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Updated: 03/29/15 01:10 AM
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Update 6 (1.6.5)
Updated:03/29/15 01:10 AM
Created:05/04/14 12:49 AM
Monthly downloads:195
Total downloads:20,394
Favorites:76
MD5:
Categories:Bags, Bank, Inventory, Auction House & Vendors, Chat Mods
Luminary - BankerShutUp  Popular! (More than 5000 hits)
Version: 1.6.5.1
by: awesomebilly [More]
Luminary - BankerShutUp

Updated for Update 6.
Moved to LibAddonMenu-2.0
Removed Lib-hybrid-1.0-2.0 thing
Added ability to completely mute.
Used new functionality from LibAddonMenu.

3.0 Epic Release
You can now mute any NPC. Just talk to that NPC and click mute.
Note: This still mutes crafting and bankers by options menu settings. However this new feature will really help NPC's that haven't been muted.

Update:
Added settings menu with features.
New Feature: Completely Mute sound if you need to.
1. Mute crafting tables
2. Mute banker
3. Option to minimize the sounds to say 10 % instead of fully muting
4. Option to set what you want the volume returned to.

Example:
You like crafting, but its too loud. You can have the addon reduce the sound, then return it after you're finished.


If you're an active trader and frequently visit the bank.. quite a few bankers annoy the hell out of you.. saying the exact same thing all the time.

This addon will temporarily mute npcs if you're talking to a banker. It will un-mute them after you're finished. meaning only the banker should be muted.
However, if other NPC's are muted.. its a bug and please report it.



I hope you enjoy this Addon Maybe bring a little sanity back into your life.

If you enjoy my work I love In Game Gold, wink wink

Special Thanks





Special thanks to rkuhnjr for the previous update.
v.3.2b
version 100004

v3.2
Reduced the callback after exiting the banker. -- hopefully this will resolve some issues you guys are seeing.

V3.0
Added a sakjdsdfh amazing option to mute any npc.
Just talk to any npc and hit mute.

V2.0
Added options to control which volume you return to and mute too.
Example:
Pick Return volume of Ambience volume to 55 and talk to the banker.
Then check your sound settings, Ambience volume will be 55.

V1.03
Added option to only mute the banker.

V1.02
Fixed issue where loading sucked. (nil)

v1.01
Disabled a log.
Updated Banker to use same method as shutting up the crafting tables.

v1.0
Added localization
Optional Files (2)
File Name
Version
Size
Author
Date
Type
3.5c
34kB
12/14/14 06:47 PM
Patch
3.5b
21kB
11/26/14 02:59 PM
Patch


Archived Files (15)
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Version
Size
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Date
1.6.5.0
40kB
awesomebilly
03/28/15 12:40 AM
3.5b
21kB
awesomebilly
12/06/14 04:39 PM
3.5
20kB
awesomebilly
09/24/14 10:21 PM
3.4
20kB
awesomebilly
07/22/14 02:20 AM
3.2
14kB
awesomebilly
05/22/14 08:26 PM
3.2
20kB
awesomebilly
05/18/14 12:28 PM
3.0
14kB
awesomebilly
05/11/14 12:39 AM
2.0
13kB
awesomebilly
05/10/14 01:04 AM
1.03
13kB
awesomebilly
05/06/14 01:35 AM
1.02
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05/06/14 01:29 AM
1.01
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05/04/14 08:22 PM
1.0
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awesomebilly
05/04/14 08:03 PM
0.4
3kB
awesomebilly
05/04/14 03:33 PM
0.3
3kB
awesomebilly
05/04/14 01:46 PM
0.1
3kB
05/04/14 12:49 AM


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Unread 05/05/14, 09:14 PM  
choekstr
 
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Is this a typo:
local controlEffetcs = ZO_OptionsWindow.controlTable[2][6]
SetSetting(controlEffetcs.system, controlEffetcs.settingId, mBankerShutUpSV.VolumeControlToMute)

Should it be Effects?
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Unread 05/06/14, 01:39 AM  
awesomebilly
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Originally Posted by choekstr
Is this a typo:
local controlEffetcs = ZO_OptionsWindow.controlTable[2][6]
SetSetting(controlEffetcs.system, controlEffetcs.settingId, mBankerShutUpSV.VolumeControlToMute)

Should it be Effects?


Hey I made an update with an extra setting (off by default) to only mute the banker and not other sound.
In settings, the option "Only the Banker", should only mute the banker, not ambient sounds, such as pets, doors, fire, and other NPC's.

Let me know if thats what you're looking for.

Here is what you're looking at:
.controlTable[2][6] = Ambience Volume
.controlTable[2][7] = Effets Volume
.controlTable[2][8] = Footsteps
.controlTable[2][9] =Dialog Volume
.controlTable[2][10] = Interface Volume.

By turning on that option, I'm muting dialog Volume. if you need #6 (Ambience muted) I can add that too.


As for a typo, nah you can do local sjdfhskjfhs = Foo.Bar and it would work
Last edited by awesomebilly : 05/06/14 at 01:39 AM.
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Unread 05/06/14, 01:40 AM  
awesomebilly
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Originally Posted by choekstr
Is there a way to mute only the banker but not the interface sounds?

Edit: I turned back on interface sounds by commenting this out as such:
Code:
    --local controlInterface = ZO_OptionsWindow.controlTable[2][10]
    --SetSetting(controlInterface.system, controlInterface.settingId,  mBankerShutUpSV.VolumeControlToMute)

Try the new option
Banker Only.

I leave the interface alone and mute the Dialogue.
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Unread 05/06/14, 06:51 AM  
Treadpool
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This is awesome. Love the config.
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Unread 05/06/14, 11:22 AM  
Eleventeen

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edit: nevermind lol. I forgot to re enable the addon after i updated like a noob.

Got the latest update:
Works quite well. Also works on Shornhelm banker now.

(I did the zgoo thing you asked anywyas but deleted it cuz the screenshtos seemed irrelevant - the numbers would always change for the ms part, then 2nd part was just small numbers like 1 = 3, doesnt look like an ID. Maybe im doing it wrong. Eitherway, doesnt seem to matter now.)
Last edited by Eleventeen : 05/06/14 at 11:28 AM.
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Unread 05/06/14, 02:01 PM  
Chompythebeast

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Originally Posted by Fing3rz
Turning on Mute Blacksmith also mutes other npc's. Muted an inkeeper and a quest giver in Alik'r Desert.
Mute Enchanting muted another quest giver in Alik'r.
I had this issue too, muting the blacksmith also muted Abnur Tharn and some NPCs in the Daggerfall Mage's Guild during the main story quest "The Tharn Speaks". There was no conflict when only the Banker was muted.

Love the addon! No more incessant hammering noises right in my face!
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Unread 05/07/14, 06:24 AM  
Halaster

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this starting to look good but i got 1 problem i have volume settings set to different values, and this addon keep setting all cept footstep back to the set value. Any chance you can either make it read the different volume setting automaticly or make options for the diffrent volumesettings in the setbackvolume?
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Unread 05/09/14, 10:03 AM  
awesomebilly
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Future updates

Hey guys and girls, I wanted to give you an update.

I have a few features planned to allow you to control the volumes more, and various bug fixes.
However, the Luminary Trade History has been undergoing a major feature change.. I thought would take me a few hours has been going on 4 days.

I'm 85% complete with this change and once its released I can hop and make any changes here you'd like to see.

Please keep requesting features and I'll implement them very soon
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Unread 05/09/14, 11:13 AM  
Eleventeen

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Hi the mute clothier option doesn't work in shornhelm.

NPC name is Olena. She's leaning against a pillar in the blacksmiths.
I use her to sell since he doesnt wander around like a lot of npcs.

Also the "only banker" option should probably read/be: Only the dialog.
As yea I wanna hear the other sounds while I sell/bank/etc.
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Unread 05/09/14, 12:22 PM  
choekstr
 
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I just diagnosed that the NPC I am talking to for a quest, Hadoon in Alik'r Desert in Daggerfall, mutes his dialog when I have blacksmith turned on and unmutes when I turn that off. I DO have "only banker" turned on. No other vendor settings seem to affect this.

Not sure if it is all NPC's yet but I will test further and report back to see if it is just this one NPC or all.

EDIT: The very next quest giver was muted with blacksmithing turned on. I turned it off and could hear the voice again.
Last edited by choekstr : 05/09/14 at 12:25 PM.
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Unread 05/10/14, 01:05 AM  
awesomebilly
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Originally Posted by choekstr
I just diagnosed that the NPC I am talking to for a quest, Hadoon in Alik'r Desert in Daggerfall, mutes his dialog when I have blacksmith turned on and unmutes when I turn that off. I DO have "only banker" turned on. No other vendor settings seem to affect this.

Not sure if it is all NPC's yet but I will test further and report back to see if it is just this one NPC or all.

EDIT: The very next quest giver was muted with blacksmithing turned on. I turned it off and could hear the voice again.
Found this bug. It was a terrible one too. It's fixed.
It will only mute on crafting tables now.
Please take 2.0
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Unread 05/10/14, 01:06 AM  
awesomebilly
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Version 2.0

Added new controls to the mute options. You can control exactly what you're looking for.
Everyone, please update to 2.0
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Unread 05/10/14, 11:11 AM  
Eleventeen

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Hi, I've updated.

Works the same as previous version for me (after a slight update to options to set my dialog to 100)

Olena the clothier of Shornhelm is still not muted.

Also confused by your changelog, since you say something about crafting merchants not muting, yet she is one, and also a clothier - which there is an option for?

Is it not meant to do this? Bit confusing.

(Also you have Clothier misspelled as Clother)

And finally - I get it's a major update, but its a bit confusing having minion notify me of an update, then I got to look at the changelog, only to find nothing there. Preferably put it in both places if you feel its important enough for a frontpage annoucement.
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Unread 05/11/14, 12:46 AM  
awesomebilly
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Originally Posted by Eleventeen
Hi, I've updated.

Works the same as previous version for me (after a slight update to options to set my dialog to 100)

Olena the clothier of Shornhelm is still not muted.

Also confused by your changelog, since you say something about crafting merchants not muting, yet she is one, and also a clothier - which there is an option for?

Is it not meant to do this? Bit confusing.

(Also you have Clothier misspelled as Clother)

And finally - I get it's a major update, but its a bit confusing having minion notify me of an update, then I got to look at the changelog, only to find nothing there. Preferably put it in both places if you feel its important enough for a frontpage annoucement.
Hi, Yeah I promise I'm a decent speller but I do miss spell a little too frequently lol. My IDE doesn't have the red squiggly lines

I just tested the sounds and here is how it works.
Set the "Return" volume to where you want the volumes to return to.
Then open up the bank and close the bank.
While the bank is open, sound is 0, or what you set it too.
When you close the bank, it should return to the "Return" volume.
My image below:


The "Crafter NPC's" were not meant to be muted.. but I think they were? ... the crafting tables was the plan so Olena the clothier of Shornhelm should not be muted.
however (read huge text below) its for everyone who posts in chat

Please update to 3.0
I added a new feature to manually mute NPC's. Since I don't want to mute all npc's in the game (That would be lonely and mess with quests) I added the option to mute any npc you would like.
Just start a chat with them.. and click the mute button.

Enjoy!
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Unread 05/11/14, 07:17 AM  
azacreel

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hello,

it is working fine on banker and npc, but my crafting table are still doing the same noise, it does not mute these.


I am on 3.0 version
Last edited by azacreel : 05/11/14 at 07:17 AM.
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