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Updated: 03/29/15 01:10 AM
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Compatibility:
Update 6 (1.6.5)
Updated:03/29/15 01:10 AM
Created:05/04/14 12:49 AM
Monthly downloads:211
Total downloads:20,436
Favorites:76
MD5:
Categories:Bags, Bank, Inventory, Auction House & Vendors, Chat Mods
Luminary - BankerShutUp  Popular! (More than 5000 hits)
Version: 1.6.5.1
by: awesomebilly [More]
Luminary - BankerShutUp

Updated for Update 6.
Moved to LibAddonMenu-2.0
Removed Lib-hybrid-1.0-2.0 thing
Added ability to completely mute.
Used new functionality from LibAddonMenu.

3.0 Epic Release
You can now mute any NPC. Just talk to that NPC and click mute.
Note: This still mutes crafting and bankers by options menu settings. However this new feature will really help NPC's that haven't been muted.

Update:
Added settings menu with features.
New Feature: Completely Mute sound if you need to.
1. Mute crafting tables
2. Mute banker
3. Option to minimize the sounds to say 10 % instead of fully muting
4. Option to set what you want the volume returned to.

Example:
You like crafting, but its too loud. You can have the addon reduce the sound, then return it after you're finished.


If you're an active trader and frequently visit the bank.. quite a few bankers annoy the hell out of you.. saying the exact same thing all the time.

This addon will temporarily mute npcs if you're talking to a banker. It will un-mute them after you're finished. meaning only the banker should be muted.
However, if other NPC's are muted.. its a bug and please report it.



I hope you enjoy this Addon Maybe bring a little sanity back into your life.

If you enjoy my work I love In Game Gold, wink wink

Special Thanks





Special thanks to rkuhnjr for the previous update.
v.3.2b
version 100004

v3.2
Reduced the callback after exiting the banker. -- hopefully this will resolve some issues you guys are seeing.

V3.0
Added a sakjdsdfh amazing option to mute any npc.
Just talk to any npc and hit mute.

V2.0
Added options to control which volume you return to and mute too.
Example:
Pick Return volume of Ambience volume to 55 and talk to the banker.
Then check your sound settings, Ambience volume will be 55.

V1.03
Added option to only mute the banker.

V1.02
Fixed issue where loading sucked. (nil)

v1.01
Disabled a log.
Updated Banker to use same method as shutting up the crafting tables.

v1.0
Added localization
Optional Files (2)
File Name
Version
Size
Author
Date
Type
3.5c
34kB
12/14/14 06:47 PM
Patch
3.5b
21kB
11/26/14 02:59 PM
Patch


Archived Files (15)
File Name
Version
Size
Uploader
Date
1.6.5.0
40kB
awesomebilly
03/28/15 12:40 AM
3.5b
21kB
awesomebilly
12/06/14 04:39 PM
3.5
20kB
awesomebilly
09/24/14 10:21 PM
3.4
20kB
awesomebilly
07/22/14 02:20 AM
3.2
14kB
awesomebilly
05/22/14 08:26 PM
3.2
20kB
awesomebilly
05/18/14 12:28 PM
3.0
14kB
awesomebilly
05/11/14 12:39 AM
2.0
13kB
awesomebilly
05/10/14 01:04 AM
1.03
13kB
awesomebilly
05/06/14 01:35 AM
1.02
13kB
awesomebilly
05/06/14 01:29 AM
1.01
13kB
awesomebilly
05/04/14 08:22 PM
1.0
13kB
awesomebilly
05/04/14 08:03 PM
0.4
3kB
awesomebilly
05/04/14 03:33 PM
0.3
3kB
awesomebilly
05/04/14 01:46 PM
0.1
3kB
05/04/14 12:49 AM


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Unread 05/11/14, 10:42 PM  
Eleventeen

Forum posts: 16
File comments: 122
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Got the "epic release"

and yea it's pretty epic.

Works very well. Mutes the npc's I want, and remembers that I muted them, and not others. (Which is quite awesome, and wasn't 100% aparent from your descript that, this new feature would actaully save and remember which you muted).

I don't really like that it controls ALL of my volume stuff, id prefer dialog only so I can muck with the rest as I want, but yea thats a minor complaint, it otherwise works exactly as I want it now.

Only minor bug ive found is if you talk to the banker, and say open your bank, then quickly close it and re open the dialog to go and open your guild bank instead - the 2nd time the dialog still plays... Addon cant' seem to react fast enough. Maybe some kind of delays added into the code could rectify that, though could also cause other issues, dunno.
Last edited by Eleventeen : 05/11/14 at 10:43 PM.
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Unread 05/12/14, 11:12 AM  
steelrose

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Best. Mod. Ever.





thank you!!!
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Unread 05/12/14, 09:48 PM  
Sarenia
 
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This has replaced the other NPC mute addon I had used since launch. I'm very satisfied with your implementation, and thankful for your sharing it.
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Unread 05/13/14, 11:40 AM  
Grogwort

Forum posts: 4
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Love this mod, but the crafting tables feature wasn't working.

So I took a look at your code in BankerShutUp.lua.

In this:
Code:
function BankerShutUp:shutupCraft(idNumber, index)

    if mBankerShutUpSV.SHUTUP_BLACKSMITH then
        if index == CRAFTING_TYPE_BLACKSMITHING then
            BankerShutUp.ShutUpQuick()
        end
    end
...
...
end
I changed it to:
Code:
function BankerShutUp:shutupCraft(idNumber, index)

    if mBankerShutUpSV.SHUTUP_BLACKSMITH then
        if idNumber == 1 then --integer value for CRAFTING_TYPE_BLACKSMITHING
            BankerShutUp.ShutUpQuick()
        end
    end
...
...
end
And it worked!

So I changed the rest of corresponding checks in that function to their idNumber values:
CRAFTING_TYPE_BLACKSMITHING = 1
CRAFTING_TYPE_ALCHEMY = 4
CRAFTING_TYPE_CLOTHIER = 2
CRAFTING_TYPE_WOODWORKING = 6
CRAFTING_TYPE_PROVISIONING = 5
CRAFTING_TYPE_ENCHANTING = 3

And they are all working now.

Thanks again for a great mod. Hope this helps.
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Unread 05/15/14, 04:17 AM  
Morwo
 
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hi there,
this addon is awesome. thank you
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Unread 05/15/14, 10:40 AM  
Devest

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Does this work to shut the anchor voices. It REALLY pisses me off to try and listen to a quest dialog and then hear that crap. The fact that it is twice as loud as the quest dialog is annoying also.
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Unread 05/17/14, 12:39 PM  
EQBallzz

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Originally Posted by Devest
Does this work to shut the anchor voices. It REALLY pisses me off to try and listen to a quest dialog and then hear that crap. The fact that it is twice as loud as the quest dialog is annoying also.
That would seriously be awesome. I wouldn't mind it so much but it's so loud and zone wide so you can't even tell WTF it's coming from. It sounds like it's right behind you (while in the bank) but you can't even see a DA location on the map anywhere near you.

I also wanted to mention that the banker mute is not working right for me. It works about half the time but the other half the banker goes right on blabbing as normal. The mute button is set to "unmute" so I know it's still technically active and I can hit "unmute" then "mute" and it's muted once again. Not sure what is causing the disruption of the muting.
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Unread 05/18/14, 12:30 PM  
awesomebilly
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Forum posts: 23
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Originally Posted by Devest
Does this work to shut the anchor voices. It REALLY pisses me off to try and listen to a quest dialog and then hear that crap. The fact that it is twice as loud as the quest dialog is annoying also.
the anchor? you mean the people that talk about how someone saved the king and he wants to buy them a beer?

or anchor from a boat? --- I'm only level 19.. and only have been to deshan and the stonefalls, lol.

like background conversation ? Humm I'll have to look into it
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Unread 05/18/14, 12:50 PM  
Eleventeen

Forum posts: 16
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Originally Posted by awesomebilly
Originally Posted by Devest
Does this work to shut the anchor voices. It REALLY pisses me off to try and listen to a quest dialog and then hear that crap. The fact that it is twice as loud as the quest dialog is annoying also.
the anchor? you mean the people that talk about how someone saved the king and he wants to buy them a beer?

or anchor from a boat? --- I'm only level 19.. and only have been to deshan and the stonefalls, lol.

like background conversation ? Humm I'll have to look into it
Theres a bug in many zones where when an anchor is activated, the entire zone - even in towns a dialog message is heard:
Something like "by padime's black blood, by the void and by oblivion, let the chains of oblivion be flung wide, and let cold harbour and nirn be one!"
(lol nearly memorized I heard it so much)

Especially annoying in Shornhelm.

But yea I don't think the issue is present in many of the EP zones, it's mainly in Daggerfall, so you won't encounter it tell VR levels.

Or possibly never, as it's slated to be fixed in the Craglorn update.

Fixing it via an addon, without unintentionally muting everything else would be very hard.. Another addon tried to do this tho, do a search for mute.
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Unread 05/21/14, 01:58 PM  
joshmiller83
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Can you change the folder structure to match your other AddOns? ie. Luminary_BankerShutUp ?

OCD thing and all!

Thanks!
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Unread 05/22/14, 11:51 PM  
awesomebilly
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Forum posts: 23
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Originally Posted by joshmiller83
Can you change the folder structure to match your other AddOns? ie. Luminary_BankerShutUp ?

OCD thing and all!

Thanks!

hummm... people would have to delete the existing folders to update the name
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Unread 06/18/14, 09:53 PM  
Inkling

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How to mute NPCs

"You can now mute any NPC. Just talk to that NPC and click mute."

What about the NPCs you can't talk to?

The main people I want to mute are Azbishan and Gerethel and their repetitious conversation in the Eldon Root crafting area, but they are not interactable.

Thanks!
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Unread 06/26/14, 08:34 AM  
xepla
 
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Re: How to mute NPCs

This is a great addon! Finally, some crafting PEACE

As a previous commenter said, if there's anyway to silence Azbishan and Gerethel, Elden Root might even become usable again.. xD Great work!
Last edited by xepla : 06/26/14 at 08:35 AM.
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Unread 08/30/14, 02:09 AM  
kosac

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bards

Can i mute bards with this addon? plz how?
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Unread 09/01/14, 10:02 PM  
awesomebilly
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Re: bards

Originally Posted by kosac
Can i mute bards with this addon? plz how?
huh?

oh people singing in the tavern ? hmmmm
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