New functionality for version 1.241005-P - (Adding dash before release version (A-Z) for readability)
-
Auto combat timer (
/ft combattimer 5:00) - Autostart timer after last battle countdown to the next one
- For farming mobs that have a specific respawn time, this auto-launches a timer at the end of combat
- Follows the same format as "/ft timer mm:ss" (and supports shotcuts like "5m" for 5:00, 10m for 10 mins, etc.)
- To turn off, set timer to 0 (/ft combattimer 0) or just "/ft combatttimer off"
- This variable is not saved across logouts and only has a limited use case: recurring, predictable, consistent respawning foes
-
Redirect FarmersToolkit output to specific channel (if pChat is available)
- With much-appreciated help from Solinur, Baertram, et al, FTK output can now be moved off the main chat channel
- If you create a new channel/tab (specifically called "FTK") and have the pChat addon, all output from FTK
will automagically write to the new FTK channel, freeing up the chat channel from the output of FTK.
- This is a narrow use case (since you can just turn off the chat reporting for various functions) but
there was a request the best of both worlds: being able to record the farming output (and companions,
books, etc.) but easily save it away from an open chat (or any other traffic in the default Chat tab).
- Note: This is in test, not sure it will expand to become configurable unless there is a larger need / interest.
As always, feedback welcome.
-
Added indicators to endeavors to show "best of"- Show / highlight when the rewards for a given endeavor are better than the rest.
- "Best daily" will show up in list if a daily has a better set of rewards than the other dailies
- "Best weekly" will show up in list if a weekly endeavor has a better set of rewards than the other weeklies
-
Added option to command to "
/ft decon nnn [terse]"
- If "terse" is 3rd argument to decon command, the listing will only show entries with actual data
(That is, it suppresses the "insufficient data" and "consider...." lines when there's little/no price data)
- Note: This option requires a minimum gold count (nnn in the previous example)
Minor Changes / Enhancements
- Added "
/ft mt" as a short cut for setting a five minute timer ("
/ft timer 5:00")
Changed format of "
/ft decon" for improved readability
- First, it list items that are less than the gold/trade threshold and "suggests" decon'ing them
- After that, it also lists items or which there is no pricing info and recommends you "consider" decon'ing the item
- ( Someday, I may even figure out how to sort the first by monetary value and the second alphabetically. Not today tho. :( )
Sneak Peeks
- Farmers can be forgetful, especially when trying to remember certain places, mobs, or monsters
- New ability will allow
/ft setloc random string to note for this location and
-
/ft showloc [map|zone|] to list out known locations' coordinates
- Code in test:
- Goal 1: Add ability to delete and edit entries (UI design, not this farmers' strong suit, obv)
- Goal 2: providing distance. direction, and location from current location to specified target / entry
- Goal 3: show entries / targets on map (and perhaps compass bar)
Bug Fixes / Corrections
- Fixed a bug preventing GOLD rewards of endeavors from showing up on screen reports
- Added "hates picking mushrooms" to Azandar's dislike list. (He's so odd.)
- Fixed a (potential?) bug where gtr (guild trader review) would show some bound items (which cannot be auctioned)
- Changed typos from "destory/destorying" to "destroy/destroying" (altho de-storying was technically accurate)
- Fixed a bug where "Auto pet swapping" was happening even when config had it turned off
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Previous entries below -----
New functionality for version 240803o
Added a simple on-screen timer: /ft time mm:ss
Inspired by daily endeavors for killing multiple bosses that have a predictable recycle
time (hello Glenumbra!), this command will let you set a timer at the end of a kill and
have a pretty good idea of when they will respawn. The timer is set by minutes:seconds
(e.g., /ft timer 05:00") but some short cuts are also supported (1m,2m,3m,5m,10m, etc.)
By default, the timer shows up near the config buttons but is coded to be a distinct
control so you can move it wherever you prefer. Oh! and it plays a (set) sound at the end.
Added general notes about current companion: Show rapport, likes and dislikes, displayed in chat
- When a companion is summoned, show:
- The companion's rapport (as both numbers and a percentage)
- Some of the companion's likes (if rapport is not capped out)
- Some of the companion's dislikes (not a comprehensive list)
- When visiting a wayshrine, some companions will comment on place to go (or not go)
- Configurable via GUI or "
/ft showcompchat" (turn comments on) or "
/ft hidecompchat" (turn them off)
Minor Changes / Enhancements
- If a bounty is active, a warning will show up in chat when visiting a wayshrine
(Because some unnamed farmer that totally was
not me kept forgetting and getting busted)
-- Extended "
/ft showrap" to show more than just a companion's rapport (see above)
- Extended "abbreviated" mode functionality to inventory screen/block.
Clicking the pin icon over inventory will cycle through four modes:
- Mode 1 - Full expansion, shows inventory summary and daily/weekly endeavors
- Mode 2 - Compressed mode, shows terse inventory summary info
- Mode 3 - Compressed mode, shows terse inventory info and terse endeavor info
- Mode 4 - Suppressed mode, shows single "details suppressed" message
- Changed wording on daily endeavors banner to reflect endeavors and gifts
- Changed showbooks commands for terseness(sp?)... brevity
- /ft sb will only show total book counts
- /ft booklist will show the full list of books (and total)
- /ft booklist pattern will only show books matching pattern
Bug Fixes / Corrections
- Fixed a bug causing an error with "
/ft fl2" when bags had no duplicates
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Previous entries below -----
-
Formalized the bag vs. bank duplication review into new command: /ft dupes
(/ft duplicates, duplicate, dupes, dupe - they all work b/c I could never remember the "right" word)
This command will list duplicated items: those in the backpack as well as the bank
By default, it lists every bag slot with < 5 items that also are in the bank.
An optional argument will limit the listing to XX items or less in the bags ("/ft dupes 20")
The idea being some duplicated items make sense: crown meals, soul gems, locks, etc.
and these items are in the bag, usually in quantities > 5. See the bottom of the Addon description for an example.
-
Added "abbreviated" mode to on screen farming list
In "abbreviated mode" (mode 2), only active farming targets are shown. That is,
when reporting the targeted item / farming shopping list, only show entries when
the current count > 0 (i.e., actively farming it) and the
target hasn't been met (but not yet done farming it).
(This means entries that are to-be-farmed but have not been started don't show up.)
-
Enabled ability to automatically hide FarmersTookit screens during certain interactions
- Hide both screens during Crafting and Banking screens
- Hide just the farmers list screen during Guild Store
- More coming, feedback welcome
-
Improved readability for FTK screens
Added option to put a semi-transparent backdrop behind FTK screens
the daily tracking window (endeavors, etc.) as well as the farming/shopping list.
On/Off configurable via the GUI config screens (and chat, real soon now.)
This is intended to improve readability but is just a first pass to confirm usefulness
-
Added non-lore book tracking (a complete waste of time but farmers are time rich and bored so....)
This is a new capability that will track which books (not just LORE books, mind you) that
you have read and how many times you've read them. An on-screen counter
will track the number of books you have read during this session.
Note: This is tracking all books across all characters for now, feedback welcome.
Usage notes:
/ft showbooks will show the entire list and their counts.
/ft showbooks [arg] will only show books matching arg (no [ or ] chars)
Sneak Peeks
- Someone asked about a method for estimating the value of a guild bank.
I realized I had no idea how to do that, so started learning some of that.
Then ESO changed a lot of things and that code was.... bruised.
So, still a learning curve / work in progress but a test is available:
1 - Go to a bank, open the guild banker (dunno why, this is the only way I could get things to work)
2 - Choose the guild bank of interest
3 - Issue the (TEST!) command: "/ft gvalue" - Ignore the attempt to list totals per guild, still working that.
4 - Report (please) any issues or suggestions.
Note:: Thanks to @Sharlikran who pointed out that the step #1 business above is normal / not unexpected.
Minor Changes / Enhancements
- Made "online friend" reporting configurable via chat (/ft friendon|off) and via GUI
(This reports favorited friends in chat on relocation / refresh / friend
list change. It is not remarkably different than the built in capability;
it was a coding test that seems to have not utterly failed.) However, it
does show your list each time you change zones which is a nice reminder.
- Adjusted daily endeavor tracking to show both rewards when applicable (e.g., seals + XP)
- Reporting "favorite friends" is now configurable (on/off)
- Farmed item price reporting in chat is now configurable (on/off)
- Improved accuracy of duplicate report command (/ft dupes)
Items that are unique (don't stack) are not shown in list. However, there is a list
of "unique duplicate" items at the end (if applicable). This lets you see what items
you are carrying around that are not bankable (because you already have one in the bank).
- Broke out recipes as their own total count for better visibility / readability / usability
Previously was part of "paperwork", still part of the option for "detailed" inventory reporting)
- Started integrating Scribing aspects into various commands
- Affix Scripts, Focus Scripts, and Signature Scripts now count as Paperwork
- Tweaked the show rapport code for companions to launch when one is summoned.
Message improved for readability and shows rapport as a percentage as well as values.
Bug Fixes / Corrections
- Corrected error preventing font lists from scrolling in config window
(Meaning, I actually read the excellent documentation on the [url=https://www.esoui.com/downloads/info7-LibAddonMenu-2.0.html[/URL]LibAddonMenu page)
- Fixed various typos in the code (some user facing, others not so much) and
generally cleaned up the code (e.g., reduced the calls to dft_debug even with
debugging turned off but left them in for future generations of bug fixers)
- Adjusted code dealing with inventories which assumed, incorrectly, that the
item ID was unique and persistent across containers (this came up in a bag vs
bank review). It seems that two items of different strengths can (a stamina potion,
for example) can and sometimes do share the same itemID but the rest of the
link tag may show the differences and ZOS renders them correctly but differently
despite each having the same itemID. So, ditched that code and just store
the entire link to guarantee (I hope!) uniqueness when comparing inventories.
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Version 240613m (per /ft version) - Minor update to fix bugs from previous release
Bug Fixes
- Corrected error with "/ft craftbag" encountering nil values on initial load
(the data construct was not as reliably populated as one would hope)
- Corrected "/ft gtr" error which allowed locked items to be shown on list
(Turns out there are different contexts of locked, added "player locked" to mix)
- Adjusted formatting on various commands for better alignment
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Version 240609l (per /ft version) - New / Changed Functionality Update
New functionality
-
Added ability to provide a sorted list (by quantity) of items in your craftbag
- Use "
/ft craftbag" to get a list, sorted by highest count of items, in your craftbag
- Command: "ft craftbag
[threshhold] [listsize] where:
- [threshhold] is an optional argument to only list entries with more then nn items (defaults to 2,000)
- [listsize] is an optional argument to limit the number of lines returned (defult to = = no limit)
- Added slash command: "/fttop10" will show the top ten entries in your craftbag
- It is essentially a shortcut for "/ft craftbag 0 10" following the description above
-
Added pricing info to chat window farming reports
- If available, will use data from the Tamriel Trde Client Addon's Database
- If TTC is not available or the item isn't listed, system will default to ZOS data
- Here is a breakdown of reporting options, since it varies depending on available data
- If TTC data is present
- If EntryCount > Threshhold, put " C~ #" to end of pricing info (C=Count)
- If SalesEntryCount > Threshhold, put " S~ #" to end of pricing info (S=Sales)
- if Sales Average data is available, use it and mark as "TTC-avg"
- if Suggested Price data is available, use it and mark as "TTC-sug"
- else if ZOS data is available and > 0, use it
- Added new commands "
/ft showpricedetails" and "
/ft hidepricedetails" to toggle option
- Option is also configurable via the GUI if you have supporting libraries.
-
New command (in test): GTREVIEW - (Guild Trader review)
- Purpose: Go through backpack and identify items worth sending to a guild trader
- New command:
/ft gtreview [threshhold]- Items that are priced above the threshhold will show the average or sales price as well as # of data points backing up the recommendation
- Options:
- If you have the TamrielTradeCentre Addon, this command will use that data to identify potentially high-value items in your backpack
- If the value of an item is > a given threshhold, display the entry with additional info / suggestions
- You can temporarily define the threshhold with an additional argument: "/ft gtreview 4000" (show items 4K or more)
- You can permanently set the threshhold for high-value via "/ft setpricetarget nnn" (or via the GUI if you have LibAddonMenu)
- For now, pricing will only be listed or items that have more than 5 data points - feedback welcome on that
Minor Changes / Enhancements
- Added "rare fish" to the list of items that will be listed as Treashures
- Improved text alignment issues in chat results (Thanks siriinsidiator!)
- Fixed a noob error: type(blah) == nil will never do what you expect... (Thanks Baertram)
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New functionality
-
Added "/ft duplicates" command - Shows duplicate items held in backpack and bank, with counts of each
- Note: Duplicates aren't necessarily bad as long as they are intentional.
(This just formalizes the previous work on "/ft fl2 blahfest" from previous versions)
-
Added support for showing backpack counts of maps and "paperwork" - Maps are treasure maps and surveys
- "Paperwork" is.... a work in progress, not sure if this will be useful but it tries to count
slots used up by writs, style pages, motifs, recipes (food, drink, furnishing, etc.), scrolls,
recipe fragments, etc. I'm not sure the term "paperwork" is accurate, I look forward to
your cards and letters (and suggestions a better way refer to this particular set of items)
-
Added option to manage the level of onscreen detail about the inventory - Since expanding the on-screen inventory list to show additional details
(# of slots taken up by furniture, companion gear, museum pieces, and
now paperwork, recipes, etc.) the screen was getting a little too busy
for some, even in compressed mode. So, I've added an option to control
whether or not the "extras" will show
- New commands: /ft showinvdetails and /ft hideinvdetails
Improved functionality- Updated / Revised inventory display
Display uses a better format in extended mode
(breaks the output into two lines for more efficient space use on screen)
- Updated Config screen to support inventory detail controls (described above)
Bug Fixes / Minor Enhancements
-
BUG FIX - Some furnishings (i.e., lighting) were not being counted in the Furniture Count
(The ZOS call which normally returns "Furnishing", for some items, returned "Lighting".
I'm sure there will be others, feedback welcome as we discover them.)
-
TWEAK - Changed the wording for some prompts to clear up confusion based on user feedback/questions.
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Version 240424j (per /ft version) - Functionality Update
Improved functionality
-
Updated Bounty Countdown timer: On-screen timer will now update to show remaining bounty time every 15 seconds while a Bounty is active
(Still working to find an automated/reliable EVENT trigger for bounty reductions)
-
Bounty Countdown Display - Bounty timer also now shows up of the "abbreviated" format (while Bounty > 0)
-
Improved Miscellaneous Items-in-bag Counters - Added bag inventory indicators for other misc items
- Furniture - Avoid carrying around tables and chairs while running a dungeon!
- Monster Trophies - Take up space like Trash and Treasures (now added into "Trashure" counter)
- Museum Pieces - Be aware of how many museum pieces you've picked up in your travels that are junking up your bag space
Minor Changes / Enhancements
- Fixed the way favorite pets are presented in configuration (Thanks to help from @sirinsidiator!)
(Pets are now in a single config block versus broken up 50 at a time)
- Improved the way throw-away treasures are counted, now includes Monster Trophies in the Trashure count
- Changed color of bounty text on screen to be slightly less impossible to read
- Improved the layout of the daily/weekly endeavor reporting on screen
- Adjusted Dependency configuration to require newer version of LibAddonMenu (r>35)
(This is an attempt to workaround errors caused by other addons having older, embedded LAM components.)
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Version 240329i (per /ft version) - Functionality Update
New functionality
-
On-screen warning if endeavors are about to timeout.
- If you have not finished your 3 dailies or weekly endeavor and only
NN hours remain, this will warn you to get a move on.
- Configurable via GUI or "/ft EWL nn"
-
On-screen warning if you have an active bounty.
- The on screen reminder appears only if you have a bounty
- On screen reminder shows the amount of your bounty and estimated time left before it goes to 0
- HOWEVER! It only updates when something else (e.g., an inventory change) drives it (for now)
>>> THIS IS IN DEV STILL - The EVENT REGISTER code is not firing as expected. (Hints welcome!)
-
On-screen button to immediately launch a favorite pet (by request)
- The chosen icon is an odd choice but it is what I found. I'm looking for the
actual icon used in game for non-combat pets but... for now, it is the rightmost / new button
- Also working on how to add mouseover text to the onscreen buttons, etc. - Stay tuned!
Minor Changes / Enhancements
- Adjusted capability of "/ft fl2" to flag items that are in two spots, i.e.: bags and bank / craftbag
- New feature / idea, designed to help keep bag slots open by showing items that could
potentially be moved to a craftbag or bank. Not sure if this is going to go anywhere, tbh.
Feels useful from a bag management perspective but doesn't fit the "farmer toolkit" idea.
I don't want this to morph / drift into inventory management, there are many other / better solutions.
(But I do like the idea of flagging duplicate-space items for helping me cleanup things.)
- To test, run "/ft fl2" - to see only the summary and duplicate items, search for something that
likely doesn't exist, e.g. "/ft fl2 zebrawing"
Bug Fixes
- General code cleanup, removed debug commands/routines and (some) extraneous variables, typos corrected / created.
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Previous entries below -----
New functionality
-
Re-wrote much of how Favorite Pets are implemented.
Trying to transition from the older approach to the newer one without breaking older instances of the AddOn.
This is definitely a work in progress area. Everything should work as (if not better than) it did before.
-
Note: Identified issue requiring multiple "favorite pet" configuration blocks.
Good news: A solution is being worked.
Bad news: Didn't get resolved for this release.
This version works as before (multiple pet boxes on config screen), hope to have an improvement on next release.
-
Farming target / shopping lists may now be auto-loaded on login in addition to being saved (/ft savetargets) and loaded (/ft loadtargets). This just automates "loadtargets" on login (available via GUI configuration option)
-
Added support for an abbreviated form of on-screen inventory reporting (one line, uses less screen space)
- This also suppresses detailed endeavor information and allows you to minimize the info blocks
(See "Inventory pin" item below for details)
-
Enhanced inventory slot reporting: Added Trash, Treasure, Companion Items, and Containers
- On-screen reporting now shows number of slots in your bag taken up by Trasure or Trash (reported as Trashure, obviously)
(This is supported under the standard on-screen reports as well as the 'terse' version)
- On-screen reporting now shows # of (non-equipped) companion items in your backpack
(Because these tend to pile up on me unless something reminds me how many items
I am lugging around, often for no reason)
- On-screen reporting now shows # of unopened containers (treasure bags, coffers, etc.)
(Because these tend to pile up on me much like companion items, stolen loot, etc.)
-
Activated "pin" icon over FarmList to toggle displaying the full list
(but keeps the header on the screen, useful for short-term "rolling up" of
the list, hitting the icon again will toggle the list back into view.)
- This is currently not a setting saved across logins / reloadui's - feedback welcome
-
Activated "pin" icon over Inventory on-screen area to toggle through display options
- Setting 1: Normal version, shows inventory and endeavor status
- Setting 2: Abbreviated inventory line, no endeavor display (terse version)
- Setting 3: Single line on screen saying display has temporarily been suppressed
- This is currently not a setting saved across logins / reloadui's - feedback welcome
- Activated "configuration" icon over Farming List on-screen area to open up GUI confg screen
- Activated "configuration" icon over Inventory on-screen area to open up GUI confg screen
Minor Changes / Enhancements
- Reordered entries in "Misc behaviors" GUI config section for better flow
- Resolved a confusing aspect where a stolen treasure could appear in both the "Stolen" count
and the "Treasure (Trashure)" counts, suggesting there were two items or two bag slots being
used when there in fact only one slot should be reported. The new approach now counts only
stolen items (that is, if stolen, it counts as stolen and no longer increments treasure or
companion items.)
- Added line numbers to shopping list (by request)
Bug Fixes
Corrections
- Changed on-screen coloring on "difficult" endeavors to color entire line (for better readability)
- Fixed some anomalous favourite pet behavior during the re-write of that section
Version 240129g (per /ft version) - Functionality update
New functionality
--
Added preliminary support for having "favorite" pets (as part of the petswap option)
- This inadvertently also gives players the ability to mark favorite pets and to call
them up whenever via the "/ft petnow" command (Or GUI equivalent "Gimme a random pet!" button)
- Using the GUI (if available), players can mark which pets are favorites. Once
defined, the petswap routines will draw only from "favorited" pets. If unset,
the original behavior of choosing from all available pets will be used.
- The original code for this was pretty much ripped and replaced.
(By the way, for those pet-collectors out there, the current interface is a bit clunky: it groups available pets in blocks of 50 (alphabetically, though). This is due to a bug either in my code or my misunderstanding how LibAddonMenu2.0 deals with larger lists. Everything works but I'm still working on a more elegant solution.)
- New chat commands to show the current favorite petlist: /ft fpet, /ft fpets, /ft favpets, /ft favepets
(I couldn't make up my mind and just went with what I was typing in the most often. For now.)
--
Added functionality for controlling frequency of Pet Swaps upon ReminderCount items farmed
- I really need to figure a way to explain this better.
Every "ReminderCount" items farmed results in a celebration (sound + message).
If the PetSwap function is enabled, there is a chance that a random pet will be swapped in as part of the celebration.
Previously, this was hard-coded to 33%, it can now be controlled by a chat command or within the GUI (if LAM2 is available)
- New chat command: "/ft petfrequency NNN" will set the percentage (between 1-100)
--
Started work on additional functions / on screen buttons
- You may (should) ignore any on-screen icons that suggest settings, etc. for now - they are in test mode
- On deck: ability to call up config from a button in the GUI
Minor changes / enhancements
--
Changed the on-screen presentation for daily/weekly endeavors- The weeklies for 2/12/24 were all marked difficulty level 4 which prevented them from showing on the screen
(They weren't that hard but ... whatever). Changed the code to ignore the difficulty setting in endeavors
Now, entries marked "difficult" (level 4) will show up in a different font color.
- On-screen endeavors will also now be grouped as dailies and weeklies instead of interspersing
--
Tweaked "/ft fl2" to now also show at least one bag where an item is stored (Inventory, Bank, Craft Bag)
-- Also
added indicator if there is stolen loot in your bags (count will not show unless you do)
-- Oh!
Found / Fixed a typo in the version from last update - ignore any 020724 or 240207 references. Sorry about that. We're on 240219g (February 19, 2024 - Version G = 7 updates so far this year).
Bug Fixes
-- Bug report 2/11/24 by Azhdeen:
user:/AddOns/FarmersToolkit/Startup.lua:1910: operator + is not supported for nil + number
Fixed: Modified code to better handle FarmersToolkit.Lootable array (resolved erroneous international language reference)
- General code cleanup, removed extraneous routines and (some) extraneous variables, typos corrected / created.
Note: Everything is still very much in development, further code improvements (e.g, config via GUI) underway.
Version 240130d (per /ft version) - Minor update
- Added command line support for farming targets (aka, shopping lists)
- /ft showtargets - Shows items on the target/shopping list along with target # and current farming #
- /ft savetargets = Save current list of targetted items and their goals (not the progress)
Note: savetargets does not overlap with savedata command nor vice versa
- /ft loadtargets = Load previous list of targetted items and their goals (not the progress)
Note: loadtargets does not overlap with the loaddata command nor vice versa
- /ft settarget [item] NNN - Set a target of NNN for item [Item] where:
- Item can be a linked as a reference from chat
- If NNN is set to 0, system will simply celebrate every find (sound/chat msg)
- If LibCustomMenu is available, item can also be right clicked in inventory
(Right click, choose "Set Farming target in chat" and enter the NNN target in chat)
- /ft settarget [item] delete - Removes [item] from the farming / shopping list
- /ft showfarmlist - Display a second, movable, configurable on-sctreen display
of current non-zero, unmet targets
- /ft hidefarmlist - Suppress showing of farmlist(see /ft showfarmlist)
- Added initial GUI support for farming targets (aka, shopping lists)
- Fonts are configurable via GUI of LibAddonMenu library is present
- Targets in inventory may be set by right-clicking an item if LibCustomMenu library is present
- Option exists to have on-screen reminder of any non-zero, unmet targets
Minor changes
- Changed default font for Inventory line to ZoFontBookTablet
- Modified Open bags line to reflect total bag slots as well (Instead of 4 open, now shows 4/ 100)
- Modified inventory line to show number of stolen items (if applicable)
-- Bug fixes
- Corrected a chat bug where blue text appeared even though the item had been previously farmed
Version 240130d (per /ft version) - Minor update
- Fixed an error in gold counting (no longer counting bank transfers)
- Added optional support for GUI to adjust configurable variables
- Note: This only applies if LibAppMenu-2.0 is available
- Set fonts individually for Daily Endeavors and Inventory lines
- Adjust frequency of farming celebrations (ReminderCount)
- Cleaned up misc routines around Companions (reporting rapport)
- Added more support for debugging (no player affecting changes though)
- General code cleanup, removed extraneous routines and (some) extraneous variables
Note: Everything is still very much in development, further code improvements (e.g, config via GUI) underway.
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Version 240129b (per /ft version) - Minor update
- Reworked scoping of most variables to be local (main focus)
- Fixed typo in the name of the Addon (duh!)
- Corrected minor typos, no functional impact
- Fixed bank retrievals to no longer count as farming (bugfix)
- Improved code on ReplenishedItems (aka, restocks) reporting (bugfix)
- General code cleanup, removed extraneous routines and (some) debug lines
- On-screen totals now update after book reads (still work to be done here)