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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) |
Updated: | 04/29/24 02:37 AM |
Created: | 11/19/23 04:18 PM |
Monthly downloads: | 574 |
Total downloads: | 6,126 |
Favorites: | 12 |
MD5: | |
Categories: | Tank, Buff, Debuff, Spell, Casting Bars, Cooldowns, DPS, Healers, Combat Mods |
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neuroniixx |
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02/07/24, 06:59 AM | ||||
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Taunt helper has taunt counter (stacks) build into the addon now. If playing on Update 40 these features will be suppressed, but when using the addon on update 41 the features become available.
Roughly, 5 stacks equals taunt immunity, anything less is "regular" taunt behavior. From what I can tell it's much harder to get taunt immune now. In tested we had to spam taunt on the same mob for a while to build 5 stacks.
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branddi |
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02/07/24, 06:53 AM | |||
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Thanks for taking a look!
>2- At present it doesn't report the immunity stacks, I'll have to think about how to represent that information in a simple, useful way. Maybe there is no need to show that as ZOs said they will add more visual stuff there too.
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Baertram |
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02/04/24, 06:26 AM | ||
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I checked on PTS, taunt immunity certainly works differently than live.
1- Taunt helper still correctly detects taunt immunity 2- At present it doesn't report the immunity stacks, I'll have to think about how to represent that information in a simple, useful way. 3- the way taunt is taken away has changed in PTS, the "stolen taunt" detection will have to be changed as a result.
Last edited by branddi : 02/04/24 at 06:57 PM.
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branddi |
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branddi |
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02/03/24, 03:13 PM | ||
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Baertram, thanks so much for the information.
I will try to get some people into PTS to test taunt immunity with me.
Last edited by branddi : 02/03/24 at 03:14 PM.
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branddi |
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02/02/24, 12:14 PM | |||
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Info from current PTS patch notes, maybe it helps you for future updates to see what ZOs got planned and what addon API wise maybe different (7s cooldown on taunt immunity, and new shown buffs/buff counters for taunts):
Natch potes: https://forums.elderscrollsonline.co...-v9-3-0#latest API 101041 - Patch 9.3 "Scions of Ithelia"
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Baertram |
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01/26/24, 08:56 AM | |
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Pretty nice experience to use!
Only thing I notice is mob lose taunt will also lose current target out-line, but not a big deal. |
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Axmeshion |
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01/03/24, 11:23 PM | ||
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So happy you are enjoying it!
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branddi |
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01/03/24, 07:39 AM | |
Forum posts: 0
File comments: 176
Uploads: 0
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Love the addon, branddi! Thanks so much for sharing it.
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ChrisK |
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12/28/23, 05:27 PM | ||
Forum posts: 0
File comments: 11
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Re: Re: Re: Re: Love it! Some requests
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unit220 |
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12/27/23, 10:13 AM | |||||||
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Re: Re: Re: Re: Re: Re: Requests about Pins on monsters
I hope I can do it someday.
Can I use the numbers after taunting as flags and change the font color for each numbers? I think it's easier to see than just numbers.
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sora0v0 |
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12/27/23, 08:21 AM | ||||||
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Re: Re: Re: Re: Re: Requests about Pins on monsters
Its a good idea, but it's not possible. The game API does not provide a method of determining the mob's difficulty until the cursor is over it, furthermore there's no way to figure out which specific instance of the mob it is until there's a taunt on it.
If someone knows how to do this I'm all ears.
Last edited by branddi : 12/27/23 at 08:22 AM.
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branddi |
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12/27/23, 12:57 AM | |||||
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Re: Re: Re: Re: Requests about Pins on monsters
I have tried it. This is a great number for each mobs, but I wonder if it's possible to make the number visible even when we don't taunt?(Gray state)
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sora0v0 |
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12/26/23, 07:29 AM | ||||
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Re: Re: Re: Requests about Pins on monsters
Thanks for the feedback, I added the difficulty level of mobs to the taunt list as an optional enable.
For now I don't plan to add any icons.
Last edited by branddi : 12/26/23 at 07:29 AM.
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branddi |
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