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Compatibility: | Summerset (4.0) Dragon Bones (3.3) Clockwork City (3.2) Horns of the Reach (3.1) Morrowind (3.0) Homestead (2.7) One Tamriel (2.6) Shadows of the Hist (2.5) Dark Brotherhood (2.4) Thieves Guild (2.3) Orsinium (2.2.4) |
Updated: | 06/07/18 12:02 AM |
Created: | 07/23/14 10:49 PM |
Monthly downloads: | 785 |
Total downloads: | 171,605 |
Favorites: | 285 |
MD5: | |
Categories: | Graphic UI Mods, Combat Mods, PvP, Utility Mods |
File Name |
Version |
Size |
Author |
Date |
Type |
2.1.1.1 |
153kB |
09/21/21 12:22 PM |
Patch |
File Name |
Version |
Size |
Uploader |
Date |
2.0.0 |
204kB |
Aetheron |
06/30/17 06:34 PM |
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1.5.4 |
200kB |
calia1120 |
02/06/17 02:34 AM |
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1.5.3 |
203kB |
Aetheron |
12/21/16 09:53 PM |
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1.5.2 |
200kB |
Aetheron |
10/29/16 08:06 AM |
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1.5.1 |
198kB |
calia1120 |
10/05/16 12:35 AM |
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1.5.0 |
196kB |
calia1120 |
08/07/16 09:02 PM |
Comment Options |
03/21/15, 07:50 PM | |
Forum posts: 1
File comments: 29
Uploads: 0
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Hello! Would it be possible to add a single feature from the following mod: http://www.esoui.com/downloads/info2...Crosshair.html
The feature in question is "change crosshair.dds image when in melee range". This option was working in 1.5 but the entire mod is broken in 1.6 (though I think the melee check still works, the function reticleSettingsOnUpdate is what's broken). Here is a rough piece of the code if it helps at all (not sure what the etiquette for this is but hopefully I'm not stepping on any toes): The actual code that does the work: Line 22: local MeleeRangeDistance = 6.5 Line 38: "Nothing", "Default", "Cross", "Crosshair","Crosshair Melee", "Dot", "Midnight Squadron", "Nuke", "Round", Line 57: ["Crosshair Melee"] = { Line 58: texturePath = "ReticleSettings\\Textures\\reticleCrosshairMelee.dds", Line 231: if ( ReticleSettings.GetTargetDistance(1) <= MeleeRangeDistance ) then Line 232: -- Melee Line 233: loadCustomReticle( settings.targetMeleeReticle ) Line 235: reticleScale = settings.targetMeleeReticleScale / 100 Line 236: reticleAlpha = settings.targetMeleeReticleAlpha / 100 Line 237: if (( settings.targetMeleeReticleReactionColor )and (GetUnitReactionColor("reticleover")~= 0)) then Line 245: RS_ReticleContainer:SetColor( unpack( ReticleSettings.GetCustomColor( settings.targetMeleeReticleColor ) ) ) Line 247: ZO_ReticleContainerReticle:SetColor( unpack( ReticleSettings.GetCustomColor( settings.targetMeleeReticleColor ) ) ) ============================ The code used to create the menu to customize the settings: Line 1000: -- RETICLE: TARGET IN-RANGE (MELEE) Line 1001: --local submenuReticleTargetMelee = LAM:AddSubMenu( panel, "RETICLE_SUBMENU_RETICLE_TARGET_MELEE", "Target In-Range (Melee)", "" ) Line 1001: --local submenuReticleTargetMelee = LAM:AddSubMenu( panel, "RETICLE_SUBMENU_RETICLE_TARGET_MELEE", "Target In-Range (Melee)", "" ) Line 1001: --local submenuReticleTargetMelee = LAM:AddSubMenu( panel, "RETICLE_SUBMENU_RETICLE_TARGET_MELEE", "Target In-Range (Melee)", "" ) Line 1002: local submenuReticleTargetMelee = LAM:AddSubMenu( panel, "RETICLE_SUBMENU_RETICLE_TARGET_MELEE", "DOES NOT WORK ANYMORE", "" ) Line 1002: local submenuReticleTargetMelee = LAM:AddSubMenu( panel, "RETICLE_SUBMENU_RETICLE_TARGET_MELEE", "DOES NOT WORK ANYMORE", "" ) Line 1003: LAM:AddHeader( submenuReticleTargetMelee, "headerTargetMelee", "" ) Line 1003: LAM:AddHeader( submenuReticleTargetMelee, "headerTargetMelee", "" ) Line 1005: LAM:AddDropdown( submenuReticleTargetMelee, "targetMeleeReticle", "Reticle Style", "Choose which Reticle to display when target is in attackable melee range.", Line 1005: LAM:AddDropdown( submenuReticleTargetMelee, "targetMeleeReticle", "Reticle Style", "Choose which Reticle to display when target is in attackable melee range.", Line 1005: LAM:AddDropdown( submenuReticleTargetMelee, "targetMeleeReticle", "Reticle Style", "Choose which Reticle to display when target is in attackable melee range.", Line 1007: function() return ReticleSettings.SavedVars.targetMeleeReticle end, Line 1008: function( value ) ReticleSettings.SavedVars.targetMeleeReticle = value end ) Line 1010: LAM:AddColorPicker( submenuReticleTargetMelee, "targetMeleeReticleColor", "Color", "Choose color for Target In-Range (Melee) Reticle.", Line 1010: LAM:AddColorPicker( submenuReticleTargetMelee, "targetMeleeReticleColor", "Color", "Choose color for Target In-Range (Melee) Reticle.", Line 1010: LAM:AddColorPicker( submenuReticleTargetMelee, "targetMeleeReticleColor", "Color", "Choose color for Target In-Range (Melee) Reticle.", Line 1011: function() return ReticleSettings.HexToRGB( ReticleSettings.SavedVars.targetMeleeReticleColor ) end, Line 1012: function( r, g, b ) ReticleSettings.SavedVars.targetMeleeReticleColor = ReticleSettings.RGBToHex( r, g, b ) end ) Line 1014: LAM:AddCheckbox( submenuReticleTargetMelee, "targetMeleeReticleReactionColor", "Use Reaction Color", "Change color of Reticle according to the type of target.", Line 1014: LAM:AddCheckbox( submenuReticleTargetMelee, "targetMeleeReticleReactionColor", "Use Reaction Color", "Change color of Reticle according to the type of target.", Line 1015: function() return ReticleSettings.SavedVars.targetMeleeReticleReactionColor end, Line 1016: function() ReticleSettings.SavedVars.targetMeleeReticleReactionColor = not ReticleSettings.SavedVars.targetMeleeReticleReactionColor end ) Line 1016: function() ReticleSettings.SavedVars.targetMeleeReticleReactionColor = not ReticleSettings.SavedVars.targetMeleeReticleReactionColor end ) Line 1018: LAM:AddSlider( submenuReticleTargetMelee, "targetMeleeReticleScale", "Scale", "", 15, 150, 5, Line 1018: LAM:AddSlider( submenuReticleTargetMelee, "targetMeleeReticleScale", "Scale", "", 15, 150, 5, Line 1019: function() return ReticleSettings.SavedVars.targetMeleeReticleScale end, Line 1020: function( scale ) ReticleSettings.SavedVars.targetMeleeReticleScale = scale end ) Line 1022: LAM:AddSlider( submenuReticleTargetMelee, "targetMeleeReticleAlpha", "Transparency", "", 30, 100, 1, Line 1022: LAM:AddSlider( submenuReticleTargetMelee, "targetMeleeReticleAlpha", "Transparency", "", 30, 100, 1, Line 1023: function() return ReticleSettings.SavedVars.targetMeleeReticleAlpha end, Line 1024: function ( alpha ) ReticleSettings.SavedVars.targetMeleeReticleAlpha = alpha end ) Line 1028: local submenuReticleTargetRange = LAM:AddSubMenu( panel, "RETICLE_SUBMENU_RETICLE_TARGET_RANGE", "Target In-Range (MELEE)", "" ) ==================== Basically this allowed you to make an extremely educated guess on if indeed you were in melee range and could connect your attack. Big thanks either way though! Since Reticle Settings is completely broken I've migrated to Combat Reticle and while I do miss a few features (besides the one mentioned in this post) I've found it to be an excellent replacement.
Last edited by Vagrant Zero : 03/22/15 at 12:15 AM.
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Vagrant Zero |
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Aetheron |
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03/18/15, 04:59 PM | ||
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QuadroTony |
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03/18/15, 04:57 PM | |
Forum posts: 9
File comments: 206
Uploads: 0
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Does this mean we don't need the temp patch addon now?
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EQBallzz |
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03/17/15, 06:12 PM | ||
Do you mean you just want a custom reticle for stealth mode without the ZO eye? That would be possible, but I'd need to make a few more config changes to support it. I can't support all the special modes of stealth (think there are 5) - way too much work, so it would just be another customizable reticle like the other modes.
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Aetheron |
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03/17/15, 04:53 PM | |
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thanks for update
what about HIDE eye reticle? vanilla one still exist with addon's one over it |
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QuadroTony |
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03/17/15, 04:33 PM | |
Fixed for patch 6!
Hey All,
I just uploaded Combat Reticle version 1.1.1 - Everything should be working again with patch 6. Please let me know if there are anymore issues (my test time is somewhat limited). -A |
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Aetheron |
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03/11/15, 04:04 PM | |
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thank for the fix
but where is the official update?
Last edited by QuadroTony : 03/11/15 at 04:04 PM.
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QuadroTony |
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03/10/15, 04:36 PM | |
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Fan fix here http://www.esoui.com/downloads/info9...raryPatch.html by valshaaran
Seems to work fine except for an issue with stealth, some further fixes in teh comments there until we're able to get an update here |
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Zulunia |
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03/05/15, 07:09 PM | |
I would love to be able to use this with update 1.6. Is there anything I can do to help? Testing? I can only manage some simple things in Lua.
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Jhenox |
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03/04/15, 04:56 PM | |
Forum posts: 0
File comments: 209
Uploads: 0
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I updated api and libs to see if it's working but got many interface errors :
2015-03-04T22:44:49.059Z |cff0000Lua Error: user:/AddOns/CombatReticle/CombatReticle.lua:394: attempt to index a nil value stack traceback: user:/AddOns/CombatReticle/CombatReticle.lua:394: in function 'updateReticleFromSettings' user:/AddOns/CombatReticle/CombatReticle.lua:492: in function 'updateAllReticlesFromSettings' user:/AddOns/CombatReticle/CombatReticle.lua:668: in function 'CombatReticleLoaded'|r If that can help but hope we gonna get update for 1.6.5 too
Last edited by svan : 03/04/15 at 10:52 PM.
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svan |
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03/04/15, 04:35 PM | |||
Naked
Yeah, I feel like I'm wandering around the landscape naked without this to alert me when something hostile is charging up from behind. I hope you can find the time to update it. And thanks for taking the time to provide something like this for everyone.
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ContraTempo |
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03/04/15, 01:36 AM | ||
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Dingodan |
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03/03/15, 10:34 PM | |
Forum posts: 9
File comments: 206
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thirded!
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EQBallzz |
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03/03/15, 10:23 PM | |
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Will this get updated for 1.6?
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joshmiller83 |
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