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Scions of Ithelia (9.3.0)
Updated:05/13/24 10:47 PM
Created:04/13/24 02:11 PM
Monthly downloads:4,757
Total downloads:4,981
Favorites:16
MD5:
9.3.0
SimpleDailyCraft  Updated Today!
Version: 0.67
by: MelanAster [More]
Top: If you have problems with accepting or submitting quests.
Please increase the interaction delay (default 150ms) in addon setting menu for stability.




Why write it?
Dolgubon's Lazy Writ Crafter has some features that rely on string matching, actually localization is a bit of a hassle for non-english speaking users (even for authors? I guess).

So I wrote a crafting addon from zero that doesn't require any localization
And support all offical languages.


SDC now supports Gamepad Mode!

Features
  • Fully automatic acquisition and submission of writs.
  • Fully automatic crafting for daily and master writs.
  • Optimized automatic unpacking without be crowded with quests commit.
  • Extract consumables and raw materials from bank.
  • Assistant bar for the current daily and master writs.
  • Custom material blacklist for alchemy with craft and quest.


It's fine for SDC to coexist with other craft addons, but don't duplicate automatic craft from multiple addons for one workstation.

Banlist for alchemy
The materials added to the banlist will be ignored when craft daily or master writs.
The daily writs which need the raw materials in banlist to commit will be abandoned.


(The materials in the drop-down list were basically arranged in ascending order of price)

Assistant for WritWorthy
When it comes to batch craft master writs, WW is overwhelmingly strong.
SDC just do little work for efficiently committing all master writs done by WW.
How to use this function?
1) As always, use WW to complete the target products without really using the writs.
2) Take all productions and writs to the npc of mastercraft
3) U will see a new label for start, click it.

Step 1. It will read some writs to pickup quests. (AutoRun)
Step 2. By sound and prompt, it tells you the time to interact with npc. (Manually)
*Addons are forbidden to do Interact for players.
Step 3. It will commit all quests and back to step 1. (AutoRun)
Repeat for few rounds until all writs marked as completed by WW have been handed in.

It will try to pick up all seven type writs in each round to speed things up.
You can't hold an undone master craft quest when start.




Required Libraries:
Development Plan: fix bugs and keep stable

Contant:
If you have any suggestion or bug to report, feel free to send me mails in-game on EU or comments/messages here.
0.67:
Pre-ordered alchemy combinations to reduce dependence on TTC
Reduced TTC-related error
Fixed misrecognition of some quests

0.65:
Trying to be compatible with PA
Added a new feature to give a hint about refresh distance when clearing survey reports

0.62:
Fixed an issue when trying remove item from banlist for alchemy

0.61:
Fixed an issue that master writs shared the same ItemLink crashed in WW-SDC-Auto
Tried to fix function of committing writs in certain extreme cases

0.60:
Preliminary update for U42
Optimized the function of bank
Optimized the function of picking up and submitting writs

0.55:
Fixed some issues with enchantment
Preventing the jamming of some craft stations
Added setting whether banks need to be automatically opened or closed

0.52:
Fixed a wrong enchantment glyph recipe
Added range of adjustable delay for interact

0.51:
Fixed an issue that could occur when interact window close
Added a fine-tuning bar to adjust the speed of picking up and submitting quests to improve stability

0.50:
Tried to fix an issue where the alchemy had a small chance of getting stuck
Gamepad mode now is supported!

0.49:
Fixed an issue related to string matching for some languages.
All official languages should now be able to unbox and accept master writs automatically.

0.48:
Now open box from any source
Now provide two separate material blacklists for daily alchemy craft and commit
Now prompt the remaning number of consumables in bank when low
Fix a bug in determining the type of master writ to pick when assist for WW

0.45:
Fix unbox again, adjust the range of scan

0.41:
Fixed the bug that take wrong items from bank
Enhanced unpacking to try to prevent residue container
Add an assistant function for WritWorthy to commit master writs

0.31:
Fixed the issue of jamming caused by using some solvents for alchemy
Fixed possible sound effect component errors in enchanting
Extract required products for consumable daily from bank
Optimize unboxing experience by separating quest and unboxing stages
More optional settings

0.22:
Fix the wrong of assistant bar when only lack raw materials

0.21:
Fix the automated quest picking or submitting again
It will abandon alchemy quest now if need to submit raw materials in banlist

0.20:
It provides the function of turning off the automatic unboxing
Optimized the unboxing process
Fix some cases where quests could not be automatically picked or submitted

0.10:
First release
Optional Files (0)


Archived Files (17)
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MelanAster
04/25/24 12:33 PM
0.62
63kB
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0.61
63kB
MelanAster
04/24/24 04:56 AM
0.60
62kB
MelanAster
04/23/24 11:56 AM
0.55
62kB
MelanAster
04/21/24 06:20 AM
0.52
62kB
MelanAster
04/20/24 06:52 AM
0.51
62kB
MelanAster
04/19/24 09:04 AM
0.5
61kB
MelanAster
04/18/24 12:29 PM
0.49
60kB
MelanAster
04/18/24 01:00 AM
0.48
60kB
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04/17/24 12:52 AM
0.45
60kB
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04/16/24 11:43 AM
0.41
59kB
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04/16/24 07:20 AM
0.31
57kB
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04/15/24 02:38 PM
0.3
55kB
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04/15/24 05:38 AM
0.22
52kB
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04/14/24 04:01 AM
0.2
52kB
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04/14/24 12:57 AM
0.1
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04/13/24 02:11 PM


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Unread 04/25/24, 04:29 AM  
Masteroshi430
 
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Originally Posted by MelanAster
Sorry, I've only just started trying to write addons for ESO a short while ago.
I'm not sure how to deal with this kind of conflict problem in general.

Do I need to do anything about it, like have a readable table for PA at some point in SDC?
I need a more global boolean "SDC needs to take an item from bank" and then if true
what would be easy for me to work with would be a table with booleans by quest crafting type needing items from bank e.g. :
_SDCTable[CRAFTING_TYPE_BLACKSMITHING] = false,
_SDCTable[CRAFTING_TYPE_CLOTHIER] = false,
_SDCTable[CRAFTING_TYPE_ENCHANTING] = true, <- SDC needs an enchanting item from bank to complete a crafting quest
_SDCTable[CRAFTING_TYPE_ALCHEMY] = false,
_SDCTable[CRAFTING_TYPE_PROVISIONING] = false,
_SDCTable[CRAFTING_TYPE_WOODWORKING] = false,
_SDCTable[CRAFTING_TYPE_JEWELRYCRAFTING] = false,
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Unread 04/25/24, 02:57 AM  
MelanAster
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Originally Posted by Masteroshi430
Originally Posted by MelanAster
Originally Posted by BioNik
https://dropmefiles.com/NNW2p

With the latest version, getting items from the bank looks like this.

1. PA stacks items according to its own rules
2. SDC - picks up the "missing" item

As a result, if I made a glyph and I need to pick up food and a potion, then I usually need to talk to the banker 3 times.
1. Put down the glyph, pick up the potion
2. Pick up the glyph
3. Pick up the food

Occasionally something is buggy and addons cope in 2 times.

Sometimes, on the contrary, everything is very buggy and one item is put in the bank, and the other is taken away and you need to talk to the banker many times.
That's exactly what I'm worried about
Because it's not like doing compatibility right now, it's about beating PA in a pick up speed race.

That's not always stable, and the SDC fetch bank item feature is conservative, and it's unlikely to rewrite that part just to win on speed.

Maybe there are some settings in PA that can improve this?
There doesn't seem to be much I can do.
There are parts of code in PA to allow Dolgubon's crafting addon do that because it exposes the items it needs to take from bank,
IMO it is a bit weird you don't try to contact me to make both addons work together, I need to recover my main account (PTS ban) tonight and I will be in a better position to work with you on this.
Sorry, I've only just started trying to write addons for ESO a short while ago.
I'm not sure how to deal with this kind of conflict problem in general.

Do I need to do anything about it, like have a readable table for PA at some point in SDC?
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Unread 04/25/24, 02:38 AM  
Masteroshi430
 
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Originally Posted by MelanAster
Originally Posted by BioNik
https://dropmefiles.com/NNW2p

With the latest version, getting items from the bank looks like this.

1. PA stacks items according to its own rules
2. SDC - picks up the "missing" item

As a result, if I made a glyph and I need to pick up food and a potion, then I usually need to talk to the banker 3 times.
1. Put down the glyph, pick up the potion
2. Pick up the glyph
3. Pick up the food

Occasionally something is buggy and addons cope in 2 times.

Sometimes, on the contrary, everything is very buggy and one item is put in the bank, and the other is taken away and you need to talk to the banker many times.
That's exactly what I'm worried about
Because it's not like doing compatibility right now, it's about beating PA in a pick up speed race.

That's not always stable, and the SDC fetch bank item feature is conservative, and it's unlikely to rewrite that part just to win on speed.

Maybe there are some settings in PA that can improve this?
There doesn't seem to be much I can do.
There are parts of code in PA to allow Dolgubon's crafting addon do that because it exposes the items it needs to take from bank,
IMO it is a bit weird you don't try to contact me to make both addons work together, I need to recover my main account (PTS ban) tonight and I will be in a better position to work with you on this.
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Unread 04/25/24, 01:27 AM  
MelanAster
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Originally Posted by BioNik
https://dropmefiles.com/NNW2p

With the latest version, getting items from the bank looks like this.

1. PA stacks items according to its own rules
2. SDC - picks up the "missing" item

As a result, if I made a glyph and I need to pick up food and a potion, then I usually need to talk to the banker 3 times.
1. Put down the glyph, pick up the potion
2. Pick up the glyph
3. Pick up the food

Occasionally something is buggy and addons cope in 2 times.

Sometimes, on the contrary, everything is very buggy and one item is put in the bank, and the other is taken away and you need to talk to the banker many times.
That's exactly what I'm worried about
Because it's not like doing compatibility right now, it's about beating PA in a pick up speed race.

That's not always stable, and the SDC fetch bank item feature is conservative, and it's unlikely to rewrite that part just to win on speed.

Maybe there are some settings in PA that can improve this?
There doesn't seem to be much I can do.
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Unread 04/25/24, 12:47 AM  
BioNik

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https://dropmefiles.com/NNW2p

With the latest version, getting items from the bank looks like this.

1. PA stacks items according to its own rules
2. SDC - picks up the "missing" item

As a result, if I made a glyph and I need to pick up food and a potion, then I usually need to talk to the banker 3 times.
1. Put down the glyph, pick up the potion
2. Pick up the glyph
3. Pick up the food

Occasionally something is buggy and addons cope in 2 times.

Sometimes, on the contrary, everything is very buggy and one item is put in the bank, and the other is taken away and you need to talk to the banker many times.
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Unread 04/24/24, 10:47 PM  
sinnereso
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Is there an option to use "the highest stacks" instead of cheapest materiials for alchemy? Thats a highly useful feature for greatly extending your reserves if u have many alts doing writs.
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Unread 04/24/24, 08:47 PM  
MelanAster
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Originally Posted by sinnereso
Found a small thing in "main.lue" lines 33-35

Code:
  DailyRestrict = {},--DailyRestrict = {30152, 30164, 139019, 150731, 150671},
  DailyRawRestrict = {},
  MasterRestrict = {},--MasterRestrict = {150731, 150671},
This allows the user to decide what they want to avoid using. Currently it forces a few after every reloadui and wont save changes.
That's not quite how I thought it would run.
It actually doesn't work by the presence or absence of the entire table, but the elements in the table.

Since I've been adding further banned items, I've never noticed the bug.

In addition, the time point to click chatter is adjusted.
You can try to set the delay to a lower value (if the adjustment work)
Last edited by MelanAster : 04/24/24 at 10:01 PM.
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Unread 04/24/24, 05:22 PM  
sinnereso
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Found a small thing in "main.lue" lines 33-35

Code:
  DailyRestrict = {},--DailyRestrict = {30152, 30164, 139019, 150731, 150671},
  DailyRawRestrict = {},
  MasterRestrict = {},--MasterRestrict = {150731, 150671},
This allows the user to decide what they want to avoid using. Currently it forces a few after every reloadui and wont save changes.
Last edited by sinnereso : 04/24/24 at 05:23 PM.
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Unread 04/24/24, 08:18 AM  
MelanAster
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Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
add me ingame if u want for more direct communication. @sinnereso

I dont think the issue is with accepting the quests but more iin the next phase... "talking to rolis again" to initiate the submition process.
Which one, EU/NA/PTS
**** sorry NA
Maybe through mail? I will sent u the address by private message.
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Unread 04/24/24, 08:10 AM  
MelanAster
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Originally Posted by sinnereso
add me ingame if u want for more direct communication. @sinnereso

I dont think the issue is with accepting the quests but more iin the next phase... "talking to rolis again" to initiate the submition process.
Which one, EU/NA/PTS
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Unread 04/24/24, 08:04 AM  
MelanAster
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Originally Posted by sinnereso
Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
OK did about 7 master writs.. same issue.. hangs up on the submit cycle and have to talk to rolis again for him to continue turning them in. I had to 3x for 7 master writs. My addon is unrelated as it does nothing if there are active writ quests as a compatibility feature for other daily writ addons.
One thing that occurred to me is that since my intention was to avoid clicking on option before it was ready.

Then just rewrite the last function in INTERACT triggered by EVENT_CHATTER_BEGIN, and it will make sure the click happens after update of chatter. This could be the key solution to the problem.
just testing turing in 10 random master writs and imediately got an error "can only have one quest of that type" and it halted. I happen to have 2 alchemy writs ready to turn in plus various others
This is strange, as a rule, the master writs that can be taken in each round are determined by the item name, so that it avoids taking the same type. Even in the old version, it should only be possible to make a mistake with cloth master writs.

Can you have two differently named master alchemy writs...?

And has the submission part been improved?
it didnt even make it to submission stage. it nearly imediately halted as if to be trying to grab the 2nd alchemy writ while one was alrdy in quest journal. You can only have one of each type in journal.
After taking a deep look at the code, this is indeed a bug
If you have two master writ that even have the exact same content (In other word, the same ItemLink), then it will try to pick up both of them in one round.
this was actually the case.. they were identicle.. I noticed it when crafting them it did twice the normal amount. but still original issue my be present as i tried to turn in the rest later and still had to talk to him seval times todo it AFTER increasing delay to 500ms as a test.
There's also the possibility that you weren't ejected by a too-fast SelectChatterOption(1),
but by a too-fast CompleteQuest().

I will try to add some delay to AcceptOfferedQuest() in next release, and hope it work.
Gonna go test it iin a few min.. add me inigame if u want for more direct communication. @sinnereso
ok filled 10 random writs... approched rolis, talked to him, auto SDC and it cycled through loading 5 writs and stopped again leaving me starring at him for the submit cycle. Its either trying to talk to rolis again too fast or not trying to talk to him at all at that stage imo.

YES thats it.. just turned them all in and it repeated same thing in same spot everytime... it cycles through loading writ quests and then switched to submit phase and stops on the submit phase in the main GUI staring at him with arrows over his head for turn ins.
I think I may need more info to find out exactly what happened...
Maybe a video, maybe a gif.
I'm a little confused as to what SDC stuck on.

I feel like I've already basically checked out the entire code of this feature.
I've done 20 or 30 master writs myself, someone reported to submit over one hundred writs in few minutes.
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Unread 04/24/24, 04:32 AM  
MelanAster
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Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
OK did about 7 master writs.. same issue.. hangs up on the submit cycle and have to talk to rolis again for him to continue turning them in. I had to 3x for 7 master writs. My addon is unrelated as it does nothing if there are active writ quests as a compatibility feature for other daily writ addons.
One thing that occurred to me is that since my intention was to avoid clicking on option before it was ready.

Then just rewrite the last function in INTERACT triggered by EVENT_CHATTER_BEGIN, and it will make sure the click happens after update of chatter. This could be the key solution to the problem.
just testing turing in 10 random master writs and imediately got an error "can only have one quest of that type" and it halted. I happen to have 2 alchemy writs ready to turn in plus various others
This is strange, as a rule, the master writs that can be taken in each round are determined by the item name, so that it avoids taking the same type. Even in the old version, it should only be possible to make a mistake with cloth master writs.

Can you have two differently named master alchemy writs...?

And has the submission part been improved?
it didnt even make it to submission stage. it nearly imediately halted as if to be trying to grab the 2nd alchemy writ while one was alrdy in quest journal. You can only have one of each type in journal.
After taking a deep look at the code, this is indeed a bug
If you have two master writ that even have the exact same content (In other word, the same ItemLink), then it will try to pick up both of them in one round.
this was actually the case.. they were identicle.. I noticed it when crafting them it did twice the normal amount. but still original issue my be present as i tried to turn in the rest later and still had to talk to him seval times todo it AFTER increasing delay to 500ms as a test.
There's also the possibility that you weren't ejected by a too-fast SelectChatterOption(1),
but by a too-fast CompleteQuest().

I will try to add some delay to AcceptOfferedQuest() in next release, and hope it work.
Last edited by MelanAster : 04/24/24 at 04:32 AM.
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Unread 04/24/24, 03:07 AM  
sinnereso
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Originally Posted by MelanAster
Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
OK did about 7 master writs.. same issue.. hangs up on the submit cycle and have to talk to rolis again for him to continue turning them in. I had to 3x for 7 master writs. My addon is unrelated as it does nothing if there are active writ quests as a compatibility feature for other daily writ addons.
One thing that occurred to me is that since my intention was to avoid clicking on option before it was ready.

Then just rewrite the last function in INTERACT triggered by EVENT_CHATTER_BEGIN, and it will make sure the click happens after update of chatter. This could be the key solution to the problem.
just testing turing in 10 random master writs and imediately got an error "can only have one quest of that type" and it halted. I happen to have 2 alchemy writs ready to turn in plus various others
This is strange, as a rule, the master writs that can be taken in each round are determined by the item name, so that it avoids taking the same type. Even in the old version, it should only be possible to make a mistake with cloth master writs.

Can you have two differently named master alchemy writs...?

And has the submission part been improved?
it didnt even make it to submission stage. it nearly imediately halted as if to be trying to grab the 2nd alchemy writ while one was alrdy in quest journal. You can only have one of each type in journal.
After taking a deep look at the code, this is indeed a bug
If you have two master writ that even have the exact same content (In other word, the same ItemLink), then it will try to pick up both of them in one round.
this was actually the case.. they were identicle.. I noticed it when crafting them it did twice the normal amount. but still original issue my be present as i tried to turn in the rest later and still had to talk to him seval times todo it AFTER increasing delay to 500ms as a test.
Last edited by sinnereso : 04/24/24 at 03:08 AM.
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Unread 04/24/24, 01:54 AM  
MelanAster
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Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
OK did about 7 master writs.. same issue.. hangs up on the submit cycle and have to talk to rolis again for him to continue turning them in. I had to 3x for 7 master writs. My addon is unrelated as it does nothing if there are active writ quests as a compatibility feature for other daily writ addons.
One thing that occurred to me is that since my intention was to avoid clicking on option before it was ready.

Then just rewrite the last function in INTERACT triggered by EVENT_CHATTER_BEGIN, and it will make sure the click happens after update of chatter. This could be the key solution to the problem.
just testing turing in 10 random master writs and imediately got an error "can only have one quest of that type" and it halted. I happen to have 2 alchemy writs ready to turn in plus various others
This is strange, as a rule, the master writs that can be taken in each round are determined by the item name, so that it avoids taking the same type. Even in the old version, it should only be possible to make a mistake with cloth master writs.

Can you have two differently named master alchemy writs...?

And has the submission part been improved?
it didnt even make it to submission stage. it nearly imediately halted as if to be trying to grab the 2nd alchemy writ while one was alrdy in quest journal. You can only have one of each type in journal.
After taking a deep look at the code, this is indeed a bug
If you have two master writ that even have the exact same content (In other word, the same ItemLink), then it will try to pick up both of them in one round.
Last edited by MelanAster : 04/24/24 at 02:08 AM.
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Unread 04/23/24, 01:54 PM  
MelanAster
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Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
Originally Posted by MelanAster
Originally Posted by sinnereso
OK did about 7 master writs.. same issue.. hangs up on the submit cycle and have to talk to rolis again for him to continue turning them in. I had to 3x for 7 master writs. My addon is unrelated as it does nothing if there are active writ quests as a compatibility feature for other daily writ addons.
One thing that occurred to me is that since my intention was to avoid clicking on option before it was ready.

Then just rewrite the last function in INTERACT triggered by EVENT_CHATTER_BEGIN, and it will make sure the click happens after update of chatter. This could be the key solution to the problem.
just testing turing in 10 random master writs and imediately got an error "can only have one quest of that type" and it halted. I happen to have 2 alchemy writs ready to turn in plus various others
This is strange, as a rule, the master writs that can be taken in each round are determined by the item name, so that it avoids taking the same type. Even in the old version, it should only be possible to make a mistake with cloth master writs.

Can you have two differently named master alchemy writs...?

And has the submission part been improved?
it didnt even make it to submission stage. it nearly imediately halted as if to be trying to grab the 2nd alchemy writ while one was alrdy in quest journal. You can only have one of each type in journal.
SDC is pre-assigned for each round, the master writs to be picked up
So it shouldn't have anything to do with rush.

Another situation I've never encountered in my own testing...
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