Download
(68 Kb)
Download
Updated: 09/28/14 04:49 PM
Pictures
File Info
Compatibility:
Update 4 (1.4.3)
Updated:09/28/14 04:49 PM
Created:04/30/14 03:58 AM
Monthly downloads:137
Total downloads:111,984
Favorites:236
MD5:
Categories:Discontinued & Outdated, Discontinued & Outdated
Srendarr - Aura, Buff & Debuff Tracker (Outdated)  Popular! (More than 5000 hits)
Version: 1.43
by: Kith [More]
Srendarr adds the ability to track your buffs and debuffs you cast on others, both the long-duration abilities that appear under the Character window as well as the short-term buffs that normally only show via graphical effects on your character. The aura tracking is designed to visually mesh with the standard UI theme but includes many options to change the appearance.

Please note that this initial release, while it has been bugtested, uses a database of durations to "fake" timers for short-term buffs and this database uses durations obtained out of game from wikis and thus may not be entirely accurate for every ability. In a situation where you discover a timer not matching the duration, please let me know so I can update the numbers

/srendarr unlock -- unlock the aura display for movement
/srendarr lock -- relock the display

Additional options will be found in the Settings menu under S'rendarr.
-- 1.43 --
NEW Russian translations added, provided by KiriX
FIX Typos in EN locale for Blessing of Protection (and Restoration) and Flames of Oblivion (and Sea of Flames)

-- 1.42 --
API Version Update for 1.4
Internal Libraries updated
NEW German translations added, provided by Tonyleila
FIX Timings adjusted on Molten Armour (14.4 -> 10.4)
FIX Weakness to Elements spelling corrected in English
FIX Tooltips being shown no longer blocks the ability to move windows when unlocked

-- 1.41 --
FIX French translations updated to fix Aura Data mismatches, assisted by Lumber
FIX Timing on some auras adjusted to better match usage

-- 1.4 --
NEW French translations, both for settings and Aura Data, provided by Yombee
NEW Profiling system added/enabled to allow copying one characters settings to the active character.

-- 1.31 --
API Version Update for 1.1

-- 1.3 --
NEW Can now filter target auras in the same way as player auras
NEW Auras can now 'grow' horizontally centered on their anchor
NEW Can now toggle showing the ability name and statusbar timer for vertical growth
FIX Corrected typo for Blinding Flashes, should now be tracked
FIX Corrected typo for Fed on ally, should now not be tracked when hiding Vamp/WW auras
FIX Debuffs should no longer stop working after a zone change

-- 1.22 --
FIX Added more Vampire/WW abilities to the checklist for hiding
FIX Corrected typo for Mages' Fury (and Wrath), should now be tracked
FIX Auras will now re-display after using the quickslot radial
FIX Auras will now update appropriately after going through a 'major' zoneline

-- 1.21 --
FIX Fixed an error caused by tracking passives

-- 1.2 --
NEW Can now track targets long-term buffs, toggles and passives in a new window (disabled by default)
NEW Can now toggle showing the 'Soul Summons' (rez) cooldown
NEW Can enable mouseover tooltips for aura icons on a per window basis
FIX Added a casting time for Crystal Fragments and its morphs
FIX Fixed typo preventing Blessing Of Restoration and its morphs showing up
FIX Fixed (hopefully) the Fed on Ally cooldown showing up if you choose to hide Vamp/WW abilities
FIX Drag overlay label being in the wrong place when auras grow to the right

-- 1.1 --
Core re-write to accomodate a host of new features and options. Unfortunatly this means previously made settings will be lost and need to be redone.
NEW Can now track your Debuffs on targets in a new window (enabled by default)
NEW Can set all aura windows to disappear out of combat (disabled by default)
NEW Can set whether short and long duration buffs are in seperate windows or combined (combined by default)
NEW Can configure all settings on a per-window basis for extra customizability
NEW Added transparency and scale (size) options for each window
FIX Toggled abilities will properly disappear when toggeled off rather than just 'greying out'
FIX Windows should now hide properly when banking, trading and crafting.
FIX (Partial) Added more Vampire abilities to the 'block' list when not showing Vamp|WW passives. Still need WW names.

-- 1.0 --
Initial Release
Archived Files (10)
File Name
Version
Size
Uploader
Date
1.42
60kB
Kith
09/16/14 08:40 PM
1.41
49kB
Kith
05/27/14 07:44 PM
1.4
48kB
Kith
05/26/14 05:03 AM
1.31
35kB
Kith
05/23/14 12:26 AM
1.3
35kB
Kith
05/13/14 12:51 AM
1.22
34kB
Kith
05/08/14 06:38 PM
1.21
34kB
Kith
05/07/14 06:21 AM
1.2
34kB
Kith
05/07/14 03:05 AM
1.1
32kB
Kith
05/04/14 03:18 AM
1.0
25kB
04/30/14 03:58 AM


Post A Reply Comment Options
Unread 04/30/14, 01:56 PM  
delayne

Forum posts: 0
File comments: 9
Uploads: 0
tyvm it's a great addon.


would be great to have an option to hide buffs out of combat
Report comment to moderator  
Reply With Quote
Unread 04/30/14, 02:27 PM  
zeuseason

Forum posts: 0
File comments: 1
Uploads: 0
Great addon! Quick question: would it be an easy option to add a layering slider so this beauty could be tucked under dialog boxes in game? Or maybe disappear during certain actions like opening the bank/trade windows?
Report comment to moderator  
Reply With Quote
Unread 04/30/14, 02:40 PM  
divinehope

Forum posts: 2
File comments: 5
Uploads: 0
This would be great with a scale slider...
Report comment to moderator  
Reply With Quote
Unread 04/30/14, 03:42 PM  
pinstripesc

Forum posts: 16
File comments: 156
Uploads: 0
This is so awesome I could cry. Thanks!

A couple suggestions for it to be killer -

1) option to out of combat fade
2) scaling

I noticed someone mention if it could be dropped beneath menus and stuff, I didn't notice while I was trying it out but yes, that would be good too. Scaling I don't even mind that much, it's more the fact that they're always floating around on screen.

Thanks so much!
Report comment to moderator  
Reply With Quote
Unread 04/30/14, 10:00 PM  
rotatorkuf

Forum posts: 0
File comments: 81
Uploads: 0
this is amazing

is debuff tracking on your roadmap? (for tracking dots/buff/debuffs on targets)
Report comment to moderator  
Reply With Quote
Unread 04/30/14, 11:08 PM  
Kith
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by rotatorkuf
this is amazing

is debuff tracking on your roadmap? (for tracking dots/buff/debuffs on targets)
I wasn't intending to really due to the problems in being accurate. Due to there being no API to track short term effects, the process I used to 'bypass it' was:

Add a 'hook' to each of the hotkeys (and the ultimate) that checks when they are pressed.
The check sees what ability is in that slot and assumes you just cast it. The assumption is the clutch here as, while there are some ways to check if the spell fired, its not 100% so if you spam a hotkey a few times it'll probably catch at least one as an actual spell and put up a timer.

For buffs thats not so big of a deal because they are cast on you, but for targets there are many reasons it wouldn't land on them that simply cannot be tracked accurately. My thinking is i'd rather not have debuffs shown at all than to show inaccurate, potentially a very inaccurate, display of them.

Its also why I made Srendarr seperate from Azurah rather than making it another feature due to the 'weight' of the code used to catch the buffs.
Report comment to moderator  
Reply With Quote
Unread 04/30/14, 11:16 PM  
Kith
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 131
Uploads: 3
Multi-answer post here:

Vampire/WW Buffs:
Could you give me the exact name of the buff(s) thats showing when they shouldn't? The mod uses the name of buffs to track|hide and if they show up when vamp is off I probably have the wrong name(s) set.

Related, the exact name of the "bite cooldown" buff will let me have that hidden as well.

Mundus Stone Duplicate:
When this happens I can only assume the API event for effects changing isn't fired when you change to a different stone, so my mod won't notice its happening. Should I ever get to a point where I can swap boons for a bit i'll see if there is another hook for this. Until then this can't easily be fixed sorry.

Scale Slider / Layering Slider
Both of these should be fairly easy to add and i'll do so when I get my next bout of free time.

Hiding On Bank/Craft/Trade
This should actually happen already but I forgot to account for these windows being seperate from the full "chracter" windows UI. Will add|fix in the next update.

Out of Combat Fade
Will look into adding this as an option, though to make things a lot less 'messy' they will most likely instantly disappear once combat ends rather than fading out 'nicely'. I'll see what I can do though.
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 01:15 AM  
Eleventeen

Forum posts: 16
File comments: 122
Uploads: 0
Originally Posted by Kith
For buffs thats not so big of a deal because they are cast on you, but for targets there are many reasons it wouldn't land on them that simply cannot be tracked accurately. My thinking is i'd rather not have debuffs shown at all than to show inaccurate, potentially a very inaccurate, display of them.

Its also why I made Srendarr seperate from Azurah rather than making it another feature due to the 'weight' of the code used to catch the buffs.
Well, for a tank build anyways, it's actually of critical/high importance to see the debuff timer, even if it's not super accurate.

Because our primary/most important ability is pierce armor/ransack. It not only has a 15 second taunt, but a 12 second debuff. So maintaining that accurately, without wasting extra stamina is very important.

FTC supports showing it, and it's fairly accurate. Sure it can't tell which mob its' on, but being a single target ability, that doesn't really matter.

It also can't go off without hitting, because the game prevents that actually - this ability requires a target. So it can't really miss and get incorrectly detected. (not true for other abilities, but really not hard for a player to tell it missed, it is hard to keep an internal timer in your head though for 12-20 seconds)

So yea I urge you to reconsider. I and likely every other player that plays a tank would have to use FTC instead due to this, to be optimal.
(And i prefer azurah for ui elements, so having the same author handle both would be awesome).

Pretty sure there's other play styles that would get impacted too.

Inaccuracy is preferred over no accuracy at all.
Last edited by Eleventeen : 05/01/14 at 01:20 AM.
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 03:53 AM  
UnlitPhoenix

Forum posts: 0
File comments: 13
Uploads: 0
Originally Posted by Kith
Vampire/WW Buffs:
Could you give me the exact name of the buff(s) thats showing when they shouldn't? The mod uses the name of buffs to track|hide and if they show up when vamp is off I probably have the wrong name(s) set.
My character is a vampire, and all of the vampire passives/ritual timer/etc show after I disable it in the options. I personally hide passives and toggles, but the ritual timer still shows.

Since the EU server is down at the moment, I can't verify the names, but I'm pretty sure these are correct:

Fed on Ally
Supernatural Recovery
Stage 1/2/3/4 Vampirism

The active abilities are, in my opinion, okay to keep - it's nice knowing how long Drain Essence will last for example.

EDIT: Corrected a spell name.
Last edited by UnlitPhoenix : 05/01/14 at 05:22 AM.
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 03:59 AM  
Saftsuse
 
Saftsuse's Avatar

Forum posts: 13
File comments: 149
Uploads: 0
Originally Posted by Eleventeen
Originally Posted by Kith
For buffs thats not so big of a deal because they are cast on you, but for targets there are many reasons it wouldn't land on them that simply cannot be tracked accurately. My thinking is i'd rather not have debuffs shown at all than to show inaccurate, potentially a very inaccurate, display of them.

Its also why I made Srendarr seperate from Azurah rather than making it another feature due to the 'weight' of the code used to catch the buffs.
Well, for a tank build anyways, it's actually of critical/high importance to see the debuff timer, even if it's not super accurate.

Because our primary/most important ability is pierce armor/ransack. It not only has a 15 second taunt, but a 12 second debuff. So maintaining that accurately, without wasting extra stamina is very important.

FTC supports showing it, and it's fairly accurate. Sure it can't tell which mob its' on, but being a single target ability, that doesn't really matter.

It also can't go off without hitting, because the game prevents that actually - this ability requires a target. So it can't really miss and get incorrectly detected. (not true for other abilities, but really not hard for a player to tell it missed, it is hard to keep an internal timer in your head though for 12-20 seconds)

So yea I urge you to reconsider. I and likely every other player that plays a tank would have to use FTC instead due to this, to be optimal.
(And i prefer azurah for ui elements, so having the same author handle both would be awesome).

Pretty sure there's other play styles that would get impacted too.

Inaccuracy is preferred over no accuracy at all.
I think this is a good idea. Maybe an option to activate it would be great, for those of us who think it useful. When the ability is recast, for example, the timer should be reset. The tank will know if the right target is debuffed.

And I agree, FTC is preferred until this is an option. Thats to bad, cuz I really like this one
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 05:43 PM  
Kith
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 131
Uploads: 3
Not sure if i'll have time over the weekend, but intended additions are:

* No particular order for any of these and if I hit any snags i'll put out an interim update with the ones that were done.

- Split out short term and long term buffs to seperate windows (Optional. Long term includes all buffs that are properly tracked by the game which is generally anything with a 60s+ duration, toggles and passives),

- Add a debuff window and ability to track debuffs with a duration. Optional (with a note about the inaccuracy).

- Allow each window to be configured seperately. Oddly enough, doing this is easy, making options for it is hard unless I have an options window that takes 5 minutes to scroll down...

- Add sliders for draw layer, transparency and scale for each window.

- Add a 'fade out of combat' option. Not sure whether this will be a 'pretty' fade out, or just disappear yet, need to see how difficult the 'pretty' will be.

- Fix: Add the full list of Vampirism related passives to the block vamp / lycan list - will do the same for WW if I can get a list of them.

- Fix: Make the windows hide when banking/trading/crafter (anything else that doesn't show the Main Menu bar)
Report comment to moderator  
Reply With Quote
Unread 05/02/14, 10:14 AM  
p6kocka

Forum posts: 19
File comments: 76
Uploads: 0
Originally Posted by Kith
Not sure if i'll have time over the weekend, but intended additions are:

* No particular order for any of these and if I hit any snags i'll put out an interim update with the ones that were done.

- Split out short term and long term buffs to seperate windows (Optional. Long term includes all buffs that are properly tracked by the game which is generally anything with a 60s+ duration, toggles and passives),

- Add a debuff window and ability to track debuffs with a duration. Optional (with a note about the inaccuracy).

- Allow each window to be configured seperately. Oddly enough, doing this is easy, making options for it is hard unless I have an options window that takes 5 minutes to scroll down...

- Add sliders for draw layer, transparency and scale for each window.

- Add a 'fade out of combat' option. Not sure whether this will be a 'pretty' fade out, or just disappear yet, need to see how difficult the 'pretty' will be.

- Fix: Add the full list of Vampirism related passives to the block vamp / lycan list - will do the same for WW if I can get a list of them.

- Fix: Make the windows hide when banking/trading/crafter (anything else that doesn't show the Main Menu bar)
GREAT.:
Report comment to moderator  
Reply With Quote
Unread 05/03/14, 04:32 AM  
Kith
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 131
Uploads: 3
Had some freetime, the rewrite was a bit more substantial than I expected to accomodate the new options but the actual 'working' is done; so next time I have freetime i'll be re-doing the settings panel to allow for the new options.

One downside, current settings will be lost when upgrading to the future 1.1 due to the changes needed (seperate config for all 3 'windows' vs a global setting for 1). This should be the only time that happens and I apologize but it makes things a lot better going forwards.
Report comment to moderator  
Reply With Quote
Unread 05/04/14, 01:40 AM  
Saftsuse
 
Saftsuse's Avatar

Forum posts: 13
File comments: 149
Uploads: 0
Originally Posted by Kith
Had some freetime, the rewrite was a bit more substantial than I expected to accomodate the new options but the actual 'working' is done; so next time I have freetime i'll be re-doing the settings panel to allow for the new options.

One downside, current settings will be lost when upgrading to the future 1.1 due to the changes needed (seperate config for all 3 'windows' vs a global setting for 1). This should be the only time that happens and I apologize but it makes things a lot better going forwards.
Althuogh im impatient to try the new features, Please take your time This will be worth the wait
Report comment to moderator  
Reply With Quote
Unread 05/04/14, 03:21 AM  
Kith
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 131
Uploads: 3
I had the bug... had to finish. 1.1 is posted (verifying now). Was a very substantial re-write of some of the Core so there may be bugs.. okay, probably will be, please let me know if (when) you enconter any.

Added:
Debuff tracking (seperate window, on by default)
Out of combat fade (off by default)
Combine or seperate short and long buffs on yourself (combined by default)
Per-window settings options including new options for transparency and scaling (size).

* Note, settings from 1.0 have been lost due to the new split-window setup, I apologize but it would have made things a lot more complex to port over and wouldn't have made much sense with the new 2-3 window setup anyhow.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: