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Compatibility: | Update 3 (1.3.3) |
Updated: | 08/05/14 09:47 AM |
Created: | 07/02/14 08:14 AM |
Monthly downloads: | 36 |
Total downloads: | 5,187 |
Favorites: | 5 |
MD5: | |
Categories: | Discontinued & Outdated, Data Mods, UI Media, Miscellaneous, Utility Mods |
if (DisplayNameFixConstants == nil) then DisplayNameFixConstants = { UserOverride = "@zgrssd" } end
File Name |
Version |
Size |
Uploader |
Date |
0.02 |
2kB |
zgrssd |
07/04/14 05:59 AM |
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0.01 |
1kB |
07/02/14 08:14 AM |
Comment Options |
07/03/14, 08:29 AM | |
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Re: .txt fiel issues.
I had checked that on the NA client and was 100% certain it stopped happening. I only renamed it .txt to test it/demonstrate that. Odd. But I removed the ending for the next release so it stops happening again. Re; Decorate functions. I made some tests and worked the results into the wiki. They have some odd cases in wich they do not return what I expect them too: http://wiki.esoui.com/DecorateDisplayName http://wiki.esoui.com/IsDecoratedDisplayName IsDecorated might be usefull. Decorate only after I run IsDecorated over it. I am uncertain about using them: On the plus side, they work instantly if the decoration sign ever changes (very unlikely but possible). On the other hand I rather keep on know KISS stuff then risk running into another issue with a provided function while trying to fix an issue with a provided function. I have to think on that for at least 1 day from now on. Just to dangerous area to make any hasty calls. |
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Garkin |
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07/03/14, 03:04 AM | |||
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I have to test it again to be sure.
Only adding/removing/checking for the @? What about checks for lenght, empty strings and nil values? Need to run some tests on thier exactly behavior before I start relying on them.
Last edited by zgrssd : 07/03/14 at 03:04 AM.
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07/02/14, 02:01 PM | |
Please change extension of "DisplayNameFix Readme.txt", addon manager it shows as a separate addon.
And I have just find out that there are functions for work with display names: Lua Code:
Warning: Spoiler
So if you want use "system" functions, it will look like this:
Lua Code:
Last edited by Garkin : 07/02/14 at 02:36 PM.
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Garkin |
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