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Compatibility: | Summerset (4.0) Dragon Bones (3.3) Clockwork City (3.2) Horns of the Reach (3.1) Morrowind (3.0) Homestead (2.7) One Tamriel (2.6) Shadows of the Hist (2.5) Dark Brotherhood (2.4) Thieves Guild (2.3) Orsinium (2.2.4) |
Updated: | 06/07/18 12:02 AM |
Created: | 07/23/14 10:49 PM |
Monthly downloads: | 782 |
Total downloads: | 171,571 |
Favorites: | 285 |
MD5: | |
Categories: | Graphic UI Mods, Combat Mods, PvP, Utility Mods |
File Name |
Version |
Size |
Author |
Date |
Type |
2.1.1.1 |
153kB |
09/21/21 12:22 PM |
Patch |
File Name |
Version |
Size |
Uploader |
Date |
2.0.0 |
204kB |
Aetheron |
06/30/17 06:34 PM |
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1.5.4 |
200kB |
calia1120 |
02/06/17 02:34 AM |
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1.5.3 |
203kB |
Aetheron |
12/21/16 09:53 PM |
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1.5.2 |
200kB |
Aetheron |
10/29/16 08:06 AM |
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1.5.1 |
198kB |
calia1120 |
10/05/16 12:35 AM |
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1.5.0 |
196kB |
calia1120 |
08/07/16 09:02 PM |
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Aetheron |
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03/18/15, 04:57 PM | |
Forum posts: 9
File comments: 206
Uploads: 0
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Does this mean we don't need the temp patch addon now?
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EQBallzz |
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03/18/15, 04:59 PM | ||
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QuadroTony |
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03/18/15, 10:32 PM | ||
Correct - latest Combat Reticle release here has fixed the issue that was worked around in the community patch. So you can remove the patch when you install the latest CR version.
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Aetheron |
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03/21/15, 07:50 PM | |
Forum posts: 1
File comments: 29
Uploads: 0
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Hello! Would it be possible to add a single feature from the following mod: http://www.esoui.com/downloads/info2...Crosshair.html
The feature in question is "change crosshair.dds image when in melee range". This option was working in 1.5 but the entire mod is broken in 1.6 (though I think the melee check still works, the function reticleSettingsOnUpdate is what's broken). Here is a rough piece of the code if it helps at all (not sure what the etiquette for this is but hopefully I'm not stepping on any toes): The actual code that does the work: Line 22: local MeleeRangeDistance = 6.5 Line 38: "Nothing", "Default", "Cross", "Crosshair","Crosshair Melee", "Dot", "Midnight Squadron", "Nuke", "Round", Line 57: ["Crosshair Melee"] = { Line 58: texturePath = "ReticleSettings\\Textures\\reticleCrosshairMelee.dds", Line 231: if ( ReticleSettings.GetTargetDistance(1) <= MeleeRangeDistance ) then Line 232: -- Melee Line 233: loadCustomReticle( settings.targetMeleeReticle ) Line 235: reticleScale = settings.targetMeleeReticleScale / 100 Line 236: reticleAlpha = settings.targetMeleeReticleAlpha / 100 Line 237: if (( settings.targetMeleeReticleReactionColor )and (GetUnitReactionColor("reticleover")~= 0)) then Line 245: RS_ReticleContainer:SetColor( unpack( ReticleSettings.GetCustomColor( settings.targetMeleeReticleColor ) ) ) Line 247: ZO_ReticleContainerReticle:SetColor( unpack( ReticleSettings.GetCustomColor( settings.targetMeleeReticleColor ) ) ) ============================ The code used to create the menu to customize the settings: Line 1000: -- RETICLE: TARGET IN-RANGE (MELEE) Line 1001: --local submenuReticleTargetMelee = LAM:AddSubMenu( panel, "RETICLE_SUBMENU_RETICLE_TARGET_MELEE", "Target In-Range (Melee)", "" ) Line 1001: --local submenuReticleTargetMelee = LAM:AddSubMenu( panel, "RETICLE_SUBMENU_RETICLE_TARGET_MELEE", "Target In-Range (Melee)", "" ) Line 1001: --local submenuReticleTargetMelee = LAM:AddSubMenu( panel, "RETICLE_SUBMENU_RETICLE_TARGET_MELEE", "Target In-Range (Melee)", "" ) Line 1002: local submenuReticleTargetMelee = LAM:AddSubMenu( panel, "RETICLE_SUBMENU_RETICLE_TARGET_MELEE", "DOES NOT WORK ANYMORE", "" ) Line 1002: local submenuReticleTargetMelee = LAM:AddSubMenu( panel, "RETICLE_SUBMENU_RETICLE_TARGET_MELEE", "DOES NOT WORK ANYMORE", "" ) Line 1003: LAM:AddHeader( submenuReticleTargetMelee, "headerTargetMelee", "" ) Line 1003: LAM:AddHeader( submenuReticleTargetMelee, "headerTargetMelee", "" ) Line 1005: LAM:AddDropdown( submenuReticleTargetMelee, "targetMeleeReticle", "Reticle Style", "Choose which Reticle to display when target is in attackable melee range.", Line 1005: LAM:AddDropdown( submenuReticleTargetMelee, "targetMeleeReticle", "Reticle Style", "Choose which Reticle to display when target is in attackable melee range.", Line 1005: LAM:AddDropdown( submenuReticleTargetMelee, "targetMeleeReticle", "Reticle Style", "Choose which Reticle to display when target is in attackable melee range.", Line 1007: function() return ReticleSettings.SavedVars.targetMeleeReticle end, Line 1008: function( value ) ReticleSettings.SavedVars.targetMeleeReticle = value end ) Line 1010: LAM:AddColorPicker( submenuReticleTargetMelee, "targetMeleeReticleColor", "Color", "Choose color for Target In-Range (Melee) Reticle.", Line 1010: LAM:AddColorPicker( submenuReticleTargetMelee, "targetMeleeReticleColor", "Color", "Choose color for Target In-Range (Melee) Reticle.", Line 1010: LAM:AddColorPicker( submenuReticleTargetMelee, "targetMeleeReticleColor", "Color", "Choose color for Target In-Range (Melee) Reticle.", Line 1011: function() return ReticleSettings.HexToRGB( ReticleSettings.SavedVars.targetMeleeReticleColor ) end, Line 1012: function( r, g, b ) ReticleSettings.SavedVars.targetMeleeReticleColor = ReticleSettings.RGBToHex( r, g, b ) end ) Line 1014: LAM:AddCheckbox( submenuReticleTargetMelee, "targetMeleeReticleReactionColor", "Use Reaction Color", "Change color of Reticle according to the type of target.", Line 1014: LAM:AddCheckbox( submenuReticleTargetMelee, "targetMeleeReticleReactionColor", "Use Reaction Color", "Change color of Reticle according to the type of target.", Line 1015: function() return ReticleSettings.SavedVars.targetMeleeReticleReactionColor end, Line 1016: function() ReticleSettings.SavedVars.targetMeleeReticleReactionColor = not ReticleSettings.SavedVars.targetMeleeReticleReactionColor end ) Line 1016: function() ReticleSettings.SavedVars.targetMeleeReticleReactionColor = not ReticleSettings.SavedVars.targetMeleeReticleReactionColor end ) Line 1018: LAM:AddSlider( submenuReticleTargetMelee, "targetMeleeReticleScale", "Scale", "", 15, 150, 5, Line 1018: LAM:AddSlider( submenuReticleTargetMelee, "targetMeleeReticleScale", "Scale", "", 15, 150, 5, Line 1019: function() return ReticleSettings.SavedVars.targetMeleeReticleScale end, Line 1020: function( scale ) ReticleSettings.SavedVars.targetMeleeReticleScale = scale end ) Line 1022: LAM:AddSlider( submenuReticleTargetMelee, "targetMeleeReticleAlpha", "Transparency", "", 30, 100, 1, Line 1022: LAM:AddSlider( submenuReticleTargetMelee, "targetMeleeReticleAlpha", "Transparency", "", 30, 100, 1, Line 1023: function() return ReticleSettings.SavedVars.targetMeleeReticleAlpha end, Line 1024: function ( alpha ) ReticleSettings.SavedVars.targetMeleeReticleAlpha = alpha end ) Line 1028: local submenuReticleTargetRange = LAM:AddSubMenu( panel, "RETICLE_SUBMENU_RETICLE_TARGET_RANGE", "Target In-Range (MELEE)", "" ) ==================== Basically this allowed you to make an extremely educated guess on if indeed you were in melee range and could connect your attack. Big thanks either way though! Since Reticle Settings is completely broken I've migrated to Combat Reticle and while I do miss a few features (besides the one mentioned in this post) I've found it to be an excellent replacement.
Last edited by Vagrant Zero : 03/22/15 at 12:15 AM.
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Vagrant Zero |
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03/21/15, 09:25 PM | |
Forum posts: 0
File comments: 209
Uploads: 0
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For Vagrant Zero :
Choose the texture u want in folder "ReticleSettings/Textures" and rename them "User1.dds" "User2.dds" etc... 5 maximum as u can see in folder "CombatReticles/Reticles". Copy and overwrite them in "Combat Reticle" folder In Combat Reticle settings for "Type" choose "Custom" |
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svan |
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03/22/15, 12:14 AM | ||
Forum posts: 1
File comments: 29
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Vagrant Zero |
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03/22/15, 01:59 AM | |
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can this addon cause fps drop?
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QuadroTony |
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03/22/15, 08:35 PM | |||
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If someone can confirm. If you read Reticle Settings post i think they were talking about that. |
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svan |
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03/22/15, 08:39 PM | ||
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You can test it but do it during night when there is not to much people on server |
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svan |
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04/03/15, 07:33 AM | ||
One idea I have had is to allow you to configure a particular slotted skill to use as an attack range indicator - in other words, when that skill is enabled, the cursor would change to an "in-range" reticle. The problem is that every skill has different ranges so it would only be accurate for that one skill. I will study the code you provided, but it looks pretty complex so I'd once again be afraid of FPS impact. But I'll let you know. |
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Aetheron |
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04/03/15, 07:36 AM | ||
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Aetheron |
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04/03/15, 07:44 AM | ||
In general, if you're having FPS issue, I'd try disabling all add-ons to establish your base FPS, then selectively re-enable add-ons to see if one or more of them are causing a problem. Tedious, but that's the only way I know to figure it out. |
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Aetheron |
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04/05/15, 04:46 PM | |
Forum posts: 0
File comments: 1
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Hello,
I have the weirdest problem. The addon worked like a charm on all of my characters (thanks for this great addon) until i made a new character today. It still works on all of my old characters but on the new one the detection for hostile targets does not work. It simply stays normal as if there wasn't an enemy. If i enter combat it works and changes the reticle and it changes as well when i look at interactive objects and plays the animation right. It just does not detect enemies which is the weirdest thing as it works everywhere else. I tried to reinstall the addon, deleted the .lua and set it up completely new and still have the same problem. Any suggestions how to fix this are greatly appreciated. /edit: So... i found the problem. While i was playing this character, right after the creation i went into the Hills near Daggerfall to kill the Harpies. While i was testing the addon i only tested it on those mobs. The addon works perfectly fine on _every other mob_. Well, it most likely has to do with the quest that evolves around those harpies, but who knows. Well it works fine expect in those Hills. Still weird.
Last edited by turboED : 04/05/15 at 05:40 PM.
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turboED |
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04/06/15, 04:09 AM | |
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sometimes i can be in combat mode while in sneak too
in this case i cant figure out im in SNEAK OR NOT because the icon are the same in both modes - combatnonsneak and combat+sneak pls fix its very important for PVP
Last edited by QuadroTony : 04/06/15 at 04:16 AM.
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QuadroTony |
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