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Updated: 04/24/14 02:24 PM
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Compatibility:
Live (1.0)
Updated:04/24/14 02:24 PM
Created:04/24/14 01:00 PM
Monthly downloads:49
Total downloads:3,885
Favorites:9
MD5:
Categories:Discontinued & Outdated, Graphic UI Mods
Humlefnugg Unit Frames
Version: v1.0.1
by: Humlefnugg [More]
Minimalistic animated unit-frames.

Some features
  • Animated gains and losses on HP/MP/SP.
  • Hide MP/SP when full and out of combat.
  • Mount support.
  • Damage shield support.

Screenshots of the bar states:

In combat:


Mounted:


Targeting another player:


The best way to get a feel for it is to just try it out, it really feels different in combat than it does when you look at a static screenshot!

Features I'm still working on:
  • Configuration
  • Target-of-target

Let me know if there's anything that's missing or that should be added, and I'll take a look.

You can find the github repository here: https://github.com/jonpacker/HumlefnuggUnitFrames
v1.0.1, 24/04: Removed saved vars that was causing a lua error.
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File Name
Version
Size
Uploader
Date
v1.0.0
62kB
04/24/14 01:00 PM


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Unread 04/30/14, 01:22 AM  
Indepth

Forum posts: 0
File comments: 2
Uploads: 0
Awesome! the best TESO Unit Frames! Please don't give up =)

Anyway, can you add a display of self Buff as the FTC do, it should be perfect.

Cheers
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Unread 05/02/14, 04:36 AM  
Indepth

Forum posts: 0
File comments: 2
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I've the same problem as Raoul. When i play a reroll i get:


Code:
2014-05-02T12:30:23.736+01:00 |cff0000Lua Error: user:/AddOns/HumlefnuggUnitFrames/ui/hf_unit_frame.lua:311: attempt to index a nil value
stack traceback:
	user:/AddOns/HumlefnuggUnitFrames/ui/hf_unit_frame.lua:311: in function 'listener'
	user:/AddOns/HumlefnuggUnitFrames/libs/emitter.lua:20: in function 'object:emit'
	user:/AddOns/HumlefnuggUnitFrames/libs/emitter.lua:27: in function 'object:emit'
	user:/AddOns/HumlefnuggUnitFrames/events/hf_unit.lua:33: in function 'listener'
	user:/AddOns/HumlefnuggUnitFrames/libs/emitter.lua:20: in function 'object:emit'
	user:/AddOns/HumlefnuggUnitFrames/events/hf_delegate.lua:11: in function '(anonymous)'|r
I tried to use /reloadui, but nothing match. I really like your addon and it work perfectly on my main.
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Unread 05/03/14, 10:24 AM  
Vazzok

Forum posts: 0
File comments: 1
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Love these unit frames. I think they are easily the best looking unit frames out right now. Like some others on here I get the following error when trying to use an ability that costs magicka or stamina (I'm currently using LibDebug to hide the errors). Keep up the great work and thanks for these unit frames!


user:/AddOns/HumlefnuggUnitFrames/ui/hf_unit_frame.lua:311: attempt to index a nil value
stack traceback:
user:/AddOns/HumlefnuggUnitFrames/ui/hf_unit_frame.lua:311: in function 'listener'
user:/AddOns/HumlefnuggUnitFrames/libs/emitter.lua:20: in function 'object:emit'
user:/AddOns/HumlefnuggUnitFrames/libs/emitter.lua:27: in function 'object:emit'
user:/AddOns/HumlefnuggUnitFrames/events/hf_unit.lua:33: in function 'listener'
user:/AddOns/HumlefnuggUnitFrames/libs/emitter.lua:20: in function 'object:emit'
user:/AddOns/HumlefnuggUnitFrames/events/hf_delegate.lua:11: in function '(anonymous)'
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Unread 05/05/14, 05:03 AM  
Humlefnugg
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 5
Uploads: 2
Hey guys, unfortunately I've stopped playing ESO so I won't be maintaing HFUF any longer. People are welcome to send pull requests on github (http://github.com/jonpacker/HumlefnuggUnitFrames) and I'll happily publish them here, but as I no longer have an active sub I won't be able to test anything or work on any new code from now on. Sorry!
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Unread 08/17/15, 04:47 PM  
NukNuk

Forum posts: 0
File comments: 1
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error

Now i get the following error:

user:/AddOns/HumlefnuggUnitFrames/events/hf_delegate.lua:9: table index is nil
stack traceback:
user:/AddOns/HumlefnuggUnitFrames/events/hf_delegate.lua:9: in function 'HFEventDelegate:add'
user:/AddOns/HumlefnuggUnitFrames/events/hf_unit.lua:4: in function '(main chunk)'


can anyone fix this?
Last edited by NukNuk : 08/17/15 at 04:48 PM.
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