ZoFontHeader2"
--		number titleTextAlignment:optional		Number or function returning a number: The title's vertical alignment, e.g. TEXT_ALIGN_CENTER
--		userdata customHeaderControl:optional	Userdata or function returning Userdata: A custom control thta should be shown above the dropdown entries
-->  === Dropdown text search & filter =================================================================================
--		boolean enableFilter:optional			Boolean or function returning boolean which controls if the text search/filter editbox at the dropdown header is shown
--->  === Dropdown callback functions
-- 		function preshowDropdownFn:optional 	function function(ctrl) codeHere end: to run before the dropdown shows
--->  === Dropdown's Custom XML virtual row/entry templates ============================================================
--		boolean useDefaultHighlightForSubmenuWithCallback	Boolean or function returning a boolean if always the default ZO_ComboBox highlight XML template should be used for an entry having a submenu AND a callback function. If false the highlight 'LibScrollableMenu_Highlight_Green' will be used
--		table XMLRowTemplates:optional			Table or function returning a table with key = row type of lib.scrollListRowTypes and the value = subtable having
--												"template" String = XMLVirtualTemplateName,
--												rowHeight number = ZO_COMBO_BOX_ENTRY_TEMPLATE_HEIGHT,
--												setupFunc = function(control, data, list)
--													local comboBox = ZO_ComboBox_ObjectFromContainer(comboBoxContainer) -- comboBoxContainer = The ZO_ComboBox control you created via WINDOW_MANAGER:CreateControlFromVirtual("NameHere", yourTopLevelControlToAddAsAChild, "ZO_ComboBox")
--													comboBox:SetupEntryLabel(control, data, list)
--													-->See class comboBox_base:SetupEntry* functions above for examples how the setup functions provide the data to the row control
--													-->Reuse those where possible by calling them via e.g. self:SetupEntryBase(...) and then just adding your additional controls setup routines
--												end
--												-->See local table "defaultXMLTemplates" in LibScrollableMenu
--												-->Attention: If you do not specify all template attributes, the non-specified will be mixedIn from defaultXMLTemplates[entryType_ID] again!
--		{
--			[lib.scrollListRowTypes.LSM_ENTRY_TYPE_NORMAL] =	{ template = "XMLVirtualTemplateRow_ForEntryId", ... }
--			[lib.scrollListRowTypes.LSM_ENTRY_TYPE_SUBMENU] = 	{ template = "XMLVirtualTemplateRow_ForSubmenuEntryId", ... },
--			...
--		}
--->  === Narration: UI screen reader, with accessibility mode enabled only ============================================
--		table	narrate:optional				Table or function returning a table with key = narration event and value = function called for that narration event.
--												Each functions signature/parameters is shown below!
--												-> The function either builds your narrateString and narrates it in your addon.
--												   Or you must return a string as 1st return param (and optionally a boolean "stopCurrentNarration" as 2nd return param. If this is nil it will be set to false!)
--													and let the library here narrate it for you via the UI narration
--												Optional narration events can be:
--												"OnComboBoxMouseEnter" 	function(m_dropdownObject, comboBoxControl)  Build your narrateString and narrate it now, or return a string and let the library narrate it for you end
--												"OnComboBoxMouseExit"	function(m_dropdownObject, comboBoxControl) end
--												"OnMenuShow"			function(m_dropdownObject, dropdownControl, nil, nil) end
--												"OnMenuHide"			function(m_dropdownObject, dropdownControl) end
--												"OnSubMenuShow"			function(m_dropdownObject, parentControl, anchorPoint) end
--												"OnSubMenuHide"			function(m_dropdownObject, parentControl) end
--												"OnEntryMouseEnter"		function(m_dropdownObject, entryControl, data, hasSubmenu) end
--												"OnEntryMouseExit"		function(m_dropdownObject, entryControl, data, hasSubmenu) end
--												"OnEntrySelected"		function(m_dropdownObject, entryControl, data, hasSubmenu) end
--												"OnCheckboxUpdated"		function(m_dropdownObject, checkboxControl, data) end
--			Example:	narrate = { ["OnComboBoxMouseEnter"] = myAddonsNarrateComboBoxOnMouseEnter, ... }
--  }
function AddCustomScrollableComboBoxDropdownMenu(parent, comboBoxContainer, options)
Added new API functions to create the scrollable (nested) context menus at any control,like LibCustomMenu does.
API syntax:
Code:
Entry types:
LSM_ENTRY_TYPE_NORMAL
LSM_ENTRY_TYPE_DIVIDER
LSM_ENTRY_TYPE_HEADER
LSM_ENTRY_TYPE_CHECKBOX
LSM_ENTRY_TYPE_SUBMENU

--Adds a new entry to the context menu entries with the shown text, where the callback function is called once the entry is clicked.
--If entries is provided the entry will be a submenu having those entries. The callback can be used, if entries are passed in, too (to select a special entry and not an enry of the opening submenu).
--But usually it should be nil if entries are specified, as each entry in entries got it's own callback then.
--Existing context menu entries will be kept (until ClearCustomScrollableMenu will be called)
--
--Example - Normal entry without submenu
--AddCustomScrollableMenuEntry("Test entry 1", function() d("test entry 1 clicked") end, LibScrollableMenu.LSM_ENTRY_TYPE_NORMAL, nil, nil)
--Example - Normal entry with submenu
--AddCustomScrollableMenuEntry("Test entry 1", function() d("test entry 1 clicked") end, LibScrollableMenu.LSM_ENTRY_TYPE_NORMAL, {
--	[1] = {
--		label = "Test submenu entry 1", --optional String or function returning a string. If missing: Name will be shown and used for clicked callback value
--		name = "TestValue1" --String or function returning a string if label is givenm name will be only used for the clicked callback value
--		isHeader = false, -- optional boolean or function returning a boolean Is this entry a non clickable header control with a headline text?
--		isDivider = false, -- optional boolean or function returning a boolean Is this entry a non clickable divider control without any text?
--		isCheckbox = false, -- optional boolean or function returning a boolean Is this entry a clickable checkbox control with text?
--		isNew = false, --  optional booelan or function returning a boolean Is this entry a new entry and thus shows the "New" icon?
--		entries = { ... see above ... }, -- optional table containing nested submenu entries in this submenu -> This entry opens a new nested submenu then. Contents of entries use the same values as shown in this example here
--		contextMenuCallback = function(ctrl) ... end, -- optional function for a right click action, e.g. show a scrollable context menu at the menu entry
-- }
--}, --[[additionalData]]
--	 	{ isNew = true, normalColor = ZO_ColorDef, highlightColor = ZO_ColorDef, disabledColor = ZO_ColorDef, highlightTemplate = "ZO_SelectionHighlight",
--		   font = "ZO_FontGame", label="test label", name="test value", enabled = true, checked = true, customValue1="foo", cutomValue2="bar", ... }
--		--[[ Attention: additionalData keys which are maintained in table LSMOptionsKeyToZO_ComboBoxOptionsKey will be mapped to ZO_ComboBox's key and taken over into the entry.data[ZO_ComboBox's key]. All other "custom keys" will stay in entry.data.additionalData[key]! ]]
--)
function AddCustomScrollableMenuEntry(text, callback, entryType, entries, additionalData)


--Adds an entry having a submenu (or maybe nested submenues) in the entries table/entries function whch returns a table
--> See examples for the table "entries" values above AddCustomScrollableMenuEntry
--Existing context menu entries will be kept (until ClearCustomScrollableMenu will be called)
function AddCustomScrollableSubMenuEntry(text, entries)


--Adds a divider line to the context menu entries
--Existing context menu entries will be kept (until ClearCustomScrollableMenu will be called)
function AddCustomScrollableMenuDivider()


--Adds a header line to the context menu entries
--Existing context menu entries will be kept (until ClearCustomScrollableMenu will be called)
function AddCustomScrollableMenuHeader(text, additionalData)


--Adds a checkbox line to the context menu entries
--Existing context menu entries will be kept (until ClearCustomScrollableMenu will be called)
function AddCustomScrollableMenuCheckbox(text, callback, checked, additionalData)


--Pass in a table/function returning a table with predefined context menu entries and let them all be added in order of the table's number key
--Existing context menu entries will be kept (until ClearCustomScrollableMenu will be called)
function AddCustomScrollableMenuEntries(contextMenuEntries)


--Populate a new scrollable context menu with the defined entries table/a functinon returning the entries.
--Existing context menu entries will be reset, because ClearCustomScrollableMenu will be called!
--You can add more entries later, prior to showing, via AddCustomScrollableMenuEntry / AddCustomScrollableMenuEntries functions too
function AddCustomScrollableMenu(entries, options)


--Set the options (visible rows max, etc.) for the scrollable context menu, or any passed in 2nd param comboBoxContainer
-->See possible options above AddCustomScrollableComboBoxDropdownMenu
function SetCustomScrollableMenuOptions(options, comboBoxContainer)


--Show the custom scrollable context menu now at the control controlToAnchorTo, using optional options.
--If controlToAnchorTo is nil it will be anchored to the current control's position below the mouse, like ZO_Menu does
--Existing context menu entries will be kept (until ClearCustomScrollableMenu will be called)
function ShowCustomScrollableMenu(controlToAnchorTo, options)


--Hide the custom scrollable context menu and clear it's entries, clear internal variables, mouse clicks etc.
function ClearCustomScrollableMenu()


--Can be used within a callback function of any entry:
--Run a callback function myAddonCallbackFunc passing in the entries of the opening menu/submneu of a clicked LSM context menu item
-->Parameters of your function myAddonCallbackFunc must be:
-->function myAddonCallbackFunc(userdata LSM_comboBox, userdata selectedContextMenuItem, table openingMenusEntries, ...)
-->... can be any additional params that your function needs, and must be passed in to the ... of calling API function RunCustomScrollableMenuItemsCallback too!
--->e.g. use this function in your LSM contextMenu entry's callback function, to call a function of your addon to update your SavedVariables
-->based on the currently selected checkboxEntries of the opening LSM dropdown:
--[[
	AddCustomScrollableMenuEntry("Context menu Normal entry 1", function(comboBox, itemName, item, selectionChanged, oldItem)
		d('Context menu Normal entry 1')


		local function myAddonCallbackFunc(LSM_comboBox, selectedContextMenuItem, openingMenusEntries, customParam1, customParam2)
				--Loop at openingMenusEntries, get it's .dataSource, and if it's a checked checkbox then update SavedVariables of your addon accordingly
				--or do oher things
				--> Attention: Updating the entries in openingMenusEntries won't work as it's a copy of the data as the contextMenu was shown, and no reference!
				--> Updating the data directly would make the menus break, and sometimes the data would be even gone due to your mouse moving above any other entry
				--> wile the callbackFunc here runs
		end
		--Use LSM API func to get the opening control's list and m_sorted items properly so addons do not have to take care of that again and again on their own
		RunCustomScrollableMenuItemsCallback(comboBox, item, myAddonCallbackFunc, { LSM_ENTRY_TYPE_CHECKBOX }, true, "customParam1", "customParam2")
	end)
]]
--If table/function returning a table parameter filterEntryTypes is not nil:
--The table needs to have a number key and a LibScrollableMenu entryType constants e.g. LSM_ENTRY_TYPE_CHECKBOX as value. Only the provided entryTypes will be selected
--from the m_sortedItems list of the parent dropdown! All others will be filtered out. Only the selected entries will be passed to the myAddonCallbackFunc's param openingMenusEntries.
--If the param filterEntryTypes is nil: All entries will be selected and passed to the myAddonCallbackFunc's param openingMenusEntries.
--
--If the boolean/function returning a boolean parameter fromParentMenu is true: The menu items of the opening (parent) menu will be returned. If false: The currently shown menu's items will be returned
function RunCustomScrollableMenuItemsCallback(comboBox, item, myAddonCallbackFunc, filterEntryTypes, fromParentMenu, ...)


You can basically search & replace the first few params (text, entryType) of AddCustomMenuItem and AddCustomSubMenuItem with the
LibScrollableMenu's API functions AddCustomScrollableMenuEntry and AddCustomScrollableSubMenuEntry
-> Attention: Not all parameters are the same! EntryType needs to be one of LSM_ENTRY_TYPE* constants and other optiops like font, normalColor, hghlightColor etc. must be added to the parameter "additionalData" as a table!


GitHub
https://github.com/tomstock1337/eso-LibScrollableMenu

Planned features
-Support for LibCustomMenu (replace it and ZO_Menu e.g. at inventory rows)
2.21 Baertram - 2024-06-02
Fix: Search/filter editbox needs to reset to empty if options.enableFilter == false/nil

2.2 IsJustaGhost, Baertram - 2024-06-02
-[Fixes]-
--Open and close clicks
--Context menus open & close, and other bugs
--Sizes
--Highlights
--Non clickable items
--MultiIcons
--Sounds
--Checkboxes
--Entry type determination
--Row's dataSource etc. updating
--Tooltips & custom tooltips
--API functions
--Callbacks (some callback parameters have changed!)
--Behavor of menus and contextmenus if ZO_Menu is used in addition
--Compatibility fix for LibCustomMenu submenus (which only used data.label as the name)

-[Changes]-
-Changed default sorting to "false" now. Enable it via options.sortEntries if you need it sorted by default

-[Additions]-
-Added new combobox header: Headline text, subline text, text search filter -> All optional, controled via the options table
-Added opened submenu highlight "breadcrumb" to show chain of opened submenus
-Added option maxDropdownHeight
-Added option useDefaultHighlightForSubmenuWithCallback
-Added: nil submenus create blank submenu -> no entries, borders look weird. An empty submenu {} creates a submenu with 1 "Empty" entry.
-Added SavedVariables (currently used for text filter header's "last 10 searched texts history")

-[Current callbacks]-
'NewStatusUpdated' = function(control, data)
'EntryOnMouseEnter' = function(control, data)
'EntryOnMouseExit' = function(control, data)
'EntryOnSelected' = function(control, data)
'OnMenuShow' = function(control)
'OnSubMenuShow' = function(control)
'OnContextMenuShow' = function(control)
'OnMenuHide' = function(control)
'OnSubMenuHide' = function(control)
'OnContextMenuHide' = function(control)
'CheckboxUpdated' = function(control, data, isChecked)
'OnDropdownMenuAdded' = function(comboBox_Object, options)

-[Current narration callbacks]-
-"OnComboBoxMouseEnter" = function(m_dropdownObject, comboBoxControl)
-"OnComboBoxMouseExit" = function(m_dropdownObject, comboBoxControl)
-"OnMenuShow" = function(m_dropdownObject, comboBoxControl)
-"OnMenuHide" = function(m_dropdownObject, comboBoxControl)
-"OnSubMenuShow" = function(m_dropdownObject, comboBoxControl, anchorPoint)
-"OnSubMenuHide" = function(m_dropdownObject, comboBoxControl)
-"OnEntryMouseEnter" = function(m_dropdownObject, entryControl, data, hasSubmenu)
-"OnEntryMouseExit" = function(m_dropdownObject, entryControl, data, hasSubmenu)
-"OnEntrySelected" = function(m_dropdownObject, entryControl, data, hasSubmenu)
-"OnCheckboxUpdated" = function(m_dropdownObject, checkboxControl, data)

-[Current options table that can be passed in to API functions or new LSM]-
--> See above API function "AddCustomScrollableComboBoxDropdownMenu"

-[Current API functions]-
--> Parameter description see file LibScrollableMenu.lua -> search for --[API - Custom scrollable context menu at any control]

--API to add a scrollable dropdown to an existing ZO_ComboBox control
function AddCustomScrollableComboBoxDropdownMenu(parent, comboBoxContainer, options)

--API to add a scrollable dropdown to any control -> As context menu (like a ZO_Menu)
function ClearCustomScrollableMenu()
function AddCustomScrollableMenu(entries, options)
function AddCustomScrollableMenuEntry(text, callback, entryType, entries, additionalData)
function AddCustomScrollableMenuEntries(contextMenuEntries)
function AddCustomScrollableSubMenuEntry(text, entries)
function AddCustomScrollableMenuDivider()
function AddCustomScrollableMenuHeader(text, additionalData)
function AddCustomScrollableMenuCheckbox(text, callback, checked, additionalData)
function SetCustomScrollableMenuOptions(options, comboBoxContainer)
function ShowCustomScrollableMenu(controlToAnchorTo, options)

-API that can be used in a callback function of an entry
function RunCustomScrollableMenuItemsCallback(comboBox, item, myAddonCallbackFunc, filterEntryTypes, fromParentMenu, ...)

2.11 IsJustaGhost, Baertram - 2024-04-29
Thanks to Dakjaniels for pointing out some errors and fixes!
- Fix divider not being shown if entryType is LSM_ENTRY_TYPE_NORMAL (but text is actually "-" only)
- Fix entryType passed in to the API functions preferably to be used and only changed on first call in case of submenu/header/divider detected
- Fix horizontalAlignment in setup functions
- Fix list param in setup label functions
- Fix LSMOptionsToZO_ComboBoxOptionsCallbacks using wrong reference self
- Add LSM_ENTRY_TYPE_SUBMENU and all needed code


2.1 IsJustaGhost, Baertram - 2024-04-26
- Fixed comboBoxClass:OnGlobalMouseUp(eventCode, ...) must close all submenus and the main menu (dropdown) of the ZO_ComboBox if we right click on the main comboBox to show a context menu there
- Fixed improved OnGlobalMouseUp functionality
- Fixed submenu defaults not inheriting from parent on initialize
- Fixed callbacks for OnMenuOpen and OnMenuHide, OnSubmenuHide and OnSubmenuShow somehow fire very often, instead of once where needed.
- Fixed callbacks for OnRowEnter and OnRowExit somehow fire twice, instead of once
- Fixed name of widthPadding in row template
- Fixed height will recalculate on each open (respecting functions returning values of the entris)
- Fixed spacing, width and scollbars
- Fixed an issue where dropdowns could display a scroll bar when not necessary
- Fixed data.tooltip and data.customTooltip function with show & hide
- Fixed all API functions for context menus to accept entries as function returning a table too
- Fixed enabled state of entries not firing any onMouseEnter/-exit handlers anymore
- Fixed a lot of other smaller errors

- Exposed row setup functions to object to allow addon use in custom setupFunction of custom virtual XML template
- Changed API function's AddCustomScrollableMenuEntry last parameter isNew into table additionalData, to pass in several additional data table values (defined by LSM and custom addon ones)
- Changed rows which open a submenu, and got a callback function, will be shown light green now at their highlight

- Added options.disableFadeGradient, options.headerColor, options.normalColor, options.disabledColor
- Added disabledColor and normalColor to options
- Added item.enabled to processNameString and updateLabelsStrings, for if it is a function, it is updated the same as name and label.
- Added dynamic selectable item based on control.selectable and has callback
- Added Callback OnDropdownMenuAdded which can change the options of a dropdown pre-init
- Added API function RunCustomScrollableMenuItemsCallback(comboBox, item, myAddonCallbackFunc, filterEntryTypes, fromParentMenu, ...)
- Added LibDebugLogger and function dLog for logging with and w/o LDL. See slash commands /lsmdebug and /lsmdebugverbose (verbose logging still needs to be manually enabled within LibDebugLogger's Startup config file! Tags: LibScrollableMenu and LibScrollableMenu/Verbose)

2.0 IsJustaGhost, Baertram - 2024-03-21
- Fixed: width update of entries (no abbreviated texts)
- Fixed: data.label (string or function returning a string)
- Fixed: SetTimeout menus opening/closing
- Added: Callback for dropdown menu added (pre-init!) "OnDropdownMenuAdded"

1.9 Baertram - 2024-03-11 - Compatible with API101041 "Scions of Ithelia"
!A very huge thanks to IsJustaGhost for all his work on recoding the total library to get it compatible with Scions of Ithelia!

-Made compatible with Scions of Ithelia
-Fixed several bugs

-> Attention: Some API functions for context menus changed in param/signature
Please check your addon's API function signature:
--AddCustomScrollableMenu(entries, options) -> Removed 1st param parentCtrl
--SetCustomScrollableMenuOptions(options) -> Removed 2nd param scrollHelper (maybe readded. currently this function will onyl work for ContextMenus. If you want to change the options of a dropdown, it's currently not possible anymore after creating the dropdown. We are working on an a way.
--ShowCustomScrollableMenu(controlToAnchorTo, options) -> Removed 2nd to 4th params controlToAnchorTo, point, relativePoint, offsetX, offsetY and replaced 2nd with options



-Added new dropdown options for the menus:
["font"] = "ESOFontNameHere" -- String or function returning a string: font to use for the dropdown entries
["spacing"] = 1, -- Number or function returning a Number : Spacing between the entries
["preshowDropdownFn"] = function(ctrl) end, --function to run before the dropdown shows

-> See documentation above API function AddCustomScrollableComboBoxDropdownMenu

1.8 Baertram - 2024-02-26 - Not compatible with API101041 "Scions of Ithelia"!
-Fixed ignoreCallback at menu entries without a callback function (not playing a sound on selection, not closing the menu/submenu on selection)
-Added data.enabled for the menu/submenu entries. If enabled == false, there won't be any selection highlight and clickable entry

1.7 IsJustaGhost & Baertram - 2024-01-12
Added new API functions to create the scrollable (nested) menus at any control as a context menu like LibCustomMenu does.

API syntax:
Code:
Entry types:
LSM_ENTRY_TYPE_NORMAL 
LSM_ENTRY_TYPE_DIVIDER 
LSM_ENTRY_TYPE_HEADER
LSM_ENTRY_TYPE_CHECKBOX 


--Adds a new entry to the context menu entries with the shown text, which calls the callback function once clicked.
--If entries is provided the entry will be a submenu having those entries. The callback can only be used if entries are passed in
--but normally it should be nil in that case
function AddCustomScrollableMenuEntry(text, callback, entryType, entries, isNew)

--Adds an entry having a submenu (or maybe nested submenues) in the entries table
function AddCustomScrollableSubMenuEntry(text, entries)

--Adds a divider line to the context menu entries
function AddCustomScrollableMenuDivider()

--Pass in a table with predefined context menu entries and let them all be added in order of the table's number key
function AddCustomScrollableMenuEntries(contextMenuEntries)

--Set the options (visible rows max, etc.) for the scrollable context menu
function SetCustomScrollableMenuOptions(options, scrollHelper)

--Add a new scrollable context menu with the defined entries table.
--You can add more entries later via AddCustomScrollableMenuEntry function too
function AddCustomScrollableMenu(parent, entries, options)

--Show the custom scrollable context menu now
function ShowCustomScrollableMenu(controlToAnchorTo, point, relativePoint, offsetX, offsetY, options)

--Hide the custom scrollable context menu and clear internal variables, mouse clicks etc.
function ClearCustomScrollableMenu()
You can basically search & replace the first params of AddCustomMenuItem and AddCustomSubMenuItem with the
LibScrollableMenu's API functions AddCustomScrollableMenuEntry and AddCustomScrollableSubMenuEntry


1.6 Baertram
Fixed main menu entry callbacks not firing anymore

1.5 Baertram (thanks to IsJustaGhost)
Changed hooks and fixed insecure error occurring at housing editor

1.4 Baertram (thanks to Dakjaniels)
Fixed XML resizeToFitDescendents error

1.3 Baertram
Fixed lua error onMouseEnter (narration related)

1.2 IsJustaGhost/Baertram
-Made compatible with API101040
-Many fixes and improvements
-Added features of LibCustomMenu (headers, dividers, checkboxes)
-Added support for UI narration (custom addon function called, either narrating itsself or returning a string to be narrated)

For developers: See Github repositorie's readm file for infos, and check the LSM_test.lua file for example code.

1.1
-API Bump
1.0
-Initial Version
Archived Files (14)
File Name
Version
Size
Uploader
Date
2.2
62kB
Baertram
06/02/24 11:06 AM
2.1.1
41kB
Baertram
04/29/24 03:37 PM
2.1
41kB
Baertram
04/26/24 02:02 PM
2.0
29kB
Baertram
03/21/24 05:38 AM
1.9
28kB
Baertram
03/11/24 03:10 AM
1.8
31kB
Baertram
02/26/24 03:42 AM
1.7
27kB
Baertram
01/11/24 06:09 PM
1.6
23kB
Baertram
12/10/23 11:26 AM
1.5
23kB
Baertram
12/09/23 06:05 PM
1.4
22kB
Baertram
11/13/23 02:59 PM
1.3
22kB
Baertram
10/31/23 04:15 AM
1.2
22kB
Baertram
10/30/23 03:56 AM
1.1
7kB
tomstock
03/19/23 02:51 PM
1.0
7kB
01/24/23 03:57 PM


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Unread Today, 08:02 AM  
seggert

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Originally Posted by IsJustaGhost
Looks like AUI has been updated.
"Version 3.989
Yeap, and looks like our problem is gone away with that fix.
Tryed on both "test characters", no errors with single AUI and with full pack of addons too
And none of other addons, that "triggers" that error earlier don't do that again...
But i'll look more for next 1-2 days for it...
Last edited by seggert : 06/19/24 at 08:08 AM.
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Unread Today, 06:34 AM  
IsJustaGhost
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Looks like AUI has been updated.
"Version 3.989
--------------------------------------------------------------------------------------------------------
Fixed an issue on the Frame mover where the 'GuiRoot' variable was being overwritten."
Last edited by IsJustaGhost : 06/19/24 at 06:34 AM.
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Unread Today, 05:35 AM  
seggert

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Originally Posted by IsJustaGhost
If you try to delete the saved variables while the character is in game, it will not delete. It may look like it but, the saved data is currently loaded by the game and will be exported on exit/reload. You must at least be in the character select screen, if not exited the game, before change/delete an savedVariables lua
thanks a lot for this advice... i'm know about such nuance so all operations with addons and their variables i've performed in logged-out-from-game state
Originally Posted by Baertram
It's definately AUI causing this, thanks for findig it!
We have contacted Sensi, the addon dev, and provided som info and other leaking global variables.
So he needs to fix this now.
It's a brilliant news. So I am grateful to everyone who had a helping hand in testing and identifying this problem - both with tools and "where to dig" advices
And we'll see after fix - do any other addons have such issue... and we'll be known what to do with them
Last edited by seggert : 06/19/24 at 05:37 AM.
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Unread Today, 03:41 AM  
IsJustaGhost
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Meaning, we are now on a path to getting this resolved.
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Unread Today, 03:13 AM  
Baertram
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It's definately AUI causing this, thanks for findig it!

Code:
_, windowData.default_anchor.point, GuiRoot, windowData.default_anchor.relativePoint, windowData.default_anchor.offsetX, windowData.default_anchor.offsetY = windowData.originalControl:GetAnchor()
!! Here GuiRoot get's overwritten !!
As expected...

We have contacted Sensi, the addon dev, and provided som info and other leaking global variables.
So he needs to fix this now.


Thanks again for all your testing, we never would have found it without you guys!
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Unread Today, 02:51 AM  
IsJustaGhost
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Originally Posted by seggert
I've made a quick test of this suggestion and got error from AUI itself



---

i've tryed to delete my AUI settings and on 2nd reloadUI still catch same error, so it's definitely not in AUI settings...
If you try to delete the saved variables while the character is in game, it will not delete. It may look like it but, the saved data is currently loaded by the game and will be exported on exit/reload. You must at least be in the character select screen, if not exited the game, before change/delete an savedVariables lua
Last edited by IsJustaGhost : 06/19/24 at 02:53 AM.
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Unread Today, 12:30 AM  
seggert

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I've made a quick test of this suggestion and got error from AUI itself
Please try to do the followng as I found a maybe relating issue in
live/AddOns/AUI/modules/FrameMover/framemover.lua{
bad argument #1 to 'pairs' (table/struct expected, got nil)
|rstack traceback:
[C]: in function 'pairs'
user:/AddOns/AUI/modules/FrameMover/FrameMover.lua:391: in function 'AUI.FrameMover.UpdateAll'
user:/AddOns/AUI/modules/FrameMover/FrameMover.lua:465: in function 'AUI.FrameMover.Load'
user:/AddOns/AUI/AUI.lua:84: in function 'Load'
user:/AddOns/AUI/AUI.lua:156: in function '(anonymous)'
---
So maybe only the settings be differently.
i've tryed to delete my AUI settings and on 2nd reloadUI still catch same error, so it's definitely not in AUI settings...
Last edited by seggert : 06/19/24 at 12:40 AM.
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Unread Yesterday, 05:01 PM  
Baertram
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Originally Posted by seggert
Ok, i'm tryed do that but can't unload addons from my character#2 coz of that error but triggered by ZO_ActiveCombatTips as parent
You can just disable them at the character selection screen for example, before login of next character.


Thanks for the massive tests.
So maybe AUI could be an issue, maybe not?
Another tester in AdvancedFilters comments send us his LDL file and AUI was enabled there too as the error appeared.

I'll install that and see if I can get it too.

Edit:
So far I could not see that error. Tested with the same addons like you did. So maybe only the settings be differently.



Please try to do the followng as I found a maybe relating issue in
live/AddOns/AUI/modules/FrameMover/framemover.lua

Change this:
Code:
local function CreateWindows()
	windows = {
To this:
Lua Code:
  1. local function CreateWindows()
  2.     local windows = {

Hope it was related and fixes the error messages.
Last edited by Baertram : 06/18/24 at 05:45 PM.
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Unread Yesterday, 04:43 PM  
seggert

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Ok, i'm tryed do that but can't unload addons from my character#2 coz of that error but triggered by ZO_ActiveCombatTips as parent
Needed 2 reloadui attemtps till error gone...
So let's start. I won't list required libs here, only addons that was enabled on each step. Textlog:
----
# 0 Begin. Exited from game, cleared LDL savedvar.
----
Addons enabled: Addon Selector, LibDebugLogger
Log-in on character#1: no errors, switching to character#2
Log-in on character#2: no errors
Sequence repeated. No errors.
----
# 1 Step. Adding more addons
----
Enabling 4/17 more addons while on character#1: Action Duration Reminder, Advanced Filters, AUI, AutoInvite, reloading UI on character#1. Got error after reloading UI

Warning: Spoiler

Reloading UI to re-enable AddonSelector presets control. Got another error

Warning: Spoiler

ReloadUI again. Error goes away
Disabling all enabled addons.
----
# 2 Step. Enabling one-by-one
----
Enabling addon: Action Duration Reminder, reloading UI. No errors.
Disabling ADR addon, enabling Advanced Filters, reloading UI. No errors.
Reloading UI 3 times. No errors.
Disabling Advanced Filters, enabling AUI addon, reloading UI. No errors.
Reloading UI 3 times. No errors.
Disabling AUI, enabling AutoInvite, reloading UI. No errors.
Reloading UI 3 times. No errors.
----
# 3 Step. Paired enabling
----
Enabling addons: Action Duration Reminder + Advanced Filters. Reloading UI. No errors.
Reloading UI 3 times. No errors.
Disabling ADR addon+Advanced Filters, enabling AUI + AutoInvite. Reloading UI. Error occured:

Warning: Spoiler

Reloading UI. Error occured:

Warning: Spoiler

Reloading UI. Last error repeated again.
Reloading UI. No errors occured.
----
# 4 Step. Suspicious AUI only
----
Disabling all addons. Enabling only AUI. Reloading UI. No errors occured.
Reloading UI 2 times. No errors occured. On 3rd Reload UI - got last error repeated.
Reloading UI 3 more times. No errors
Switching to character#2. Enabling AUI and reloading UI. Got error ZO_ObjectiveCapture, same on last 3 from character#1
----
Exited game, stopped test, uploading LDL savedvariable - https://sir.insidi.at/or/logviewer/fFGxng
----

Unexpected result as for me... Hope it helps a little bit.
Unfortunately, if you need more, I can continue only tomorrow after 6 p.m. EET
Last edited by seggert : 06/18/24 at 04:47 PM.
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Unread Yesterday, 03:28 PM  
Baertram
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Okay, thanks again!
1 step closer.

Could you do the same test on your end with beta version 2.3 BUT this time please only enable
AddonSelector
Needed libraries (+ LibDebugLogger for sure !!!)
-> No other addons or libraries!

Is the error reproducable then the sme way, like login char1 do something logout, login char2 -> error?

If not, could you re-enable only a few (1/4 maybe!) of the addons you had enabled before (the ones from your last test upload today):
https://sir.insidi.at/or/logviewer/8sqA6i

And then keep on doing this (always 1/4 addons enabled more. But only the same which were enabled as the error happened with https://sir.insidi.at/or/logviewer/8sqA6i)!) until it errors again.
So that way we might get closer to the addon or library somehow causing it.

Originally Posted by seggert
And I didn't have to go far


I've downloaded and copied beta, logged in to my "test char", disable all addons except max pack of yesterday's addon-test-pack (which produced error). Do same on "test char #2". After preparation step:
0. Closed game client and started from 0
1. Logged in to character #1. No error occured.
2. Logged out from character #1, logged in to character #2. Got an error.
Code:
TopLevelControl AddonSelectorddl1 cannot be parented to ZO_ObjectiveCapture, it must be parented to GuiRoot

|rstack traceback:
[C]: in function 'CreateControlFromVirtual'
/EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual'
user:/AddOns/LibScrollableMenu/LibScrollableMenu.lua:2139: in function 'dropdownClass:Initialize'
/EsoUI/Libraries/Utility/BaseObject.lua:252: in function 'ZO_InitializingObject:New'
(tail call): ?
user:/AddOns/LibScrollableMenu/LibScrollableMenu.lua:2766: in function 'comboBox_base:Initialize'
user:/AddOns/LibScrollableMenu/LibScrollableMenu.lua:3477: in function 'comboBoxClass:Initialize'
user:/AddOns/LibScrollableMenu/LibScrollableMenu.lua:3764: in function 'comboBoxClass:UpdateMetatable'
user:/AddOns/LibScrollableMenu/LibScrollableMenu.lua:4152: in function 'AddCustomScrollableComboBoxDropdownMenu'
user:/AddOns/AddonSelector/AddonSelector.lua:3576: in function 'AddonSelector.CreateControlReferences'
user:/AddOns/AddonSelector/AddonSelector.lua:3999: in function 'AddonSelector.Initialize'
user:/AddOns/AddonSelector/AddonSelector.lua:4279: in function 'OnAddOnLoaded'
So i've uploaded my cleared from old data SavedVariable LDL.lua here
Last edited by Baertram : 06/18/24 at 03:29 PM.
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Unread Yesterday, 02:22 PM  
seggert

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And I didn't have to go far
You may use this beta version of LibScrollableMenu v2.3 just to check if the error still happens with that enabled:

I'm pretty sure it will cuz we did not change anything related to that error, but just in case: Feel free to test it and see if that fixes anything.
Be warned: It may show you debug messages into chat, but that's normal for beta testing. So it's just about: Is that damn error still there, or not.
I've downloaded and copied beta, logged in to my "test char", disable all addons except max pack of yesterday's addon-test-pack (which produced error). Do same on "test char #2". After preparation step:
0. Closed game client and started from 0
1. Logged in to character #1. No error occured.
2. Logged out from character #1, logged in to character #2. Got an error.
Code:
TopLevelControl AddonSelectorddl1 cannot be parented to ZO_ObjectiveCapture, it must be parented to GuiRoot

|rstack traceback:
[C]: in function 'CreateControlFromVirtual'
/EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual'
user:/AddOns/LibScrollableMenu/LibScrollableMenu.lua:2139: in function 'dropdownClass:Initialize'
/EsoUI/Libraries/Utility/BaseObject.lua:252: in function 'ZO_InitializingObject:New'
(tail call): ?
user:/AddOns/LibScrollableMenu/LibScrollableMenu.lua:2766: in function 'comboBox_base:Initialize'
user:/AddOns/LibScrollableMenu/LibScrollableMenu.lua:3477: in function 'comboBoxClass:Initialize'
user:/AddOns/LibScrollableMenu/LibScrollableMenu.lua:3764: in function 'comboBoxClass:UpdateMetatable'
user:/AddOns/LibScrollableMenu/LibScrollableMenu.lua:4152: in function 'AddCustomScrollableComboBoxDropdownMenu'
user:/AddOns/AddonSelector/AddonSelector.lua:3576: in function 'AddonSelector.CreateControlReferences'
user:/AddOns/AddonSelector/AddonSelector.lua:3999: in function 'AddonSelector.Initialize'
user:/AddOns/AddonSelector/AddonSelector.lua:4279: in function 'OnAddOnLoaded'
So i've uploaded my cleared from old data SavedVariable LDL.lua here
Last edited by seggert : 06/18/24 at 02:28 PM.
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Unread Yesterday, 01:50 PM  
seggert

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I've had enabled only that pack of addons and libs on start (so, i've also tested ifn't it No, Thank you! that i've called as reason of error some posts back here):
2024-06-17 15:49:20.443 - I/LibDebugLogger - UI module loaded: ZO_Ingame
2024-06-17 15:49:20.443 - I/LibDebugLogger - Addon loaded: LibDebugLogger, AddOnVersion: 263, directory: 'user:/AddOns/LibDebugLogger/'
2024-06-17 15:49:20.444 - I/LibDebugLogger - Initialization complete
2024-06-17 15:49:20.454 - I/LibDebugLogger - Addon loaded: LibAddonMenu-2.0, AddOnVersion: 37, directory: 'user:/AddOns/LibAddonMenu-2.0/'
2024-06-17 15:49:20.454 - I/LibDebugLogger - Addon loaded: LibCustomMenu, AddOnVersion: 722, directory: 'user:/AddOns/LibCustomMenu/'
2024-06-17 15:49:20.454 - I/LibDebugLogger - Addon loaded: LibFilters-3.0, AddOnVersion: 343, directory: 'user:/AddOns/LibFilters-3.0/'
2024-06-17 15:49:20.454 - I/LibDebugLogger - Addon loaded: LibScrollableMenu, AddOnVersion: 20201, directory: 'user:/AddOns/LibScrollableMenu/'
2024-06-17 15:49:20.454 - I/LibDebugLogger - Addon loaded: AdvancedFilters, AddOnVersion: 1645, directory: 'user:/AddOns/AdvancedFilters/'
2024-06-17 15:49:21.703 - I/LibDebugLogger - Addon loaded: LibGetText, AddOnVersion: 10, directory: 'user:/AddOns/LibGetText/'
2024-06-17 15:49:21.703 - I/LibDebugLogger - Addon loaded: LibDialog, AddOnVersion: 127, directory: 'user:/AddOns/LibDialog/'
2024-06-17 15:49:21.709 - I/LibDebugLogger - Addon loaded: AddonSelector, AddOnVersion: 203000, directory: 'user:/AddOns/AddonSelector/'
2024-06-17 15:49:21.983 - I/LibDebugLogger - Loading screen ended (duration: 12.658s)
---
(1) Login with character 1 - No error
(2) Login with character 1 again - Error
-> Or was your renaming in the LDL files from real characer name to "character1" and "character2" messing this up?

Any pattern recognizable there?
Yup, renamed: character #1 and character #2
I've uploaded all of my LibDebugLogger.lua file and don't clear it so it contains data before test series was started. So in log u need to use as start poing this entry (and keep in ming that we have different timezones according to your screenshot with badges 1 and 2):

So all starts from reloadUI on character#1
First series was:
Enable addon+Libs => ReloadUI => check for errors => Enable next addon+libs
Repeat till got error
All actions on character #1
This series stops at this point when i've enabled Dolgubon's Lazy Writ crafter and saw that i got an error and its not disappearing. So i start checking on character #2 from this point:

---
And 2nd iteration of tests when i'm doing next sequence (i.e. without reloadUI in almost all steps)
Login on #1 => Enable addon+Lib => Login to #2 => Enable same addon+Lib => Login back to #1 => check for errors, if not Enable next addon+Lib => Login on #2
Repeat till got error
starts from this point:

and ends somewhere here:
Last edited by seggert : 06/18/24 at 02:27 PM.
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Unread Yesterday, 01:55 AM  
Baertram
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Originally Posted by seggert
Okey now... For the sake of interest, I took to check the theory that the problem is in some kind of add-on. That is, when loading this add-on under the same conditions, the problem should be repeated.
Hey man first of all thanks for all your time invested into solving this, it's very appreciated!
We do not hate things more than bugs that are not reproducable, and even do not occur for most of us (including the 2 devs)

Question:
So your test summary is the error popups with any random ZO_* class name as "not parent to ZO_*" after:
1. login with toon1.
2. Enable
AdvancedFilters
AddonSelector
LibScrollableMenu

Reloadui
3. Play a bit
4. Logout
5. Switch to toon 2. which got the same 3 addons enabled
6. Login
-> Boom error (sometimes only )

?

Or did I understand that wrong?

I saw it also happened as you logged in with toon1, then logged out and logged in with same toon1 again?

(1) Login with character 1 - No error
(2) Login with character 1 again - Error

-> Or was your renaming in the LDL files from real characer name to "character1" and "character2" messing this up?

Any pattern recognizable there?

Thanks again for your help


Edit:
You may use this beta version of LibScrollableMenu v2.3 just to check if the error still happens with that enabled:

I'm pretty sure it will cuz we did not change anything related to that error, but just in case: Feel free to test it and see if that fixes anything.
Be warned: It may show you debug messages into chat, but that's normal for beta testing. So it's just about: Is that damn error still there, or not.

1. Logout
2. Delete live/AddOns/LibScrollableMenu
3. Make sure to ONLY extract the "LibScrollableMenu" folder from the zip file here: https://github.com/tomstock1337/eso-LibScrollableMenu/archive/refs/heads/Version_2_3.zip
Do not extract the parent folder LibScrollableMenu - master (or similar names)!

In the end it must look like this in live/AddOns:
/LibScrollableMenu/LibScrollableMenu.txt
/LibScrollableMenu/LibScrollableMenu.lua
...
Last edited by Baertram : 06/18/24 at 04:55 AM.
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Unread Yesterday, 09:53 PM  
IsJustaGhost
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I appreciate the test with CreateControlFromVirtual. I guess, the next simple test would be, to make GuiRoot local. This would secure it as it is when the lib is initially read.

local GuiRoot= GuiRoot

For testing, using the same characters. So nothing else needs to be replaced yet.
Must be near the top. Maybe around these

local tins = table.insert
local trem = table.remove
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Unread 06/17/24, 04:11 PM  
seggert

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One thought was, to have someone getting the error, change the CreateControlFromVirtual at that line to WINDOW_MANAGER:CreateControlFromVirtual
It would do no good to us not getting the error.
just added this function to LibScrollableMenu.lua as shown on pic


and have nothing changed... same error with AddonSelector as in logs and no signs of error from AdvancedFilters.
No error on first enter on character #1, load my set of addons, /rl then relog to char #2 and load same set of addons and make /rl. After last /rl i've got this old-new-error

UPD: after some reloads i'm getting again pack of 180 LUA errors form AdvancedFilters and/or Srendar & AddonSelector with same text "cannot be parented to ZO_Tutorial/ZO_ActiveCombatTips"
Looks like for me that sometimes on character load (mostly) instead of correct parent element for creating menus UI puts some built-in objects... like tutor or tips...
Errors mostly pops up when changing character in current session, rather then reloading UI (spent a half of hour for try to call errors with simple /rl - no chances till exit game -> enter again -> swap character)...
Last edited by seggert : 06/17/24 at 05:33 PM.
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