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Updated: 03/28/23 09:23 AM
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Scribes of Fate (8.3.5)
Updated:03/28/23 09:23 AM
Created:03/28/23 09:23 AM
Monthly downloads:105
Total downloads:1,400
Favorites:6
MD5:
Categories:Graphic UI Mods, RolePlay
Armory Style Manager
Version: 0.9
by: Dekakaruk [More]
Updated version of ArmoryStyleManager, fit for Update 37

Changes:
  • Zuqoth armoury assistant avaliable for keybind
  • Titles are properly saved and loaded, even when you acquire new ones
  • Fixed errors when opening armoury
0.9

Zuqoth armoury assistant avaliable for keybind
Titles are properly saved and loaded, even when you acquire new ones
Fixed errors when opening armoury

// from previous author

0.8

Fixed LUA error

0.8

Fixed issue with tabards not auto unequiping, thanks Tralce

0.7

Images now automatically reposition to show your charcters collectables.
Added polymorph support.
Added guild tabard support.

0.6

Fixed a visual bug where the role icon was sometimes being displayed too far to the right.

0.5

Added LFG role feature. Thanks kernkraft-3000!
If you do not want your role to be swapped when you change build you can just click the LFG Icon.

0.4

Fixed issue that errors were caused when closing a build in the armory UI. Thanks Morgannor!

0.3

Changed the build count to show your current equipped build, thanks u/Snawchee

0.2

Added ability to lock builds to prevent them from being overwritten
Optional Files (0)


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Unread Today, 01:07 PM  
Sovereia

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File comments: 3
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is this addon discontinued? or is it still actively being managed?
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Unread Yesterday, 01:27 PM  
infydel

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Originally Posted by infydel
... after some testing it looks like the API UseCollectible() function no longer seems to do anything; I cannot get it to change any category of collectible (costume, pet, mount, etc). it doesn't throw an error, it just doesn't work ...
if I manually execute UseCollectible with the /script chat command, it works. it doesn't work from within this addon (I put debug instructions on either side that dump the current collectible in that category)
Last edited by infydel : 06/13/24 at 01:28 PM.
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Unread 06/12/24, 01:56 AM  
infydel

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Originally Posted by infydel
this no longer seems to function after last ESO update - at least not for costumes.

tested in both regular and controller UI.
I'm no addon author, but after some testing it looks like the API UseCollectible() function no longer seems to do anything; I cannot get it to change any category of collectible (costume, pet, mount, etc). it doesn't throw an error, it just doesn't work.

this addon CAN set the player's title, and I think the Disguise (haven't tested), because those are set in a different manner.

I don't know where to look for usable API documentation, I don't seem to see any recent changes to UseCollectible in the patch notes.
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Unread 06/11/24, 09:04 PM  
infydel

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this no longer seems to function after last ESO update - at least not for costumes.

tested in both regular and controller UI.
Last edited by infydel : 06/11/24 at 09:09 PM.
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Unread 11/03/23, 05:39 PM  
Reth11

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Originally Posted by Dekakaruk
Originally Posted by DohNotAgain
I get this error 5 times in a row when using the armory station.


ResizeToFitDescendents: Enabling resizToFitDescendents is illegal for Label .

stack traceback:
[C]: in function 'SetResizeToFitDescendents'
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:276: in function 'CreateOverlay'
|caaaaaa<Locals> parent = ud, rel = 2, relPoint = 2, x = 0, y = 0, overlay = ud </Locals>|r
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:531: in function 'CreateUI'
|caaaaaa<Locals> control = ud, UIContainer = ud, CurseOutfitRow = ud, Header = ud, Collapse = ud, Mundus = ud, lastSlotControl = ud, i = 3 </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_Armory_ExpandedEntry_OnInitialized'
ZO_Armory_Keyboard_TopLevelList2Row1_Initialized:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
[C]: in function 'CreateControlFromVirtual'
/EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual'
|caaaaaa<Locals> name = "ZO_Armory_Keyboard_TopLevelLis...", parent = ud, templateName = "ZO_Armory_ExpandedBuildEntry", optionalNameSuffix = 1 </Locals>|r
(tail call): ?
(tail call): ?
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject'
|caaaaaa<Locals> self = [table:1]{m_NextControlId = 1, m_NextFree = 2}, objectKey = 1 </Locals>|r
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject'
|caaaaaa<Locals> self = [table:1], objectKey = 1 </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2442: in function 'ZO_ScrollList_UpdateScroll'
|caaaaaa<Locals> self = ud, windowHeight = 668, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 2, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{top = 0, bottom = 550, typeId = 2}, bottomEdge = 668, controlTop = 0, dataType = [table:6]{selectable = T, height = 550}, controlPool = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit'
|caaaaaa<Locals> self = ud, windowHeight = 668, selectionsEnabled = F, scrollableDistance = 74, foundSelected = F, i = 0 </Locals>|r
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:204: in function 'ZO_Armory_Keyboard:RefreshBuilds'
|caaaaaa<Locals> self = [table:7]{selectedBuildIndex = 1}, numBuilds = 2, scrollData = [table:3] </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'RefreshBuilds'
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:29: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:8]{animationTemplate = "FadeSceneAnimation", fireCallbackDepth = 1, state = "showing", duration = 200, allowShowHideTimeUpdates = F}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 1, callbackInfo = [table:10]{4 = F}, callback = /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:26, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:8], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T, refreshedForScene = [table:11]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "showing", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, name = "armoryKeyboard"}, oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T, i = 12, fragment = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing", oldState = "hidden", name = "armoryKeyboard", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:12]{fireCallbackDepth = 0, initialized = F, exitUIModeOnChatFocusLost = F, hudUISceneName = "hudui", remoteSceneSequenceNumber = 5, numTopLevelShown = 0, hudUISceneHidesAutomatically = T, hudSceneName = "hud", numRemoteTopLevelShown = 0}, scene = [table:11], sequenceNumber = 5 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:12], scene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:12], scene = [table:13]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "hidden", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, fireCallbackDepth = 0, name = "hud"}, currentNextScene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:379: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
I'm pretty sure you are still using the old version of the addon. Please make sure to uninstall old addon and then install the new one - they are using the same files and directories, easy to make them overwrite each other.
I'm using version 0.9 and running into the same issue.
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Unread 06/27/23, 03:15 PM  
KlausVander

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Question Favorite Mount / Random Mount

Can this addon update for saving the option of Random Mount/Favorite Mount, added in the last update?
When I change the armory I get the last mount I used instead of the Random/Favorite option.
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Unread 05/24/23, 02:43 PM  
DohNotAgain

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File comments: 111
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Originally Posted by Dekakaruk
I'm pretty sure you are still using the old version of the addon. Please make sure to uninstall old addon and then install the new one - they are using the same files and directories, easy to make them overwrite each other.
Well I am a big idiot.....
Note to self: When you download a new version make sure you also INSTALL it.

So sorry to have wasted your time.
By bad.
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Unread 05/23/23, 02:44 AM  
Dekakaruk
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 7
Uploads: 1
Originally Posted by DohNotAgain
I get this error 5 times in a row when using the armory station.


ResizeToFitDescendents: Enabling resizToFitDescendents is illegal for Label .

stack traceback:
[C]: in function 'SetResizeToFitDescendents'
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:276: in function 'CreateOverlay'
|caaaaaa<Locals> parent = ud, rel = 2, relPoint = 2, x = 0, y = 0, overlay = ud </Locals>|r
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:531: in function 'CreateUI'
|caaaaaa<Locals> control = ud, UIContainer = ud, CurseOutfitRow = ud, Header = ud, Collapse = ud, Mundus = ud, lastSlotControl = ud, i = 3 </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_Armory_ExpandedEntry_OnInitialized'
ZO_Armory_Keyboard_TopLevelList2Row1_Initialized:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
[C]: in function 'CreateControlFromVirtual'
/EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual'
|caaaaaa<Locals> name = "ZO_Armory_Keyboard_TopLevelLis...", parent = ud, templateName = "ZO_Armory_ExpandedBuildEntry", optionalNameSuffix = 1 </Locals>|r
(tail call): ?
(tail call): ?
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject'
|caaaaaa<Locals> self = [table:1]{m_NextControlId = 1, m_NextFree = 2}, objectKey = 1 </Locals>|r
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject'
|caaaaaa<Locals> self = [table:1], objectKey = 1 </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2442: in function 'ZO_ScrollList_UpdateScroll'
|caaaaaa<Locals> self = ud, windowHeight = 668, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 2, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{top = 0, bottom = 550, typeId = 2}, bottomEdge = 668, controlTop = 0, dataType = [table:6]{selectable = T, height = 550}, controlPool = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit'
|caaaaaa<Locals> self = ud, windowHeight = 668, selectionsEnabled = F, scrollableDistance = 74, foundSelected = F, i = 0 </Locals>|r
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:204: in function 'ZO_Armory_Keyboard:RefreshBuilds'
|caaaaaa<Locals> self = [table:7]{selectedBuildIndex = 1}, numBuilds = 2, scrollData = [table:3] </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'RefreshBuilds'
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:29: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:8]{animationTemplate = "FadeSceneAnimation", fireCallbackDepth = 1, state = "showing", duration = 200, allowShowHideTimeUpdates = F}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 1, callbackInfo = [table:10]{4 = F}, callback = /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:26, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:8], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T, refreshedForScene = [table:11]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "showing", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, name = "armoryKeyboard"}, oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T, i = 12, fragment = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing", oldState = "hidden", name = "armoryKeyboard", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:12]{fireCallbackDepth = 0, initialized = F, exitUIModeOnChatFocusLost = F, hudUISceneName = "hudui", remoteSceneSequenceNumber = 5, numTopLevelShown = 0, hudUISceneHidesAutomatically = T, hudSceneName = "hud", numRemoteTopLevelShown = 0}, scene = [table:11], sequenceNumber = 5 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:12], scene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:12], scene = [table:13]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "hidden", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, fireCallbackDepth = 0, name = "hud"}, currentNextScene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:379: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
I'm pretty sure you are still using the old version of the addon. Please make sure to uninstall old addon and then install the new one - they are using the same files and directories, easy to make them overwrite each other.
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Unread 05/21/23, 12:07 AM  
DohNotAgain

Forum posts: 1
File comments: 111
Uploads: 0
I get this error 5 times in a row when using the armory station.


ResizeToFitDescendents: Enabling resizToFitDescendents is illegal for Label .

stack traceback:
[C]: in function 'SetResizeToFitDescendents'
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:276: in function 'CreateOverlay'
|caaaaaa<Locals> parent = ud, rel = 2, relPoint = 2, x = 0, y = 0, overlay = ud </Locals>|r
user:/AddOns/ArmoryStyleManager/ArmoryStyleManager.lua:531: in function 'CreateUI'
|caaaaaa<Locals> control = ud, UIContainer = ud, CurseOutfitRow = ud, Header = ud, Collapse = ud, Mundus = ud, lastSlotControl = ud, i = 3 </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'ZO_Armory_ExpandedEntry_OnInitialized'
ZO_Armory_Keyboard_TopLevelList2Row1_Initialized:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
[C]: in function 'CreateControlFromVirtual'
/EsoUI/Libraries/Globals/GlobalVars.lua:18: in function 'CreateControlFromVirtual'
|caaaaaa<Locals> name = "ZO_Armory_Keyboard_TopLevelLis...", parent = ud, templateName = "ZO_Armory_ExpandedBuildEntry", optionalNameSuffix = 1 </Locals>|r
(tail call): ?
(tail call): ?
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:166: in function 'ZO_ObjectPool:CreateObject'
|caaaaaa<Locals> self = [table:1]{m_NextControlId = 1, m_NextFree = 2}, objectKey = 1 </Locals>|r
/EsoUI/Libraries/Utility/ZO_ObjectPool.lua:153: in function 'ZO_ObjectPool:AcquireObject'
|caaaaaa<Locals> self = [table:1], objectKey = 1 </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2442: in function 'ZO_ScrollList_UpdateScroll'
|caaaaaa<Locals> self = ud, windowHeight = 668, activeControls = [table:2]{}, offset = 0, IS_REAL_NUMBER = F, activeIndex = 1, numActive = 0, allData = [table:3]{}, visibleDataIndices = [table:4]{1 = 1}, mode = 2, firstInViewVisibleIndex = 1, nextCandidateVisibleIndex = 1, currentDataIndex = 1, dataEntry = [table:5]{top = 0, bottom = 550, typeId = 2}, bottomEdge = 668, controlTop = 0, dataType = [table:6]{selectable = T, height = 550}, controlPool = [table:1] </Locals>|r
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2207: in function 'ZO_ScrollList_Commit'
|caaaaaa<Locals> self = ud, windowHeight = 668, selectionsEnabled = F, scrollableDistance = 74, foundSelected = F, i = 0 </Locals>|r
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:204: in function 'ZO_Armory_Keyboard:RefreshBuilds'
|caaaaaa<Locals> self = [table:7]{selectedBuildIndex = 1}, numBuilds = 2, scrollData = [table:3] </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'RefreshBuilds'
/EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:29: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:8]{animationTemplate = "FadeSceneAnimation", fireCallbackDepth = 1, state = "showing", duration = 200, allowShowHideTimeUpdates = F}, eventName = "StateChange", registry = [table:9]{}, callbackInfoIndex = 1, callbackInfo = [table:10]{4 = F}, callback = /EsoUI/Ingame/Armory/Keyboard/Armory_Keyboard.lua:26, deleted = F </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = [table:8], newState = "showing", oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T, refreshedForScene = [table:11]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "showing", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, name = "armoryKeyboard"}, oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:186: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T, i = 12, fragment = [table:8] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:194: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:11], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:163: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing", oldState = "hidden", name = "armoryKeyboard", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = [table:11], newState = "showing" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:12]{fireCallbackDepth = 0, initialized = F, exitUIModeOnChatFocusLost = F, hudUISceneName = "hudui", remoteSceneSequenceNumber = 5, numTopLevelShown = 0, hudUISceneHidesAutomatically = T, hudSceneName = "hud", numRemoteTopLevelShown = 0}, scene = [table:11], sequenceNumber = 5 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:12], scene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:12], scene = [table:13]{restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, disallowEvaluateTransitionCompleteCount = 1, state = "hidden", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, fireCallbackDepth = 0, name = "hud"}, currentNextScene = [table:11] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:379: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:12], scene = [table:13], oldState = "hiding", newState = "hidden" </Locals>|r
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Unread 05/10/23, 05:36 AM  
infydel

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Originally Posted by Dekakaruk
Originally Posted by Dekakaruk
Originally Posted by infydel
I guess this has replaced the other version.

My question is - is it possible to tie the alternate animations for harvesting/fast travel/etc (e.g. Bitter Coast Recall, Reach Witch Removal rune collecting from the current crates) to the builds?
Should be doable, I'll check it when I got time.
Ok, it looks like there is no sane API to do that. It is possible only via iterating all the collectibles, which seems non-trivial too. I may try to do it sometime, but cannot make any promises.
oh that's a shame
nvm, thanks for looking into it!
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Unread 04/11/23, 02:55 AM  
Dekakaruk
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Originally Posted by Dekakaruk
Originally Posted by infydel
I guess this has replaced the other version.

My question is - is it possible to tie the alternate animations for harvesting/fast travel/etc (e.g. Bitter Coast Recall, Reach Witch Removal rune collecting from the current crates) to the builds?
Should be doable, I'll check it when I got time.
Ok, it looks like there is no sane API to do that. It is possible only via iterating all the collectibles, which seems non-trivial too. I may try to do it sometime, but cannot make any promises.
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Unread 04/05/23, 05:43 AM  
Dekakaruk
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Originally Posted by infydel
I guess this has replaced the other version.

My question is - is it possible to tie the alternate animations for harvesting/fast travel/etc (e.g. Bitter Coast Recall, Reach Witch Removal rune collecting from the current crates) to the builds?
Should be doable, I'll check it when I got time.
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Unread 04/02/23, 01:08 AM  
infydel

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I guess this has replaced the other version.

My question is - is it possible to tie the alternate animations for harvesting/fast travel/etc (e.g. Bitter Coast Recall, Reach Witch Removal rune collecting from the current crates) to the builds?
Last edited by infydel : 04/02/23 at 03:17 AM.
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