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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) |
Updated: | 04/29/24 02:37 AM |
Created: | 11/19/23 04:18 PM |
Monthly downloads: | 533 |
Total downloads: | 6,390 |
Favorites: | 12 |
MD5: | |
Categories: | Tank, Buff, Debuff, Spell, Casting Bars, Cooldowns, DPS, Healers, Combat Mods |
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unit220 |
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sora0v0 |
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branddi |
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Re: Love it! Some requests
I'll see what is possible here. So far I don't see a way to do this. If someone knows how to reverse the left/right orientation of a StatusBar let me know.
This is all I see for this control ControlOrientation ORIENTATION_HORIZONTAL ORIENTATION_VERTICAL
Last edited by branddi : 12/22/23 at 12:19 PM.
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branddi |
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Forum posts: 0
File comments: 11
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Re: Re: Love it! Some requests
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unit220 |
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Re: Re: Requests about Pins on monsters
Like "Show Enemy Markers" on "untaunted".
In "untaunted" add-on, all marker sizes are the same, so it would be nice if you add markers and you could change the color or size of the marker depending on the danger level of the enemy. If that is not possible, please add display markers with this add-on, there is no need to separate add-ons. Only this function is still using "untaunted". I want to see all enemies location.
Last edited by sora0v0 : 12/22/23 at 05:48 PM.
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sora0v0 |
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Re: Re: Re: Love it! Some requests
I found the function
frameBar:SetBarAlignment(BAR_ALIGNMENT_NORMAL) frameBar:SetBarAlignment(BAR_ALIGNMENT_REVERSE) This lets me change the direction the bar moves. It'll be in the next release.
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branddi |
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Re: Re: Re: Requests about Pins on monsters
Thanks for the feedback, I added the difficulty level of mobs to the taunt list as an optional enable.
For now I don't plan to add any icons.
Last edited by branddi : 12/26/23 at 07:29 AM.
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branddi |
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Re: Re: Re: Re: Requests about Pins on monsters
I have tried it. This is a great number for each mobs, but I wonder if it's possible to make the number visible even when we don't taunt?(Gray state)
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sora0v0 |
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Re: Re: Re: Re: Re: Requests about Pins on monsters
Its a good idea, but it's not possible. The game API does not provide a method of determining the mob's difficulty until the cursor is over it, furthermore there's no way to figure out which specific instance of the mob it is until there's a taunt on it.
If someone knows how to do this I'm all ears.
Last edited by branddi : 12/27/23 at 08:22 AM.
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branddi |
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Re: Re: Re: Re: Re: Re: Requests about Pins on monsters
I hope I can do it someday.
Can I use the numbers after taunting as flags and change the font color for each numbers? I think it's easier to see than just numbers.
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sora0v0 |
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Forum posts: 0
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Re: Re: Re: Re: Love it! Some requests
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unit220 |
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Love the addon, branddi! Thanks so much for sharing it.
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ChrisK |
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So happy you are enjoying it!
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branddi |
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Pretty nice experience to use!
Only thing I notice is mob lose taunt will also lose current target out-line, but not a big deal. |
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Axmeshion |
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