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Updated: 06/08/23 07:27 AM
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Compatibility:
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:06/08/23 07:27 AM
Created:07/04/14 05:18 PM
Monthly downloads:139
Total downloads:34,485
Favorites:130
MD5:
Harven's House Hunter  Popular! (More than 5000 hits)
Version: 1.12.0
by: Harven, votan
Description
This addon shows door icons on the map of every house/building/hut you have visited. When you move the mouse cursor over the icon, building name will appear. Currently it will work for english and german clients only but it's very easy to add french language support. Let me know if you can help - I just need one word translation and testing.

You must do one "visit cycle" to make the icon appear (enter and leave).

Forum thread with the addon idea: http://www.esoui.com/forums/showthread.php?t=1903

Commands
/cleardoors <all/map> - will erease all doors or only the doors on the current map,
/importdoors <character_name> - will import the doors from given character.

Known Issues
Looks like update 7 introduced changes to some maps dimensions. As a result some doors icons will have wrong positions.

This addon will not work in some areas. The Serk in Deshaan as an example. It's because when you leave a house in The Serk, the exit is called "The Serk", but the map POI is called "Quarantine Serk".

Special Thanks
Suzi Q for German translation.

Donations
If you like my work you can make me happy by sending some in-game gold/items to @theharven on EU server (but please, no lockpicks ), eventually you can help me pay my monthly subscription by donating some money.

[Edit 09.31.2015]
Since monthly subscription is no longer required to play the game I decided to transfer all future dontations to charity. There is a polish site where you can chose a person you would like to support (mostly children) https://www.siepomaga.pl/. I will be anonymously transfering your donations there, to a person of my choosing and then I will post a link in The Great Donor Hall so you will know who gets your money I would love to help this people so I hope this doesn't discourages you from donating.


version 1.12.0:
- Update for Necrom.

Version 1.11:
- Removed LibStub,
- Removed embedded LibHarvensAddonsSettings, please download it separately,
- API version changed to 100030.

Version 1.10:
- Fixed libHarvensAddonSettings library,
- API version changed to 100024.

Version 1.9d:
- API version changed to 100020.

Version 1.9c:
- API version changed to 100019.

Version 1.9b:
- API version changed to 100018.

Version 1.9a:
- API version changed to 100017.

Version 1.9:
- API version changed to 100016,
- Updated LHAS, thanks Votan :)

Version 1.8c:
- API version changed to 100015.

Version 1.8b:
- API version changed to 100014.

Version 1.8a:
- API version changed to 100013.

Version 1.8:
- API version changed to 100012,
- New version of LibHarvensAddonSettings - thanks to Votan :)

Version 1.7b:
- API version changed to 100011,

Version 1.7a:
- API version changed to 100010,
- New version of LibHarvensAddonSettings (thanks to Garkin).

Version 1.7:
- Added options menu with two options:
* pin size,
* pin draw level.

Version 1.6a:
- API version changed to 100009.

Version 1.6:
- Added command to clear all doors or only on the current map,
- Added command to import the doors from other characters.

Version 1.5a:
- API version changed to 100008.

Version 1.5:
- Fixed lua exception when starting in Cyrodiil - thanks again Garkin :)

Version 1.4:
- Added pin menu with single element: "Delete" which allows you to delete misplaced doors.

Version 1.3a:
- Changed "Open" translation to ESO default - thanks Garkin.

Version 1.3:
- Added "Doors" map filter which allows to show/hide doors pins.

Version 1.2:
- Changed the recognition condition - more doors will be detected.

Version 1.1:
- Some code refactoring,
- Added support for DE client version,
- Changed minimum doors distance on non-zone maps,
- Visited buildings are stored per character.
Optional Files (0)


Archived Files (24)
File Name
Version
Size
Uploader
Date
1.11
6kB
Harven
03/29/20 02:05 PM
1.10
13kB
Harven
08/15/18 04:29 PM
1.9d
13kB
Harven
08/14/17 07:01 PM
1.9c
13kB
Harven
05/23/17 01:42 PM
1.9b
13kB
Harven
02/12/17 10:09 AM
1.9a
13kB
Harven
10/05/16 03:19 PM
1.9
13kB
Harven
08/01/16 03:18 PM
1.8c
14kB
Harven
06/03/16 01:47 PM
1.8b
13kB
Harven
03/07/16 05:18 PM
1.8a
13kB
Harven
11/02/15 09:32 AM
1.8
13kB
Harven
09/02/15 06:00 PM
1.7b
13kB
Harven
03/04/15 02:41 PM
1.7a
13kB
Harven
11/04/14 01:56 PM
1.7
13kB
Harven
09/26/14 08:45 AM
1.6a
6kB
Harven
09/16/14 05:26 PM
1.6
6kB
Harven
08/06/14 04:42 PM
1.5a
6kB
Harven
08/05/14 05:00 PM
1.5
6kB
Harven
07/31/14 02:00 PM
1.4
6kB
Harven
07/27/14 05:58 AM
1.3a
5kB
Harven
07/16/14 12:14 AM
1.3
5kB
Harven
07/15/14 02:09 PM
1.2
5kB
Harven
07/09/14 11:48 AM
1.1
5kB
Harven
07/05/14 03:14 PM
1.0
4kB
07/04/14 05:18 PM


Post A Reply Comment Options
Unread 01/02/15, 07:48 AM  
QuadroTony
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for me this addon a bit buggy
one of the example
LOL

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Unread 11/07/14, 06:20 AM  
QuadroTony
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this door wont be marked
weird
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Unread 11/04/14, 02:24 PM  
QuadroTony
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oh, ty
didnt noticed that
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Unread 11/04/14, 02:18 PM  
Harven
 
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Hey QuadroTony,
but there is an option to delete a door when you right-click on it.
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Unread 11/04/14, 02:00 PM  
QuadroTony
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hi! i must report something
looks like the enter to his cave was moved
will be nice to have a hotkey, when our mouse over the dor icon, to delete te icon

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Unread 11/04/14, 12:21 AM  
Cerulean2013

Forum posts: 25
File comments: 57
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After todays update I get this error the first time I go into the settings, after dismissing it the addon seems to work and the error does not come back.


The same error occurs in the potion alert menu and again after 1 time it doesnt reappear and the addon seems to work.
Last edited by Cerulean2013 : 11/04/14 at 12:22 AM.
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Unread 08/31/14, 05:29 AM  
Harven
 
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Hey QuadroTony,
I think you should ask the minimap addon author
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Unread 08/21/14, 04:09 PM  
QuadroTony
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any workaround? to make the door like on the main map? under the questpin
but on minimap too


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Unread 08/20/14, 02:06 PM  
QuadroTony
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some doors are not marked
for example door Shrouded Dancer

on the abandoned ship
Woodhearth - Greenshade

14,92
49,36
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Unread 08/06/14, 12:28 AM  
QuadroTony
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Originally Posted by Harven
Hey,
QuadroTony, wmrojer, the doors are created per character because most people use it to mark places they have visited (I guess).
i use it for farm houses again and again, and dont forget about any doors

for recipes, etc
Last edited by QuadroTony : 08/07/14 at 01:14 AM.
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Unread 08/05/14, 02:07 AM  
QuadroTony
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Originally Posted by Harven
Hey,
QuadroTony, wmrojer, the doors are created per character because most people use it to mark places they have visited (I guess). But of course I can make some slash command to import the doors from other characters.
it will be nice, w8ting for this feature
and love your work!
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Unread 08/04/14, 04:32 PM  
Harven
 
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Hey,
QuadroTony, wmrojer, the doors are created per character because most people use it to mark places they have visited (I guess). But of course I can make some slash command to import the doors from other characters.
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Unread 08/02/14, 12:39 PM  
QuadroTony
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request feature:

share doors between characters, like addon Vendors sharing vendors, for example

P.S Harven gone for awile? ((((
Last edited by QuadroTony : 08/04/14 at 01:04 AM.
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Unread 07/31/14, 03:25 PM  
SkOODaT
 
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awesome Garkin so much help always
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Unread 07/30/14, 11:57 AM  
Garkin
 
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Originally Posted by SkOODaT
Lua Code:
  1. 014-07-19T20:56:31.909-05:00 |cff0000Lua Error: EsoUI/Ingame/Map/WorldMapFilters.lua:33: attempt to index a nil value
  2. stack traceback:
  3.     EsoUI/Ingame/Map/WorldMapFilters.lua:33: in function 'WorldMapFilterPanel:GetPinFilter'
  4.     user:/AddOns/HarvensHouseHunter/HarvensHouseHunter.lua:125: in function 'HarvensHouseHunter:SetupMapFilter'
  5.     user:/AddOns/HarvensHouseHunter/HarvensHouseHunter.lua:146: in function 'HarvensHouseHunter:Initialize'
  6.     user:/AddOns/HarvensHouseHunter/HarvensHouseHunter.lua:154: in function '(anonymous)'|r

In Cyrodiil :S
Shinni's code in HarvestMap:
Lua Code:
  1. --pvepanel has no mode if the character starts his session on a pvp map
  2. WORLD_MAP_FILTERS.pvePanel:SetMapMode(2) -- prevents crashing on GetPinFilter in above case
Last edited by Garkin : 07/30/14 at 11:58 AM.
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