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Compatibility: | Orsinium (2.2.4) |
Updated: | 11/03/15 03:04 PM |
Created: | 08/04/14 04:03 AM |
Monthly downloads: | 89 |
Total downloads: | 12,593 |
Favorites: | 25 |
MD5: |
(3.1) Added Clear Buffer Slash Command -- You can now use /reloadclear to clear the buffers. This clears all chat buffers.Features:
(3.0) Added Chat Buffers -- Chat is now buffered, up to 100 messages. You can choose to have previous chat automatically reloaded for you when you reload the ui and login. This way you wont miss any conversations when your reloading your UI.
(3.0) New SlashCommands -- /reloadchat, /reloadparty, /reloadwhisper, /reloadguild, /reloadofficer. These commands will reload ALL chat in their respective chat buffers.
(3.0) Optional Slash Command Parameter -- You can add a time parameter to the slashcommands and it will only display messages that are less than that many minutes old. For example:/reloadwhispers 20 would reload all whipsers from the last 20 minutes into the chat window.NOTE: The chat buffers are capped at 100 messages. Once a buffer is full it will remove the oldest message each time it saves a new one. So just because you can type /reloadchat 99999 Its probably not going to have messages that old in the buffer.
(2.9) pChat Compatibility -- Made some changes to be more compatible with pChat. Now if you run pChat the timestamps in ChatIt will automatically be disabled. Even if you turn them on they wont do anything, you'll have to use the timestamps in pChat (this is only if your running both addons). This is to provide compatibility and prevent the two addons from fighting over the games chat handler.
Multiple Chat Windows: You can now open multiple chat windows.
Chat Timestamps & Time Played: You can toggle ON/OFF chat timestamps or time played so you can see how long you've been playing or how late its getting.
Secondary Chat Backdrop: Toggle ON/OFF a secondary backdrop behind the chat window to darken it.
Secondary Chat Backdrop Alpha: You can adjust the alpha of the secondary backdrop so you can make the chat window just a little darker or a lot.
Toggle ON/OFF background fading: Can be used to prevent the background from fading.
Text Fade Delay: You can adjust the delay time before the chat text starts to fade away. You can also prevent the chat text from ever fading by setting this value to 0 (in the settings menu)
Text Fade Duration: You can adjust the amount of time it takes for the text to fade away after the delay time has passed.
Version 4.1 --
API Update No changes, just an API update
Version 4.0 --
LAM2 Missing Entry Message Fixed a minor problem causing a LAM2 error message to display in chat about a missing entry.
Version 3.9 --
Reloaded Text Time Stamps Updated the reloaded text time stamps to use the same precision as the clock (set in the settings menu under Time Stamps: 12 hr / 24 hr). For reloaded text, changes to the precision will only apply to time stamps on messages received AFTER changing the precision.
Version 3.8 -- Added Request Feature
Library Update Updated the LibAddonMenu & LibStub library
Version 3.7 --
Larger Chat Windows Increased the maximum dimensions of the chat windows to allow you to resize them larger than the games default size.
Version 3.6 --
Multiple Chat Windows Feature Is Back I managed to track down several new bugs in the game code & fix them. Multiple chat windows should be working now.
Code Checks Improved code checks to prevent the phantom window problem users encountered after the update. This was due strictly to bugs in ZOS code. I have squashed all the bugs.
Setting Changes Your settings for "Show Default Background" & "Show Extra Background" may have changed. You may need to reset them in the settings menu. All other settings should remain intact.
Auto-Dock/Transfer All Chat Container Tabs Added the ability to dock/transfer/move all chat tabs from one chat window into another chat window (all tabs at once) by dragging the 1st chat tab & dropping it into another windows tab drop area (just like you were dragging a single tab).
Transferring all chat tabs out of the primary chat container is not allowed for your safety. You must be dragging the 1st tab of a window other than the primary chat window for auto-docking to work.
Version 3.5 --
BUG FIX Due to code changes in the update the Multiple Chat window feature is not working properly. It is being temporarily removed.
If you are getting errors and/or have strange chat windows on your screen:You can reload the ui by typing: /reloadui in the chat window.
- Install this new version
- Reload the ui & it should fix the problem (but you'll still see the error),
- Then reload the ui again and the errors should stop.
Version 3.3 --
API # Update
Version 3.2 --
Show/Hide Default Background Added the ability to hide the default background on the chat windows. This is for those who find both background together to dark, but would like the extra border provided by the extra background.
Version 3.1--
Bug Fix Fixed a minor bug that would cause an error if you received a chat msg before the addon finished loading.
Version 3.0 --
Bug Fix Fixed a bug that caused an error when attempting to reload chat from an empty buffer.
pChat Compatibility Fix for Buffered Chat Fixed an issue causing the "buffered chat" that was reloaded to break when used with pChat.
Correct Windows The reloaded chat should now reload into the appropriate windows/tabs. This include multiple window support now.
Reload Chat Message Dividers Added an option to print divider messages
****** Reloading Chat: WHISPERS ******
To make it easier to see what chat was reloaded & what is new/old chat
****** Chat Reloaded ******
Fixed TimeStamps to work with pChat NOTE: THIS ONLY APPLIES TO THOSE USING PCHAT AND CHATIT
I do not like how this works at the moment....but at least it works. I had to pass the reloaded chat messages to the games chat system to allow it to filter & put msgs in the correct window/tabs as well as grab the correct chat category colors. But pChat is reformatting them, So at the moment with pChat (and its timestamps on) it comes out like this [19:23:05] username: [TIME_MESSAGE_WAS_RECEIVED] Chat Message
Having the double timeStamps is confusing...and the pChat timeStamp that shows will be the time the message was reloaded, not the time it was received. This is confusing, but I don't think there is anything I can do about that since its a part of pChat & libChat.
I also attempted to color TIME_MESSAGE_WAS_RECEIVED red, to make it stand out & easier to see the correct times for the reloaded chat....but pChat removes the color.
Version 2.9 --
Added Chat Buffers Chat is now temporarily logged (up to 100 msgs) and can be automatically reloaded when you log in or reload the ui. You can choose to have ALL chat msgs reloaded or choose from: party, whispers, guild, officer chats. You can set a time interval to decide how far back it will reload msgs from 1 to 10 minutes.
You can also use slash commands to go back further than 10 minutes or to display all msgs in the chat buffers. Examples & more details are in the settings menu.
Version 2.8 --
pChat Compatability If you want to use ChatIt & pChat at the same time you should now be able to do so.
If you have both addons running the timestamp feature in ChatIt WILL BE DISABLED, even if you turn it on it wont do anything.
This is to prevent the two addons from fighting over the chat handler & to provide compability between the two. pChat has a timestamp feature built in so you can use it if your using both addons.
Version 2.7 --
Updated the API Version Number
Version 2.5 -- Added a Requested Feature
Updated the API Version Number
Background Keybind Added a keybind for the background so you can quickly toggle it on & off.Version 2.5 --
Fixed Windows Dissappearing on Relog I changed the code that was automatically destroying windows when you reloaded your ui or relogged. Instead, in case you get phantom windows, I have added a button to the settings menu that will destroy all of your extra chat windows to fix the problem...although it really shouldn't happen, its just a precaution.Version 2.0 --
Added Requested features for Multiple Chat Windows Turn it on then you can drag tabs off of the main window or drag them back onto the main chat windows chat tab to reanchor it.Version 1.1 --
Added Requested features for Chat Timestamps: And I threw in time played as well, thought that might be useful to someone.
File Name |
Version |
Size |
Uploader |
Date |
4.1 |
50kB |
circonian |
09/22/15 03:30 PM |
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4.0 |
50kB |
circonian |
09/22/15 11:20 AM |
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3.9 |
49kB |
circonian |
09/20/15 12:26 PM |
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3.8 |
43kB |
circonian |
09/08/15 01:58 PM |
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3.7 |
43kB |
circonian |
09/04/15 06:07 PM |
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3.6 |
41kB |
circonian |
08/31/15 09:08 PM |
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3.5 |
41kB |
circonian |
08/31/15 06:56 PM |
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3.4 |
41kB |
circonian |
08/31/15 06:46 PM |
|
3.3 |
41kB |
circonian |
07/15/15 01:24 PM |
|
3.2 |
41kB |
circonian |
07/12/15 01:53 PM |
|
3.1 |
41kB |
circonian |
04/04/15 07:46 PM |
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3.0 |
40kB |
circonian |
04/04/15 02:52 AM |
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2.9 |
37kB |
circonian |
04/03/15 06:54 PM |
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2.8 |
37kB |
circonian |
03/03/15 03:57 PM |
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2.7 |
33kB |
circonian |
11/03/14 07:09 AM |
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2.7 |
32kB |
circonian |
08/31/14 07:13 PM |
|
2.5 |
60kB |
circonian |
08/08/14 11:47 PM |
|
2.0 |
32kB |
circonian |
08/06/14 11:02 PM |
|
1.1 |
27kB |
circonian |
08/04/14 07:40 PM |
|
1.0 |
27kB |
circonian |
08/04/14 04:03 AM |
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Anceane |
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08/08/15, 12:52 AM | ||
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Re: Any way to keep to lock the windows ?
Chat window positions are all handled by the game, this addon doesn't touch the chat window positions. Something else must be moving them. Try logging off, turn off all other addons, log in, move windows around, then log out & back in and see if they stay.
Last edited by circonian : 08/08/15 at 12:59 AM.
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08/07/15, 01:57 PM | |
Any way to keep to lock the windows ?
The windows do not stay at the place i want, at reload its moved each time. Anything i missed in the options ?
(i was using Multichatwindows and switched because the author send us to this addon, but unfortunatly its way more complicated than the other one when i have to replace my windows for 8 characters at each logging ) Thanks for any information
Last edited by Anceane : 08/07/15 at 01:57 PM.
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07/15/15, 03:32 PM | ||
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Re: Re: Not sure what you two...
control:SetCenterTexture("/esoui/art/chatwindow/textentry_center.dds") same path with the edge although i dont see a big difference with or without it. |
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Wandamey |
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07/15/15, 03:01 PM | |||
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Re: Not sure what you two...
I guess I could have just posted a pic, that would be easier, these are the dark spots in the extra background I was referring to:
Last edited by circonian : 07/15/15 at 03:03 PM.
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circonian |
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07/15/15, 01:57 PM | ||
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Not sure what you two...
so when executing the script you gave a few post before : /script ZO_ChatWindowBg:SetHidden(true)there is no "splatter" left at all, although i was under the impression that you wanted to show Majeure this "munge_overlay". At this point i got confused. But glad you found a solution for the addon. edit... i think i got it now, you are using both backdrops....
Last edited by : 07/15/15 at 02:17 PM.
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Wandamey |
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07/15/15, 01:25 PM | |
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Default Chat Background
Added the ability to hide the default background of all chat windows. This is for those who find having both backgrounds is to dark, but would like to keep the extra background turned on for its solid border.
Posted Version 3.3
Last edited by circonian : 07/15/15 at 01:25 PM.
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circonian |
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07/15/15, 12:47 PM | ||||
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Re: Re: Not sure what you two...
When I said fuzzy what I meant was that the edge of the default backdrop becomes more transparent (lighter, easier to see through) as it gets closer to the edge of the texture. When I mentioned the splatter on the "extra" background what I meant was that it has some spots/areas that are less transparent (darker, harder to see through) than the rest of the background. To me it kind of looks like something was splattered...or maybe dripped would make more sense, like little drops of water...and those areas are darker than the rest of the background. There are not very many of them though and since it overlaps the default background they are very hard to see. I only brought it up because of the request to hide the default background, doing that makes those spots a lot easier to see.
Lua Code:
xml Code:
xml Code:
Last edited by circonian : 07/15/15 at 12:54 PM.
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circonian |
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07/14/15, 11:07 AM | |
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Not sure what you two...
are talking about exactly, but i've worked with these a bit (since it seems that i'm unable to have a default backdrop working )
so defaut chat Windows backdrop looks like this : with no "extra texture" on it. (i suppose this is the fuzzy one) (stolen from TraitBuddy, and reused where i can) control:SetEdgeTexture("EsoUI/Art/ChatWindow/chat_BG_edge.dds", 512, 512, 32) width, height, "padding"? control:SetCenterTexture("EsoUI/Art/ChatWindow/chat_BG_center.dds") control:SetInsets (32,32,-32,-32) (32 or maybe 16 or idk, but it's 2^x for each values) the windows of this addon, if i believe the picture, use the same bd than the tooltips, it's an edge (that looks like shiny brand new metal), a blackish center and an extra texture : munge_overlay that is transparent for the most part and make the center AND the edges look a bit dirty (probably what "splatter" means?) knowing that, reading you two is a bit confusing. but i'll put this on my poor English for the most part. (and nobody saw how i innocently showed how to reproduce the default chat window)
Last edited by : 07/14/15 at 11:10 AM.
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Wandamey |
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07/14/15, 08:16 AM | ||
Now I just wish I could control the border transparency separately from the background, but it's quite fine for me with around 60% alpha on the extra background, with no default background, so it's quite alright as it is on that front, so long as I can hide the default background. And of course with the borders, I still wish we could move the tab titles INSIDE the borders, by moving like the mail, friends, and notifications indicators to the right or so, like how some other addons add extra things to the right of the default chat containerm, but still inside it (eg. Notebooks.) So the chat boxes would be entirely self contained entities... but maybe I ask too much, being spoiled by WoW addons like ElvUI. It's all up to you, of course. Edit: Seems pChat added an option to control the default background alpha in a recent update, but once again, like with most other chatbox affecting addons (besides ChatIt) it only works for the main chat container.
Last edited by Majeure : 07/14/15 at 08:26 AM.
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Majeure |
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07/13/15, 12:32 PM | ||
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Lua Code:
That will hide the default background, like your asking. It only does it for the main chat window, its just a test so you can see what I'm talking about. |
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circonian |
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07/13/15, 12:00 AM | ||||
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Majeure |
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07/12/15, 02:00 PM | ||
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As for your other request, I didn't add it because your the only one who asked for it & I'm not sure if you would even still want it. The "splatter" in the background that you mentioned you do not like is actually from the "extra" background that ChatIt adds. So if you remove the default background that splatter effect actually stands out even more. The only way to get rid of the splatter effect would be to create a whole new background texture & I'm no good at creating textures. Even if I switched the background texture to some other texture built into the game, then you would loose the nice looking borders, they are part of the background texture.
Last edited by circonian : 07/12/15 at 02:01 PM.
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circonian |
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07/10/15, 03:05 PM | |||
Edit: I got the error again from a /reloadui in Cyrodiil. I've re-run the command and re-installed the addon and I'm gonna redo all the saved variables next. Code:
user:/AddOns/ChatIt/ChatIt.lua:269: attempt to index a nil value stack traceback: user:/AddOns/ChatIt/ChatIt.lua:269: in function 'OnChatReceived'
I don't need any individual control for each window, in fact I want them to be identical which is why this addon is so great for styling multiple chat windows, just I prefer the extra background option over the normal background, but I don't want my chat background completely black. I don't like the splattered look of the default background, I want the borders and static color that the extra background provides, without the default background there. However if I simply make the EXTRA background more transparent by tweaking the alpha setting that's already there, then the DEFAULT background's ugly splattery edges will become more apparent, and the border added by the EXTRA background fades away too, which I definitely don't want. If you do get around to doing this, it might also be nice to add a color picker for the extra background and borders too if at all possible, so I can get the exact style I want.
Last edited by Majeure : 07/12/15 at 12:27 PM.
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Majeure |
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07/10/15, 02:24 PM | |||||
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The only thing I can think of is if your saved variables got messed up somehow. Try typing the following slash command in the chat window: Lua Code:
I'm not sure what you mean by "default one's ACTIVE alpha". If you mean to individually set different background alphas for different chat windows, then no its not possible. All of the chat windows are wiped & recreated by the game when you login & reload. There is no way to tell which window is which to keep the appropriate alpha values assigned to the correct windows, so they all have to be the same.
But, to disable it completely so the entire window is not so dark, but you can keep the frame border solid...that might not take to much. Its been a long time since I wrote this addon. I'll have to take a look at it.
Last edited by circonian : 07/10/15 at 02:25 PM.
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circonian |
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