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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/10/24 04:21 PM
Created:02/14/14 10:28 PM
Monthly downloads:151,559
Total downloads:4,600,107
Favorites:2,738
MD5:
9.3.0
LibAddonMenu-2.0  Popular! (More than 5000 hits)
Version: 2.0 r36
by: sirinsidiator, Seerah
LibAddonMenu is a library which offers many functions for add-on authors to simplify creating a configuration panel in the game's settings menu.

Users:

If the game cannot load some addon because it is missing LibAddonMenu-2.0 as a dependency, simply download and install it like you would any other addon. In case it shows as "out of date" in the game, simply enable the "allow out of date addons" checkbox.
IMPORTANT
In case you get an error that contains text like this:
user:/AddOns/<some other addon>/Libs/LibAddonMenu-2.0

Some other addon you have installed likely contains an old version of LibAddonMenu which is loaded before the most current one.

Make sure to search for LibAddonMenu-2.0 folders in your AddOns folder and delete all of them. Afterwards install the latest version of LibAddonMenu-2.0 separately.

Check Kyzderp's guide for more detailed instructions
Developers:

Ever since I (sirinsidiator) have taken over development of LAM-2.0 in 2015, the project is available on github and open for contributions by other authors.

With the ongoing effort to get rid of LibStub in favour of the library management capabilities provided by the game itself since Summerset was released, it is no longer recommended to embed LAM, or use LibStub to access it. Instead it should simply be specified as a dependency and accessed via the new LibAddonMenu2 global variable. Instead of providing it as part of another add-on, users should install and update it separately.

Quickstart:
Simply add LAM2 as a dependency in your addon manifest:
Code:
## DependsOn: LibAddonMenu-2.0
Optionally you can require a specific minimum version of LAM in case you rely on some features that are not available in earlier versions.
Code:
## DependsOn: LibAddonMenu-2.0>=30
In your code you can simply access the library via the global variable "LibAddonMenu2" and start creating your settings panel and controls:

Lua Code:
  1. local LAM = LibAddonMenu2
  2. local saveData = {} -- TODO this should be a reference to your actual saved variables table
  3. local panelName = "MyAddOnSettingsPanel" -- TODO the name will be used to create a global variable, pick something unique or you may overwrite an existing variable!
  4.  
  5. local panelData = {
  6.     type = "panel",
  7.     name = "MyAddOn Settings",
  8.     author = "me",
  9. }
  10. local panel = LAM:RegisterAddonPanel(panelName, panelData)
  11. local optionsData = {
  12.     {
  13.         type = "checkbox",
  14.         name = "My First Checkbox",
  15.         getFunc = function() return saveData.myValue end,
  16.         setFunc = function(value) saveData.myValue = value end
  17.     }
  18. }
  19. LAM:RegisterOptionControls(panelName, optionsData)

For more examples and information you can take a look at exampleoptions.lua, AwesomeGuildStore/Settings.lua, the LAM wiki or the source code. Each control has a full list of available properties in the comment at the start of the lua file.

Features:
  • Controls - LAM offers different control types to build elaborate settings menus
  • Reset to Default - LAM can restore the settings to their default state with one key press
  • Additional AddOn Info - Add a version label and URLs for website, donations, translations or feedback
  • AddOn Search - Can't find the settings for your AddOn between the other hundred entries? No problem! Simply use the text search to quickly find what you are looking for
  • Slash Commands - Provides a shortcut to open your settings menu from chat
  • Tooltips - In case you need more space to explain what a control does, simply use a tooltip
  • Warnings - If your setting causes some unexpected behaviour, you can simply slap a warning on them
  • Dangerous Buttons - when flagged as such, a button will have red text and ask for confirmation before it runs any action
  • Required UI Reload - For cases where settings have to reload the UI or should be stored to disk right away, LAM offers a user friendly way to ask for a UI reload.
  • Support for all 5 official languages and 6 custom localisation projects

External controls:
2.0 r36
- added multiselect feature to dropdown control (#135, thanks Baertram)
- fixed anchor constraint warnings in the interface.log (#136, thanks DakJaniels)
- fixed a bug which could lead to some controls not getting created in some rare cases
- updated for Scions of Ithelia

2.0 r35
- added "resetFunc" to each control type which gets called while resetting a panel to default values (#130, thanks Baertram)
- added workaround for dropdown menus getting cut off when used inside submenus
- updated for Secret of the Telvanni

2.0 r34
- added tooltips for header and description controls (#129, thanks remosito)
- fixed old icons not being hidden when choices are updated on the icon picker (thanks Gandalf)
- updated for High Isle

2.0 r33
- fixed dropdown widget choicesValues not accepting boolean "false" (#127, thanks Baertram)
- switched to a new build system
- updated for Ascending Tide

2.0 r32
- added "createFunc", "minHeight" and "maxHeight" properties to custom control (#123, thanks Baertram)
- updated folder structure (#119)
- updated for Markarth

2.0 r31
- fixed iconpicker showing an empty tooltip when no choicesTooltips are set (#111, thanks Scootworks)
- fixed slider mouse wheel interactions (#115)
- fixed translated texts not showing in the official Russian localization (#118, thanks andy.s)
- improved dropdown choice tooltip code compatibility (#115)
- added "helpUrl" property for many control types (#109, thanks Baertram)
- added "textType" and "maxChars" properties for editbox (#110, thanks Scootworks)
- added "readOnly" property for slider (#112, thanks Scootworks)
- removed embedded copy of LibStub (#116)
- updated Japanese translation (#113, thanks Calamath)
- updated for Greymoor

2.0 r30
- updated Korean translation (thanks whya5448)
- added "enableLinks" property to description control (#102, thanks silvereyes333)
- updated for Dragonhold

2.0 r29
- fixed a rare error when a panel refresh is triggered by an addon before LAM is fully initialized (#98)
- fixed SetHandler warning showing when a scrollable dropdown is used (#97)
- improved SetHandler warning message to show the panel title instead of the internal name and in addition log to LibDebugLogger for easy access to a stack trace (#99)
- improved comments in control files (#100, thanks Phuein)
- adjusted ReloadUI warning color to match the color of the warning in the ingame video settings (#101, thanks Phuein)

2.0 r28
- fixed color picker throwing errors in gamepad mode (#94, thanks Gandalf)
- added global variable "LibAddonMenu2" for direct access without using LibStub (#95)
- added IsLibrary directive to manifest (#93)
- added warning message when an addon is setting the "OnShow", "OnEffectivelyShown", "OnHide" or "OnEffectivelyHidden" handler on a panel (#92)
- use the callbacks "LAM-PanelControlsCreated", "LAM-PanelOpened" and "LAM-PanelClosed" instead
- updated Brazilian translation (thanks FelipeS11)

2.0 r27
- fixed scrollable dropdown not working correctly (#83)
- fixed disabled sliders changing value in some situations when clicked
- fixed panel not refreshing on open when it was already selected (#82)
- added RefreshPanel function to panel control (#84)
- the panel control is returned by RegisterAddonPanel
- added "translation", "feedback" and "donation" properties to panel (#88, thanks Baertram)
- all three (and also the "website" property) accept a function or a string
- added "disabled" and "disabledLabel" property for submenus (#86, #90, thanks klingo)
- added "icon" and "iconTextureCoords" property for submenus (#91)
- added "disabled" property for descriptions (#89, thanks klingo)
- added "clampFunction" property for slider controls (#85)
- the function receives the value, min and max as arguments and has to return a clamped value
- added optional support for LibDebugLogger
- in case it is loaded, it logs the full error when control creation failed
- updated LibStub to r5

2.0 r26
- fixed error when loading LAM on an unsupported locale
- added Korean translation (thanks p.walker)
- added Brazilian translation (thanks mlsevero)

2.0 r25
- fixed tooltips not working for entries in scrollable dropdown controls (#78, thanks kyoma)
- fixed standalone LAM not loading as expected when LAM is bundled with the manifest included (#81)
- fixed slashcommands not opening the correct panel on first attempt after UI load (#79)
- fixed an error when opening the addon settings menu after Clockwork City update (#80, thanks Gandalf)

2.0 r24
- added scrollable property for dropdown controls (#71, #75, thanks kyoma)
- added Italian translation (#70, thanks JohnnyKing94)
- added Polish translation (#73, #74, thanks EmiruTegryfon)
- updated Spanish translation (thanks TERAB1T)
- updated Russian translation (thanks Morganlefai and Kwisatz)
- fixed debug code not accepting functions for widget names (#72, thanks kyoma)

2.0 r23
- added Chinese translation (#64, thanks bssthu)
- added tooltips for dropdown menu entries (#42)
- added support for separate values for dropdown menu entries (#65)
- added keybind for reset to defaults button (#68)
- added requireReload property for input controls (#47)
- fixed support for nested submenus (#61, thanks Baertram)
- fixed alpha and height not working on divider control (#69)

2.0 r22
- fixed mouse exit events for sliders and textures (#52, thanks silvereyes333)
- fixed decimal input on sliders (#54)
- fixed icon picker not retaining color when disabled is toggled (#58)
- fixed slider accepting mouse wheel input while being disabled (#60)
- added support for nested submenus (#53)
- added new divider widget (#56, thanks silvereyes333)
- added new function "UpdateWarning" to controls which allows to refresh the warning text (#55, thanks silvereyes333)
- added new property "website" to panels which will render a button in the panel to open the specified addon URL (#57)
- updated localization (#59, thanks everyone who helped with it)

2.0 r21
- fixed panel creation starting more than once when switching between different addon panels quickly (#40)
- fixed LAM.util getting wiped with each version load causing errors for many players (#44)
- fixed disabled controls not having the correct label color in some cases (#41)
- fixed controls not updating their own disabled state when their value changes (#51)
- added Japanese translation (thanks k0ta0uchi) (#45)
- added isDangerous flag for button controls (#50)
- when set to true it changes the text color of the button to red and opens a dialog which shows the label and the warning text before running the callback
- added new options for sliders and fixed some bugs (#49)
- autoSelect (boolean): when set to true it makes the input field select all text when it gains focus
- inputLocation (string): setting it to "right" will move the input field to the right side of the slider and make it slightly bigger. For aesthetic reasons this should only be used in custom panels and not in the addon menu
- clampInput (boolean): true by default and if set to false it allows the input values of the slider to exceed the min and max value
- for other internal code changes take a look at the git history

2.0 r20
- fixed empty panels not firing LAM-PanelControlsCreated (#32)
- removed height constraint of 2500 from submenus (#34)
- added two new callbacks LAM-PanelOpened and LAM-PanelClosed. Both pass the panel as their sole argument (#27)
- 'default' can now be a function in addition to a static value (#23)
- all labels (name, tooltip, warning, etc.) can now be a string id or function in addition to a static string (#22)
- updated LibStub to r4

2.0 r19
- made icon picker choicesTooltips array optional
- added support for custom panel objects without a GetWidth method (partially fixes #26)
- fixed controls not refreshing correctly when they are initialized with a boolean "false" on the disabled property (#35, thanks Randactyl)
- removed height constraint on the description control (#36, thanks KuroiLight)
- added "isExtraWide" property to editboxes, allowing them to utilize more space (#37, thanks KuroiLight)
- added "decimals" property to sliders to allow rounding values to x decimals (#38, implements #21, thanks KuroiLight)
- added mousewheel support for sliders (#39, implements #30, thanks KuroiLight)

2.0 r18
- major overhaul of the addon menu style (thanks votan & merlight)
- NOTE: the menu is now a bit wider than before, if you created custom elements you might need to update them accordingly
- added search box to addon list (thanks votan & merlight)
- new icon picker widget
- removed micro freeze when opening a menu with many options for the first time
- changed tooltip property to accept functions that return a string (thanks Ayantir)
- changed the label on the defaults button and menu to avoid a grammar mistake in the french localization (thanks Ayantir)
- updated LibStub to r3 (support for '.' in minor version string, e.g. "17.5")

2.0 r17
- updated for changes in 100011
- fixed OpenToPanel function
- fixed possible error with combobox names
- half width control no longer have a fixed height and instead scale automatically now
- changed controls to no longer use top level windows
- fixed problems with the loading order and added warning if an old version gets initialized first
A big thank you to everyone who helped making these changes, especially votan, merlight and Garkin!

2.0 r16
- updated for changes in 100010
- thanks to Garkin for alerting me of changes needed and for testing on the test server
- Spanish support added, translation provided by Luisen75 for their Spanish project

2.0 r14
- fixed bug where the LAM-RefreshPanel callback was being registered with CALLBACK_MANAGER multiple times
- fixed highlighting of entries in the game Settings menu (Addon Settings now properly highlights and other entries go back to normal)

2.0 r13
- one last bug ran out from anunder the dresser - I smashed it hopefully!

2.0 r12
- fix one bug another shows up...

2.0 r11
- don't overwrite widgets list if table already exists (in case an external lib or addon registers a new widget type)
- headers, descriptions, submenus and custom widgets now have the ability to update their text when the panel and other controls refresh (simply change the name/text in the controlData table)
- custom controls now have the ability to refresh with other controls and your panel - there is a new optional field in the data table called refreshFunc (when the panel refreshes, this function will be called)

2.0 r10
- fixed display of warning icon for dropdown controls
- update LibStub.lua

2.0 r9
- added Russian locale support for RuESO project
- fixed anchoring issue with addon list (addon names are now properly in the scroll frame, so the few of you with tons installed should have no issue any longer)
- added ability to close submenus from the bottom of the submenu (there is a small strip along the bottom of the submenu that is clickable)
- edited each control to better support custom-created UIs via LAM and the parent passed through to the create functions

2.0 r8
- changed border texture around panel and addon list
- expanded maximum size of submenus from 1500 to 2500

2.0 r7
- shortened game menu entry for French and German localizations (so the text doesn't get cut off)
- fixed checkbox label coloring bug (when a checkbox that is set to "off" is re-enabled by another setting)
- fixed multi-line editbox bug (where text didn't display)
- added mousewheel scrolling for multi-line editboxes

2.0 r6
- added "LAM-PanelControlsCreated" callback when you panel has been shown for the first time and your controls have now been created
- fixed duplicate Addon Settings panels when you have a newer version of LAM overwriting an older version
- finished localizing stuff that wasn't localized yet
- added "sort" field to dropdown control

2.0 r5
- fix RefreshPanel function so that all controls now update
- add RefreshPanel call to ForceDefaults function

2.0 r4
- fix for me being an idiot. Sorry guys ><

2.0 r3
- fixed checkboxes making a sound when just refreshing
- fixed error when the lib is loaded standalone, but no addons are registered with it
- fixed error when LAM updates itself to a newer version (won't try to create two of the same frame)

2.0 r2
- LAM-2.0 is now released! See http://www.esoui.com/portal.php?&id=5&pageid=10 for a list of differences between LAM1 and LAM2, as well as a guide for usage and the library's docs

-----------------
1.0 r8
- updated APIVersion to 100004
- changed submenu so scroll bar doesn't overlap contents
- submenu should hopefully no longer occasionally show up behind the options panel

1.0 r7
- the defaults button now properly hides for each panel (Note: the keybind still works, I can't seem to get rid of that, but at least the prompt is hidden now)
- LAM now supports sub menus! See the description page for docs on usage

1.0 r6
- copy/paste fail when changing the name of an arg. Description titles will no longer hide from you.

1.0 r5
- exposed the widgets created via return

1.0 r4
-new widget: Description

1.0 r3
-fixed error with color picker in new patch

1.0 r2
-fixed bug when more than one addon panel is created
Archived Files (34)
File Name
Version
Size
Uploader
Date
2.0 r35
49kB
sirinsidiator
10/31/23 01:16 PM
2.0 r34
48kB
sirinsidiator
06/06/22 05:35 AM
2.0 r33
48kB
sirinsidiator
03/14/22 02:51 PM
2.0 r32
48kB
sirinsidiator
12/17/20 02:04 PM
2.0 r31
49kB
sirinsidiator
06/21/20 03:06 PM
2.0 r30
48kB
sirinsidiator
10/21/19 03:23 AM
2.0 r29
48kB
sirinsidiator
05/07/19 11:00 AM
2.0 r28
47kB
sirinsidiator
05/01/19 09:33 AM
2.0 r27
47kB
sirinsidiator
04/18/19 03:07 PM
2.0 r26
45kB
sirinsidiator
05/21/18 02:36 AM
2.0 r25
45kB
sirinsidiator
09/29/17 12:28 PM
2.0 r24
45kB
sirinsidiator
07/14/17 01:00 PM
2.0 r23
42kB
sirinsidiator
10/30/16 10:00 AM
2.0 r22
39kB
sirinsidiator
08/06/16 07:42 AM
2.0 r21
38kB
sirinsidiator
07/17/16 11:04 AM
2.0 r20
41kB
sirinsidiator
03/26/16 10:45 AM
2.0 r19
37kB
sirinsidiator
02/24/16 12:24 PM
2.0 r18
36kB
sirinsidiator
06/14/15 01:12 PM
2.0 r17
30kB
sirinsidiator
02/22/15 11:09 AM
2.0 r16
27kB
Seerah
11/02/14 02:03 PM
2.0 r14
26kB
Seerah
07/27/14 10:17 PM
2.0 r13
26kB
Seerah
07/20/14 09:35 PM
2.0 r12
26kB
Seerah
07/20/14 07:55 PM
2.0 r11
26kB
Seerah
07/19/14 02:49 PM
2.0 r10
25kB
Seerah
07/13/14 09:18 PM
2.0 r9
25kB
Seerah
07/05/14 06:55 PM
2.0 r8
25kB
Seerah
06/22/14 09:47 PM
2.0 r7
25kB
Seerah
06/15/14 05:17 PM
2.0 r6
25kB
Seerah
06/13/14 11:28 PM
2.0 r5
25kB
Seerah
06/12/14 10:32 PM
2.0 r4
25kB
Seerah
06/11/14 08:56 PM
2.0 r3
25kB
Seerah
06/11/14 07:49 PM
2.0 r2
24kB
Seerah
06/10/14 10:06 PM
1.0 r8
6kB
Seerah
05/24/14 10:01 PM


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Unread 03/17/15, 08:05 AM  
votan
 
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Re: decimals on slider control

Originally Posted by Carter_DC
Could you add a round to x decimals option for the sliders that uses decimal increments ?

On a 0 to 10 slider with 0.1 increments, i can't read the correct values, cuz of all the decimals that show up in the text edit under the slider.
Workaround 1: Multiple your value in the getFunc and divide it in the setFunc.
Workaround 2: Register your own slider control type. See docs. (I did not do that before)

Originally Posted by Carter_DC
I can't seem to get any results when trying to modify the slider.lua (guess the lib is loaded one time only with whatever other addon i have that needs it)
Correct. That's why it was so important, that everybody updates to r17.
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Unread 03/17/15, 07:49 AM  
Carter_DC
 
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decimals on slider control

Could you add a round to x decimals option for the sliders that uses decimal increments ?

On a 0 to 10 slider with 0.1 increments, i can't read the correct values, cuz of all the decimals that show up in the text edit under the slider.

I can't seem to get any results when trying to modify the slider.lua (guess the lib is loaded one time only with whatever other addon i have that needs it)
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Unread 02/24/15, 02:04 AM  
sirinsidiator
 
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Re: LAM2 r17?

Originally Posted by joshmiller83
How hard is it for someone who isn't an author to update an addon to r17 from r14 or r16? Is there a lot of changes or is it pretty much a simple drag'n'drop? I am not illiterate or anything as I have been in tech support and IT/IS for 12 years now but I am not skilled in LUA yet, or any other language anymore.
Simply replacing the files should be enough. You can see a list of all addons (from esoui) that use LAM2 here.

There is one scenario where you have to update the addon code, but it will print a different warning in chat should this be the case.
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Unread 02/23/15, 06:49 PM  
joshmiller83
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Question LAM2 r17?

How hard is it for someone who isn't an author to update an addon to r17 from r14 or r16? Is there a lot of changes or is it pretty much a simple drag'n'drop? I am not illiterate or anything as I have been in tech support and IT/IS for 12 years now but I am not skilled in LUA yet, or any other language anymore.
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Unread 02/14/15, 06:54 AM  
Garkin
 
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Re: Re: Re: Re: Dropdown

Originally Posted by votan
Originally Posted by Garkin
Counter should be panel specific, probably something like I have done in my fontblock widget (see new update of Srendarr or Azurah).
Ah, a counter per parent. Good idea, but not reliable. For example in "No, thank you" parent:GetName() and controlName and dropdownData.reference are empty string. Causing "Duplicate name: Combobox1"
Others may have the same problem.
panel is using LAMCreateControl.scrollCount already. So I think it is ok this way:
Lua Code:
  1. local comboboxCount
  2. local name = parent:GetName()
  3. if not name or #name == 0 then
  4.     name = "LAM"
  5.     comboboxCount = LAMCreateControl.comboboxCount or 0
  6.     comboboxCount = comboboxCount + 1
  7.     LAMCreateControl.comboboxCount = comboboxCount
  8. else
  9.     comboboxCount = parent.comboboxCount or 0
  10.     comboboxCount = comboboxCount + 1
  11.     parent.comboboxCount = comboboxCount
  12. end
  13. control.combobox = wm:CreateControlFromVirtual(zo_strjoin(nil, name, "Combobox", comboboxCount), control, "ZO_ComboBox")
For "good" parents, the dropdowns have a count per parent and as a failback there is a global counter, too.
Thats because parent could be also submenu, not just panel.

Lua Code:
  1. local panel = parent.panel or parent
  2. if not panel.comboboxCount then
  3.     panel.comboboxCount = 0
  4. end
  5. panel.comboboxCount = panel.comboboxCount + 1
  6.  
  7. control.combobox = wm:CreateControlFromVirtual(panel:GetName().."Combobox"..panel.comboboxCount, control, "ZO_ComboBox")
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Unread 02/14/15, 04:02 AM  
votan
 
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Re: Re: Re: Dropdown

Originally Posted by Garkin
Counter should be panel specific, probably something like I have done in my fontblock widget (see new update of Srendarr or Azurah).
Ah, a counter per parent. Good idea, but not reliable. For example in "No, thank you" parent:GetName() and controlName and dropdownData.reference are empty string. Causing "Duplicate name: Combobox1"
Others may have the same problem.
panel is using LAMCreateControl.scrollCount already. So I think it is ok this way:
Lua Code:
  1. local comboboxCount
  2. local name = parent:GetName()
  3. if not name or #name == 0 then
  4.     name = "LAM"
  5.     comboboxCount = LAMCreateControl.comboboxCount or 0
  6.     comboboxCount = comboboxCount + 1
  7.     LAMCreateControl.comboboxCount = comboboxCount
  8. else
  9.     comboboxCount = parent.comboboxCount or 0
  10.     comboboxCount = comboboxCount + 1
  11.     parent.comboboxCount = comboboxCount
  12. end
  13. control.combobox = wm:CreateControlFromVirtual(zo_strjoin(nil, name, "Combobox", comboboxCount), control, "ZO_ComboBox")
For "good" parents, the dropdowns have a count per parent and as a failback there is a global counter, too.
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Unread 02/13/15, 02:37 PM  
Garkin
 
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Re: Re: Dropdown

Originally Posted by votan
Originally Posted by Garkin
When dropdown widget is updated comboboxCount is reset back to 1. Usually it doesn't matter, but if you are creating controls directly (and you don't have any other option if you want to modify created controls), some comboboxes could already exist and then you will get an UI error because of duplicate cotrol names.
I see, but how preventing this? Would you agree to:
Lua Code:
  1. LAMCreateControl.comboboxCount = LAMCreateControl.comboboxCount or 1
  2. function LAMCreateControl.dropdown(parent, dropdownData, controlName)
  3.     // ...
  4.  
  5.     local comboboxCount = LAMCreateControl.comboboxCount
  6.     control.combobox = wm:CreateControlFromVirtual(parent:GetName().."Combobox"..comboboxCount, control, "ZO_ComboBox")
  7.     comboboxCount = comboboxCount + 1
  8.     LAMCreateControl.comboboxCount = comboboxCount
  9.     // ...
  10. end

Beside that:
I integrated the other fixes in my version and they work well. No half width glitches, no dropdown errors.
Counter should be panel specific, probably something like I have done in my fontblock widget (see new update of Srendarr or Azurah).
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Unread 02/13/15, 12:31 PM  
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Re: Dropdown

Originally Posted by Garkin
When dropdown widget is updated comboboxCount is reset back to 1. Usually it doesn't matter, but if you are creating controls directly (and you don't have any other option if you want to modify created controls), some comboboxes could already exist and then you will get an UI error because of duplicate cotrol names.
I see, but how preventing this? Would you agree to:
Lua Code:
  1. LAMCreateControl.comboboxCount = LAMCreateControl.comboboxCount or 1
  2. function LAMCreateControl.dropdown(parent, dropdownData, controlName)
  3.     // ...
  4.  
  5.     local comboboxCount = LAMCreateControl.comboboxCount
  6.     control.combobox = wm:CreateControlFromVirtual(parent:GetName().."Combobox"..comboboxCount, control, "ZO_ComboBox")
  7.     comboboxCount = comboboxCount + 1
  8.     LAMCreateControl.comboboxCount = comboboxCount
  9.     // ...
  10. end

Beside that:
I integrated the other fixes in my version and they work well. No half width glitches, no dropdown errors.
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Unread 02/13/15, 08:34 AM  
Garkin
 
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Half width controls

I'm creating custom widgets for Azurah & Srendarr settings menu. I found out that all widgets which are half width have height set to 55. Can you add support for another sizes? It is too small for my fontblock.

Something like this:
Lua Code:
  1. local function CreateOptionsControls(panel)
  2.     local addonID = panel:GetName()
  3.     local optionsTable = addonToOptionsMap[addonID]
  4.    
  5.     if optionsTable then
  6.         local lastAddedControl, lacAtHalfRow
  7.         local anchorOffset = 0
  8.         for _, widgetData in ipairs(optionsTable) do
  9.             local widgetType = widgetData.type
  10.             if widgetType == "submenu" then
  11.                 local submenu = LAMCreateControl[widgetType](panel, widgetData)
  12.                 if lastAddedControl then
  13.                     submenu:SetAnchor(TOPLEFT, lastAddedControl, BOTTOMLEFT, 0, 15 + anchorOffset)
  14.                 else
  15.                     submenu:SetAnchor(TOPLEFT)
  16.                 end
  17.                 lastAddedControl = submenu
  18.                 lacAtHalfRow = false
  19.  
  20.                 local lastAddedControlSub, lacAtHalfRowSub
  21.                 local anchorOffsetSub = 0
  22.                 for _, subWidgetData in ipairs(widgetData.controls) do
  23.                     local subWidgetType = subWidgetData.type
  24.                     local subWidget = LAMCreateControl[subWidgetType](submenu, subWidgetData)
  25.                     local isHalf = subWidgetData.width == "half"
  26.                     if lastAddedControlSub then
  27.                         if lacAtHalfRowSub and isHalf then
  28.                             subWidget:SetAnchor(TOPLEFT, lastAddedControlSub, TOPRIGHT, 5, 0)
  29.                             lacAtHalfRowSub = false
  30.                             anchorOffsetSub = zo_max(0, subWidget:GetHeight() - lastAddedControlSub:GetHeight())
  31.                         else
  32.                             subWidget:SetAnchor(TOPLEFT, lastAddedControlSub, BOTTOMLEFT, 0, 15 + anchorOffsetSub)
  33.                             lacAtHalfRowSub = isHalf
  34.                             anchorOffsetSub = 0
  35.                             lastAddedControlSub = subWidget
  36.                         end
  37.                     else
  38.                         subWidget:SetAnchor(TOPLEFT)
  39.                         lacAtHalfRowSub = isHalf
  40.                         lastAddedControlSub = subWidget
  41.                     end
  42.                 end
  43.             else
  44.                 local widget = LAMCreateControl[widgetType](panel, widgetData)
  45.                 local isHalf = widgetData.width == "half"
  46.                 if lastAddedControl then
  47.                     if lacAtHalfRow and isHalf then
  48.                         widget:SetAnchor(TOPLEFT, lastAddedControl, TOPRIGHT, 10, 0)
  49.                         anchorOffset = zo_max(0, widget:GetHeight() - lastAddedControl:GetHeight())
  50.                         lacAtHalfRow = false
  51.                     else
  52.                         widget:SetAnchor(TOPLEFT, lastAddedControl, BOTTOMLEFT, 0, 15 + anchorOffset)
  53.                         lacAtHalfRow = isHalf
  54.                         anchorOffset = 0
  55.                         lastAddedControl = widget
  56.                     end
  57.                 else
  58.                     widget:SetAnchor(TOPLEFT)
  59.                     lacAtHalfRow = isHalf
  60.                     lastAddedControl = widget
  61.                 end
  62.             end
  63.         end
  64.     end
  65.  
  66.     optionsCreated[addonID] = true
  67.     cm:FireCallbacks("LAM-PanelControlsCreated", panel)
  68. end
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Unread 02/10/15, 10:07 AM  
Garkin
 
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Dropdown

When dropdown widget is updated comboboxCount is reset back to 1. Usually it doesn't matter, but if you are creating controls directly (and you don't have any other option if you want to modify created controls), some comboboxes could already exist and then you will get an UI error because of duplicate cotrol names.

What I mean by creating controls directly:
Lua Code:
  1. local control = LAMCreateControl[widgetType](panel, widgetData, widgetName)
(see LibAddonMenu-2.0 Docs)

And a typo in the dropdown.lua:
Lua Code:
  1. local function DropdownCallback(choice, choiceText, choice)
  2.     choice.control:UpdateValue(false, choiceText)
  3. end
As you can see there is 2 times used variable choice. First should be self, combobox or anything else, you don't use it anyway.
Last edited by Garkin : 02/10/15 at 10:36 AM.
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Unread 02/04/15, 12:59 PM  
votan
 
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New UI

If it is time for a new revision, it is may also time for a refresh of the UI?

Does someone hate it? Does someone like it? write comment here

It's based on the dropbox version of Ayantir.
It is just some change to the main file: Making borders invisible, changing base class of the buttons, a bit wider....
Shall I continue and provide source code or should I go away?

By the way r17 works (with a downgrade) in live, too.
Last edited by votan : 02/04/15 at 01:44 PM.
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Unread 01/28/15, 11:02 AM  
Ayantir
 
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Thanks

I've put an uptodate version here : https://www.dropbox.com/s/zw4nwjnf60...0-r17.zip?dl=0

- Increased API to 100011 in metafile
- Version to r17 in metafile
- Updated Libstub minor version to 17 in LibAddonMenu-2.0.lua
- Commented line 243 and added at 244 in LibAddonMenu-2.0.lua

Lua Code:
  1. ZO_PreHook(ZO_KeyboardOptions, "ChangePanels", HandlePanelSwitching)

All seems working fine
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Unread 01/28/15, 06:50 AM  
Garkin
 
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Originally Posted by Ayantir
Hey, a little bug in lam for 1.6.
The background texture width is no more well sized

Think the problem should be here :

Lua Code:
  1. if panel == lam.panelID then    --our addon settings panel
  2.         oldDefaultButton:SetCallback(dummyFunc)
  3.         oldDefaultButton:SetHidden(true)
  4.         oldDefaultButton:SetAlpha(0)    --just because it still bugs out
  5.         panelWindow:SetDimensions(999, 960)
  6.         bgL:SetWidth(666)
  7.         bgR:SetWidth(333) -- Ignored in 1.6?
  8.     else

in LibAddonMenu-2.0.lua line 208. but I didn't succeed to fix it. if any xml guru is here
the other stuff seems working fine. (maybe the reinit button at the button have changed too).

thank you
It is because ChangePanels method is now defined in ZO_KeyboardOptions object instead ZO_SharedOptions, so to fix the issue change hook in LibAddonMenu-2.0.lua from:
Lua Code:
  1. ZO_PreHook(ZO_SharedOptions, "ChangePanels", HandlePanelSwitching)
to:
Lua Code:
  1. ZO_PreHook(ZO_KeyboardOptions, "ChangePanels", HandlePanelSwitching)
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Unread 01/28/15, 03:32 AM  
Ayantir
 
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Hey, a little bug in lam for 1.6.
The background texture width is no more well sized

Think the problem should be here :

Lua Code:
  1. if panel == lam.panelID then    --our addon settings panel
  2.         oldDefaultButton:SetCallback(dummyFunc)
  3.         oldDefaultButton:SetHidden(true)
  4.         oldDefaultButton:SetAlpha(0)    --just because it still bugs out
  5.         panelWindow:SetDimensions(999, 960)
  6.         bgL:SetWidth(666)
  7.         bgR:SetWidth(333) -- Ignored in 1.6?
  8.     else

in LibAddonMenu-2.0.lua line 208. but I didn't succeed to fix it. if any xml guru is here
the other stuff seems working fine. (maybe the reinit button at the button have changed too).

thank you
Last edited by Ayantir : 01/28/15 at 03:32 AM.
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Unread 11/28/14, 04:16 PM  
Argusus
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using "button" option in settings window

hello,

i'm using a "button" type in my config which will "clear" a users saved vars if they wish to. however, they "func" arg is being called "onload" of the addon settings window rather than the "click" which causes an issue. any advice there?
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