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Update 4 (1.4.3)
Updated:09/28/14 04:49 PM
Created:04/30/14 03:58 AM
Monthly downloads:160
Total downloads:112,060
Favorites:236
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Categories:Discontinued & Outdated, Discontinued & Outdated
Srendarr - Aura, Buff & Debuff Tracker (Outdated)  Popular! (More than 5000 hits)
Version: 1.43
by: Kith [More]
Srendarr adds the ability to track your buffs and debuffs you cast on others, both the long-duration abilities that appear under the Character window as well as the short-term buffs that normally only show via graphical effects on your character. The aura tracking is designed to visually mesh with the standard UI theme but includes many options to change the appearance.

Please note that this initial release, while it has been bugtested, uses a database of durations to "fake" timers for short-term buffs and this database uses durations obtained out of game from wikis and thus may not be entirely accurate for every ability. In a situation where you discover a timer not matching the duration, please let me know so I can update the numbers

/srendarr unlock -- unlock the aura display for movement
/srendarr lock -- relock the display

Additional options will be found in the Settings menu under S'rendarr.
-- 1.43 --
NEW Russian translations added, provided by KiriX
FIX Typos in EN locale for Blessing of Protection (and Restoration) and Flames of Oblivion (and Sea of Flames)

-- 1.42 --
API Version Update for 1.4
Internal Libraries updated
NEW German translations added, provided by Tonyleila
FIX Timings adjusted on Molten Armour (14.4 -> 10.4)
FIX Weakness to Elements spelling corrected in English
FIX Tooltips being shown no longer blocks the ability to move windows when unlocked

-- 1.41 --
FIX French translations updated to fix Aura Data mismatches, assisted by Lumber
FIX Timing on some auras adjusted to better match usage

-- 1.4 --
NEW French translations, both for settings and Aura Data, provided by Yombee
NEW Profiling system added/enabled to allow copying one characters settings to the active character.

-- 1.31 --
API Version Update for 1.1

-- 1.3 --
NEW Can now filter target auras in the same way as player auras
NEW Auras can now 'grow' horizontally centered on their anchor
NEW Can now toggle showing the ability name and statusbar timer for vertical growth
FIX Corrected typo for Blinding Flashes, should now be tracked
FIX Corrected typo for Fed on ally, should now not be tracked when hiding Vamp/WW auras
FIX Debuffs should no longer stop working after a zone change

-- 1.22 --
FIX Added more Vampire/WW abilities to the checklist for hiding
FIX Corrected typo for Mages' Fury (and Wrath), should now be tracked
FIX Auras will now re-display after using the quickslot radial
FIX Auras will now update appropriately after going through a 'major' zoneline

-- 1.21 --
FIX Fixed an error caused by tracking passives

-- 1.2 --
NEW Can now track targets long-term buffs, toggles and passives in a new window (disabled by default)
NEW Can now toggle showing the 'Soul Summons' (rez) cooldown
NEW Can enable mouseover tooltips for aura icons on a per window basis
FIX Added a casting time for Crystal Fragments and its morphs
FIX Fixed typo preventing Blessing Of Restoration and its morphs showing up
FIX Fixed (hopefully) the Fed on Ally cooldown showing up if you choose to hide Vamp/WW abilities
FIX Drag overlay label being in the wrong place when auras grow to the right

-- 1.1 --
Core re-write to accomodate a host of new features and options. Unfortunatly this means previously made settings will be lost and need to be redone.
NEW Can now track your Debuffs on targets in a new window (enabled by default)
NEW Can set all aura windows to disappear out of combat (disabled by default)
NEW Can set whether short and long duration buffs are in seperate windows or combined (combined by default)
NEW Can configure all settings on a per-window basis for extra customizability
NEW Added transparency and scale (size) options for each window
FIX Toggled abilities will properly disappear when toggeled off rather than just 'greying out'
FIX Windows should now hide properly when banking, trading and crafting.
FIX (Partial) Added more Vampire abilities to the 'block' list when not showing Vamp|WW passives. Still need WW names.

-- 1.0 --
Initial Release
Archived Files (10)
File Name
Version
Size
Uploader
Date
1.42
60kB
Kith
09/16/14 08:40 PM
1.41
49kB
Kith
05/27/14 07:44 PM
1.4
48kB
Kith
05/26/14 05:03 AM
1.31
35kB
Kith
05/23/14 12:26 AM
1.3
35kB
Kith
05/13/14 12:51 AM
1.22
34kB
Kith
05/08/14 06:38 PM
1.21
34kB
Kith
05/07/14 06:21 AM
1.2
34kB
Kith
05/07/14 03:05 AM
1.1
32kB
Kith
05/04/14 03:18 AM
1.0
25kB
04/30/14 03:58 AM


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Unread 09/18/14, 12:27 AM  
frozywozy

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Siege bug

So I have had this problem since I installed the addon and I never found a way to fix it parmanently yet. When I drop a siege on the ground and then hit the keybind to get out of the siege weapon position, all the frames of Srendarr disappear until I press the Escape button. I dunno how to fix this, I have tried to reinstall and to delete the Saved Variable but it didn't help.
Last edited by frozywozy : 09/18/14 at 12:27 AM.
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Unread 09/25/14, 10:24 AM  
timidobserver

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Circle of protection seems to be missing. Can you add duration tracking for it?
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Unread 09/25/14, 10:51 AM  
Garkin
 
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Originally Posted by timidobserver
Circle of protection seems to be missing. Can you add duration tracking for it?
Do you mean "Blessing of Protection"? I belive that this issues is because of skill names are case sensitive and in the language file is "Blessing Of Protection" instead of "Blessing of Protection".

This is the list of names that should be fixed in the Locales\Local_en.lua:
- "Blessing of Protection" (line 92
- "Blessing of Restoration" (line 93)
- "Flames of Oblivion" (line 390)
- "Sea of Flames" (line 391)
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Unread 09/26/14, 09:42 AM  
timidobserver

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Originally Posted by Garkin
Originally Posted by timidobserver
Circle of protection seems to be missing. Can you add duration tracking for it?
Do you mean "Blessing of Protection"? I belive that this issues is because of skill names are case sensitive and in the language file is "Blessing Of Protection" instead of "Blessing of Protection".

This is the list of names that should be fixed in the Locales\Local_en.lua:
- "Blessing of Protection" (line 92
- "Blessing of Restoration" (line 93)
- "Flames of Oblivion" (line 390)
- "Sea of Flames" (line 391)
No, the fighters guild ability circle of protection.
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Unread 09/26/14, 02:01 PM  
GreyRanger

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Would it be possible to get Refreshing Shadows and Shadow Barrier added to the tracker. They are NB buffs triggered by coming out of Shadow Cloak. Thanks.
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Unread 09/26/14, 04:36 PM  
timidobserver

Forum posts: 37
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Originally Posted by Garkin
Originally Posted by timidobserver
Circle of protection seems to be missing. Can you add duration tracking for it?
Do you mean "Blessing of Protection"? I belive that this issues is because of skill names are case sensitive and in the language file is "Blessing Of Protection" instead of "Blessing of Protection".

This is the list of names that should be fixed in the Locales\Local_en.lua:
- "Blessing of Protection" (line 92
- "Blessing of Restoration" (line 93)
- "Flames of Oblivion" (line 390)
- "Sea of Flames" (line 391)
I added Ring of Protection it to the AuraData.lua and Local_en.lua. Is there anywhere else I'd need to put it at to get it to work?

EDIT:
Disregard, I got it to work.
Thanks for your response. They led me to figuring out how to add it myself.


For anyone that wants to add it I did the following

To Local_en.lua
L.Aura_Ring_of_Preservation = 'Ring of Preservation'

and
To AuraData.lua
[L.Aura_Ring_of_Preservation] = {20, 0, 0 },
Last edited by timidobserver : 09/26/14 at 04:48 PM.
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Unread 09/29/14, 09:44 AM  
frozywozy

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Re: Siege bug

Originally Posted by frozywozy
So I have had this problem since I installed the addon and I never found a way to fix it parmanently yet. When I drop a siege on the ground and then hit the keybind to get out of the siege weapon position, all the frames of Srendarr disappear until I press the Escape button. I dunno how to fix this, I have tried to reinstall and to delete the Saved Variable but it didn't help.
Am I alone to have this issue ? Please if you have the same problem say so.
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Unread 09/30/14, 09:21 AM  
godfather13

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Defensive Posture

I would like to ask you if it is possible to place Defensive Posture (Skill of Sword and Shield Line) to short buffs. Srendarr says that long buffs are from 1m and longer but Defensive Posture is 30sec skill. Now srendarr show this skill at long buffs. Thx in advance and thx for this great addon.
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Unread 09/30/14, 03:42 PM  
Kith
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Re: Defensive Posture

Originally Posted by godfather13
I would like to ask you if it is possible to place Defensive Posture (Skill of Sword and Shield Line) to short buffs. Srendarr says that long buffs are from 1m and longer but Defensive Posture is 30sec skill. Now srendarr show this skill at long buffs. Thx in advance and thx for this great addon.
Its unfortunatly not as easy as that with the way S'rendarr is setup. The short/long buff determination is an in-game split. Long term buffs are ones that show up under the character panel and are properly tracked by the game; short term are 'faked' by the mod (and so are subject to inaccuracy).

If Defensive Posture is in long term, then its because the game itself tracks it properly. You could manually add it to short buffs as well, but (at present) S'rendarr just populates the long term buffs with everything it finds (outside of the few filters).
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Unread 09/30/14, 05:43 PM  
godfather13

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Re: Re: Defensive Posture

Originally Posted by Kith
Originally Posted by godfather13
I would like to ask you if it is possible to place Defensive Posture (Skill of Sword and Shield Line) to short buffs. Srendarr says that long buffs are from 1m and longer but Defensive Posture is 30sec skill. Now srendarr show this skill at long buffs. Thx in advance and thx for this great addon.
Its unfortunatly not as easy as that with the way S'rendarr is setup. The short/long buff determination is an in-game split. Long term buffs are ones that show up under the character panel and are properly tracked by the game; short term are 'faked' by the mod (and so are subject to inaccuracy).

If Defensive Posture is in long term, then its because the game itself tracks it properly. You could manually add it to short buffs as well, but (at present) S'rendarr just populates the long term buffs with everything it finds (outside of the few filters).
Thx for the quick answer. When you said i can manually add it to short buffs you mean that i have to combine short and long buffs or there is another way?
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Unread 10/01/14, 01:32 AM  
Kith
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Re: Re: Re: Defensive Posture

Originally Posted by godfather13
Originally Posted by Kith
Originally Posted by godfather13
I would like to ask you if it is possible to place Defensive Posture (Skill of Sword and Shield Line) to short buffs. Srendarr says that long buffs are from 1m and longer but Defensive Posture is 30sec skill. Now srendarr show this skill at long buffs. Thx in advance and thx for this great addon.
Its unfortunatly not as easy as that with the way S'rendarr is setup. The short/long buff determination is an in-game split. Long term buffs are ones that show up under the character panel and are properly tracked by the game; short term are 'faked' by the mod (and so are subject to inaccuracy).

If Defensive Posture is in long term, then its because the game itself tracks it properly. You could manually add it to short buffs as well, but (at present) S'rendarr just populates the long term buffs with everything it finds (outside of the few filters).
Thx for the quick answer. When you said i can manually add it to short buffs you mean that i have to combine short and long buffs or there is another way?
Not exactly. Combining them would do that (all your buffs of any type would be in one long list sorted by name or duration), but the intent was that you can manually add a new short term buff to the code files. Its a little work, and will get changed if you update to a new version but its an option if its imperative. It will still apopear under long duration as well though.

If I ever get a sizeable amount of time to do so, I would like to remove the short/long determination from being code-wise and just make it (as people would more likely expect) a setting of minimum duration to count as a short buff.
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Unread 10/01/14, 09:25 PM  
godfather13

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Re: Re: Re: Re: Defensive Posture

Originally Posted by Kith
Originally Posted by godfather13
Originally Posted by Kith
Originally Posted by godfather13
I would like to ask you if it is possible to place Defensive Posture (Skill of Sword and Shield Line) to short buffs. Srendarr says that long buffs are from 1m and longer but Defensive Posture is 30sec skill. Now srendarr show this skill at long buffs. Thx in advance and thx for this great addon.
Its unfortunatly not as easy as that with the way S'rendarr is setup. The short/long buff determination is an in-game split. Long term buffs are ones that show up under the character panel and are properly tracked by the game; short term are 'faked' by the mod (and so are subject to inaccuracy).

If Defensive Posture is in long term, then its because the game itself tracks it properly. You could manually add it to short buffs as well, but (at present) S'rendarr just populates the long term buffs with everything it finds (outside of the few filters).
Thx for the quick answer. When you said i can manually add it to short buffs you mean that i have to combine short and long buffs or there is another way?
Not exactly. Combining them would do that (all your buffs of any type would be in one long list sorted by name or duration), but the intent was that you can manually add a new short term buff to the code files. Its a little work, and will get changed if you update to a new version but its an option if its imperative. It will still apopear under long duration as well though.

If I ever get a sizeable amount of time to do so, I would like to remove the short/long determination from being code-wise and just make it (as people would more likely expect) a setting of minimum duration to count as a short buff.
I dont have the knowledge to do that but anyway. If you find time, i would like to see this at short buffs. If not np this addon is special without this detail too.
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Unread 10/06/14, 03:03 AM  
Yonttu

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addon

Any change to add toggle off foodbuffs? Or if its allrdy possible i havent figgured out how to disable them.
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Unread 10/22/14, 09:16 AM  
missing_sock

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I'm curious if anybody has or knows of any buff icon overview? As in, what buff each icon represents..
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Unread 10/22/14, 02:44 PM  
frozywozy

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Re: Re: Siege bug

Originally Posted by frozywozy
Originally Posted by frozywozy
So I have had this problem since I installed the addon and I never found a way to fix it parmanently yet. When I drop a siege on the ground and then hit the keybind to get out of the siege weapon position, all the frames of Srendarr disappear until I press the Escape button. I dunno how to fix this, I have tried to reinstall and to delete the Saved Variable but it didn't help.
Am I alone to have this issue ? Please if you have the same problem say so.
Anyone else with the same problem ?
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