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Compatibility: | Live (1.0) |
Updated: | 05/01/14 12:16 PM |
Created: | 03/15/14 10:15 PM |
Monthly downloads: | 123 |
Total downloads: | 51,840 |
Favorites: | 164 |
MD5: | |
Categories: | Discontinued & Outdated, Auction House & Vendors |
v1.0a1 - 2014-05-01 [Added] * Option to have the junkmark list global or per character (/jy set globaljunk) * Option to delete everything on the mark list. (/jy delmark all) * "dm" as an option instead of typing "delmark" [Bugfix] * (More) input validation on /jy delmark * Fixed the listbox selection for quality levels * Small bug with party loot output. 0.9999 2014-04-28 [BugFix:] (I hope). Some problems with all the settings being reset and either set to all TRUE or all FALSE. I hopefully fixed it. 0.999 2014-04-27 [New:] +Not yet a full rewrite, but I did spend two days getting a setup screen working without using LibAddonMenu as I didn't want the list to grow any larger. Type '/junkyard setup' to use it. [New:] + Autodestrction of 0 value, marked and junked items when low inventory "/junkyard set destroy" [New:] + GLOBAL or Character-specific settings. (Yes, this will destroy your savedvariables). "/junkyard set global" to toggle it. Remember to RELOAD THE UI _AND_ confirm your settings after using this option. [New:] + Added a itemstrip function to get a lot of itemdata. This will be used in a future update that will destroy your JUNK list but also make it more 'flexible'. [New:] + Toggle to see the welcome message on addon loading or not. /junkyard set welcome [Change:] * Changed some of the "/jy list" listings to include more information about the items, such as the trait, value and type of item. Did you know there are two types of Disguises for example. 0.99 2014-04-22 [Bugfix:] +Apparently using global variables and function names is not a good idea, as this addon and other unnamed addons also using global variables ran into a bit of a fight. Change: +Redid everything to local, then had to swap things around as they were refering to functions that didn't exist yet. What came first, the function or the call? Well, with Globals it doesn't matter, with locals it does. 0.98 [NEW] With "/junkyard set auto" option enabled, any time you add an item to JUNK through the UI, it will automatically be added to the Junkyard list, so it will be remembered for other gaming sessions. This also works the other way, so if you remove something from 'junk' it will also be removed from the MARK list. [NEW] Added a option to /Junkyard set trait #0-5<- which identifies the item quality the trait must be equal to or below for it to be auto-added to the junk list. [NEW] Shortcut /jy added in addition to /junkyard -- save you all that typing. :) [CHANGE] If an item is "TRASH" item, and is autojunked, it will not be added to the MARK list, since the whole purpose of the addon as for these items to be Junked to begin with. (Should make the MARK list shorter) + Need to change how this works in v2.x I really should get an option menu for this soon.. 0.97 [CHANGE] Had to redo the saved-variables as I suspect another addon used the same name which might have caused problems. [CHANGE] Changed the way inventory size warnings work. 0.96 [NEW] Toggle for messages when items are added to junk (/junkyard set junkspam) [NEW] Now shows 'stack count' for stackable items (those that go to 100) when looted. Note: Might bug if you have multiple stacks of 100. [CHANGE] Toggle for item sale feedback moved to (/junkyard set salespam) [CHANGE] Items added to junk list are now "Links" instead of "Names". Hopefully this means that "Cake"(gray) and "Cake"(white) are no longer mistaken for the same "cake". We all know Pie is better anyway. Blueberry pie. [CHANGE] Savedvariables has changed, so all settings had to be reset. (I added a few extra "backup settings" so maybe I wont have to reset this again as I can reuse them) 0.95 [NEW] Toggle automarking items with "Sell to vendor for % more" as junk (/junkyard set trait) [NEW] Added (/junkyard help) for help text. (Currently it only tells you to read this read.me) [CHANGE] Savedvariable setup. After this you'll only need to redo your settings when there are options added. [CHANGE] (/junkyard set) will now show all the settings available (and the current value) (moved it out from the default /junkyard command list to reduce spam.) 0.94 [NEW] Autojunk will now also add items with the trait "This item will sell to vendors for 125%" etc. to the junk. (This option may not add every item with these traits, please send a bug report when it does so I can troubleshoot it. ) 0.92 [BUGFIX] Pesky bug. Had a slight error that caused the mark list fail on anything but the first entry. 0.91 [BUGFIX] Fixed a bug with the saving of the marked list :-( [ADDED] A listing option to see items of a particular quality /junkyard list q # 0 = trash 1 = normal 2 = magical 3 = superior 4 = epic 5 = legendary 0.9 [NEW] Added option "/junkyard add all" to add ALL ITEMS you currently have in your junk inventory to the autojunk list. 0.85- [NEW] Save a list of items to be marked as junk [NEW] Add items to list of items to be marked as junk [NEW] Remove items from auto+junk list. (TRASH items will be marked regardless) [CHANGE] Modified the LIST and LIST ALL output to include Item Quality and ID. [CHANGE] Inventory Size warnings set on a 40 second timer. Hopefully. 0.7 - [NEW] Configure Autosell ON/OFF [NEW] Configure Inventory size warning (0 disables). [CHANGE] Some output changes 0.6c- [BUGFIX] Renamed Readme.txt to Read.ME as the game thinks all TXT files are addons. 0.6b- [BUGFIX] Local Colours are bad, Globals are bad too - Seems like there is no such thing as magic. (: Easter egg bug found by ESOUI@Graywind! Thanks. 0.6 - [NEW]More configuration options * Automark TRASH as Junk (/junkyard set junkyard) * Vendor feedbar per item (/junkyard set spam) * Vendor summary on store exit (/junkyard set vendor) * Loot messages in chat (/junkyard set loot) * Loot messages from party members (/junkyard set party) [CHANGE]Internal code for handling input events [CHANGE]Did some things with the output to make it more magic 0.5 - [NEW]Automark TRASH ITEMS as JUNK. (/wave to ESOUI@Ayuki & ESOUI@Garkin) 0.4 - [NEW]Toggle chat spam on/off * [BONUS FEATURE] Save the setting! [NEW]List all inventory items [NEW]List all JUNK items in inventory 0.2 - Bugfix: Clear the junk history on vendor exit.
File Name |
Version |
Size |
Author |
Date |
Type |
1.03 |
18kB |
09/20/14 03:36 PM |
Patch |
File Name |
Version |
Size |
Uploader |
Date |
0.9999 |
16kB |
ins |
04/28/14 02:55 PM |
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DevliN |
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ins |
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ins |
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03/31/14, 01:07 AM | |
Thanks for continuing to work on the add-on. I'd personally appreciate being able to turn off the chat log display of everything sold.
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mrmoneda |
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Stormknight |
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03/31/14, 09:28 AM | ||
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Edit: Done.
Last edited by ins : 03/31/14 at 11:41 AM.
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ins |
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04/01/14, 11:03 AM | |||
Forum posts: 0
File comments: 3
Uploads: 0
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I had to change the file like this: function insJY.sell(...) id, itemname, itemqty, itemcash = ... --if insJY.SV.spam == true then -- d("|cFFFFFF Sold : |cFFFF00" .. itemname .. "|cFFFFFF for |cFFFF00" .. itemcash .. "|cFFFFFF Gold") --end totalqty = totalqty + itemqty value = value + itemcash end When you added this functionality and a safe-junk-marked this will be the most important addon for me as the guild's head cook |
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sirrother |
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04/01/14, 03:59 PM | ||||
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Having issues with inventory myself (Also a provisioner - when I have time to play). I'll see what I can do about this. I hopefully have a chance to look into it tomorrow. I'll make it a toggle option for "Per Item/Sum Total" output. Was busy with another addon today and figured out some new stuff I can bring back into JunkYard |
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ins |
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04/02/14, 09:52 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Trash loot as junk automatically
To make this addon add trash items as junk automatically just do this ..
file to edit: insjunkyard.lua Find: Code:
EVENT_MANAGER:RegisterForEvent("insJY",EVENT_SELL_RECEIPT, insJY.sell) Code:
EVENT_MANAGER:RegisterForEvent( "insJY",EVENT_INVENTORY_SINGLE_SLOT_UPDATE,insJY.OnInventorySlotUpdate ) Code:
function insJY.saveJunk() d("One day, all your junk will be remembered. Today it wont because the game has a simple 32-bit memory...") end Code:
function insJY.OnInventorySlotUpdate (eventCode,bagId,slotId,isNewItem,itemSoundCategory,updateReason) if bagId == BAG_BACKPACK and isNewItem then if GetItemType(bagId, slotId) == ITEMTYPE_TRASH then SetItemIsJunk(bagId, slotId, true) end end end Credits goes to Garkin Creator of Dustman |
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Ayuki |
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04/02/14, 12:18 PM | ||
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Re: Trash loot as junk automatically
Edit: 0.5 updated with automark of trash items. Had some spare time after server kicked me off and guild chat disappeared
Last edited by ins : 04/02/14 at 01:04 PM.
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ins |
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04/02/14, 01:28 PM | |
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0.6 will be up later tonight with some extra filter options.
Edit: Uploaded. Note; I didn't get to test it fully as the server was shut down for primetime EU maintenance. But it should work as intended.
Last edited by ins : 04/02/14 at 03:42 PM.
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ins |
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04/02/14, 03:52 PM | |
Nice, Will it also inform me about low bag space like the UI2 mod? I woud like to replace UI2 with this to use the "Automarking of TRASH items as junk" ;D
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Tonyleila |
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04/02/14, 03:56 PM | ||
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It will once I update the next version. Currently it will only report the bag size when you do a /junkyard list or /Junkyard list all But I suppose there is nothing to stop it from giving you a message as you get close to a limit. Perhaps it can even be configured by yourself, i.e "warn in 5", "warn in 2" or w.e.
Last edited by ins : 04/02/14 at 03:57 PM.
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ins |
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04/02/14, 06:24 PM | |
Please rename Readme.txt
http://www.esoui.com/forums/showthread.php?p=2428 |
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Tonyleila |
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04/02/14, 06:26 PM | ||
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ins |
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