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Updated: 05/24/14 08:30 AM
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Compatibility:
Live (1.0)
Updated:05/24/14 08:30 AM
Created:05/02/14 08:18 PM
Monthly downloads:49
Total downloads:25,603
Favorites:54
MD5:
Categories:Discontinued & Outdated, Combat Mods, Info, Plug-in Bars, Map, Coords, Compasses
LUI  Popular! (More than 5000 hits)
Version: 1.05b
by: LoPony [More]
LUI contains four separated addon components.

General
  • Supports settings menu by LibAddonMenu ( optional / not included, download available here: )
  • All addon components can be switch on/off
  • Any component adds own settings to the settings menu, available settings may vary on enabled components

InfoPanel
A lightweight informative panel.

Details
  • Information about MegaServer (US / EU), clock and FPS
  • Information about mount feeding status, equipped item durability and bag capacity
  • Information are colored depending on their current status ( e.g. FPS get red if it drops below 25 fps )

MiniMap
Minimap, for better and faster(!) navigation.

Details
  • Asynchronous map loading / texture loading
  • Full support for Cyrodiil
  • Group / large group live view with group leader marking
  • Shows player and camera heading
  • Zoom by key bind and mouse-scroll ( supports also zoom reset by key bind or middle-mouse-button )
  • Fully movable
  • Resizable

CombatInfo
Details
  • Shows combat related information like damage or heal
  • Shows cooldown information inside skillbar
  • Has three combat related information areas:

    YouTube Video: http://youtu.be/7VfJVWyFBs4

    Center area
    • Shows heal or damage from player to target
    • Shows all events immediately
    • Shows icon for related ability if available
    • Shows experience and veteran points gain

    Left area
    • Shows heal on player ( scrolls upwards )
    • Shows damage on player ( scrolls downwards )
    • Supports combat event queuing (waits till an event can be displayed, wont flood you with 10 events at once )
    • Shows icon for related ability if available

    Right area
    • Shows heal from player to any other player ( scrolls upwards )
    • Supports combat event queuing (waits till an event can be displayed, wont flood you with 10 events at once )
    • Shows icon for related ability if available

UnitInfo
Replaces the games default unit frames with custom unit frames.

Details
  • Has four unit frame types:

    Player frame
    • Shows magicka, health, stamina and mount stamina bars
    • Shows minimum and maximum values and their percentage value
    • Health bar supports display for shields and the current minimum and maximum shield values
    • Power drain and gain is animated
    • Stamina and mount stamina bars toggle on mount use
    • Shows current and maximum ultimate power
    • Supports display toggle based on combat status
    • Frame is movable in mouse mode

    Target frame
    • Shows health bar of the current target
    • Shows minimum and maximum values and their percentage value
    • Shows target class, level and range-to-target
    • Health bar supports display for shields and the current minimum and maximum shield values
    • Power drain and gain is animated
    • Frame is movable in mouse mode

    Group frame
    • Shows health bar of all group members
    • Health bar supports display for shields and the current minimum and maximum shield values
    • Shows minimum and maximum values and their percentage value of current health for each group member
    • Shows target class and level for each group member
    • Power drain and gain is animated
    • Supports a smaller mode for large group
    • Frame is movable in mouse mode

    Buffs frame
    • more soon
Version 1.05b
  • Just updated the API version number

Version 1.05
  • InfoPanel: added bag-update to the 60 seconds update method
  • InfoPanel: added bag-update on item change (remove, sell ...)
  • InfoPanel: added mount-feed-update after leaving stable
  • UnitInfo: fixed some bugs inside DisplayUnitBar()
  • UnitInfo: added target difficulty level to targetFrame
  • UnitInfo: added target caption display to targetFrame
  • UnitInfo: added group leader indication to groupFrame
  • CombatInfo: added a new setting to enable/disable the cooldown information
  • MiniMap: added a new setting to set a custom pin scale

Version 1.04
  • fixed a bug that prevented the draging of new skills into your skillbar
  • UnitInfo: the default target frame now hides, if the custom target frame is enabled
  • UnitInfo: added a fallback to a smaller font, if the unit has a long name
  • UnitInfo: changed the default position of playerFrame and targetFrame
  • MiniMap: fixed a issue with the keybinds to map zooming

Version 1.03
  • matched internal component names with XML Names and savedVars Namespace
  • reworked component loading mechanism
  • added optional LibAddonMenu (the LibAddonMenu-AddOn is not part of the LUI AddOn, there wont be any settings if the LibAddonMenu-AddOn is not available)
  • added better solution for show/hiding UI
  • General: added component enable/disable settings (needs ui reload)
  • InfoPanel: added scale setting (50% to 200% of default size)
  • InfoPanel: fixed a bug that made some labels disappear
  • CombatInfo: added additional HUD elements setting
  • MiniMap: added defaultZoom setting
  • MiniMap: added a new pin display method
  • MiniMap: supports custom pin scales
  • MiniMap: supports custom pin colors
  • MiniMap: fixed a problem with fast travel nodes in Cyrodiil
  • UnitInfo: added settings for all frame types
  • UnitInfo: added setting to toggle custom player frame and buffs on combat status
  • UnitInfo: added possibility to move all frame types
  • UnitInfo: added custom group frame (beta version, disabled by default)
  • UnitInfo: added custom player frame
  • UnitInfo: added custom target frame
  • UnitInfo: added group frame setting
  • UnitInfo: added target frame setting
  • UnitInfo: added player frame setting
  • UnitInfo: updated the buffs code (still only API supported buffs)

Version 1.02
  • added new component: UnitInfo
  • CombatInfo: added target-area options (e.g. animation, queuing, icons) to config/config.lua
  • CombatInfo: moved all unit (player/target) related code to UnitInfo component
  • UnitInfo: fixed reticle/target info display, resets now while switching into mouse-mode
  • UnitInfo: fixed a bug related to the range-to-target feature and its default mapModifier value
  • UnitInfo: added target-range information for some veteran 6-10 maps

Version 1.01
  • CombatInfo: improved exp / vp display and position
  • Minimap: added support to resize the map in mouse mode
Archived Files (6)
File Name
Version
Size
Uploader
Date
 LUI
1.05
45kB
LoPony
05/21/14 03:46 PM
 LUI
1.0
45kB
LoPony
05/15/14 03:59 PM
 LUI
1.03
45kB
LoPony
05/14/14 05:30 PM
 LUI
1.02
40kB
LoPony
05/06/14 05:06 PM
 LUI
1.01
41kB
LoPony
05/04/14 02:18 PM
 LUI
1
41kB
LoPony
05/02/14 08:18 PM


Post A Reply Comment Options
Unread 05/04/14, 05:01 PM  
LoPony
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 11
Uploads: 1
Originally Posted by Xil0
Noticed the update. Did this update do more than what was stated in changelog? Before I update and chop it up again for my personal tastes.. was wondering if you fixed the infodisplay not updating in real time, and the range reticule getting stuck at 0m.
This update only changes things mentioned in the changelog. I didnt managed to look at other issues today, I hope to update the player target info during the beginning of the week.
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Unread 05/04/14, 04:29 PM  
Xil0

Forum posts: 0
File comments: 6
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Noticed the update. Did this update do more than what was stated in changelog? Before I update and chop it up again for my personal tastes.. was wondering if you fixed the infodisplay not updating in real time, and the range reticule getting stuck at 0m.

Thanks!!
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Unread 05/03/14, 11:20 PM  
crispz

Forum posts: 0
File comments: 4
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Originally Posted by LoPony
First of all, thanks for your feedback.
I'll try to answer everything as good as possible.

Originally Posted by FourOne
Would like to see the minimap as a single addon
Easy to archive, just delete the infopanel.lua, combatinfo.lua, xml/infopanel.xml and xml/combatinfo.xml and youre fine
Maybe I'll add options to disable parts of the addon but thats nothing I'll do in the near future. Fixing bugs is more important at the moment then adding new things.

Originally Posted by birdyhey
AN option to increase the size would be great thanks
Their is a little update coming soon, that allows you to change the minimap size. Its beeing tested right now and I hope to upload it tomorrow.

Originally Posted by Vakus
However there is a few things that i've noticed in the 1st 5minutes of gameplay. Get rid of the XP / VP / AP after killing mobs or just place it somewhere so that it doesn't mix with the damage you deal.
Hopefully it should not mix that much with the damage values.
I'll have a look into this, maybe I have to tweak the settings a little bit or just delay the XP / VP display.
I'm not planning to remove that feature. I love to know how much XP / VP I just got, right in my face

Originally Posted by Vakus
Also I don't know if it's the resolution screen issue but i can only see half of my stamina bar because the minimap is covering it.
This is probably a resolution or UI scale issue, you can drag the minimap around if you want to. Move it somewhere else should help.

Originally Posted by Vakus
And the most important thing that would love it if you can add this is debuffs and dots / buffs on the enemy.
I'd love to do that, but the current API don't support such things. I know its possible about guessing which skill has been executed and such things, but right now I just hope to zenimax will revert their API changes soon
The whole buff feature right now is really in an early state, I haven't tested it that much, probaply I will improve this later.

Originally Posted by Xil0
I registered just so I could comment here. EXCELLENT work.
One small request or instruction. If I ONLY wanted to use your combat text but not buff display how would I do that?
Well open the combatinfo.lua and search for this and remove it:
Code:
	self.control:RegisterForEvent( EVENT_EFFECT_CHANGED,         function( changeType, effectSlot, effectName, unitTag, beginTime, endTime, stackCount, iconName, buffType, effectType, abilityType, statusEffectType ) if ( unitTag == 'player' or unitTag == 'reticleover' ) then self:OnBuffUpdate( unitTag ) end end )
	self.control:RegisterForEvent( EVENT_PLAYER_ACTIVATED,       function() self:OnBuffUpdate( 'player' ) end )
	self.control:RegisterForEvent( EVENT_RETICLE_TARGET_CHANGED, function() self:OnBuffUpdate( 'reticleover' ) end )
hey great addon but how can i get rid of the healthbar text it overlaps with ftc's text

never mind i have found it for any 1 else who would like to do this

look for this and remove it

Code:
end

	-- set health label
	CombatInfo_Target_Health:ClearAnchors()
	CombatInfo_Target_Health:SetAnchor( CENTER, ZO_TargetUnitFramereticleover, CENTER, 0 , 0 )
	CombatInfo_Target_Health:SetText( '' )
	if ( tPowerCurrent > 0 and tPowerMax > 0 ) then
		CombatInfo_Target_Health:SetText( string.format( '%d / %d', tPowerCurrent, tPowerMax ) )
lol that was risky for me its the first time iv touched a code well to do with addons
Last edited by crispz : 05/03/14 at 11:35 PM.
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Unread 05/03/14, 04:48 PM  
LoPony
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 11
Uploads: 1
First of all, thanks for your feedback.
I'll try to answer everything as good as possible.

Originally Posted by FourOne
Would like to see the minimap as a single addon
Easy to archive, just delete the infopanel.lua, combatinfo.lua, xml/infopanel.xml and xml/combatinfo.xml and youre fine
Maybe I'll add options to disable parts of the addon but thats nothing I'll do in the near future. Fixing bugs is more important at the moment then adding new things.

Originally Posted by birdyhey
AN option to increase the size would be great thanks
Their is a little update coming soon, that allows you to change the minimap size. Its beeing tested right now and I hope to upload it tomorrow.

Originally Posted by Vakus
However there is a few things that i've noticed in the 1st 5minutes of gameplay. Get rid of the XP / VP / AP after killing mobs or just place it somewhere so that it doesn't mix with the damage you deal.
Hopefully it should not mix that much with the damage values.
I'll have a look into this, maybe I have to tweak the settings a little bit or just delay the XP / VP display.
I'm not planning to remove that feature. I love to know how much XP / VP I just got, right in my face

Originally Posted by Vakus
Also I don't know if it's the resolution screen issue but i can only see half of my stamina bar because the minimap is covering it.
This is probably a resolution or UI scale issue, you can drag the minimap around if you want to. Move it somewhere else should help.

Originally Posted by Vakus
And the most important thing that would love it if you can add this is debuffs and dots / buffs on the enemy.
I'd love to do that, but the current API don't support such things. I know its possible about guessing which skill has been executed and such things, but right now I just hope to zenimax will revert their API changes soon
The whole buff feature right now is really in an early state, I haven't tested it that much, probaply I will improve this later.

Originally Posted by Xil0
I registered just so I could comment here. EXCELLENT work.
One small request or instruction. If I ONLY wanted to use your combat text but not buff display how would I do that?
Well open the combatinfo.lua and search for this and remove it:
Code:
	self.control:RegisterForEvent( EVENT_EFFECT_CHANGED,         function( changeType, effectSlot, effectName, unitTag, beginTime, endTime, stackCount, iconName, buffType, effectType, abilityType, statusEffectType ) if ( unitTag == 'player' or unitTag == 'reticleover' ) then self:OnBuffUpdate( unitTag ) end end )
	self.control:RegisterForEvent( EVENT_PLAYER_ACTIVATED,       function() self:OnBuffUpdate( 'player' ) end )
	self.control:RegisterForEvent( EVENT_RETICLE_TARGET_CHANGED, function() self:OnBuffUpdate( 'reticleover' ) end )
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Unread 05/03/14, 03:39 PM  
Xil0

Forum posts: 0
File comments: 6
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I registered just so I could comment here. EXCELLENT work.
One small request or instruction. If I ONLY wanted to use your combat text but not buff display how would I do that?
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Unread 05/03/14, 02:40 PM  
yaggysoz

Forum posts: 0
File comments: 4
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Great addon, works great. Best minimap for sure.
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Unread 05/03/14, 10:46 AM  
birdyhey

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File comments: 2
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Exclamation AN option to increase the size

AN option to increase the size would be great thanks
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Unread 05/03/14, 08:06 AM  
FourOne
 
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Would like to see the minimap as a single addon
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Unread 05/03/14, 05:55 AM  
Dargor

Forum posts: 0
File comments: 10
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I found a bug.
Buffs are not showing up, when using short time buffs, e.g. "Molten Armaments" or "Igneous Shield") from the dragonknight (in german client: "geschmolzenes Arsenal" / "Eruptiver Schild").

But when doing a reloadui while the buffs are up, they appear, but the icon can't be refreshed by buffing again.
They are also showing up again, when changing the zone.
Last edited by Dargor : 05/03/14 at 06:01 AM.
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Unread 05/03/14, 05:36 AM  
Kronos

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File comments: 5
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Very nice addon, thank you.
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Unread 05/03/14, 05:12 AM  
Vakus

Forum posts: 0
File comments: 1
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Love it ;)

Hey man, Great work for the addon! Really love it.


However there is a few things that i've noticed in the 1st 5minutes of gameplay. Get rid of the XP / VP / AP after killing mobs or just place it somewhere so that it doesn't mix with the damage you deal.
Also I don't know if it's the resolution screen issue but i can only see half of my stamina bar because the minimap is covering it.
And the most important thing that would love it if you can add this is debuffs and dots / buffs on the enemy.
We are not able to see if we have debuffed the enemy or not.
And the HP / MG / STM bars are not very visible but i think i can live with that xd
Ohh and also if it's possible can you get rid of the bonuses on your character eg. Mundus etc or just change it to a bit smaller icon and place it behind the map on the right side of the screen .


Besides these few disadvantages i think that the addon is pretty cool and it's also very light so.. I like it but there are things that need to be improved ASAP.
Last edited by Vakus : 05/03/14 at 05:16 AM.
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Unread 05/03/14, 02:54 AM  
Mitsarugi
 
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Nice testing it now
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Unread 05/03/14, 02:50 AM  
LucivarSD

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Excellent! Love this, especially for provisioning. Could you add the ability to type in the amount to craft, or add arrows for minute adjustments?

Thanks!
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Unread 05/03/14, 12:24 AM  
rotatorkuf

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brilliant

just need to add some settings to customize stuffs
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