Download
(68 Kb)
Download
Updated: 09/28/14 04:49 PM
Pictures
File Info
Compatibility:
Update 4 (1.4.3)
Updated:09/28/14 04:49 PM
Created:04/30/14 03:58 AM
Monthly downloads:159
Total downloads:112,029
Favorites:236
MD5:
Categories:Discontinued & Outdated, Discontinued & Outdated
Srendarr - Aura, Buff & Debuff Tracker (Outdated)  Popular! (More than 5000 hits)
Version: 1.43
by: Kith [More]
Srendarr adds the ability to track your buffs and debuffs you cast on others, both the long-duration abilities that appear under the Character window as well as the short-term buffs that normally only show via graphical effects on your character. The aura tracking is designed to visually mesh with the standard UI theme but includes many options to change the appearance.

Please note that this initial release, while it has been bugtested, uses a database of durations to "fake" timers for short-term buffs and this database uses durations obtained out of game from wikis and thus may not be entirely accurate for every ability. In a situation where you discover a timer not matching the duration, please let me know so I can update the numbers

/srendarr unlock -- unlock the aura display for movement
/srendarr lock -- relock the display

Additional options will be found in the Settings menu under S'rendarr.
-- 1.43 --
NEW Russian translations added, provided by KiriX
FIX Typos in EN locale for Blessing of Protection (and Restoration) and Flames of Oblivion (and Sea of Flames)

-- 1.42 --
API Version Update for 1.4
Internal Libraries updated
NEW German translations added, provided by Tonyleila
FIX Timings adjusted on Molten Armour (14.4 -> 10.4)
FIX Weakness to Elements spelling corrected in English
FIX Tooltips being shown no longer blocks the ability to move windows when unlocked

-- 1.41 --
FIX French translations updated to fix Aura Data mismatches, assisted by Lumber
FIX Timing on some auras adjusted to better match usage

-- 1.4 --
NEW French translations, both for settings and Aura Data, provided by Yombee
NEW Profiling system added/enabled to allow copying one characters settings to the active character.

-- 1.31 --
API Version Update for 1.1

-- 1.3 --
NEW Can now filter target auras in the same way as player auras
NEW Auras can now 'grow' horizontally centered on their anchor
NEW Can now toggle showing the ability name and statusbar timer for vertical growth
FIX Corrected typo for Blinding Flashes, should now be tracked
FIX Corrected typo for Fed on ally, should now not be tracked when hiding Vamp/WW auras
FIX Debuffs should no longer stop working after a zone change

-- 1.22 --
FIX Added more Vampire/WW abilities to the checklist for hiding
FIX Corrected typo for Mages' Fury (and Wrath), should now be tracked
FIX Auras will now re-display after using the quickslot radial
FIX Auras will now update appropriately after going through a 'major' zoneline

-- 1.21 --
FIX Fixed an error caused by tracking passives

-- 1.2 --
NEW Can now track targets long-term buffs, toggles and passives in a new window (disabled by default)
NEW Can now toggle showing the 'Soul Summons' (rez) cooldown
NEW Can enable mouseover tooltips for aura icons on a per window basis
FIX Added a casting time for Crystal Fragments and its morphs
FIX Fixed typo preventing Blessing Of Restoration and its morphs showing up
FIX Fixed (hopefully) the Fed on Ally cooldown showing up if you choose to hide Vamp/WW abilities
FIX Drag overlay label being in the wrong place when auras grow to the right

-- 1.1 --
Core re-write to accomodate a host of new features and options. Unfortunatly this means previously made settings will be lost and need to be redone.
NEW Can now track your Debuffs on targets in a new window (enabled by default)
NEW Can set all aura windows to disappear out of combat (disabled by default)
NEW Can set whether short and long duration buffs are in seperate windows or combined (combined by default)
NEW Can configure all settings on a per-window basis for extra customizability
NEW Added transparency and scale (size) options for each window
FIX Toggled abilities will properly disappear when toggeled off rather than just 'greying out'
FIX Windows should now hide properly when banking, trading and crafting.
FIX (Partial) Added more Vampire abilities to the 'block' list when not showing Vamp|WW passives. Still need WW names.

-- 1.0 --
Initial Release
Archived Files (10)
File Name
Version
Size
Uploader
Date
1.42
60kB
Kith
09/16/14 08:40 PM
1.41
49kB
Kith
05/27/14 07:44 PM
1.4
48kB
Kith
05/26/14 05:03 AM
1.31
35kB
Kith
05/23/14 12:26 AM
1.3
35kB
Kith
05/13/14 12:51 AM
1.22
34kB
Kith
05/08/14 06:38 PM
1.21
34kB
Kith
05/07/14 06:21 AM
1.2
34kB
Kith
05/07/14 03:05 AM
1.1
32kB
Kith
05/04/14 03:18 AM
1.0
25kB
04/30/14 03:58 AM


Post A Reply Comment Options
Unread 05/28/14, 07:36 AM  
Tonyleila
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 288
File comments: 763
Uploads: 7
Originally Posted by cl1ckb4n
I finished translations for the German client in the _de.lua and will send you a link on my Google Drive in a few minutes. It was a pain in the a$$ to find translations for all skills and morphs and to make it even worse some homepages had different translations for the same skill/morph

Here's a summary of what I did:

- Translated skill names for: Class / Weapon / Armor / World / Guild / Alliance War considering
a) special characters ("ä", "ö", "ü" and so on)
b) "gender assignments" (^m, ^f, ^p and so on)

I'm sure there is still a lot of room for adjustments, both with translations and "gender assignments" but that should be a step into the right direction...
Guess you are doing the work twice this is what we had already done: http://pastebin.com/v63C7Js3
Report comment to moderator  
Reply With Quote
Unread 05/28/14, 07:08 AM  
CGT_400

Forum posts: 0
File comments: 25
Uploads: 0
Can you add one digit past decimal point for short buffs (as an option)? Mostly because of NB invisibility that lasts 2.5 seconds.
Report comment to moderator  
Reply With Quote
Unread 05/28/14, 05:36 AM  
cl1ckb4n

Forum posts: 0
File comments: 18
Uploads: 0
I finished translations for the German client in the _de.lua and will send you a link on my Google Drive in a few minutes. It was a pain in the a$$ to find translations for all skills and morphs and to make it even worse some homepages had different translations for the same skill/morph

Here's a summary of what I did:

- Translated skill names for: Class / Weapon / Armor / World / Guild / Alliance War considering
a) special characters ("ä", "ö", "ü" and so on)
b) "gender assignments" (^m, ^f, ^p and so on)

I'm sure there is still a lot of room for adjustments, both with translations and "gender assignments" but that should be a step into the right direction...
Report comment to moderator  
Reply With Quote
Unread 05/28/14, 02:36 AM  
Yombee

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Kith
For reference on Passives and Vamp/Lycan effects, the names are the name of the buff itself on a player. You can see these either by having them yourself or mousing over somebody who does with player auras enabled. These entries not being filled out just disables the ability to hide certain auras, they will display though.
The vamp/Lycan effects as well as the 'stage X vampirism' buff has not been translated in the french client so you can keep it I guess.
Report comment to moderator  
Reply With Quote
Unread 05/28/14, 12:04 AM  
Kith
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by cl1ckb4n
Where can I send my local_de.lua file to?
Best way would be to upload to either dropbox or google drive and PM me a link, thanks.
Report comment to moderator  
Reply With Quote
Unread 05/27/14, 11:51 PM  
cl1ckb4n

Forum posts: 0
File comments: 18
Uploads: 0
Where can I send my local_de.lua file to?
Report comment to moderator  
Reply With Quote
Unread 05/27/14, 05:35 PM  
Kith
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 131
Uploads: 3
Sorry about all the confusion with the localization problems. Here is what needs to be done for it to work (and why):

Everything that needs to be changed (in 1.4 and onwards) is all in the Locales\local_??.lua files where the ?? is the country code with 'en' being the default that will fill out when there is no replacement localization.

The settings are just basic translations to make them understandable with no special restrictions, the complicated bit is all of the entries in the Aura Data section (including the Toggled Effects, Vamp/Lycan effects, Passives and Damage Shields sections).

The mod tracks short-term auras by looking at your hotkeys and will 'fake' a timer when you use an ability that matches one of the names in Aura Data. This is why the name used has to be match exactly, right down to the masculine/feminine tags (I have no idea why Zeni uses them, but they do) as each string (text) has to match one of the Aura Data entries.

I don't know if you actually see these 'flags' in the ability window or not, if so, just copying them down would work, if not then i'm not sure of the best way to obtain them other than trial and error (unless the flag is implied by the language used).

For reference on Passives and Vamp/Lycan effects, the names are the name of the buff itself on a player. You can see these either by having them yourself or mousing over somebody who does with player auras enabled. These entries not being filled out just disables the ability to hide certain auras, they will display though.
Report comment to moderator  
Reply With Quote
Unread 05/27/14, 08:33 AM  
Lumber

Forum posts: 0
File comments: 55
Uploads: 0
Originally Posted by cl1ckb4n
Why do the french and german skills have that stuff while the english versions are just plain text? What defines a skill being masculine or feminine?
Ask to Zenimax.

Originally Posted by cl1ckb4n
By the way, I don't find the correct skil names in the Addon you mentioned...
It's not "in" the addon, you must use the spell on a target for the names appear in the combat log displayed by this addon.

If u just want copy / past, check localization in this addon : www.esoui.com/downloads/info28-FoundryTacticalCombat.html.
But last time I looked, there was still a lot of mistakes on french names.
Report comment to moderator  
Reply With Quote
Unread 05/27/14, 08:17 AM  
cl1ckb4n

Forum posts: 0
File comments: 18
Uploads: 0
Originally Posted by Lumber
Originally Posted by cl1ckb4n
I was about to ask something about those specific codes because I was not sure how to handle them?

1. How do I handle the German specific letters "ä", "ö", "ü" & "ß" while translating?
2. What is it about those specific characters for masculine, feminine and plural (^m, ^f & ^p)? Where do I have to use them?
Enjoy !

Warning: Spoiler
I just finished the translations with all those special letters and now I have to take care of that ^m / ^f / ^pm / ^pf bull$$$$

Why do the french and german skills have that stuff while the english versions are just plain text? What defines a skill being masculine or feminine?

By the way, I don't find the correct skil names in the Addon you mentioned...
Last edited by cl1ckb4n : 05/27/14 at 08:19 AM.
Report comment to moderator  
Reply With Quote
Unread 05/27/14, 04:49 AM  
Lumber

Forum posts: 0
File comments: 55
Uploads: 0
Originally Posted by cl1ckb4n
I was about to ask something about those specific codes because I was not sure how to handle them?

1. How do I handle the German specific letters "ä", "ö", "ü" & "ß" while translating?
2. What is it about those specific characters for masculine, feminine and plural (^m, ^f & ^p)? Where do I have to use them?
Enjoy !

Warning: Spoiler
Report comment to moderator  
Reply With Quote
Unread 05/27/14, 12:48 AM  
Yombee

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Lumber
French localization doesn't work.

On FR and DE client the game use specific codes for special characters and masculine, feminine, plural.

ex : Blinding Light = Lumi\195\168re aveuglante^f

These codes are not present in the names of spells that were integrated in the local FR file.
Hey guys.

I am responsible for the problems on the french version I guess as I did the translation. Unfortunatly I was unaware of this special characters problem (é,è,à...)

As I dont know wich specific codes to use for those I can send it to you guys who know how to fix it. (I guess a simple search/replace will do the trick?)

The translation seems ok for the local_fr.lua though though but if you see any problem or wrong spelling do not hesitate to tell me so I can fix it for Kith.

Sorry about that Kith :/
Report comment to moderator  
Reply With Quote
Unread 05/27/14, 12:16 AM  
cl1ckb4n

Forum posts: 0
File comments: 18
Uploads: 0
Originally Posted by Lumber
French localization doesn't work.

On FR and DE client the game use specific codes for special characters and masculine, feminine, plural.

ex : Blinding Light = Lumi\195\168re aveuglante^f

These codes are not present in the names of spells that were integrated in the local FR file.
I was about to ask something about those specific codes because I was not sure how to handle them?

1. How do I handle the German specific letters "ä", "ö", "ü" & "ß" while translating?
2. What is it about those specific characters for masculine, feminine and plural (^m, ^f & ^p)? Where do I have to use them?
Report comment to moderator  
Reply With Quote
Unread 05/26/14, 08:18 PM  
Lumber

Forum posts: 0
File comments: 55
Uploads: 0
Originally Posted by Kith
Ah, I would need somebody to provide those changes then to make the game work for FR localization then sorry. I was provided a set of translations and had to assume they would work as I have no access to the FR client myself due to the whole NA vs EU install setup.
If I have the time tomorrow, I'll try to make a correction of the file and send it to you.
Report comment to moderator  
Reply With Quote
Unread 05/26/14, 08:01 PM  
Kith
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by Lumber
French localization doesn't work.

On FR and DE client the game use specific codes for special characters and masculine, feminine, plural.

ex : Blinding Light = Lumi\195\168re aveuglante^f

These codes are not present in the names of spells that were integrated in the local FR file.
Ah, I would need somebody to provide those changes then to make the game work for FR localization then sorry. I was provided a set of translations and had to assume they would work as I have no access to the FR client myself due to the whole NA vs EU install setup.
Report comment to moderator  
Reply With Quote
Unread 05/26/14, 07:47 PM  
Lumber

Forum posts: 0
File comments: 55
Uploads: 0
French localization doesn't work.

On FR and DE client the game use specific codes for special characters and masculine, feminine, plural.

ex : Blinding Light = Lumi\195\168re aveuglante^f

These codes are not present in the names of spells that were integrated in the local FR file.
Last edited by Lumber : 05/26/14 at 08:00 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: