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Compatibility:
Gold Road (10.0.0)
Updated:06/18/24 02:38 AM
Created:06/04/24 03:51 PM
Monthly downloads:17,119
Total downloads:17,130
Favorites:25
MD5:
10.0.0
Script Tracker - Track Scribing Scripts on other Characters  Popular! (More than 5000 hits)
Version: 1.12
by: akamatsu02 [More]
This addon lets you track your progress on collecting scripts on all your characters.

How to use:

- To open the window, you have to enter the command: /str or just navigate to the scribing tab on your skill window

- > Optional < install LibChatMenuButton to open the window with a chat button

Required Dependencies: LibAddonMenu-2.0
1.12
- fixed keybind bug
- added option to hide specific characters from the addon

1.11
- moved addon settings to ESC -> Settings -> Addons -> ScriptTracker
- added option to change the text size of the addon
- separated saved variables from NA and EU server (you need to log through all characters again, sorry for that ^^")
- fixed a small issue with the script counting in your bank/inventory
- added LibAddonMenu2.0 as dependency

1.10
- changed script sorting
- added column titles
- added source tag

1.9
- small bugfix

1.8
- added option to enable a Luminous Ink-Tracker (it just notifies you when you loot one and shows you the achievement progress)
- added keybind
- added button to open the scribing window (only for a quick lookup, scribing doesn't work in this window!)
- when you own a script (the item) on another character, the script will be orange instead of red

1.7
- added option to set favorite scripts by clicking on them in the list

1.6
- changed char-name to char-id in saved variables so that the addon still works correctly after a name change

1.5
- added option to hide all unlocked scripts

1.4
- fixed bug that some users reported

1.3
- window now opens when you open the scribing tab
- rework of the addon ui

1.2
- added unlock progress in item tooltip

1.1
- added some colors in the tooltip
- added character list in the tooltip for easier comparison
Archived Files (12)
File Name
Version
Size
Uploader
Date
1.11
10kB
akamatsu02
06/17/24 02:58 PM
1.10
10kB
akamatsu02
06/12/24 05:29 PM
1.9
9kB
akamatsu02
06/10/24 05:21 PM
1.8
9kB
akamatsu02
06/10/24 03:45 PM
1.7
6kB
akamatsu02
06/08/24 09:29 AM
1.6
5kB
akamatsu02
06/07/24 05:20 PM
1.5
5kB
akamatsu02
06/07/24 10:12 AM
1.4
5kB
akamatsu02
06/06/24 06:59 AM
1.3
5kB
akamatsu02
06/05/24 10:03 PM
1.2
4kB
akamatsu02
06/05/24 01:25 PM
1.1
4kB
akamatsu02
06/04/24 07:27 PM
1.0
4kB
06/04/24 03:51 PM


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Unread 06/05/24, 02:28 PM  
T3vvy

Forum posts: 0
File comments: 1
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Button Unlock

Would it be possible to add the ability to unlock the position of the script tracker button so it can be moved elsewhere and/or the ability to disable it
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Unread 06/05/24, 02:51 PM  
akamatsu02
 
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File comments: 38
Uploads: 11
Re: Button Unlock

Originally Posted by T3vvy
Would it be possible to add the ability to unlock the position of the script tracker button so it can be moved elsewhere and/or the ability to disable it
It will be changed with the next update.
Last edited by akamatsu02 : 06/05/24 at 10:04 PM.
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Unread 06/06/24, 04:21 AM  
tdc-nl

Forum posts: 6
File comments: 17
Uploads: 0
Thanks i like the addon.
Specially now it is 'sorted' with 3 columns!
Easy to see who needs what now.
Thank you!
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Unread 06/06/24, 06:50 AM  
ake

Forum posts: 0
File comments: 16
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I tried the addon and it gives me this error, if you need more details just ask. Thank you


image

Code:
user:/AddOns/ScriptTracker/ScriptTracker.lua:219: attempt to index a nil value
stack traceback:
user:/AddOns/ScriptTracker/ScriptTracker.lua:219: in function 'ScriptTracker.RefreshScriptList'
<Locals> listType = 1, control = ud, scrollData = [table:1]{}, data = [table:2]{} </Locals>
user:/AddOns/ScriptTracker/ScriptTracker.lua:165: in function 'ScriptTracker.UIResize'
<Locals> width = 890, height = 340 </Locals>
user:/AddOns/ScriptTracker/ScriptTracker.lua:347: in function 'OnAddOnLoaded'
<Locals> eventCode = 65536, addonName = "ScriptTracker" </Locals>
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Unread 06/06/24, 07:00 AM  
akamatsu02
 
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File comments: 38
Uploads: 11
Originally Posted by ake
I tried the addon and it gives me this error, if you need more details just ask. Thank you


image

Code:
user:/AddOns/ScriptTracker/ScriptTracker.lua:219: attempt to index a nil value
stack traceback:
user:/AddOns/ScriptTracker/ScriptTracker.lua:219: in function 'ScriptTracker.RefreshScriptList'
<Locals> listType = 1, control = ud, scrollData = [table:1]{}, data = [table:2]{} </Locals>
user:/AddOns/ScriptTracker/ScriptTracker.lua:165: in function 'ScriptTracker.UIResize'
<Locals> width = 890, height = 340 </Locals>
user:/AddOns/ScriptTracker/ScriptTracker.lua:347: in function 'OnAddOnLoaded'
<Locals> eventCode = 65536, addonName = "ScriptTracker" </Locals>
Thanks, I just uploaded a new version that should fix the problem
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Unread 06/06/24, 07:28 AM  
ake

Forum posts: 0
File comments: 16
Uploads: 0
Originally Posted by akamatsu02
Thanks, I just uploaded a new version that should fix the problem
Seems to be solved! Super fast thank you very much.

I'm not sure but maybe it could have been because the character hadn't used the altar yet.
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Unread 06/06/24, 07:32 AM  
Baertram
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Forum posts: 5079
File comments: 6156
Uploads: 78
Most probably, as I had the error with another char not having staretd the quest line too

Thanks for the addon akamatsu02, very handy!

Originally Posted by ake
Originally Posted by akamatsu02
Thanks, I just uploaded a new version that should fix the problem
Seems to be solved! Super fast thank you very much.

I'm not sure but maybe it could have been because the character hadn't used the altar yet.
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Unread 06/06/24, 09:45 AM  
akamatsu02
 
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File comments: 38
Uploads: 11
Originally Posted by ake
Originally Posted by akamatsu02
Thanks, I just uploaded a new version that should fix the problem
Seems to be solved! Super fast thank you very much.

I'm not sure but maybe it could have been because the character hadn't used the altar yet.
The problem was, that I used a value from the saved vars in the code before it was initialized. That only happened for people who didn't use the addon before the update (because they had no saved vars yet), that's why I didn't notice it ^^"
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Unread 06/07/24, 02:53 AM  
EF321

Forum posts: 1
File comments: 22
Uploads: 0
Very helpful addon, thanks!
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Unread 06/07/24, 12:39 PM  
LtRonno

Forum posts: 0
File comments: 6
Uploads: 0
This is an awesome addon. Thank you for making it.

If I may make a suggestion, in a later update would you consider cataloging saved variables by Character Id instead of Character Name? This would help prevent entry duplication and orphaning when a character name change is made. It may also help avoid some data collisions in the case where players may have characters on both NA and EU with the same name.
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Unread 06/07/24, 03:18 PM  
akamatsu02
 
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Forum posts: 0
File comments: 38
Uploads: 11
Originally Posted by LtRonno
This is an awesome addon. Thank you for making it.

If I may make a suggestion, in a later update would you consider cataloging saved variables by Character Id instead of Character Name? This would help prevent entry duplication and orphaning when a character name change is made. It may also help avoid some data collisions in the case where players may have characters on both NA and EU with the same name.
Thats a good idea, it will be implemented with the next update
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Unread 06/09/24, 05:15 AM  
Hamish999

Forum posts: 0
File comments: 1
Uploads: 0
This is a great add-on, thanks.

Would it be possible to add a keybind to it in the future?
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Unread 06/09/24, 09:07 AM  
akamatsu02
 
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File comments: 38
Uploads: 11
Originally Posted by Hamish999
This is a great add-on, thanks.

Would it be possible to add a keybind to it in the future?
Sure, I can add it with the next update
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Unread 06/10/24, 04:04 PM  
mielyn

Forum posts: 2
File comments: 3
Uploads: 0
Heya... really super handy addon. I'm using it constantly, as I progress through all my toons to get them scripted out!

I wanted to ask two (hopefully minor!) changes to this addon:

1. Can you make it so that when you open the script tracking window (by typing /str), if you press ESCAPE, it will close the window? Instead of having to click the X with my mouse? Not a huge deal at all, but just a quality of life change if possible!

2. Higher priority than #1! Would you mind labeling the 3 columns of scripts with the TYPE of script? Like a column header that reads "Focus scripts", then "Signature scripts" and lastly "Affix scripts"? I more or less have them memorized by now, but it would just be handy to have the title of each column listed right at the top of that window as you are looking at them. (I do see that you have letters showing totals of each... F, S and A... I just thought it would be nice to have each column headed by the type of script for reference.)

Thank you very much for your efforts!
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Unread 06/10/24, 04:34 PM  
Bilabong007

Forum posts: 0
File comments: 1
Uploads: 0
Hi,

great addon but after the update tonight its throwing this error
Code:
user:/AddOns/ScriptTracker/ScriptTracker.lua:797: function expected instead of nil
stack traceback:
user:/AddOns/ScriptTracker/ScriptTracker.lua:797: in function 'OnAddOnLoaded'
<Locals> eventCode = 65536, addonName = "ScriptTracker", t = 276168 </Locals>
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