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Compatibility: | Necrom (9.0.0) |
Updated: | 06/21/23 04:57 PM |
Created: | 04/18/23 12:30 PM |
Monthly downloads: | 411 |
Total downloads: | 12,330 |
Favorites: | 17 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.0.0 |
87kB |
ExoY |
06/04/23 01:48 PM |
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0.1.0 |
4kB |
ExoY |
04/20/23 04:05 PM |
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YetAnotherLogin |
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Baertram |
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(Characters created on PTS--not copied from live--start with 66168610 for their IDs.)
Regardless of whether or not PTS should be considered an edge case, I still think that server segregation should be on an "as needed" basis rather than the default stance to take.
Last edited by code65536 : 06/26/23 at 08:19 AM.
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That will make server dependent SV for characterIds definately not needed, thanks!
Many addons do not split up per server, that's correct. But as I said before: There are addons where positions at the UI and handling of addons will need the possibility to make it save differently. If this is about characters now, as discussed above already, the server is not needed. But there also exist many account dependent addons which got such features and if you create such new I'd tend to add different server support from the beginning then. PTS is a special case for developers and not valid for the mass imho! PTS SV can be easily changed in the SV with a search & replace. Notepad++ e.g. Or you keep your PTS SV for 90% and only copy over the ones to test. Yes, it's not always doen quickly but PTS really is for developing and shouldn't block feaures in addons to be handled differently on NA and EU! Another idea would be, for those addons where account server split would be needed/wanted, to use LibSavedVars from silvereyes. I think it got some features to copy the SV between servers already build in?
Last edited by Baertram : 06/26/23 at 05:09 AM.
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https://forums.elderscrollsonline.co...omment_7898166
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Addons that unnecessarily specify the server cause problems when testing on PTS. Copy SV from live to PTS, log onto the copied Live character on PTS, and hey, why are my settings not there even though I copied the SV? Oh, it's because SV checks the server too, so now I need to go manually edit the SV and replace "XYZ Megaserver" with "PTS". (There are of course cases where server segregation does make sense, but IMHO, that should be the exception, not the default.) (And if you're not doing character-specific, I still don't think the server should be specified. If I want generic settings across all my characters, I'm not going to care which server they're on. My NA arcanist isn't different because it's on NA--it's different because it's a different character.)
Last edited by code65536 : 06/26/23 at 03:11 AM.
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ExoY |
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Change this line here: Code:
SV = ZO_SavedVars:NewAccountWide("ExoYsCruxTrackerSavedVariables", 1, nil, GetDefaults() ) Code:
SV = ZO_SavedVars:NewCharacterIdSettings("ExoYsCruxTrackerSavedVariables", 1, GetWorldName(), GetDefaults() ) btw: You did not add support for multiple servers @Exoy ![]() So adding GetWorldName() as profile (3rd param, where you use "nil" currently) to the SV call would be nice for each new addon, where settings "can" differ per account/char by the server! Edit - Bug report: Changing the settings of this addon to "Hide out of combat" won't hide the UI after closing the settings panel. Guess ti will fix itsself the next time I get in and out of combat then.
Last edited by Baertram : 06/24/23 at 06:41 AM.
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Forum posts: 1
File comments: 18
Uploads: 0
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Hi, could you add a settings option for each character separately? For example @ DD I really like the overcast crux sound, but @ tank I don't want it and I have to enable/disable it manually
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Dont know if that is by design or unintentional though.
Last edited by ExoY : 06/22/23 at 05:13 AM.
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Thank you, the out of combat setting is welcome too!
About the timer: Does crux really run out after 30s now? I thought this is only a visual unstressing to removing the effects after 30s out of combat? (actually never tested that, I'm fighting too often so never was 30s out of combat with crux left^^).
Last edited by Baertram : 06/22/23 at 04:14 AM.
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Re: Hide
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ExoY |
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Forum posts: 0
File comments: 4
Uploads: 0
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Hide
Would really love a hide out of combat option
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Kasamir |
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Ah, I see. Thanks, makes sense
Edit: Another nice feature/setting ON/OFF would be to hide the UI while out of combat (the green flying crux icons around the char are enough then...) And a hint: For the sound selection there exists an easy LibAddonMenu plugin. https://www.esoui.com/downloads/info3346-LibAddonMenu-SoundSliderwidget.html This way one could select from all sounds and not only the few you pre-selected there, which imo are not matching the Arcanist ![]()
Last edited by Baertram : 06/08/23 at 04:11 PM.
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