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Compatibility: | Craglorn (1.1) Live (1.0) Beta (0.18) |
Updated: | 06/25/14 03:46 PM |
Created: | 03/01/14 08:55 PM |
Monthly downloads: | 88 |
Total downloads: | 28,973 |
Favorites: | 71 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.0.3 |
28kB |
Xrystal |
05/25/14 05:02 AM |
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1.0.2 |
28kB |
Xrystal |
05/15/14 05:43 PM |
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1.0.1 |
28kB |
Xrystal |
05/11/14 07:30 PM |
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1.0.0 |
26kB |
Xrystal |
04/25/14 11:03 PM |
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0.0.9a |
15kB |
Xrystal |
04/13/14 05:54 PM |
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0.0.9 |
15kB |
Xrystal |
04/13/14 05:09 AM |
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0.0.8 |
11kB |
Xrystal |
04/05/14 03:31 PM |
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0.0.7 |
8kB |
Xrystal |
03/30/14 04:59 PM |
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0.0.6 |
7kB |
Xrystal |
03/15/14 03:19 PM |
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0.0.5 |
6kB |
Xrystal |
03/15/14 10:21 AM |
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0.0.4 |
5kB |
Xrystal |
03/15/14 05:33 AM |
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0.0.3 |
4kB |
Xrystal |
03/14/14 05:13 PM |
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0.0.2 |
4kB |
Xrystal |
03/04/14 03:34 PM |
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0.0.2 |
3kB |
Xrystal |
03/01/14 08:55 PM |
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Xrystal |
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05/25/14, 05:03 AM | |
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Version 1.0.3 Uploading..
This includes a few data additions and type checks as well as the api version number changing.
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Xrystal |
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05/23/14, 09:21 PM | |
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Database Update
I just wanted to let you know about the update on getting a database site up and running for users of this addon.
http://eso.swangen.co.uk/xrysgatherer/ will be where it will be accessed from. At present all I have there is a formatted display of my own current gather data as of 23rd May. When I update the addon with the API version change I will introduce a new saved variable value Language that will store the players active language setting and will use that to assist in keeping the different languages separated. edit: I will also add an addon version variable so that it will keep the data versions separate. I plan to change the layout of the data file ( not the values so your data will not be wiped out ) and have already got the conversion routine worked out and writing of new nodes to the new place set up. Just need to get the rest of the addon to look at and use the same information which will take a bit longer so will tie that change in with the database website going live. The new data layout should hopefully cut back on the amount of repeated information that I noticed was happening which isn't needed. The timestamp index will be going away and I will simply have a record of node details, the items that are looted from it and the item details and the nodes they have been looted from which should be enough to tie the two lots of data together without all the extraneous data getting in the way. edit2: An example of the filesize difference: With the new layout my data takes up 4520 lines, with the old layout it takes up 14685 lines. That's a difference of 10k lines of extra information ( probably mostly '{' and '}' ) but it all takes up space. edit: I have also figured out how to access the data in a loop without resorting to using the actual data file and just using the SVData variable set up instead. It so far seems to be working as expected. With a three day weekend coming up I am hoping to get a lot more of this stuff up and running as I don't get much time during the week with the 11hr days of work.
Last edited by Xrystal : 05/25/14 at 04:46 AM.
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Xrystal |
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05/15/14, 05:44 PM | |
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Version 1.0.2 Uploading
Implemented the changes tested by myself and skyraker.
Thanks a lot sky. |
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Xrystal |
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05/14/14, 12:53 AM | ||
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Xrystal |
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05/13/14, 09:34 PM | |
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I am getting what is shown in your screencap now with autoloot on.
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skyraker |
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05/13/14, 03:51 PM | ||
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edit: Rofl, first time I have had this happen. Nirnroot on floor, butterfly flying above it ... bent down, pressed E not realising the mouse was hovering over butterfly just at the point of interaction start, but looted Nirnroot. Annoying ... edit2: Well tested the new change around code and it looks like barring the above little glitch and an untested possible glitch if there are 2 or more items that were looted and it doesn't document the right ones, it looks to be reporting the same information as it did for me before with the other options. So theoretically it should work the same ( looting differences aside ): Consolidate Area Loot On, AutoLoot Off - My normal way of looting Consolidate Area Loot On, AutoLoot On Consolidate Area Loot Off, AutoLoot On I assume that with both options off it will work fine as it would be based on normal looting settings then per node. I will update the git with this version shortly. Just want to tidy up the code somewhat .. lots of blocks of unused code now. All updated and this screenshot of how I am expecting it to work regardless of looting options can be seen here. Let me know if you finally get the information you should get.
Last edited by Xrystal : 05/13/14 at 06:03 PM.
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Xrystal |
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skyraker |
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05/13/14, 03:31 PM | |
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Heh, you already edited!
Last edited by skyraker : 05/13/14 at 03:31 PM.
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skyraker |
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Xrystal |
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05/13/14, 03:10 PM | ||
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The two harvests in the screenshot were simply near each other, but it was two different nodes. If it wasn't for the fact that I got this with no other addons running I would think there could be a conflict with HarvestMap.
Last edited by skyraker : 05/13/14 at 03:27 PM.
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skyraker |
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05/13/14, 02:11 PM | |
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Hmm that is a bit scary. The interaction tests only checks if the player is interacting with no validation as to who.
Do you recall doing those 2 harvests one after the other as the locations look awfully close or was that as you were harvesting the one node ? That type of display is what I was seeing when my character simply stopped harvesting for no reason but it didn't trigger a finished harvest because no loot window came up. So that effect isn't a problem if that is what happened to you. It simply doesn't record anything about that node until you successfully loot from it. That is why I added that NO_INTERACTION event to see if it triggered in those situations. I would have expected to see the 2nd node say the same as the first node but that would depend on whether this happened to you and you moved on without realising. What loot settings do you have ? Just in case this is linked to how the loot works. |
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Xrystal |
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05/13/14, 12:08 AM | |
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Linking to latest screenshot. As you can see, info from your git update is going to the chat window. Please check that this is what you were expecting to see on successful harvesting. It shows two harvests in a row.
Latest Git Version snapshot |
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skyraker |
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05/12/14, 06:34 PM | |||
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Well give the version of nodeinteract.lua a go that is on the git page. I spent all night gathering and testing in between the odd simple quest acceptance I came across or mob that I ran into rofl. Hopefully, *crosses fingers*, this will work for you correctly. The CloseLoot and NoInteractTarget events I haven't had trigger for me yet, the latter of which I decided to add when I realised I was getting a few non target info details coming out at me before I made some changes, so if you decide to give this version a test run and those pop up if you can let me know what out put you get from them. The sequence seems to now go as follows: InteractUpdate - OnUpdate - Store Location, Timestamp, InteractionInfo, track status variable changes UpdateLoot - EVENT_LOOT_UPDATED - Write Node Details to file if it is the first time SlotUpdate - EVENT_SINGLE_SLOT_UPDATE - Store Item Details ReceiveLoot - EVENT_LOOT_RECEIVED - Write Item Details to file and create pin and output verbose details There are several lines of debug code in there that should at least help locate where it falls apart if it still does it for you. The side effect of this change is that it re-initiates the harvesting interaction if you decide not to loot, so it looks like you won't get any harvesting details recorded unless you loot. I may have to change this part again so that the harvest interaction does the updating of the node details instead of the looting side of things. Thanks again for this. Your testing is appreciated. I have already asked my brother to put aside some time on the weekend to test the multiple people looting scenario with me.
Last edited by Xrystal : 05/12/14 at 06:40 PM.
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Xrystal |
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05/12/14, 06:20 PM | ||
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Yeah, a simple EVENT_HARVESTING_COMPLETE(string nodeName) would be nice. |
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skyraker |
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