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Compatibility: | Summerset (4.0) Dragon Bones (3.3) Clockwork City (3.2) Horns of the Reach (3.1) Morrowind (3.0) Homestead (2.7) One Tamriel (2.6) Shadows of the Hist (2.5) Dark Brotherhood (2.4) Thieves Guild (2.3) Orsinium (2.2.4) |
Updated: | 06/07/18 12:02 AM |
Created: | 07/23/14 10:49 PM |
Monthly downloads: | 798 |
Total downloads: | 171,506 |
Favorites: | 285 |
MD5: | |
Categories: | Graphic UI Mods, Combat Mods, PvP, Utility Mods |
File Name |
Version |
Size |
Author |
Date |
Type |
2.1.1.1 |
153kB |
09/21/21 12:22 PM |
Patch |
File Name |
Version |
Size |
Uploader |
Date |
2.0.0 |
204kB |
Aetheron |
06/30/17 06:34 PM |
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1.5.4 |
200kB |
calia1120 |
02/06/17 02:34 AM |
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1.5.3 |
203kB |
Aetheron |
12/21/16 09:53 PM |
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1.5.2 |
200kB |
Aetheron |
10/29/16 08:06 AM |
|
1.5.1 |
198kB |
calia1120 |
10/05/16 12:35 AM |
|
1.5.0 |
196kB |
calia1120 |
08/07/16 09:02 PM |
Comment Options |
Aetheron |
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07/23/17, 02:54 AM | |
Forum posts: 19
File comments: 76
Uploads: 0
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Is it possible to add Friendly player reticle mode? Just the same as in combat but NOT in combat. Thank you
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p6kocka |
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07/06/17, 02:42 PM | ||||
Re: Re: Re: Gamepad issue
-A |
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Aetheron |
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07/05/17, 09:35 PM | |||
Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: Gamepad issue
EDIT: Okay, so I figured it out! "Show Interactive Text" was disabled on the profile I was using, and that caused me to not be able to interact with the controller. Simply re-enabling it allows it to work again! Once again, thanks for the great mod, glad to have it back up and running!!
Last edited by reap3rx : 07/05/17 at 10:30 PM.
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reap3rx |
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07/05/17, 04:10 PM | ||
Re: Gamepad issue
-A |
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Aetheron |
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07/05/17, 11:08 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Gamepad issue
Hi, I love this mod, and it seems to be working great while playing keyboard and mouse.
But for some reason, it disables my Jump/interact button for my controller, i.e. I can't interact with anything anymore using the jump button. My character still jumps when the button is pressed, but I can't talk, loot, or interact with anything anymore. Disabling this mod fixes it, so I know it has something to do with it. Can you look into why this is happening? I would like to continue to use it but can't because I prefer to play with a controller. Thank you! |
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reap3rx |
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07/02/17, 10:18 PM | |
Forum posts: 0
File comments: 50
Uploads: 0
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Aetheron
I see. Thanks for the answer. |
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wazoo |
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07/02/17, 02:34 PM | ||
-A |
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Aetheron |
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07/02/17, 02:14 PM | |
Forum posts: 0
File comments: 50
Uploads: 0
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I had complex custom reticle and have lost all settings after the last update. Is it normal?
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wazoo |
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07/01/17, 11:53 AM | |||
Basically, if you have path/lang/$(language).lua in your text file, it will load the file with the proper language prefix. That file is really just like any other lua file, but you know if it's loaded the user is playing in that language. The wiki suggests using ZO_createString but I mostly just use a table. From a coding standpoint, localizations aren't difficult, but they can take a lot of time. You'll need to go through all of your files and remove strings that are displayed, and replace them with a reference to the string you want, whether that's a table reference or GetString. Once that is done, ask the users who asked for a translation for translations. Or head over to the translations forum. |
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Dolgubon |
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07/01/17, 11:14 AM | ||
Re: Awesome!
-A |
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Aetheron |
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07/01/17, 11:12 AM | ||
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Aetheron |
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07/01/17, 06:10 AM | |
Awesome!
It's funny, just yesterday I was thinking how it would be nice to be able to differentiate between in combat with a target and no target, and today I bring up Minion and there it is.
I am really impressed by CR. It seems like you've thought of everything and everything you've implemented works well and is intuitive. Thank you! |
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Gaean |
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07/01/17, 04:37 AM | |
Thanks a lot for the update ☺️
Can you make the addon open to translation please ? |
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lexo1000 |
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06/30/17, 06:37 PM | |
Version 2 released
Hi All,
I just published version 2.0 which includes two new combat modes (someone requested this a long time ago), support for reticle theme modules, and API version update. I have not been able to recreate the hung combat state in Morrowind with this version, so maybe it was a ZOS issue that has been fixed? (If anyone runs into this problem again, please let me know how it happened so I can try to recreate it.) -A |
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Aetheron |
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