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Updated: 03/28/23 09:23 AM
Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:03/28/23 09:23 AM
Created:03/28/23 09:23 AM
Monthly downloads:76
Total downloads:1,784
Favorites:6
MD5:
Categories:Graphic UI Mods, RolePlay
[deprecated] Armory Style Manager
Version: 0.9
by: Dekakaruk [More]
DEPRECATED, please use https://www.esoui.com/downloads/info...ate43.html now

Updated version of ArmoryStyleManager, fit for Update 37

Changes:
  • Zuqoth armoury assistant avaliable for keybind
  • Titles are properly saved and loaded, even when you acquire new ones
  • Fixed errors when opening armoury
0.9

Zuqoth armoury assistant avaliable for keybind
Titles are properly saved and loaded, even when you acquire new ones
Fixed errors when opening armoury

// from previous author

0.8

Fixed LUA error

0.8

Fixed issue with tabards not auto unequiping, thanks Tralce

0.7

Images now automatically reposition to show your charcters collectables.
Added polymorph support.
Added guild tabard support.

0.6

Fixed a visual bug where the role icon was sometimes being displayed too far to the right.

0.5

Added LFG role feature. Thanks kernkraft-3000!
If you do not want your role to be swapped when you change build you can just click the LFG Icon.

0.4

Fixed issue that errors were caused when closing a build in the armory UI. Thanks Morgannor!

0.3

Changed the build count to show your current equipped build, thanks u/Snawchee

0.2

Added ability to lock builds to prevent them from being overwritten
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Unread 04/05/23, 05:43 AM  
Dekakaruk
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Forum posts: 1
File comments: 7
Uploads: 1
Originally Posted by infydel
I guess this has replaced the other version.

My question is - is it possible to tie the alternate animations for harvesting/fast travel/etc (e.g. Bitter Coast Recall, Reach Witch Removal rune collecting from the current crates) to the builds?
Should be doable, I'll check it when I got time.
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Unread 04/02/23, 01:08 AM  
infydel

Forum posts: 0
File comments: 17
Uploads: 0
I guess this has replaced the other version.

My question is - is it possible to tie the alternate animations for harvesting/fast travel/etc (e.g. Bitter Coast Recall, Reach Witch Removal rune collecting from the current crates) to the builds?
Last edited by infydel : 04/02/23 at 03:17 AM.
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