Download
(40 Kb)
Download
Updated: 03/29/15 01:10 AM
Pictures
File Info
Compatibility:
Update 6 (1.6.5)
Updated:03/29/15 01:10 AM
Created:05/04/14 12:49 AM
Monthly downloads:205
Total downloads:20,428
Favorites:76
MD5:
Categories:Bags, Bank, Inventory, Auction House & Vendors, Chat Mods
Luminary - BankerShutUp  Popular! (More than 5000 hits)
Version: 1.6.5.1
by: awesomebilly [More]
Luminary - BankerShutUp

Updated for Update 6.
Moved to LibAddonMenu-2.0
Removed Lib-hybrid-1.0-2.0 thing
Added ability to completely mute.
Used new functionality from LibAddonMenu.

3.0 Epic Release
You can now mute any NPC. Just talk to that NPC and click mute.
Note: This still mutes crafting and bankers by options menu settings. However this new feature will really help NPC's that haven't been muted.

Update:
Added settings menu with features.
New Feature: Completely Mute sound if you need to.
1. Mute crafting tables
2. Mute banker
3. Option to minimize the sounds to say 10 % instead of fully muting
4. Option to set what you want the volume returned to.

Example:
You like crafting, but its too loud. You can have the addon reduce the sound, then return it after you're finished.


If you're an active trader and frequently visit the bank.. quite a few bankers annoy the hell out of you.. saying the exact same thing all the time.

This addon will temporarily mute npcs if you're talking to a banker. It will un-mute them after you're finished. meaning only the banker should be muted.
However, if other NPC's are muted.. its a bug and please report it.



I hope you enjoy this Addon Maybe bring a little sanity back into your life.

If you enjoy my work I love In Game Gold, wink wink

Special Thanks





Special thanks to rkuhnjr for the previous update.
v.3.2b
version 100004

v3.2
Reduced the callback after exiting the banker. -- hopefully this will resolve some issues you guys are seeing.

V3.0
Added a sakjdsdfh amazing option to mute any npc.
Just talk to any npc and hit mute.

V2.0
Added options to control which volume you return to and mute too.
Example:
Pick Return volume of Ambience volume to 55 and talk to the banker.
Then check your sound settings, Ambience volume will be 55.

V1.03
Added option to only mute the banker.

V1.02
Fixed issue where loading sucked. (nil)

v1.01
Disabled a log.
Updated Banker to use same method as shutting up the crafting tables.

v1.0
Added localization
Optional Files (2)
File Name
Version
Size
Author
Date
Type
3.5c
34kB
12/14/14 06:47 PM
Patch
3.5b
21kB
11/26/14 02:59 PM
Patch


Archived Files (15)
File Name
Version
Size
Uploader
Date
1.6.5.0
40kB
awesomebilly
03/28/15 12:40 AM
3.5b
21kB
awesomebilly
12/06/14 04:39 PM
3.5
20kB
awesomebilly
09/24/14 10:21 PM
3.4
20kB
awesomebilly
07/22/14 02:20 AM
3.2
14kB
awesomebilly
05/22/14 08:26 PM
3.2
20kB
awesomebilly
05/18/14 12:28 PM
3.0
14kB
awesomebilly
05/11/14 12:39 AM
2.0
13kB
awesomebilly
05/10/14 01:04 AM
1.03
13kB
awesomebilly
05/06/14 01:35 AM
1.02
13kB
awesomebilly
05/06/14 01:29 AM
1.01
13kB
awesomebilly
05/04/14 08:22 PM
1.0
13kB
awesomebilly
05/04/14 08:03 PM
0.4
3kB
awesomebilly
05/04/14 03:33 PM
0.3
3kB
awesomebilly
05/04/14 01:46 PM
0.1
3kB
05/04/14 12:49 AM


Post A Reply Comment Options
Unread 03/29/15, 12:13 AM  
circonian
AddOn Author - Click to view AddOns

Forum posts: 613
File comments: 804
Uploads: 27
Re: Multiple Embedded BankerShutup Folders? Double Lib and Localization folders?

Originally Posted by Sp00sty
I am still getting multiple embedded BankerShutup folders when I manually extract this addon (all my updates manual).

When I extract BankerShutup.rar using 7-zip to "BankerShutup" I get:

BankerShutup Folder (top root folder) <-- This one is created by 7-zip when you unzip the file, its not part of the addon
BankerShutup Folder (another sub folder) <-- This one is the actual addon folder
BankerShutup Folder**** <-- This one does not appear to be used, It looks like he made a copy of some files temporarily while making changes & stored them here and then forgot about it when he zipped up the addon...I do that a lot :P
Report comment to moderator  
Reply With Quote
Unread 03/29/15, 01:11 AM  
awesomebilly
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 230
Uploads: 8
Re: Re: Multiple Embedded BankerShutup Folders? Double Lib and Localization folders?

Originally Posted by circonian
Originally Posted by Sp00sty
I am still getting multiple embedded BankerShutup folders when I manually extract this addon (all my updates manual).

When I extract BankerShutup.rar using 7-zip to "BankerShutup" I get:

BankerShutup Folder (top root folder) <-- This one is created by 7-zip when you unzip the file, its not part of the addon
BankerShutup Folder (another sub folder) <-- This one is the actual addon folder
BankerShutup Folder**** <-- This one does not appear to be used, It looks like he made a copy of some files temporarily while making changes & stored them here and then forgot about it when he zipped up the addon...I do that a lot :P
Thank you so much circonian,

I deleted the extra file (oops).

I also uploaded a .zip and .rar (check file archives for the zip)
Report comment to moderator  
Reply With Quote
Unread 03/29/15, 04:13 PM  
esothomas
 
esothomas's Avatar

Forum posts: 24
File comments: 93
Uploads: 0
Re: Re: bards

Originally Posted by awesomebilly
Originally Posted by kosac
Can i mute bards with this addon? plz how?
huh?

oh people singing in the tavern ? hmmmm
Say, what was the answer to this inquiry?

(Yeah, I've gotten really tired of certain bards in certain locations...)
Report comment to moderator  
Reply With Quote
Unread 04/02/15, 01:07 AM  
awesomebilly
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 230
Uploads: 8
Re: Re: Re: bards

Originally Posted by esothomas
Originally Posted by awesomebilly
Originally Posted by kosac
Can i mute bards with this addon? plz how?
huh?

oh people singing in the tavern ? hmmmm
Say, what was the answer to this inquiry?

(Yeah, I've gotten really tired of certain bards in certain locations...)
Im only level 37

Can you tell me where you hear these annoying sounds? I'm not very familiar with zones... except for Dhalmora.

I'll head over there and see which events I can check for.

I made a super hacky solution for fishing.. which was genius...lol

I might be able to find the audio files or something and mute them, not sure yet.
Report comment to moderator  
Reply With Quote
Unread 04/10/15, 05:10 AM  
esothomas
 
esothomas's Avatar

Forum posts: 24
File comments: 93
Uploads: 0
Re: Re: Re: Re: bards

Originally Posted by awesomebilly
Can you tell me where you hear these annoying sounds? I'm not very familiar with zones... except for Dhalmora.

I'll head over there and see which events I can check for.
[...]
I might be able to find the audio files or something and mute them, not sure yet.
Well, it's... the bards. You know, those who hang around in towns, playing their music. Some of the performers are awful TBH - maybe not in the beginning, where it just seems nice to have bards in a fantasy environment, but when you've listened to the songs over and over, they tend to get to you x-)

It's mostly the singing. As far as I can tell, they're performing several "tracks", with some of them being instrumental. I don't mind those. But I'm not sure what you can see, code-wise, with regards to their "tracks"?
Report comment to moderator  
Reply With Quote
Unread 04/27/15, 06:13 AM  
Augmenti-DeMontia

Forum posts: 32
File comments: 213
Uploads: 0
Thanks for your work on this great mod!

Could you make a function to automatically mute all guards? The reason I ask is due to their constant "barks" as you pass by/near them. It's the same phrases over and over, ad nausem.

Thanks
Report comment to moderator  
Reply With Quote
Unread 05/04/15, 09:18 AM  
Augmenti-DeMontia

Forum posts: 32
File comments: 213
Uploads: 0
I'm interested in 'only' hearing the quests but hate the constant repetitive barks and dialogs.

I've tried "mute all" and "hardcore shutup", is it possible to "Mute all dialog" only? Then allow us to "un-mute" in "one on one" dialog (with your mute button), if we want.

I know it must be a lot of work for all the Sound choices you provide us and I appreciate it, thanks! I'm only interested in hearing quests and removing the constant, repetitive dialog. So if we could have a "mute all" or "dialog 0 level volume" then use your in-dialog button to turn on dialog just to hear a quest, then return it to mute.

Thanks
Last edited by Augmenti-DeMontia : 05/04/15 at 09:38 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: