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Compatibility: | Craglorn (1.1) Live (1.0) |
Updated: | 06/03/14 01:17 PM |
Created: | 05/08/14 01:19 PM |
Monthly downloads: | 43 |
Total downloads: | 5,543 |
Favorites: | 28 |
MD5: | |
Categories: | Discontinued & Outdated, Beta-version AddOns |
File Name |
Version |
Size |
Uploader |
Date |
1.0-72 |
55kB |
b|m |
05/31/14 07:48 AM |
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Blackwolfe |
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Re: Separate Windows
Hi,
First of all, there is a new version that will reset your settings. This should be dealt with automatically. Anyway, if you are having trouble after an update, you may want to delete Backpack settings. The file is usually located somewhere like C:\Users\<username>\Documents\Elder Scrolls Online\liveeu\SavedVariables\Backpack.lua. Also make sure you log out, BEFORE deleting the settings file ![]()
![]() Thanks for leaving your feedback folks. |
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b|m |
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Of course, it depends on exactly how this add-on was implemented, and it could very well be using the pieces of the default UI that libFilters targets. The reason I don't have support for any generic container (eg: some random add-on dev's Backpack container :P ) is because the way filtering is done could be defined in ANY number of ways. Further, after going through the trouble of creating and implementing one's own list container, populating it via filters is trivial (often less than 5 lines of a very simple boolean function). On top of all that, you won't often find developers adding filters to another add-on. If you expect it, exposing a couple functions for it shouldn't be too difficult. All that said, if you can think of a way for libFilters to implement filters for generic containers that works well, I'd be happy to implement it. Also, feel free to copy/use my crappy filter factory functions (fff--) in Advanced Filters to implement your filters, if you wish. The filters I made weren't difficult, just annoying and tedious. This project is pretty cool :P *edit: Now that I think of it, adding those factories to libFilters could be pretty useful... I'll wait until they update the API for GetItemWeaponType and GetItemArmorType, though.
Last edited by ingeniousclown : 05/13/14 at 01:20 PM.
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ingeniousclown |
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b|m |
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Haha well, I am glad that worked out well.
![]() While having a play around, another Idea struck me aswell, would it be possible to add support for ingeniousclown's other mods, namely Research Assistant and Item Saver, as in showing the Icons for Research Assistant and Item Saver. I know they work with his Inventory Grid View addon, showing the Icons in the corners. This is basically what I mean, working like they do with the Inventory Grid View addon. Thank you very much, for an Awesome Addon and your Consideration. Corodius |
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Corodius |
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Forum posts: 37
File comments: 127
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Got this error today:
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Blackwolfe |
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Hi Guys,
Blackwolfe, thx for the error trace. i'll be able to fix it with the next update. it's still kind of weird why this happens in first place. it would be great if the error could be reproduced in the meanwhile. Corodius, i thought about being able to add indicators (like new, junk, or indicators from addons like ResearchAssistant) to the corners and maybe to center of the slots. custom border colors and colored overlays may be an option to highlight an item too. i'm stil indecisive on that. let me know your ideas on that. but this will need some work on the inventory slots first. it also may depend on what information is available from other addons. thanks for checking back guys. i really appreciate it.
Last edited by b|m : 05/15/14 at 12:05 PM.
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b|m |
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![]() I think Custom Borders/Overlays might be good, provided it is intuitive what they mean. If going for custom Border Colours, I think they should match ones like Research Assistant to keep it similar. The Icon Overlays might be better however, as more info can be added per Icon, depending on the addons one has installed. For Example, having both the Item Saver Lock Icon and Research Assistant Research Icon. I can grab some shots of Inventory Grid View with these enabled to show what I mean, if need be. I know Research Assistant has a hook for allowing something like this, whether that would mean it would need to be a dependancy then I am not sure. Inventory Grid View might be a good example for code for these however. I wish I knew more to help, but my LUA scope has been more concentrated on Game Logic before this, (modding games, Homeworld 2 for example) but I am slowly learning. Hopefully I will be able to provide proper help soon enough, instead of just suggestions. ![]() If you need any simple gfx/icon work I might be able to help there aswell. |
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Corodius |
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Forum posts: 37
File comments: 127
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For one it seems to happen when I pick up/use recipies, also on looting in general from time to time.
Last edited by Blackwolfe : 05/18/14 at 12:08 PM.
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hi,
v1.0-25 comes with a basic ui to create new and edit existing filters and groups. the update will reset your settings (once again, sry). it's still very shaky and some parts of the ui are just mock up. there's a new context menu when you right click visible group windows. you are also able to manage groups with keybind from within the Backpack view. so far, i hope it isnt too buggy. enjoy
cheers
Last edited by b|m : 05/18/14 at 04:23 PM.
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b|m |
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Looking really awesome so far man.
![]() I really like the filter setup, although an option to combine multiple filters for a group would be nice, but not imperative. As in, combine raw woodworking materials and refined materials into one group, for example. I guess the libfilters thing didn't work out, but a way to seperate armor types by light/medium/heavy etc would be nice aswell. Other than that, been using it a bit, it is good for a quick glance at what is on hand. The main thing stopping me using it full time so far is not being able to see Research Assistant and Item Saver Icons, as these are quite important to me. Using a combination of Inventory Grid View, Inventory Insight and This Addon together, for different uses, would be nice to just use this. Still, it is a good addition to my UI, it definitely has its uses. Thank you very much for the Awesome Addon, and the Hard Work. ![]()
Last edited by Corodius : 05/18/14 at 10:03 PM.
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Forum posts: 37
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You are getting there! Keep up the good work. Now, the major thing that I feel is missing is sorting options
![]() Also, not sure if it's a bug or not. The bag slot display shows up in my bottom right corner randomly even when backpack is hidden.
Last edited by Blackwolfe : 05/19/14 at 04:36 PM.
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thanks for the kind words.
i wish i had more time to work on the code. hehe for the next two weeks work is sucking most of my time up, so updates may slow down a bit. todays update adds a filter that filter slots by stack size. this also adds "compare operation" options to the quality filter. no longer a mock up. i just did some more testing, and i feel i screwed up something with the "edit filter" dialogs. also, this randomly popping up slots is an error i have to look in. thanks for reporting enjoy
Last edited by b|m : 05/19/14 at 04:40 PM.
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hi
i added a filter for researchable items. the filter uses ResearchAssistant to check if items are researchable (i know it's not icons Corodius, but maybe a start). So you want to have that addon installed. for now, the filter shows up, regardless if you have installed ResearchAssistant or not. The reason is that i havent made a decision what to do with the filter and the assigned groups when someone uninstalls the addon. any suggestions?
Last edited by b|m : 05/20/14 at 03:04 PM.
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b|m |
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The error I posted a screenshot of earlier is back with the latest update.
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Blackwolfe |
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