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Updated: 09/28/14 04:49 PM
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Update 4 (1.4.3)
Updated:09/28/14 04:49 PM
Created:04/30/14 03:58 AM
Monthly downloads:160
Total downloads:112,025
Favorites:236
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Categories:Discontinued & Outdated, Discontinued & Outdated
Srendarr - Aura, Buff & Debuff Tracker (Outdated)  Popular! (More than 5000 hits)
Version: 1.43
by: Kith [More]
Srendarr adds the ability to track your buffs and debuffs you cast on others, both the long-duration abilities that appear under the Character window as well as the short-term buffs that normally only show via graphical effects on your character. The aura tracking is designed to visually mesh with the standard UI theme but includes many options to change the appearance.

Please note that this initial release, while it has been bugtested, uses a database of durations to "fake" timers for short-term buffs and this database uses durations obtained out of game from wikis and thus may not be entirely accurate for every ability. In a situation where you discover a timer not matching the duration, please let me know so I can update the numbers

/srendarr unlock -- unlock the aura display for movement
/srendarr lock -- relock the display

Additional options will be found in the Settings menu under S'rendarr.
-- 1.43 --
NEW Russian translations added, provided by KiriX
FIX Typos in EN locale for Blessing of Protection (and Restoration) and Flames of Oblivion (and Sea of Flames)

-- 1.42 --
API Version Update for 1.4
Internal Libraries updated
NEW German translations added, provided by Tonyleila
FIX Timings adjusted on Molten Armour (14.4 -> 10.4)
FIX Weakness to Elements spelling corrected in English
FIX Tooltips being shown no longer blocks the ability to move windows when unlocked

-- 1.41 --
FIX French translations updated to fix Aura Data mismatches, assisted by Lumber
FIX Timing on some auras adjusted to better match usage

-- 1.4 --
NEW French translations, both for settings and Aura Data, provided by Yombee
NEW Profiling system added/enabled to allow copying one characters settings to the active character.

-- 1.31 --
API Version Update for 1.1

-- 1.3 --
NEW Can now filter target auras in the same way as player auras
NEW Auras can now 'grow' horizontally centered on their anchor
NEW Can now toggle showing the ability name and statusbar timer for vertical growth
FIX Corrected typo for Blinding Flashes, should now be tracked
FIX Corrected typo for Fed on ally, should now not be tracked when hiding Vamp/WW auras
FIX Debuffs should no longer stop working after a zone change

-- 1.22 --
FIX Added more Vampire/WW abilities to the checklist for hiding
FIX Corrected typo for Mages' Fury (and Wrath), should now be tracked
FIX Auras will now re-display after using the quickslot radial
FIX Auras will now update appropriately after going through a 'major' zoneline

-- 1.21 --
FIX Fixed an error caused by tracking passives

-- 1.2 --
NEW Can now track targets long-term buffs, toggles and passives in a new window (disabled by default)
NEW Can now toggle showing the 'Soul Summons' (rez) cooldown
NEW Can enable mouseover tooltips for aura icons on a per window basis
FIX Added a casting time for Crystal Fragments and its morphs
FIX Fixed typo preventing Blessing Of Restoration and its morphs showing up
FIX Fixed (hopefully) the Fed on Ally cooldown showing up if you choose to hide Vamp/WW abilities
FIX Drag overlay label being in the wrong place when auras grow to the right

-- 1.1 --
Core re-write to accomodate a host of new features and options. Unfortunatly this means previously made settings will be lost and need to be redone.
NEW Can now track your Debuffs on targets in a new window (enabled by default)
NEW Can set all aura windows to disappear out of combat (disabled by default)
NEW Can set whether short and long duration buffs are in seperate windows or combined (combined by default)
NEW Can configure all settings on a per-window basis for extra customizability
NEW Added transparency and scale (size) options for each window
FIX Toggled abilities will properly disappear when toggeled off rather than just 'greying out'
FIX Windows should now hide properly when banking, trading and crafting.
FIX (Partial) Added more Vampire abilities to the 'block' list when not showing Vamp|WW passives. Still need WW names.

-- 1.0 --
Initial Release
Archived Files (10)
File Name
Version
Size
Uploader
Date
1.42
60kB
Kith
09/16/14 08:40 PM
1.41
49kB
Kith
05/27/14 07:44 PM
1.4
48kB
Kith
05/26/14 05:03 AM
1.31
35kB
Kith
05/23/14 12:26 AM
1.3
35kB
Kith
05/13/14 12:51 AM
1.22
34kB
Kith
05/08/14 06:38 PM
1.21
34kB
Kith
05/07/14 06:21 AM
1.2
34kB
Kith
05/07/14 03:05 AM
1.1
32kB
Kith
05/04/14 03:18 AM
1.0
25kB
04/30/14 03:58 AM


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Unread 04/30/14, 11:16 PM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Multi-answer post here:

Vampire/WW Buffs:
Could you give me the exact name of the buff(s) thats showing when they shouldn't? The mod uses the name of buffs to track|hide and if they show up when vamp is off I probably have the wrong name(s) set.

Related, the exact name of the "bite cooldown" buff will let me have that hidden as well.

Mundus Stone Duplicate:
When this happens I can only assume the API event for effects changing isn't fired when you change to a different stone, so my mod won't notice its happening. Should I ever get to a point where I can swap boons for a bit i'll see if there is another hook for this. Until then this can't easily be fixed sorry.

Scale Slider / Layering Slider
Both of these should be fairly easy to add and i'll do so when I get my next bout of free time.

Hiding On Bank/Craft/Trade
This should actually happen already but I forgot to account for these windows being seperate from the full "chracter" windows UI. Will add|fix in the next update.

Out of Combat Fade
Will look into adding this as an option, though to make things a lot less 'messy' they will most likely instantly disappear once combat ends rather than fading out 'nicely'. I'll see what I can do though.
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Unread 04/30/14, 11:08 PM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by rotatorkuf
this is amazing

is debuff tracking on your roadmap? (for tracking dots/buff/debuffs on targets)
I wasn't intending to really due to the problems in being accurate. Due to there being no API to track short term effects, the process I used to 'bypass it' was:

Add a 'hook' to each of the hotkeys (and the ultimate) that checks when they are pressed.
The check sees what ability is in that slot and assumes you just cast it. The assumption is the clutch here as, while there are some ways to check if the spell fired, its not 100% so if you spam a hotkey a few times it'll probably catch at least one as an actual spell and put up a timer.

For buffs thats not so big of a deal because they are cast on you, but for targets there are many reasons it wouldn't land on them that simply cannot be tracked accurately. My thinking is i'd rather not have debuffs shown at all than to show inaccurate, potentially a very inaccurate, display of them.

Its also why I made Srendarr seperate from Azurah rather than making it another feature due to the 'weight' of the code used to catch the buffs.
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Unread 04/30/14, 10:00 PM  
rotatorkuf

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this is amazing

is debuff tracking on your roadmap? (for tracking dots/buff/debuffs on targets)
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Unread 04/30/14, 03:42 PM  
pinstripesc

Forum posts: 16
File comments: 156
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This is so awesome I could cry. Thanks!

A couple suggestions for it to be killer -

1) option to out of combat fade
2) scaling

I noticed someone mention if it could be dropped beneath menus and stuff, I didn't notice while I was trying it out but yes, that would be good too. Scaling I don't even mind that much, it's more the fact that they're always floating around on screen.

Thanks so much!
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Unread 04/30/14, 02:40 PM  
divinehope

Forum posts: 2
File comments: 5
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This would be great with a scale slider...
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Unread 04/30/14, 02:27 PM  
zeuseason

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Great addon! Quick question: would it be an easy option to add a layering slider so this beauty could be tucked under dialog boxes in game? Or maybe disappear during certain actions like opening the bank/trade windows?
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Unread 04/30/14, 01:56 PM  
delayne

Forum posts: 0
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tyvm it's a great addon.


would be great to have an option to hide buffs out of combat
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Unread 04/30/14, 01:21 PM  
DonKiller
 
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when i toggle on one skill, the icon remains grey, like not in use.
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Unread 04/30/14, 01:14 PM  
Sgt.Weirdo

Forum posts: 3
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Just changed my Mundus Stone from The Lady to The Lover and now I have both icons showing.

Doing a /reloadui removed the surplus icon.
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Unread 04/30/14, 10:02 AM  
heyguyslol
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Forum posts: 24
File comments: 53
Uploads: 1
This is a great addon tyvm for your work on it. So far for the current buffs I use it appears to be working good. Will let you know if I run into any issues. Btw, I was wondering if it would be possible to have an option to enable/disable the vampire/ww bite cooldown.

thanks again.
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Unread 04/30/14, 08:49 AM  
Teli
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Forum posts: 19
File comments: 10
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Buff Timer Library

This is a great idea. I think we need to start working on a library for short buff timers. I"m seeing a few addons that are creating their own database of buff timers. It would benefit the addon community as a whole to have one library that can be updated with fixes that everyone can reference.
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Unread 04/30/14, 08:33 AM  
DonKiller
 
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Thanks for this.
Hope you want implement some personal "proc" in future, like "Crystal fragment" (from the tooltip with 50% less magicka cost)
And also,some sort of debuff of targets, linked to the use of specific skills (for example Streak, disorient the target for 2 seconds or Venom Arrow 10 seconds of DoT)

Very good point of start!
Thanks again.
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Unread 04/30/14, 07:32 AM  
Kenzo

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Great Addon so far thx

Nice to have an option to hide buffs while in Menu
Last edited by Kenzo : 04/30/14 at 07:32 AM.
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Unread 04/30/14, 07:19 AM  
llexl

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hm, very nice addon =)
it is possible to add sorc procs like Crystal Fragments?
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Unread 04/30/14, 06:49 AM  
Eleventeen

Forum posts: 16
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Awesome.

I'll definetely switch to using this if you can match/surpass FTCs level of buff/debuffs display.

Are debuffs supported yet?

(from abilities you trigger yourself, as I imagine the api doesn't let you see other players sadly).
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