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Updated: 11/13/14 10:40 AM
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Update 5 (1.5.2)
Updated:11/13/14 10:40 AM
Created:05/21/14 06:53 AM
Monthly downloads:35
Total downloads:12,891
Favorites:51
MD5:
Categories:Discontinued & Outdated, Graphic UI Mods
CurvyHud  Popular! (More than 5000 hits)
Version: 1.1a
by: niocwy [More]
Quick-install guide :

1. Download "CurvyHud_v1.1a.zip" from the link above.
2. Unzip the archive in ESO addons folder (delete the previous CurvyHud folder if you're updating)
3. Launch the game. Log in, check that "CurvyHud" is enabled for your character, then enter the game and enjoy

If the HUD does not appear, it may be because the textures didn't load (this can happen if you install the addon while the game is running...no problem with an update). In this case, restart the game and it should load properly.

What it does

This add-on is for those who like having a HUD with vertical and curved bars instead of the default player and target unit frames.

A picture is worth a thousand words, so I invite you to look on the screenshots what CurvyHud looks like.

Current Features
  • All attributes bars can be placed in two containers left or right of the center of the screen. You can choose the order, bar spacing, the stacking style (aligned or 'stairway' style),color of the bars and borders.
  • Buff display : damage shield and regen/degen are displayed just like they are in vanilla.
  • Each bar come with a label which can display the values of the related attribute in a customizable format, font and color. Labels can be moved.
  • Target nameplate is now displayed in a movable, customizable container. You can choose which icon to display, the font and font size, and choose to color the name and/or level based on reaction or difficulty
  • In-game settings menu so you can customize a lot of things, and drag'n'drop support to move the elements of the HUD (you can also manually set the coordinates of each elements, relative to the center of the screen)
  • Configuration manager to save different configurations, shared by all your characters.
  • French localization

Incoming features
  • The rest of the buff display
    *attribute maximum augmented/decreased
    *armor increased/decreased
    *power increased/decreased
  • Customizable bar thickness and height somehow

  • Better/more textures for the bars. I'm not a very good graphic artist but I'll try my best.
Want to participate ?

- Reporting : as usual, if you find any bug, please report them to me, I'll fix them right away.
- German translation: if anyone is interested in doing that, just take a look at 'Loc_EN.lua' in the 'Loc' folder. Everything that needs translation is in between quotes, so feel free to make a file and send it to me.
- Texturing : as I already said, I'm not a very good graphic artist. That means making good looking textures is not only difficult, but also extremely time-consuming. If you want to contribute with your own maginficent textures I'll be happy to officially includes them ! Just send me a private message and we'll find a way. Just remember, for now it's not a priority, but as time passes I think more/better textures would be nice.

Great many thanks to

- Kith : for the work put on LibDragWin, which allowed the drag'n'drop of the elements of the HUD in early versions. I don't use it anymore but it proved to be very helpful in doing it my way later on.
- Seerah : for the work put on LibMediaProvider, LibAddonMenu and LibStub, which are epic for addon development
- SinusPi, Errc : for the work put on Zgoo which is a gift by the divines themselves.
- Authoring community : Cairenn, Seerah, Garkin, awesomebilly, Kith, Xrystal, Zolan, CrazyDutchGuy, zork...and many more, for the awesome help they provide on EsoUI Developer forum.
- All of you for the feedback, suggestions and support !
v1.1a
- updated for API version 100010 (from 100009). No changes, version number only
- updated the version of the embedded LibAddonMenu
- added the LMP-RemovedFonts to the embedded libs

v1.1
- updated for API version 100009 (from 100007). No changes, version number only
- updated savedVars version from 1 to 2
- migrated from LibAddonMenu1.0 to LibAddonMenu2.0
- overall improvement in code optimization and lisibility
- HUD visibility handling: minor changes, and all related functions have been moved in their own file. Also, the HUD is now displayed while dead, but not if the death recap is shown, as it should.
- added full supported mount, werewolf and siege bars. The default configuration sets them as overlays on (respectively) stamina, magicka and health bars, but this can be changed via the in game settings. Also, corresponding vanilla bars are now hidden along with the default player frame
- finally added some buff display, for both target and player :
* regeneration and degeneration
* damage shielding
Both have a similar behavior and appearance than corresponding vanilla buff display
- text values can now be displayed independently from the bars

v1.0.2.1
- updated for API version 100007 (from 100004). No changes, version number only
- fixed a bug where moving the container of the stamina bar while text values were anchored caused an error

v1.0.2
- fixed a bug where changing any settings for the target nameplate would cause an error
- the HUD is now properly hidden while dead
- added an animation to make attributes changes smoother
- added a rudimentary mount stamina bar, which is shown on top of the player stamina bar. As a result, the default mount stamina bar is now hidden along with the default player frame
- miscellaneous change in the code to prepare for the next major features (namely, buffs and improved customization)

v1.0.1
- updated for API version 100004 (from 100003). No changes, version number only
- added an 'attribute usage' opacity feature (with settings)
- opacity settings now have their own sub-menu
- back-end improvement for handling opacity
- Various changes concerning 'move mode' :
* no longer using LibDragWin for drag'n'drop support. It is now a built-in feature
* HUD elements can now be manually positioned using their absolute coordinates, relative to the center of the screen. A panel will appear in move mode to show/set the coordinates
* added an option to anchor text values to their containers. While enabled, moving a container will move the text values accordingly. Text values can still be move independently though
* fixed : using the slash commands '/curvy_move on' and 'off' will now correctly enable/disable the related buttons in the settings.
- fixed a bug where the HUD wouldn't appear correctly after changing a setting and/or entering move mode
- fixed a bug where veteran monsters appeared as level 50 in the nameplate. It should now display their appropriate Veteran level and icon.

v1.0
- Public release
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
1.1
144kB
niocwy
09/23/14 04:08 PM
1.0.2.1
81kB
niocwy
06/27/14 05:06 PM
1.0.2
81kB
niocwy
06/26/14 01:16 PM
1.0.1
86kB
niocwy
05/27/14 07:21 PM
1.0
87kB
niocwy
05/21/14 06:53 AM


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Unread 07/23/14, 01:13 PM  
heyguyslol
AddOn Author - Click to view AddOns

Forum posts: 24
File comments: 53
Uploads: 1
I have been using your CurvyHud addon now for a few weeks and really love it, tyvm for such a great addon.

Could you add in player shielding to the health bar of the hud for shield buffs like

Harden Ward
Steadfast Ward
Annulment
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Unread 07/07/14, 05:11 AM  
kxkamikaze

Forum posts: 1
File comments: 5
Uploads: 0
Re: Re: Things I thought of and noticed

Originally Posted by niocwy
Originally Posted by kxkamikaze
The thing i noticed is the horse stamina still shows when you have Opacity set to zero out of combat

The thing i was wondering about is can you add in an option to hide the Default Player and Target frames only when you are in combat.

Edit: Also an option to hide the curvy target frame out of combat
Opacity of of the horse stamina bar is a known bug. Actually, the whole bar is sort of a 'live test' and the next update will allow to configure it more consistently with the other bars (along with siege health and werewolf bar).

As for the options...I'll add it on my 'nice to have but not necessary' to-do list.

Also, a more general heads up : I was not able to dev on Curvy at all last week, so the update I worked on should be available this week. Moreoever I've got a lot on my mind and on my hands for the last month (and for the months to come), so don't take my words on deadlines But rest assured that I will not discontinue Curvy, and I will keep on upgrading it until it's feature-complete.
Ah well the reason why i asked bout the options was cause i want to use Curvy Hud as just a Combat Hud
I find it perfect for when im fighting but prefer Default when out of combat

I will also have to say i use Srendarr - Aura, Buff & Debuff Tracker with Curvy Hud and i like it better than FTC
Last edited by kxkamikaze : 07/07/14 at 05:12 AM.
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Unread 07/07/14, 12:52 AM  
niocwy
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Forum posts: 11
File comments: 27
Uploads: 1
Re: Things I thought of and noticed

Originally Posted by kxkamikaze
The thing i noticed is the horse stamina still shows when you have Opacity set to zero out of combat

The thing i was wondering about is can you add in an option to hide the Default Player and Target frames only when you are in combat.

Edit: Also an option to hide the curvy target frame out of combat
Opacity of of the horse stamina bar is a known bug. Actually, the whole bar is sort of a 'live test' and the next update will allow to configure it more consistently with the other bars (along with siege health and werewolf bar).

As for the options...I'll add it on my 'nice to have but not necessary' to-do list.

Also, a more general heads up : I was not able to dev on Curvy at all last week, so the update I worked on should be available this week. Moreoever I've got a lot on my mind and on my hands for the last month (and for the months to come), so don't take my words on deadlines But rest assured that I will not discontinue Curvy, and I will keep on upgrading it until it's feature-complete.
Last edited by niocwy : 07/07/14 at 12:53 AM.
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Unread 07/06/14, 08:03 PM  
kxkamikaze

Forum posts: 1
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Things I thought of and noticed

The thing i noticed is the horse stamina still shows when you have Opacity set to zero out of combat

The thing i was wondering about is can you add in an option to hide the Default Player and Target frames only when you are in combat.

Edit: Also an option to hide the curvy target frame out of combat
Last edited by kxkamikaze : 07/06/14 at 08:49 PM.
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Unread 06/30/14, 11:53 PM  
Mitosuke
 
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Forum posts: 1
File comments: 11
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Hiya!
Just started using this addon. I love its look and like a previous commentor mentioned - as a healer I constantly forget my own resource pools! So this is perfect, thank you!
Last edited by Mitosuke : 07/01/14 at 02:11 AM.
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Unread 06/28/14, 08:41 AM  
prtpj

Forum posts: 2
File comments: 74
Uploads: 1
Originally Posted by niocwy
Originally Posted by prtpj
Hi...

After update to last version, I got this error after turn "on" the "Anchor text value to containers"
]
I'm looking at this right now and will let you know what I find.
Can you load the default configuration and see if the error appears again ? I think it may have something to do with the saved variables not functioning properly.

EDIT: never mind I found it. It has something to do with the rudimentary mount stamina bar I added back then. I'm uploading a new version right now with a quick fix.

No more error msg man...thx
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Unread 06/28/14, 08:41 AM  
heyguyslol
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Forum posts: 24
File comments: 53
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Great addon been using it for a few days and I love it. Would it be possible to add shield buffs to the health bar? Like "Hardened Ward" buff.
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Unread 06/27/14, 04:16 PM  
niocwy
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Forum posts: 11
File comments: 27
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Originally Posted by prtpj
Hi...

After update to last version, I got this error after turn "on" the "Anchor text value to containers"
]
I'm looking at this right now and will let you know what I find.
Can you load the default configuration and see if the error appears again ? I think it may have something to do with the saved variables not functioning properly.

EDIT: never mind I found it. It has something to do with the rudimentary mount stamina bar I added back then. I'm uploading a new version right now with a quick fix.
Last edited by niocwy : 06/27/14 at 04:48 PM.
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Unread 06/27/14, 01:31 PM  
prtpj

Forum posts: 2
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Hi...

After update to last version, I got this error after turn "on" the "Anchor text value to containers"
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Unread 06/27/14, 03:20 AM  
niocwy
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Forum posts: 11
File comments: 27
Uploads: 1
Originally Posted by James405
I would like an option to hide the bars but still have the text.
I was waiting for somebody to ask me before implementing it...I just didn't think it would have taken this long

This should be on a future update.
Last edited by niocwy : 06/27/14 at 05:02 AM.
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Unread 06/26/14, 11:35 PM  
James405

Forum posts: 6
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I would like an option to hide the bars but still have the text.
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Unread 06/26/14, 05:16 PM  
prtpj

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Well, they could be curvy and horizontal. But as I said, just as a customization option.
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Unread 06/26/14, 04:16 PM  
niocwy
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Forum posts: 11
File comments: 27
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Originally Posted by prtpj
Hey niocwy

I like your addon, but I would like to ask if there is a possibility of a option to player choose the bar orientation. I love the visibility of bars in your addon, but I would like to put it in horizontal.

This is a option hard to implement?
I assume that if the bars were put horizontally, they wouldn't be curved (or would they ?).
It's not that complicated, but it would take some time. Also, the soul of the add-on is to have a vertical and curved HUD, so IF (and it's a big 'if') I make this, it's going to be after I add all the features I wanted to begin with.

Originally Posted by Gypsywoofwoof
niocwy! LOVE this add-on! for me it is absolutely essential! I am a healer and often forget to watch my own hp/mana because I am constantly looking at my surroundings! this is absolutely what I wanted! minimalist and stylish! Please, please carry on adding stuff to it like the future shield and re/degeneration animation u mentioned.

DO NOT quit this game or this add-on or I will hunt u down :-D

xxx Gypsy
Wow, do I need to fear for my life ?

Don't worry I won't leave soon, I'm taking my time. I'm Vet4 now, and just started doing Vet dungeons with my guildies. I like it so far, we are not hardcore nor min/max-ers so there's is a little challenge and it is greatly appreciated

Also, I have a big update incoming for the end of the week (I hope) with the buffs and anims (and more)
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Unread 06/26/14, 03:04 PM  
Gypsywoofwoof

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niocwy! LOVE this add-on! for me it is absolutely essential! I am a healer and often forget to watch my own hp/mana because I am constantly looking at my surroundings! this is absolutely what I wanted! minimalist and stylish! Please, please carry on adding stuff to it like the future shield and re/degeneration animation u mentioned.

DO NOT quit this game or this add-on or I will hunt u down :-D

xxx Gypsy
Last edited by Gypsywoofwoof : 06/26/14 at 03:04 PM.
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Unread 06/26/14, 01:22 PM  
prtpj

Forum posts: 2
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Hey niocwy

I like your addon, but I would like to ask if there is a possibility of a option to player choose the bar orientation. I love the visibility of bars in your addon, but I would like to put it in horizontal.

This is a option hard to implement?
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